100 DEVS Make a GAME without COMMUNICATING! (26-50)

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100 devs make one video game but there's an insane twist no communication between them is allowed this is the biggest Game Dev collaboration on YouTube and in part one the first 25 developers built a beautiful 3D world complete with spellcasting and the Demonic wizard boss battle so what will the next developers come up with can they keep improving this game or will it descend into complete chaos it wouldn't be the first time that a promising projects turn sour after all so that said get ready put your seat belts on we're in for a crazy creative ride with some Legendary game divs starting with nrom okay so the first thing I noticed is that this game is surprisingly more comprehensive than I expected at first I just made some basic tweaks adding sound effects changing certain values Etc I was a little taken and back by this random white Cube so I decided to add some highbrow story with this wizard guy and then I threw in a music track for the first level finally I love the parrying system and wanted to expand upon it so I made enemies be able to Parry projectiles back to you at a higher velocity and damage this way you can get into these sort of ping pong battles with explosive results I thought it might be overbearing but the slowmo makes it manageable and uh I think that's all I got in me hey everybody Joe Sullivan here I'm glad to be back after experimenting with the game I wanted to add verticality to the player's movement so I went with the absolute classic bouncy red mushroom this gave the player an advantage and made the combat easier so I balanced it by making a new midair enemy a flying skull that rains fire good luck everybody and thank you Black Thorn prod and if it's your thing grow spells in florom mancer on Steam hi everybody I'm nardev and this is what I did for my part first thing I noticed is that there's an old removed 2D hand design that fits in with the theme much more than this 3d hand so I changed it back I also changed the Parry ability to a 2d Shield I drew up because it wouldn't fit to have a 2D and 3D hand next to each other anyway I also made a few invisible barriers so you can't escape the map I made the level design a bit better I cleaned up the lighting and added a new Goblin enemy along with making the floating skull into a spawnable enemy because before there was just one skull and you didn't even need to kill it to complete the level that's it for me wish L SI fer on Steam and see you I add sound effect and at when there's no Mana I think you could poop when you have no Mana there's this toilet so I think I will Implement pooping you canot poop when you have no Mana now when you poop you generate poop mine in the beginning there was but one rule do not touch the Eternal toilet despite the warnings the devs were drawn to it eventually even the wizard Army that the devs had made to protect the toilet were drawn to it as well the Wizards said things like oh I really need to use the toilet where else am I supposed to poop the devs outraged by this decreed that all wizards must relieve themselves wherever they stand and vanish the evidence I know what a weird thing for them to say just like really really weird regardless any wizard found attempting to touch the Eternal toilet was immediately sent to the dungeon I will be guarding this door and there's nothing you can do to get past me even if you were to void your bowels and throw it at me I would not let you pass ah my one weakness how did you know hey it's Dryden the developer of lighthoof the HUD was getting pretty full so I moved things around based on urgency to fit the body part theme I turned the XP meter into a green brain I was dying a lot from behind so I spatialized the enemy sound effects into 3D and implemented this threat indicator system on the HUD last the unlockable spells looked awesome but they were weaker than the default light shot so I pushed each one in its own unique Direction now light shot is like a pistol Eat Your Greens is semi-automatic ice blast does damage deserving of its charge time and Flame wave hits hard but it's expensive and it's slow moving I also designed some quick and dirty sounds to add some juice lettuce was harmed in the making of this video this was just the beginning things are going to get absolutely crazy but first quick heads up we've just launched our brand new game making course in collaboration with successful indie game developer Thomas brush and the course is called Game Dev hero it's absolutely enormous and filled with every bit of info you need to turn your passion for game creation into a profitable career you'll not only learn how to make game art cold design fun games but also how to sell them build audience and ultimately make money from your Creations basically living the YY Game Dev dream in a couple of months if you start now and give it to your all the course is only available for 1 month and there's barely 300 spots available which means now is the time to leap head first into your game making dreams don't wait for another tomorrow guys if you're really serious about becoming a game creator this is the time this is the moment okay with that said guys let's move on to the next developer I am Stumpy a 16 years old game developer and YouTuber and today I am very excited to show you my progress for the game okay so I started by opening the project and who is even clous anyway the first thing to do was to have fire to the T because before that there was literally nothing some spell I guess then improve graphics and lighting after that I had the bright idea to add some special spells like fire light for obscure space and a satisfying to attack as you can see I also need to go to school every day so I didn't get that much time to fully concentrate on the game but anyway anyway then after getting home I added some camera effects like head buing fting and reception effects I also added some camera shake for bullet and special attacks very quickly and this pretty good Dash effect that makes the game looks way FAS and then I made a low HP effect then reduced the game volume when the player is low HP I finally added a new enemy which will be a witch that drops this types of portions and started making the second map before running out of time I want something like the prizon of OP level of demon SCE yo my name is Edward and I'm part of shady Gorilla Games I started by fixing a couple of bucks and drawing some replacement UI element then I replaced the main menu settings wind screen loose screen spell selector level up screen and finally tutorial text I also increased the item pickup distance and I added one random tree to cover the balls except finding some cool bugs that's it for me if you like my work don't forget to check out Shady Gorilla Games see you hello everyone my name is anthon and here's what I did for the project I fixed a few bugs I made the player and some other objects into prefabs like they should be I toned down and cleaned up the camera Shake because who and why would jump like that the second level was not there so I made one saw some assets that were unused and decided to go for more of a dungeon look made it a new intro for the second level and that was it for me and if you like what I did please check out Jello now on Steam hi my name's puddle when I opened the project I noticed two conflicting art styles low res and high res so I threw a pixel Shader on and called it a day I added some highlight beams to the poop so you could see it easier in the tall grass and added a health bar to the boss so you knew how close you were to killing him I saw an incomplete level in the level editor screen and decided to throw together a quick desert map just in case anybody wanted to expand upon this in the future yo 80% of you guys watching are not yet subscribed to the channel so if you want to see even bigger collaborations and more exciting ambitious videos then like and subscribe as a you support to the channel and with that said let's get straight back into it let's go when I tested the game two things bothered me we are fighting wizards but where is the Dragon you can't have a fantasy game without dragons my plan was easy a pooping Dragon I one animated it and put it into the game and as you all know when you add something to a game with a clear goal of mind it will work just fine oh my God this is a brown eruption if I have ever seen one H yeah I fixed it and did you just kill the witch with his extra mans yep he definitely pooped her to death crap I also made the dragon be more like a carpet bomber and dropping his droppings all over you and with that my mission is accomplished dragons are flying around throwing down some Brown and if you aren't careful you will find yourself surrounded by their dung I don't know where this game is going but um have fun future deaths I'm lazy the developer of Amber's tile a truly nonlinear Metroid Venia if this seems like your cup of tea check it out on Steam first off I introduced some unique hand Sprites missing a few fingers but just like some of the other dabs I couldn't figure out how to add them to a specific ability so now the lore is that the evil wizard doesn't take tooo kindly to those meddling with the Eternal toilet I noticed the game needed a softer in uction to its core mechanics God knows I was confused running outside to see five dragons sprinting at me leaving a trail of kaka now you start against a single enemy learning that defeating foes unlocks doors along with some of the features provided by some of the other devs like jump pads instead of just having the feal throw which wasn't the easiest to use you now choose from four abilities tailoring the gameplay to your preferred play style I also made a Shader for the enemies that added an outline to help with seeing them especially in the darker rooms oh you have no idea how delighted we were when we saw the project now included multiple levels but only one boss yet we are a two-person team working on a Boss Rush game so we knew instantly what we had to do we wanted to incorporate mechanics from previous developers in our boss fight and we noticed there are quite a lot of poop related things there was a fully voiced toilet narrative with a funny cinematic there was a new dubious diarrhea Dragon dastardly dropping dun down on the player but most noticeably there was a pooping mechanic and poop throwing we can work with this we started by fixing some issues in level two which were preventing the doors from opening properly we copied the original boss put it high up in the center of the Boss Arena of level two and prevented it from moving around the next step was to give the boss an attack we noticed how this beautiful ice blast projectile had a customizable Shader so we made good use of that we then added gravity to the projectile and made it so the boss shoots out bursts of them in random directions finally we made it so each projectile spawns an enemy upon hitting the ground we could have called the boss finished here but we still wanted to make use of that poop throwing mechanic to do that we made the boss immune to damage the only way to temporarily get rid of that immunity is by throwing poop at it our artist was working hard on Sprites for the boss so in the meantime I made some stunning placeholder Sprites to communicate the boss's immunity to the player we added different hit FL es per state and we implemented some subtitles that hint at poop being the solution our artist finished the boss Sprites and with that our boss was done we changed a few other minor things in the project we attempted to restore the broken hit flashes that were implemented by Aya the third ever developer to work on this project we managed to kind of get it working on Sprite enemies but not on the first boss's mesh renderer and that was the end of our time so good luck to the next developer sup up I'm Ed us I run mul to their YouTube channel and work together with my teammates on a mindbending puzzle platformer I have so to make things a bit more interesting three of us from mul Studio decided to work together thas worked on coding stuff migla did some art and I focused on the game play the first thing that we did was upgrade level one by making the map bigger adding a huge Tower and making the levels High more dynamic in different sections of the map and they found this cool mushroom that you could bounce off of so it took some time to add a parkour section that you need to finish in order to climb the tower then we did some UI changes made the icons look cleaner and easier to read unify the text fonts to the Minecraft style wait wait what there's motion blur so now we can disable the motion blur as well as change the font to a more readable one after that we pixelated the level selection scenes to make those fit within the game style then we worked on adding a new enemy type whose main goal is to be very talkative and annoy the player with his voice I'm a I'm a GN and you been we even made a pumped up version of the that could be used as a boss hopefully the next developers will give him some cool spells though oh yeah and we noticed that someone left this cute dog's picture in the project files so we got an idea to add a new level called heroes hall where we took pictures from our pets and plac them in this glorious hallway one rule and I just had to leave my mark on the Eternal toilet wish let's have and check out our YouTube channel the state of the project was quite Advanced already so I decided to keep it simple and the first thing I did was adding a field of V slider cuz W wo I'm getting dizzy for real next I realized there was a slight issue the STS so I fixed that and I added a small UI indicator to display how to change the Spells cuz even though it's written here it took me a while to realize lastly I made a new poop model since the original one was made out of cylinders I made the doors destructible which looks very very YY and finally I added the banana yes I had to add it anyway that's it for my part and see you next time hey I'm boas a developer of jamall games and for this challenge I'm joined by Nikki our sound engineer we're working on a story-driven survival game set in Antarctica make sure to give us a follow for upcoming devlogs and other Game Dev Shenanigans digging around I found that the collus and sponsons were all kind of messed up so I spent quite some time fixing those I really like the spell selector some other devs did so I improved it a bit by allowing to toggle it using tab like some other games do for example Witcher I also added some slight color variation to make it clear which spell is currently hovered and slow time down when the player was in spell selection mode enemies wereare hard to see which I later found out was caused by a missing Shader graph package installing it and regenerating materials seemed to also fix the XP and other orb look hitting enemies was satisfying but the small numbers made my hits feel insignificant so I just made them larger then Niki sent the Boss track over as I loaded it into the project I saw another track over similar style I added both of them to the first level switching between them when the player enters the boss room I played and played the game and at some point I started speedrunning it so I added time tracking functionality set up the UI and some gates now we have an MVP speedrun tracker hopefully some other deps expand on it like add a leaderboard or something I sprinkled some Easter eggs around the game and then I started implementing multiplayer but I ran out of time so now we have just this good luck to the next death what's this pleas make a better ending I added L toet some sound effects animations timeline and in the end I got this it turn no [Music] toilet hey I'm a milovy Dev I had just a couple of hours to work on the project let's start cleaning I first scrapped some problems with the options because some of them didn't exactly work as supposed then oh boy the game's performance was very unstable mostly depending on the direction we're looking there are hundreds of objects that have tens of meshes inside them but if we just wipe here and there and there and there we can nicely improve the FPS count in some cases up to 250% and at the end let's hang a picture of my cut in the of Cs I added a cheese bell to the game cuz I thought it'd be neat if you could cheese the game I also added some decorative crates free models Curt of Kai kit then I added some cheese to the awesome finger pistol Sprites but I didn't manage to integrate them in time hopefully someone else will remember to wish list my game black dragon Mage on Steam here we can see the cheese illusion spell in action sending a ton of GAA particles flying so the first thing I decided to do was add a throw sound to whenever you throw poop that way you really get that exciting feeling when you do throw poop in real life I'm my one weakness now I noticed that the enemies were difficult to see so I ended up increasing their metallic value and what this actually did was when they're rotated away from the Sun you can still see them I found it really difficult to see the enemies now while I added a bunch of poop sounds I also wanted to just add a jump sound for the player the jump sound was subtle and I didn't want to delete that sound effect so I actually just added a grunt sound onto the jump sounds and so now we have random jump sounds hi I'm Levin and I'm a game developer who makes video essays there's a lot going on in this project so it took me a while to get acquainted with the game but once I finally did I decided the last thing I needed was a new system so I'm going to use my time to be a bit of a janitor I'm going to clean up bugs polish some things and Implement a few unfinished features I started by improving the Perry I really like Parry so I made it feel even better when I be successful yly Perry a bullet making the shield grow and Flash white I also added an animation that plays on you unsuccessfully Perry which just has the shield appear on screen and then disappear making it easier to learn the timing by giving you a visual I then went in and implemented some of the unimplemented armor effects that were in the game and the big one was increasing damage for a certain type of spell and to do this I had to make an array of dictionaries to hold all these different values but it ended up working and I also did all of this okay welcome guys to wizard battle arena we're not going to mention the subtitle I'm confused for sure okay well that title really scares me I'm afraid of what the hand might have turned into this time you know what I'm saying dyslexia fonts what the I don't have dyslexia but I can't read to touch the no way my hand the hand this back that's CRA except for two fingers so I can grab perfectly modeled and textured turds let's try and throw it at the wizard there we go oh the game looks really nice the lighting is cool the effects are nice post processing is doing its thing wow insane beautiful artwork love the Sky Box love the vibrant colors and also how everything kind of like turned into pixel art now this is pretty cool like way different the level Design This is like a full level and we're only have 50 devs that's crazy there's still we're only halfway through o the dash is nice I like the movement a lot this is cool especially combining it in the air like it feels very good I wanted why are they so hard my cursor keeps going off the screen which is kind of an issue all right we're at this this for this intimidating Dwarven Gates let's blast it open and boss battle all right here we go the Perry is really generous which I'm I don't I don't think I'm a fan of that I feel like the whole point of a Perry is to be a high risk High reward form of dealing with incoming damage though I guess it makes the game playable for a so if he's the target audience then maybe it's good that it's so generous it is impossible especially with my cursor going off the screen continually boom okay I'm I'm not sure if this stage is bugged but there are no enemies spawning at all and it only gave me the light shot spell at the start which crashes the game when I can I use it like a cocoon or something is there anything else in here just a cocoon so this looks not finished I don't know is it losing Health oh here we go oh hello I think either I'm missing something or the scene from this level is like an enemy manager or something come on no incredible work I'm not sure what to say here guys but the best is yet to come we're only halfway through this project still so if you want to be notified when the next episode releases make sure to subscribe hit the notification Bell and we'll see you really soon remember G that our brand new course we built in collaboration with Thomas brush the GF hero is only available for the next 30 days and there are only 300 spots available so hurry up if you want to grab a seat and take this crazy opportunity
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Channel: Blackthornprod
Views: 662,647
Rating: undefined out of 5
Keywords: blackthornprod, game dev, 100 devs make a game, 100 DEVS Make a GAME without COMMUNICATING! (26-50), game design, game creation, pass the game challenge, make a game without communicating, thomas brush, moonleaf studio, dev 50, behind the scenes, devlog, indie game dev, action rpg, fps, fantasy shooter, spellcasting, eternal toilet
Id: PXKJWyjoc2Y
Channel Id: undefined
Length: 21min 49sec (1309 seconds)
Published: Fri Mar 15 2024
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