107 Kingdom Hearts Facts YOU Should KNOW | The Leaderboard

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and what was one of the strangest crossovers in recent memory Square teamed up with Disney to combine their two worlds and give us Kingdom Hearts released back in 2002 Kingdom Hearts introduced sister Sora Riku and Kairi and reintroduced us too many Final Fantasy and Disney favors hi I'm Adrian with the leader board and today we're taking you on a journey through Kingdom Hearts with conception how Mickey could have been the main character and more so it cook your favorite Keyblade because we're going through 107 facts about Kingdom Hearts the first one let's get started number one the initial idea for Kingdom Hearts began when Shinji Hashimoto and Hironobu Sakaguchi were discussing Super Mario 64 they were planning to make a game with freedom of movement in three dimensions like Super Mario 64 but ran into one issue they believe that only characters as popular as Disney's could rival Mario game number two a chance meeting between Hashimoto and a Disney executive in an elevator allows Hashimoto to pitch the idea directly to Disney back then Disney's Japan division and the gaming company Square shared the same building for work number three touch Fiona Mora a monster designer for the Final Fantasy series overheard Hashimoto and Sakaguchi's conversation and volunteered to lead the project the two producers then agreed to let him direct number four Nomura was inspired to try making this game when he was still working on Final Fantasy 7 and super mario 64 had just come out the Nintendo 64 Nomura loved the idea of having a full 3d environment and the freedom that came with it when he told his colleagues that wanted to make a game combining the two aspects he was told but Mario is already a world-famous character it would be impossible to start from scratch with an all-new character luckily Kingdom Hearts his characters weren't all new number 5 while Nomura had done previous work in the Final Fantasy series as Monster designer graphic director he didn't gain widespread recognition until he was a lead character designer for Final Fantasy 7 number 6 originally the development focused on the gameplay with a simple story to appeal to Disney's target age range after Kingdom Hearts executive producer Hironobu Sakaguchi told amaura that the game would be a failure if it didn't aim for the same level as the Final Fantasy series he began to develop the story further and come on we're making a simple story never going to happen number 7 the motor then set out to demolish the notion that Disney games were only for kids by combining the aspects of Final Fantasy Disney the motor in the team made a game that appeal to gamers of all ages number eight scenarios were provided by Kazushige nojima who had been a scenario writer for squares from Final Fantasy 7 up until he left in 2003 no Jemma would return to write for square again as the original story writer for final fantasy 15 number 9 Nomura stated that the title of the game came from him thinking about Disney's theme parks especially Animal Kingdom however Nemoto couldn't get the IP with just Kingdom so the development team began to think about Hart as a core part of the story and they decided to combine the two to form Kingdom Hearts number 10 though Disney gave them more freedom the characters and worlds used for the games he and his staff tried to stay within the established roles of characters and boundaries of the world Nomura said that though many of the Disney characters are not normally darkened serious there weren't many challenges making them sell for the story and despite this their personalities shine because they maintain their own characteristics number eleven Nomura also felt that managing and keeping multiple worlds was problematic when deciding which world to include in games the development staff tried to take into account which Disney worlds would be interesting and made an effort to minimize any overlap in the overall look and feel of each world number 12 a criterion for inclusion was whether the staff felt the characters would fit into the storyline and into the Kingdom Hearts universes initially Nomura was hesitant to use characters he didn't design because he was unfamiliar with backstory of such characters number 13 throughout the development of the games Nomura has often lost certain events and connections between characters unexplained until a release of future game Nomura does this because he feels that games should have room for fans to speculate and use their imagination he stated that with speculation even when a game gets old people can still be happy with it number 14 Kingdom Hearts was officially announced at e3 2001 initial details revealed that it would be a collaboration between square and Disney Interactive and would feature worlds developed by both companies and Disney characters number 15 in addition to being the director of the game Nomura was in charge of design and Kingdom Hearts his original characters which include our new characters Sora Riku and Kairi number 16 in May 2002 a press release announced a list of the English voice actors the list included hailey Joe Osmond David Gallagher and hayden Panettiere voicing the three new characters introduced in the game number 17 it was also announced that many of the Disney characters would be played by the official voice actors from the respect in film one such voice actress was Catherine Beaumont the original voice of Alice in Alice in Wonderland and Wendy in Peter Pan who reprised her roles as Alison Wendy in Kingdom Hearts at the age of 64 number 18 one of the guidelines Disney laid out for the development team was to keep things as close to the original Disney movies as possible for example Tarzan has a spear in the film as he does in the game and while Disney allowed Donald to have staff and goofy a shield they didn't allow them to carry swords of any kind number 19 during the development of the game the biggest issue the team ran into was trying to capture the Disney style in a 3d video game the team had their word checked by Disney animators but the fundamental difficulty was bringing something from 2d to 3d number 20 the square development team aimed to try and reproduce characters in 3d rather than make models match some of the common problems of team ran into included weird colors shadows and textures appearing on the model number 21 aqua de Fuji the technical art director for Kingdom Hearts revealed a secret about the game that only he knew he said that in Halloweentown the Heartless have different textures and those from other worlds in the jiminy memo the picture textures look normal unless you look at it after the events of Hollow Bastion then the different version from Halloweentown will show up Fuji said the difference was so subtle that nobody could really tell so they left it that way number 22 Ramona worked on textures in addition to directing an interesting tidbit that he shared was that for a time during animation tests Sora didn't wear pants or a jacket that's because cloth texture was set aside as a different project for the movies number 23 Heartless are designed to move randomly according to animation director Tatsuya Kondo since they have no hearts we aim to make their movements unpredictable the shadows have an image of making strange movements like an animal or a bug the shadows and power wilds have more animations than boss enemies young staff members became engrossed in making them number 24 did you wish that Mickey was in more than one scene so did Nomura but due to contract issues Mickey was only allowed to appear in one scene in the first game Mickey's inclusion in the first game was restricted to a very small role but would be remedied in the later games as Mickey became more prominent number 25 an early trailer reveals that Donald and use these costumes were originally different in the trailer it shows that the characters are wearing their original costumes from the cartoon but the final designs are completely different and show them wearing these outfit number 26 during early talks Disney wanted donald duck to be the protagonist of the game while square one Mickey Mouse in the end Nomura didn't believe that either of those characters would work well as the main hero so Sora was created number 27 while Mickey didn't become the main character you may have noticed that Sora shares identical colors to Mickey red yellow white and black fans have even noted that they initially thought that store was Mickey in human form the colors that Sora has were inspired by Mickey's color schemes number 28 according to some content art released by Square Sarah was originally not going to wield a keyblade at all but something akin to a chainsaw sword and said he was also going to have a design with line for claws a tail and ears number 29 during the development of the game Nomura designed several original worlds that would go along with the Disney World he originally intended to have a total twenty world but the number had to be cut down for time sake number thirty when selecting world's to use in game one of the main criteria for Nomura was popularity and the characters he could use if they didn't fit into the story he was trying to tell he wouldn't use that world at all number 31 the ending to the beta trailer for the game showed an alternate logo the word Kingdom is shown in normal golden text while the word Hearts is displayed in a modified version of the final logo spikey tanks the trademark heart was also missing from this version of the logo number 32 some of the assets that didn't fit into Kingdom Hearts also included enemies the enemy assault Rider was meant to appear in the game but its style didn't fit into any of the world so it was removed and used in Kingdom Hearts 2 instead number 33 Arial was originally meant to be a princess of heart but in order for her to be captured by Maleficent the story portion of Ursula giving her legs would have to have taken place first so the producers chose Alice as a princess of heart which garnered fan outrage because she's not technically a Disney Princess however after finding out the Troublesome production of the game the fans forgave the game developers number 34 another piece of removed content was a possible summon from Toy Story Woody and Buzz were modeled in the game and their tipos models can be found on the game's disk but for whatever reason it was never used in the game number 35 the murderer is ultimate goal for this project with simply connections he believes that people aren't physically connected and said that even apart things which are connected are still connected what does that mean number 36 the main theme song for Kingdom Hearts was written and performed by Japanese popstar boo tada he caught it the main theme for Kingdom Hearts would be known as Hikari and would later be used and we makes for future Kingdom Hearts games the song has an English counterpart entitled simple and clean for use in North American and European releases matada was the only singer tensie Enomoto had in mind for the first Kingdom Hearts team song number 37 this marked the first time you tada had produced a song for a video game the song had notable popularity in Japan he kotti placed on weekly Oricon charts at number one in 2002 number 38 the English version of a game same song simple and clean uses a different melody for the chorus in the Japanese version however the original melody can still be heard in the US version during the instrumental played over the credits sequence number 39 when Kingdom Hearts was released in North America who Tata performed the song simple and clean this was one of atados first performances outside of Japan she originally had plans to promote the song between 2002 and 2003 but she halted all promotional activities due to her diagnosis of a benign ovarian tumor which was surgically removed that same year that's kind of like too much information though number 40 the music for the series was primarily composed by Yoko Shimomura you can thank her for dearly beloved and blast away number 41 before composing for Kingdom Hearts Yoko shimamoto worked for Capcom she wanted to compose music for RPGs and was attracted to Capcom's Breath of Fire but she was only put in charge of one piece so after that she left Capcom and took squares entrance exam number 42 when writing the music she reverted to Kingdom Hearts heavy story and made songs that balance light and dark Nomura told her that he wanted something like birdies Requiem so she composed the song to Scotty number 43 the music of Kingdom Hearts has become so recognized throughout the years fans and music lovers alike call it the shimmer mortis tile when she started to make the music of Kingdom Hearts shimmer Mordor was set on making individuality a key theme but she didn't even realize how much that stood out in her music until people started naming the music after her when asked which track she loved the most she picked the title track dearly beloved number 44 even though the music in Kingdom Hearts sounds amazing all of the music was actually synthesized featuring minimal live instruments recording number 45 Cowell wada worked as the arranger for orchestral music including orchestral renditions of the main vocal themes and the ending theme the orchestral music was reformed by the new Japan Philharmonic Orchestra and the Tokyo Philharmonic Orchestra number 46 square held a contest in America where the winners name would be used in game the winner was a New Yorker named Kurt Lisa and his name was given to the six armed secret boss number 47 after the release of Kingdom Hearts Disney was planning on making an animated series based off of the game despite the first draft of the show turning out well the show was never made this was likely because they plan to continue the story with more games rather than an animation number 48 Kingdom Hearts received positive reviews and sales figures during the first two months of its North American release it was one of the top three highest selling video games and was among the top selling titles during the 2002 holiday season number 49 the Kingdom Hearts series has been critically and commercially successful as a March 2014 the series has sold over 20 million copies worldwide with Kingdom Hearts selling over 4 million units number 50 some of the boyce actors didn't know how successful the game actually was Jane Porter's voice actor for the game nya Kelly didn't know how many people knew about Kingdom Hearts until she was asked to speak at a local la schools career day she ended up being asked by both kids and adults to sign autographs and take pictures number 51 in their 2002 best and worst of the Year awards GameSpot gave Kingdom Hearts the award for best crossover since Capcom vs. SNK they were impressed that the game pulled off the difficult task of mixing the serious aspects of Final Fantasy with the lighter aspects of Disney number 52 Kingdom Hearts is one of the top best-selling games on the ps2 beating out other popular ps2 exclusives such as the God of War series jak and Daxter series and the Ratchet and Clank series number 53 the game was adapted into a manga by sheet aluminum the story follows the same events that took place in the game with a few minor differences to account for the loss of interactivity that a video game provides some events that took place in the final mix version were also included the manga was released in Japan first and was later released worldwide in for volume number 54 the volumes have been published in English in the United States by Tokyopop the first volume was released in 2005 and the last was released in 2006 the entire series was later put out as a box set in October 2006 number 55 the manga series has had moderate success when it was released reaching number 95 in USA TODAY's list of top 150 bestsellers Amano's artwork was critically acclaimed by IGN who said it made you want to play the game again number 56 going back to the game additional content was added to the North American release that was absent the initial Japanese release including an extra difficulty level a teaser of Kingdom Hearts 2 accessible by meeting certain criteria and new optional bosses one of which was Kurt's visa number 57 this new content was later added to the Japanese re-released title Kingdom Hearts final mix final mix also included additional content such as new items cutscenes and enemies the new content further hinted at plot lines that would be explained in sequels number 58 a red trinity can be found in Halloweentown that players should collect before oogie-boogies defeat if not it'll become impossible to collect restricting the player from a 100% completion rating in Jiminy's journal the red trinity is located inside Okies manner which will disappear after Okies defeated this was eventually fixed with Kingdom Hearts final mix as the developers of the game relocated the trinity to the ground after the battle number 59 in the Japanese version of Kingdom Hearts the Chatterbox fight doesn't have the Night on Bald Mountain music instead the regular boss music will play tonight on Bald Mountain was added to the international release to make the scene more true to the scene from Fantasia the music was added into the final mix version of the game number 60 in the final mix version of Kingdom Hearts if you beat Sephiroth in the Coliseum you'll receive the 1 winged angel Keyblade this is a reference to sephiroth's team music one winged angel from Final Fantasy 7 number 61 for final mix if you finish the game on expert mode a video called another side another story we'll play at the end it also plays if you complete the game 100% are normal the video shows more details on the fight between Roxas and Riku in memories skyscraper number 62 Nomura placed the secret trailer in Kingdom Hearts in hopes that fans would demand a sequel he is unsure if fans would want a sequel and felt that if they didn't then it would be best to leave certain events in the first game unexplained to Nomura surprised after Kingdom Hearts final mix was completed development for Kingdom Hearts 2 began number 63 the small figurine inside Ariel's Grotto will play the melody who am i from the final fantasy 7 soundtrack number 64 the pride lands were originally going to be a playable level which Sora turning into alliance of fights this idea was scrapped because fighting and walking in four-legged body required additional programming that the team didn't have time to create the concept was later used in the sequel number 65 Atlantica and Halloweentown are the only worlds were Sora in the gang change outfits can match the low to the world number 66 concept art for the game shows that there was initially plans for story to spore to look similar to our Zen wall in peach jungle however the plans were scrapped and surahs seen in normal attire number 67 in an early trailer for the game there was a scene showing Rico on top of Big Ben in Neverland the scene doesn't appear in the final game nor does Riku ever go to Big Ben in any way it's considered canon as a cutscene in Kingdom Hearts re:coded shows that this is where Riku and Kairi went after leaving Captain Hook ships number 68 some scenes can have alternate events depending on which levels you complete first completing the world thief jungle before wonderland will cause Snow White to be kidnapped instead of Alice in the cutscene which is shown after completing deep jungle number 69 if the player completes Hollow Bastion before the Olympus Coliseum Maleficent will not appear in the scene with Haiti number 70 if you head into the duckling shop and Traverse Town you can step on a scale to find out stores wait although the scale isn't detailed enough to give you the exact number number 71 some Easter eggs are even carried over from the film's to the game in deep jungle there's a table outside of the tents with a pot and cup on it which bear resemblance to mrs. Potts and chip from Beauty and the Beast this is similar to the Easter egg and film Tarzan which is what deep jungle is based on number 72 if you enter the Hercules Cup Time Trial get to Hercules pause the game and choose to restart the time trial it'll take you back to the start of the Hercules fight and the timer will be frozen at 0 minutes 6 seconds and 23 milliseconds number 73 Disney Castle was supposed to be playable it was shown in a beta trailer but the level was cut from the final version however through cheat codes it can be accessed number 74 in the secret place on destiny Islands the walls are covered in paintings which seem to foreshadow some of the earlier events in the game for instance there are paintings of sorrow winning at the Coliseum the treehouse from deep jungle and Pluto waking up Sora in Traverse Town number 75 Muhammad a popular character and summoned from Final Fantasy was going to be a summon for Sora but was ultimately removed from the game the data for a Bahamut summon is available in the game code but if a player unlocks it through cheats the game crashes number 76 the sixth summons that actually made it into the game are Simba Tinkerbell genie Mushu Bambi and Dumbo out of the six only Tinkerbell and Cheney join you automatically the other four must be learned from the fairy godmother number 77 there's one quote unquote world that doesn't have a keyhole and that's monstrum yes it seems that the whale ate everything but a number 78 Sora Riku and Kairi are named after the three primary elements of nature in Japanese soda mean sky Riku means land and Chi from tyree means ocean the name Kylie could also originate from the Japanese where it's Akane which means lifespan she's the only untainted main character turned to darkness number 79 Kingdom Hearts allow the decree of character development customization through a short tutorial found at the beginning of the game the tutorial allows players to select one of three main attribute strengths defense or magic for Sora's excel in and one to lacan these are represented by the sword the shield and the staff respectively number 80 while Sora can gain levels in certain areas other playable characters aren't so customized Donald goofy and any other additional party members are assigned specific area of strength from the outset donald excels in magic well do the excels and defensive special attacks but donald still can't seem to heal me when i want to be healed and said wants to heal me when i use a freaking potion number 81 in destiny islands you're asked questions by titus wakka selfie answering these questions and certain combinations will affect the rate at which you level up throughout the game d-pad gamer has created a charged listing all the possible combinations and it states number 82 King of Hearts is the only game in the series which the player can yield friendly fire to the party this was later removed in future versions of the game number 83 Kingdom Hearts contains optional worlds that don't affect the completion of the story these worlds include 100 Acre Woods Olympic Coliseum and the choice between Atlanta c'mon show and Halloween towns you can pick one of them without it affecting story number 84 there are several optional boxes included in game The Phantom at the member line clock tower Chris visa Agrabah and the I sign is and Seb Roth at the Colosseum although I would highly recommend you at least be 60 maybe 70 when you take on these secret bosses number 85 there's one additional bonds available in Kingdom Hearts final mix this boss was originally known as the enigmatic man however fans would later find out his true identity as ping apart Stu's main antagonist stemness number 86 Kingdom Hearts being the crossover that it is borrows a lot of elements from Final Fantasy 1 such element are the spells which rip names straight out of the Final Fantasy game if fire Lazzara and thundaga sounded familiar to you then you're probably a final fantasy fan number 87 now for a bunch of Final Fantasy related facts eros which was the name Final Fantasy 7 fans in the United States were first exposed to was renamed errors in Kingdom Hearts eros with a th was the spelling used in art books and other materials that preceded Final Fantasy 7 GS release number 88 with clouds inclusion in Kingdom Hearts several fans have speculated that he was looking for errors however Nomura kept it vague saying well what do you think if indeed it was heiress but then the bit in the ending was the answer you might say that it was made so that you can take it that way clouds a popular character and I don't really want to decide for myself because players make strong conclusions by themselves I want to leave room for everyone's line of thought I have no idea what that means you guys can leave a comment down below to tell me what you think number 89 no water stated that clouds Kingdom Hearts design was inspired by Simpsons Valentine's from Final Fantasy 7 no motive stated that clouds leaning towards the dark side so he wanted a look to reflect that number 90 additionally Nomura wanted Vincent Valentine in the game but she can't always get with one and having him would probably make the game feel a lot darker number 91 tip a la carte was originally planned to be an optional boss in Kingdom Hearts however this development was shifted to Kingdom Hearts 2 number 92 many of the Final Fantasy characters featured in Kingdom Hearts were given a voice for the very first time this includes Cloud Strife Aerith Gainsborough and Sephiroth Cloud was voiced by Steve Burton who went on to be the voice of cloud for everything in the consolation of Final Fantasy seven many more who voiced Eris went on to voice Rapunzel in the Disney film tangled making yet another connection between square and Disney's lastly step frost was voiced by Lance fast yes Lance fast from England that land fast number 93 whatever story wins around in the Olympus Coliseum he performs a small victory pose these animations are based off of clouds victory pose in Final Fantasy 7 squalls from Final Fantasy 8 and Belle's from Final Fantasy 8 number 94 the name that weakly chooses for the raft high wind is the name of the airship from Final Fantasy 7 and the last name of the owner it high winds high wind is a very prominent name in the Final Fantasy series and a character with the last name high wind is present in several games in the series number 95 if you defeat cloud in the Coliseum you'll receive the metal chocobo as if the name is in a direct enough nod to the chocobo from the Final Fantasy series you also get a small chocobo key chain attached to the plate number 96 the original plan was make Riku a more prominent character in the first game as part of Leon's group and Traverse Town however to avoid confusion between elite qu and Riku the team ultimately took her out and replaced her with yuffie Lea - would later be used in Kingdom Hearts 2 as part of the goal wing number 97 when asked what level was her favorite character model directors Tomohiro kayano said his was the Nightmare Before Christmas level Halloweentown he explained that while every level was based on animation the level was made with a combination of real photos and 3d animation plus it was the most distinct Disney World in the roster number 98 when asked the same question LaMotta said his favorite was destiny Island Nemoto liked it for two reasons first he always wanted to go to a tropical island just gave work second he likes that this location has several keys to help players solve problems later in the game number 99 in August 2011 nimona expressed desire to make a high-definition re-release of the game though he had yet to confirmed such plan in September 2012 Kingdom Hearts HD 1.5 remix was first revealed at the Tokyo Game Show it was a compilation of both Kingdom Hearts final mix and T hary chain of Memories in HD and trophy supports for the ps3 it also came with HD cutscenes from Kingdom Hearts 358 over two days number 100 the original data and assets for Kingdom Hearts have been lost forever this is the reason Kingdom Hearts HD 1.5 remix was made mostly from the ground up the team had to pull out the original game and recreated in HD which Nomura said was not easy number 101 while the assets were being recreated kg Kawamura one of the square Enix synthesizer operators believe that they should remake the music he called up Shima Mora who had no idea what was going on to discuss his plan number 102 tacos tacos ibadah responsible for composing many tracks in the beatmania series was given the task of arranging shimmer motor tracks for live instruments he along with dr. Don a specialty recording orchestra were responsible for the tracks you hear in Kingdom Hearts HD 1.5 remix number 103 square now Square Enix lost the rights to the stars and characters after Kingdom Hearts was completed this is why deep jungle doesn't appear in any other game in series it does however appear in the remakes of the first game including final mix and HD number 104 Kingdom Hearts HD 1.5 remix marks the first time that Kingdom Hearts final mix was made available outside of Japan the game has previously been a japan exclusive and made me quite jealous as a kid number 105 Kingdom Hearts HD 1.5 remix would later be read bundled together with Kingdom Hearts 2.5 as Kingdom Hearts HD 1.5 plus 2.5 remix for the ps4 releasing on March 28th 2017 Square Enix has given fans and non-fans another chance to play through this classic number 106 unfortunately for Xbox fans after more than a decade Kingdom Hearts or any game in the series has never been on any of the systems however it should be noted that Kingdom Hearts 3 will be the first game in the series to appear on Microsoft console number 107 to commemorate the 15th anniversary of Kingdom Hearts Square Enix created a memorial stained glass cloth display which appeared in the Tokyo Metro modern audience and Shinjuku Station Metro prominent from January 9 to 15 at the display there was a giant sword stained glass clock set surrounded by 12 smaller stained glass pieces as squawk tiles where Enix plans to give away each of these pieces thanks for watching 107 facts about Kingdom Hearts would you have liked Mickey as a main character what world do you want to see in Kingdom Hearts 3 comment down below and let us know we have new videos dropping every week so let us know what game you want us to cover next and if you like getting more from your games subscribe to the leader board where we help you gain smarter [Music]
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Channel: The Leaderboard
Views: 758,922
Rating: 4.9079928 out of 5
Keywords: Kingdom Hearts, Kingdom Heart, 107 Facts, 107 Kingdom Hearts Facts, 107 Facts Kingdom Hearts, Kingdom Hearts 1, Kingdom Hearts 2, Kingdom Hearts 3, Kingdom Hearts 2.8, Playstation 3, Playstation 4, sora, Sora, Riku, keyblade, keyblades, Disney RPG, Kingdom Hearts 3DS, Kingdom Hearts Playstation, Kingdom hearts 2.8 review, ansem, kingdom hearts 2.8, disney, the leaderboard, leaderboard, kh
Id: zTq1EySpn1E
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Length: 25min 33sec (1533 seconds)
Published: Tue Jan 24 2017
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