Sometimes a developer decides that a
level in their game isn't working and hides it away in the game data with the
intention that no players were ever going to find it. But of course we found
that [bleep]. Though sometimes I think they maybe could have done a little better job of
hiding them. Today we're diving into the top 10 strangest most perplexing areas
in games that players got into that were never intended to be found.
Skyrim. On the pc version of Skyrim if the player were to open up the console
and type player.moveto39f1e you'll be transported to this creepy
cross-shaped room way out of the bounds with a huge pile of bodies in the middle of
the room? What the hell is this? Fortunately there's a pretty simple
explanation: this map is actually referred to as dead body cleanup cell,
which if that isn't already self-explanatory, it's a room used to
teleport and house dead bodies out of the main map so that the game doesn't
overload on memory if you're going around filling up the world with too
many dead bodies. But here's the strange thing: if you noticed, Bethestha
left 2 coffins sitting here in the middle of room, which I'm pretty sure has
nothing to do with the process of removing dead bodies from the main map.
I theorize these coffins are either here as an indicator as what this room
is supposed to be, or as a way to solidify the fear in any gamers that
have managed to trap themselves in here. Speaking of which: can we get the hell
out of here now? Spyro: Year of the Dragon. In Spyro 3: Year of the Dragon, clever
players found on this segment of Dino Mines,
if the player floated on the surface of this body of water while looking at
Zoey and then dived underneath the water, she'll give you a sudden zap! Okay... what
did that do? Well in that moment if you were to make Spyro meet his sudden end.
Sorry, Spyro. The player will respawn and find out they've activated a swim-in-the-air glitch. Using this glitch the player can fly well out of bounds
and beyond the playable area you can find a hidden portal floating out of the
bounds of the level. It transports you into this arena with... uh.. nothing in it. But
it's speculated that it was likely for a cut boss fight. It'd be interesting to
see if this area somehow made it into the remastered version coming out next
month, that is if it doesn't get delayed again. And while we're on the subject of
Spyro, players found a rather interesting test level deep in the files of Spyro: A
Hero's Tale. Unfortunately there was no good footage of this anywhere so I took
a good few hours to get this hack working myself. Massive thanks to Ghostie
and Agentevil for their assistance. Finally, we're in. Do you recognize this
place? It's actually the outdoor Hogwarts map from the video game adaptation Harry
Potter and the Chamber of Secrets, which the same developers worked on. Though
rare, it always makes for an interesting contrast when you can find the map from
one game inside of another, such as this map called Motox hidden deep in the
files of Tony Hawk Pro Skater 4, which I assume is a map from MTX Mototrax
being that the original title was Travis Pastrana's Pro Moto X, Moto X being the
same name as the level. The original name of MTX Mototrax is confirmed in the
Activision o2 booklet included in copies of Pro Skater 4. Trespasser.
Trespasser is the interesting 1998 first-person shooter based off the 1997
Jurassic Park film The Lost world, which failed critically and commercially for
being too ahead of its time to really effectively realize its ambitious gameplay concepts, something we still certainly deal with to this day. Gabe
Newell even said that when he was creating the still-influential-to-this-day physics engine of Half-Life 2, he only had trespasser to go off. That had to be rough. Interestingly, if
the player were to get on this wall pf this corner of the fourth level inGen Tower,
you'll suddenly drop through this gap in the wall's collision and be teleported
into this test level which contains a number of odd things to mess around with.
Including yet another odd head that doesn't appear anywhere else in any of
the game. There's also this domino effect way up on the edge of the map. Okay, I
think I'm starting to see where Gabe Newell got his inspiration for that
physics engine. Didn't think this would be complete without a giant pachinko machine. But even more interesting if you were to
fall out of the bounds of the edge of the level and venture into the abyss
long enough, an area will appear that contains... guns lots of guns. It truly appears to have... oh here comes a
raptor. Get to the gun! Burnout Paradise. Thanks to commenter fenbeckus for sharing this one with me from the last video that I
did on this subject. Players found an interesting area in this game with the
use of a mod, at least I would assume so. I'm pretty sure flying was not a normal
feature in this game. Players found an untextured city floating beyond the
bounds of the game world, which was actually completely traversable. Although
none of this geometry was later reused, the area itself was later used for a DLC
location called Big Surf Island, which was an area players had to pay for
access for once it was added in. However, once again hackers managed to hack
themselves inside this area without having to pay a dime, only this time to
be treated with a rather interesting version of the level. Honestly, I think I
like this version better. World of Warcraft. So I actually got
several comments from the previous video asking me to cover this area and I can
totally see why. In Karzhan at the cemetery of Morgan's plot lies an
inaccessible crypt that has confused World of Warcraft players for years. If you
manage to get inside, you'll notice that this location seems nearly completely
finished. As you step through the crypt you'll notice that the whole thing is
eerily littered with bones at your every turn. There's a bunch of lonely empty
rooms with these loud door creaks when you open them. But the creepiest is part of
this areas this pool of water that when you enter it gives you the prompt The
Upside-Down Sinners... and when you go beneath the surface, you'll find this.
What? I think I can see why we weren't supposed to find this. Not sure there's a
much weirder sight than this in the whole game, besides this hole in the same tomb
that has an enormous pile of skeletal remains at the bottom of it.
What? Halo 2. So Halo 2 in my opinion is one of the best games ever made, but what
was with that last level? I'm not trying to spoil much here but Halo 1 ended with
an extremely memorable sequence of racing your warthog to a pelican before
the reactor exploded. And Halo 3 upped the ante and featured a similar race against
the clock before a nuclear blast exploded the planet. But Halo 2's final sequence
with Master Chief simply ends in this room featuring normal gameplay no
different than any other sequence in the whole game. Well I think you know what's
coming, players uncovered this map deep in the game data and figured out it's
actually for the original ending sequence where the player would have
once again raced against the clock with a warthog through this tubular ship, ending
with an epic jump at the end where Master Chief would have rammed his
warthog into the Covenant ship, brandishing a legendary ending across
every players mind for the rest of eternity.
Instead it ended with Master Chief hopping aboard the ship instead. Really?
Landstalker. In 1992, Landstalker was a Japanese-only action adventure that
gained hype overseas for being considered the only game that actually
rivaled Legend of Zelda. Fortunately for international players,
the game released worldwide in 1993, but an interesting change was made in the
process. In the Japanese version of the game, you were originally able to enter
this room without issue. But in the international release this maid stops you
from going in. But of course since you're watching this video, you already know
that doesn't stop us from modding the game and getting inside anyway. Inside is this:
the game's antagonist Kayla full-on enticing you to a bubble-bath. Even
though it's fairly clear why this scene was censored for international audiences,
the whole thing is fully translated as if they actually considered including it
and changed their minds at the last minute. The game even gives you the
option to join her in the bath. If you choose yes though, Friday, your wood nymph
friend knocks your ass out and warps out of the room, seemingly out of a
jealous rage since she randomly added the line "she looks older than me" right
before she did so. And if you choose no, you get your ass knocked out again. Great,
thanks. Final Fantasy 7. As if Final Fantasy 7 didn't already
have enough hidden weird content, using a gameshark device you can enter a code at
the start of the game to get yourself inside of the game's debug room. Debug
rooms and Japanese RPGs often look like this with lots of character standing
around with dialogue prompts allowing you to teleport into various locations
in the game, which is an easy way for developers to get around through the
game to test various elements. Final Fantasy 7s debug room is unique in
that its unnecessarily complex with lots of branching debug rooms to debug rooms,
and one of these branching debug rooms is particularly odd. On the very first
debug screen, you simply have to go south all the way to the top of this red arrow
and then dart to the southeast direction. You'll suddenly be teleported to a room
with a giant Aries. Choosing "for those with a little time" allows you to
actually explore the room. Weirdly enough, the actual floor in front of Aries has
its own dialogue. Huh? You're not thinking of stepping on me are you? I may be a floor but that don't give you the right. And if you do step on the floor you hear this... [screaming] If you can believe, this is actually not
the strangest thing in this room. If you go up to Aries, you receive a list of
locations to choose to teleport to in the game. An interesting example lies at
the bottom of the list. To Hades? You likely know Hades as the Greek god, but
it's also the Greek word for the underworld itself so this moment is
likely a mistranslation of the word hell. And if you click the prompt, Aries shakes
her head at you and reveals the truth: Silly, didn't anyone tell you? This is
Hades. Which given the mistranslation what she actually means is: Silly, didn't
anyone tell you? This is hell. Okay, I'm officially weirded out. Shrek:
Extra Large. I'm a little ashamed of how long I had to play this game in order to
show you this, even though this game pretty much is the ultimate Shrek meme.
That said, when you do finally finish this game you unlock a cheat menu which
includes a number of cheats you'd more expect in a Tony Hawk game than a Shrek
game, but then again, Shrek was in Tony Hawk Underground 2. That said, with the
use of moon gravity you can explore and break out of the boundaries of Shrek:
Extra Large, which probably to no one's surprise at all, was not designed
with moon gravity in mind. With moon gravity, if you manage to get out of the
bounds of a level and then manage to fall under the map... the game loads you in
to an interesting failsafe area. Inexplicably, you'll wind up in this
small enclosed area which is actually an extremely accurate rendering of the
inside of a Gamecube. What? At this point the game completely turns off cheats and
forces you to restart the console to get out of it. Honestly, I'm at a loss for
words. It's just... why? Well, one thing's for sure, they certainly spent a lot more
time building this room than anything else in the game. Seriously, this room
looks better than anything else in the entire game, not even exaggerating. If you
enjoyed this video and want to see more content like this, please subscribe, and
if you know of any other hidden content in a game that we weren't supposed to
see, let me know in the comments below or come join the Discord! Shout out to Dr.
Love, Jason, Kevin, Pestlestsleeper, Emery and
Towerizer for their patreon support. Also if you're looking for another
channel that you'll probably enjoy, check out the Easter egg Hunter, good friend,
awesome guy. Stay tuned!
This dude makes such good videos. Check out his channel, you wonβt be disappointed.
On the World of Warcraft's Upside-down Sinners room: it's actually accessible without cheating since Legion patch 7.3 Shadows of Argus.
You have to go there to get Lucid Nightmare mount in a chest on top of the pile of skeletons in the Pit of Criminals. But you need to do a lot of other things first to open the chamber. There's a walk-through in the comments on the page I linked.