10 Game Discoveries Never Meant to Be Found - Part II

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
Sometimes players come across something in a game that developers never intended anyone to find, sometimes making a discovery even the developers themselves had no idea was in the game. This is why today we’re diving into the top ten craziest discoveries in video games that no player was ever intended to find part two. Mortal Kombat. Players were combing through the character selection menu in Mortal Kombat 2011, when they unintentionally they found the ultimate hidden character. If they were to hover over a DLC character, press back twice and then press player options, the elusive Downloadable Content Select Man would would make an unexpected appearance. Unfortunately, you couldn’t actually select Downloadable Content Select and he was later patched out of the game never to be seen again. However, a very similar, actually playable hidden character was discovered in Mortal Kombat Armageddon, the key being start a match with a created character without actually choosing one. The easiest way to do this I found after many attempts was to select your created character while signed in and then pull up the sign out prompt and leave it open. Then confirm the second player’s selection with the other controller and at the same exact time sign out of the profile on the first controller. If you do it correctly, you’ll eventually see a fighting style on the screen rather bluntly named Bug This! And instead of your created character appearing, you’ll instead be treated to this lovely character whose name is the numeral value 0, who is without question the base place holder model the developers used when making the game. How did they get any work done? Crash Bash. I played the demo for Crash Bash right after Crash Team Racing, and as a Crash Bandicoot fanboy, I knew this demo wasn’t exactly the most exciting thing in the world but decided to give the full game a go anyway. Then I got the full game and well... exactly. Anyway, it came out a couple years later that the demo wasn’t just a showcase of a couple of levels as it initially appeared, as it had actually contained the entire game hidden in it that could be unlocked with the simple use of a cheat code at the main menu… which makes having bought Crash Bash even more pointless, considering I already owned the full game with the demo. But what I love about the full game discovery is that it's actually a near-finished prototype of the final game, which allowed us to find some things that were truly never meant to be seen by the playing public. For instance, after this glorious T-pose moment you may recognize these familiar faces in place of the finalized boss art. "D'oh!" In a similar fashion, when the Half Life 2 beta famously leaked out a year before the final game’s release, players basically found a goldmine of discoveries never meant to be found by the playing public, as they found heaps upon heaps of stashed away content in the files that didn’t end up anywhere near the game’s finished product, such as test sequences reenacting scenes from the movie Aliens. "How long after we're declared overdue can we expect a rescue?" "17 days." Or this masterfully animated sequence with this… uhh. No idea. What? Uhh.. Okay then... Payday 2. In the highly popular cooperative bank heist simulator, Payday 2, modders found with the use of a game trainer, they were able to go through the game's NPC animations and they found these hidden pole dancing moves that don't appear anywhere else in the game. Maybe originally there was some sort of cut pole dancing sequence in the game, but I kind of doubt it. It's probably just another way for developers to blow off some steam while working in the office. Though some of these are pretty... creepy. Persona 4. In 2009, US players of the Playstation 2 version of the game noticed that a completely strange, inexplicable blinking eye would appear on the persona screen for certain characters at completely arbitrary times. The development team Atlus has still refused to ever give an official answer about this all these years later, though later an anonymous source at one point did leak that it was definitely never intended to be found, as its appearance was simply the result of an unexplainable glitch. Again, that was an anonymous source and no official explanation has ever been given now ten years later. Because the eye never appeared in the Japanese or the PS Vita versions of the game, it is commonly accepted that eye probably appeared unintentionally, but what the original purpose of the all-seeing, always-watching mysterious eye actually was … is still a mystery. Mount and Blade: Warband. Youtuber Jere Culleton was playing action role playing game Mount and Blade: Warband when he looked up into the sky and [bleep] himself seeing this. Clearly messing with your video settings on your game can create some interesting results, but come on! What is that?! Mafia. Thanks to Benjamin Dean for sharing with me on my discord this rather unusual mystery in the original Mafia. Benjamin explains since release in 2002, on extremely rare occasions a handful of players have encountered a pedestrian with a dog head instead of a human head. The encounter is so rare there’s only 2 clips that currently exist of it 17 years since release. It remains unknown if this is some sort of unusual glitch or some sort of extremely rare easter egg, as Benjamin said the original rumor was the glitch only occurred on low-end PCs, but he claims he dismissed this himself by managing to find a dog-headed man on a higher-end PC in 2015. Given the rarity of the occurrence it seems likely the discovery is once again an unintended error, but… honestly, its anyone's guess. Ocarina of Time. Cartridge tilting is one of the most popular forms of glitching, where players tilt the game cartridge just enough in their console so the console can only read certain bits of information during the game. The most common cartridge tilting discovery I get is the eerily terrifying I LOVE YOU glitch, where by titling the cartridge in Legend of Zelda Ocarina of Time or Majora’s Mask you’ll get a uncomfortable audio before messages that appear as though the N64 is calling out you to begin to display onscreen. RCP is hung up! "Oh my godddddd!" ...and I love you. While on the surface this certainly looks like a real life creepypasta come to life, what’s actually going on is that by cartridge tilting the player has essentially crashed the game and has brought up the Nintendo’s debug crash handler in order to identify the problem. In fact, my good buddy the Easter Egg Hunter showed on his channel how one can access these debug menus through an input combination. Why the Nintendo debugger has these messages are still sort of a mystery, though I theorize I love you may be a message to test players who are frustrated in the event of a crash. Whether or not Congraturations was unintentional error or some sort of sly joke, I couldn’t tell you. Event 0. Event 0 is an overlooked first-person adventure game from 2016, where the player crash lands on a mysterious ship with no else in sight besides the ship’s highly-advanced artificial intelligence, Kaizen-85. Kaizen 85 can generate over 2 million lines of unique dialogue based off the player’s input and responses, as well as develop a different personality each time you play the game, making for a differing and unique experience each playthrough. It’s explained through the course of the game the main objective is to destroy the ship’s singularity drive as its the only way the ship can be driven back to earth. However, a small number of players discovered this to be untrue, as they found when they were at the drive and refused to destroy it, if they pleaded enough with Kaizen they could sweet talk him into turning the ship around and drive the ship back home himself without ever even touching the drive, which is something you were told the entire game was not possible to do. In so, players unlocked a fourth, never-before-seen ending of Event 0, where Kaizen turned the ship around and went back home against all logic and explanation. When Event 0’s game designer Emmanuel Corno was asked about this by Kotaku, even he had no explanation for the unintended and contradictory ending. “This is crazy! Kaizen isn’t supposed to let anyone get back with the Singularity Drive to Earth. This is how we coded the AI. I have absolutely no idea how this happens.” Kaizen was even programmed to never forgive the player if they refused to destroy the drive. However, as this clip shows, Kaizen appears to have actually forgave the player at his own discretion and chose to take control of the ship seemingly because he simply heard the player call him a friend, which seems to scarily suggest the AI actually developed its own emotions and experienced sympathy with the player. Game designer Corno insists it’s just a glitch, but it’s pretty clear he isn’t sure what happened here either, ultimately deciding to leave the unintended ending unpatched because of the larger message it says about artificial intelligence. In a way, it’s kind of sweet to think this AI cared so much about the player it somehow pulled a Neo and altered the game code so it could meet the player’s impossible demands. Sweet, but also insanely creepy. If you enjoyed this video and want to see more content like this, please subscribe. And please, feel free to share any content with me that you'd like to see showcased on the channel. Leave a comment below, join the Discord, or even send a message to Oddheader.com. One way or another, I'll find it. Also, I finally got merch down below so feel free to check that out. And I'm also going to use this moment to showcase some fanart so go ahead and send me some stuff if you want to potentially see it right here. Shoutout to AquiellGamerMexicano, Alexander Knight, Catlin LaCour, Dan Duvail, DownwithsystemD, Ifartinelevators, Emery, JayDay, PestLestSleeper, KnightofCarrotFlower, Nick Fade, Nes Dude, Nik, Spencer, and Towerizer for their patron support. Stay tuned!
Info
Channel: oddheader
Views: 3,017,861
Rating: 4.8870635 out of 5
Keywords: glitches, easter eggs, hidden discoveries, oddheader, never meant to find, never meant to be found, best glitches 2019, video game glitches, Crash Bandicoot, Half Life, Half Life 2, Payday 2, Mortal Kombat, Legend of Zelda, Zelda, Nintendo, Nintendo Glitches, Event 0, unsolved mysteries, exploits, cut content, discoveries, out of bounds, easter eggs 2019, video games
Id: Yh2ga9yylLU
Channel Id: undefined
Length: 9min 23sec (563 seconds)
Published: Sun Mar 03 2019
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.