10 Crazy Hidden Dialogue Messages In Video Games

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Have you ever been playing a video game before and heard something that made you think, uh... was I supposed to hear that? Today we're diving into the top 10 craziest, most surprising hidden dialogues found inside of classic video games. Discworld. Let’s start with one of the longest to find easter eggs of all time. I remember reading about this in forums maybe like in 2003 I think? And I remember hearing about how players found a somewhat vulgar piece of dialogue in the game files of Discworld, the 90s video game series starting Eric Idle of Monty Ponty fame. "What is the capital of Assyria?" "I don't know that!" [screams] For 20 years it was undetermined how to activate this easter egg, with nobody ever figuring out or remembering what the trigger was. Finally in 2015, the 1995 easter egg was finally uncovered. And its no wonder why it was so hard to find. First you have to click this character's left eye, then click the right eye. Then click this character's left eye, then the other right eye. These are characters are actually Angela Sutherland and Gregg Barnet, the head developers of Discworld. Notice that it now says fascinating. When you click it... "I want to be the first person in the game to say [bleep]" "You're very proud to be the very first person to ever say [bleep] on British television. If this service is really for me, just for starters, I want to you to become the first person ever at British memorial service to say [bleep]" Hate to get technical on you Eric, unfortunately you were actually beaten to the punch, as the PC Engine game Paranoia did 8-bit rendition of this a full five years earlier in 1990. Backyard Baseball. Pablo Sanchez in the original Backyard Baseball is known for being the Spanish-speaking secret weapon of the popular Humorous Entertainment series, Backyard Baseball, even named one of the best video game characters of all time, by CBS Sports, as well as the eponymous subject of Kayne West’s 2016 release. But if you were to hold shift and click on the Spanish-speaking character Pablo while on his character card screen, he’ll sudden reveal this shocking revelation. "Hey don't tell the other kids, but uh.. I speak English. I learned Spanish in school." So basically our childhoods were a lie. This easter egg is actually an inside joke about the fact that the fact Pablo’s voice actor was not a native Spanish speaker. This was because the developers originally wanted a native Spanish speker but they could only find a child voice actor who mainly spoke English and had only learned a little bit of Spanish in school. They decided to poke at this unfortunate settlement by including this hidden dialogue and absolutely destroying the lore of the character. "I learned Spanish in school." Star Wars Knights of the Old Republic 2. After you've beaten the game, if you were to play through the game a second time through, Atton has sudden has a new, humorous set of alternate dialogues. "Are you an angel? Ah I'm just kidding. That's the worst line I've ever used. Hope some poor kid doesn't start using it." Which is a reference to the 1999 Phantom Menace. "Are you an angel?" [intense glare] "What?" "I'm Atton. I actually wasn't supposed to make it into the final game, but I was created at the last minute. Blame my agent. I was actually slated for a spin-off to Jedi Knight but I don't want to talk about what happened 'there'." Outside of this reference there's not a lot of information out there, but Atton's referring to the fact that his character was originally designed for Jedi Knight but was rejected and later reused for this game, seemingly against his greater desires. "Blame my agent." Broken Sword: Shadow of the Templars. Broken Sword is an adventure game must-play, a calming adventure where an American George Stobbart vacations to France and has a mostly peaceful and uneventful escape while away from home. [boom] That is of course until he becomes a witness to an explosive crime scene, one that local authorities refuse to press on, leaving him and local journalist Nico Collard left to solve the mystery and entangle themselves in a conspiracy that stretches the entire continent. At one point in the adventure you end up in this cold basement cellar of an Irish pub where a sink can used to soak a towel for later use in the game. At end of every visit to each country in the game, George and Nico have a debriefing about everything that they found while in that country. Normally the conversation after Ireland is a pretty standard debriefing. "He was dead." "And you say Peagram has disappeared?" "Without a trace." But if the player were to never turn the sink back off after using it to soak the towel, there’s a couple of extra lines of dialogue in the conclusive Ireland debriefing sequence. "He was dead. Then Leary woke me in the middle of the night to help bail out the cellar." "The cellar was flooded?" "Yeah some idiot had left the faucet running." Hey who you calling an idiot? Batman Arkham City. In another another easter egg that gamers years to find after release, it took game developer Rocksteady Studios providing some pretty distinctive hints to gamers in order for someone to finally find this extremely hidden piece of dialogue. By setting your operating system to December 13th, 2004 which is the date of the founding of Rocksteady Studios, Calendar Man provides an extremely intriguing speech while simultaneously providing a reference to the founding of Rocksteady. "Well, well, well. And on today of all days. Do you remember my early work? Flawed by it showed promise. Just like you. As your skills improved, I perfected mine. Starting with seasons and moving through the weeks, I became stronger. My work more elaborate. Days were the secret, Batman. And the end of days is coming. I was there at your beginning, and I will be there at your end." Pokemon X & Y. In Pokemon X & Y there’s a rather strange and usual hidden dialogue on this train terminal if you interact it with from the backside. “I’m going to go for help. Wait in the usual place.” Nobody has ever figured out what exactly this message means, though some people believe its tied to the mysterious girl in same town. In a very odd fashion, it almost appears as though she's floating after you, upon exiting a random elevator in a random building on the map. And she only has this cryptic dialogue to say “ No you’re not the one…” Uh … what? Mother 3. In one of the final moments of Mother 3, the characters venture deep into a morose and eerie cavern when they come across their defeated, normally cowboy hat-wearing friend, Flint, crouched down on his knees, hatless, and pleading the characters to find the final needle to finally finish the adventure. But if you were to repeat this same interaction 10 times in a row during this rather grim and gloomy sequence, you’re treated this piece of hidden dialogue revealing what’s actually Flint’s real concern at the moment. "Geez, you're persistent. You're wondering about my hair, aren't you? That's right. I'm bald as a bean. What's that? Bald as a bean is a dumb way of putting it?! When did you become such a bitter person?! Talking to me like this isn't very nice. Quit it!" Portal. The original portal is of course the genius Valve first-person puzzler where gamers manipulate the use of portals to traverse themselves through a series of intense challenges. And because the player can essentially get themselves anywhere, the player can time it just right and trap themselves into this room they're not supposed to be in before it seals shut, thus making the player not able to continue and ending the game early. This is an unfortunate - Huh? "Through no fault of the enrichment center, you have managed to trap yourself in this room. An escape hatch will open in 3... 2.. 1." Oh... Wow they really thought of everything in this game. Life Is Strange. Life is strange is another fantastic adventure about the supernatural Max Caulfield who jumps between parallel universes to save her town from an oncoming peril and while learning about the harsh realities about life, fate, and the being faced with the endless barrage of code puzzles. Near the end of the game, Max has a nightmare were she’s trapped in a bathroom with a keypad while surrounded by four digit pin codes all over the walls. Now the normal solution to this puzzle just requires a quick observational solution inside the room, but if the player were to try to brute force the key pad - and fail a total of 40 times in a row - the door will actually suddenly unlock and Max will deliver this awesome hidden piece of dialogue. "I'm going to make the designers pay for all these bull [bleep] code puzzles." Metroid Fusion. If you have yet to play this game, you have to right now. Metroid Fusion is simply one of the best action sidescrollers ever created, and with it comes one of my favorite easter eggs. In order to pull this off the player has to be a master of the shinespark move. The shinespark is a move that can be activated after obtaining the speed boost. Only in certain locations where Samus has enough to room to reach top speed uninterrupted, Samus will begin to flash. And when she does flash you, have a brief period where you can hold A and a direction and Samus will full on project in the air until she hits something that breaks the momentum. This is known as the shinespark. And a little secret tidbit about the shinespark is that when you shinespark into a sloped surface, Samus will maintain her peak speed, continuing to run on foot and allowing you to recharge your speed boost and chain together an endless combination of shine sparks throughout the environment . And only in this location in the game, the player can has just the right amount of distance and slope to chain together a masterfully difficult coordination of shinespark maneuvers that can get the player back to a previous area of the game they weren’t meant to revisit, allowing for what seems like a rather unintentional sequence break. This is until the player comes to this console and is treated to this extremely hidden piece of dialogue, with humorous foreshadowing of a later reveal in the story and a extra surprise at the end. "Samus, I'm impressed that you were able to make it back. That trick with the Shinespark was very ...ingenious." "That's our Samus Aran! Magnificent! Truly magnificent! As a reward, let's fill her in on our plan. Hmm, computer?" "That is... not advisable." "Bah..." "No more joking. Samus, get back on task. Is your objective clear? I wonder how many players will see this message...?" Hey if you want to talk about more easter eggs like this, come join the discord, we got a fantastic community over there, I love these people! I know there's a lot more undocumented hidden dialogues out there so if you know any please let me know down in the comments or come tell me personally in the Discord. If you want to see more videos like this, please subscribe. I got plenty more videos coming your way. Stayed tuned!"
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Channel: oddheader
Views: 2,356,338
Rating: 4.8914781 out of 5
Keywords: Hidden Dialogue, Hidden Messages, Secret Messages, Easter Eggs, Best Easter Eggs 2018, Glitches, Mysteries, Video Games, Pokemon, Star Wars, Discworld, Backyard Baseball, Knights of the Old Republic, KOTOR, Broken Sword, Batman, Arkham City, X & Y, Ghost Girl, Mother 3, Life Is Strange, Metroid Fusion, Metroid, Pokemon Easter Egg, Star Wars Easter Egg, Dialog
Id: LsdlhjDpb0I
Channel Id: undefined
Length: 11min 12sec (672 seconds)
Published: Tue Jul 10 2018
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