Sometimes players come across something in
a game that developers never intended anyone to find, sometimes making a discovery even
the developers themselves had no idea was in the game. This is why today we’re diving
into the top ten craziest discoveries in video games that no player was ever intended to
find part two. Mortal Kombat. Players were combing through the character selection menu
in Mortal Kombat 2011, when they unintentionally they found the ultimate hidden character.
If they were to hover over a DLC character, press back twice and then press player options,
the elusive Downloadable Content Select Man would would make an unexpected appearance.
Unfortunately, you couldn’t actually select Downloadable Content Select and he was later
patched out of the game never to be seen again. However, a very similar, actually playable
hidden character was discovered in Mortal Kombat Armageddon, the key being start a match
with a created character without actually choosing one. The easiest way to do this I
found after many attempts was to select your created character while signed in and then
pull up the sign out prompt and leave it open. Then confirm the second player’s selection
with the other controller and at the same exact time sign out of the profile on the
first controller. If you do it correctly, you’ll eventually see a fighting style on
the screen rather bluntly named Bug This! And instead of your created character appearing,
you’ll instead be treated to this lovely character whose name is the numeral value
0, who is without question the base place holder model the developers used when making
the game. How did they get any work done? Crash Bash. I played the demo for Crash Bash
right after Crash Team Racing, and as a Crash Bandicoot fanboy, I knew this demo wasn’t
exactly the most exciting thing in the world but decided to give the full game a go anyway.
Then I got the full game and well... exactly. Anyway, it came out a couple years later that the demo
wasn’t just a showcase of a couple of levels as it initially appeared, as it had actually
contained the entire game hidden in it that could be unlocked with the simple use of a
cheat code at the main menu… which makes having bought Crash Bash even more pointless,
considering I already owned the full game with the demo. But what I love about the full game
discovery is that it's actually a near-finished prototype of the final game, which allowed us
to find some things that were truly never meant to be seen by the playing public. For
instance, after this glorious T-pose moment you may recognize these familiar faces in
place of the finalized boss art. "D'oh!" In a similar fashion, when the Half Life 2 beta
famously leaked out a year before the final game’s release, players basically found
a goldmine of discoveries never meant to be found by the playing public, as they found
heaps upon heaps of stashed away content in the files that didn’t end up anywhere near
the game’s finished product, such as test sequences reenacting scenes from the movie
Aliens. "How long after we're declared overdue can we expect a rescue?" "17 days." Or this masterfully animated sequence with this… uhh. No idea. What? Uhh.. Okay
then... Payday 2. In the highly popular cooperative bank heist simulator, Payday 2, modders found
with the use of a game trainer, they were able to go through the game's NPC animations
and they found these hidden pole dancing moves that don't appear anywhere else in the game.
Maybe originally there was some sort of cut pole dancing sequence in the game, but I kind of doubt
it. It's probably just another way for developers to blow off some steam while working in the
office. Though some of these are pretty... creepy. Persona 4. In 2009, US players of
the Playstation 2 version of the game noticed that a completely strange, inexplicable blinking
eye would appear on the persona screen for certain characters at completely arbitrary
times. The development team Atlus has still refused to ever give an official answer about
this all these years later, though later an anonymous source at one point did leak that
it was definitely never intended to be found, as its appearance was simply the result of
an unexplainable glitch. Again, that was an anonymous source and no official explanation
has ever been given now ten years later. Because the eye never appeared in the Japanese or the
PS Vita versions of the game, it is commonly accepted that eye probably appeared unintentionally,
but what the original purpose of the all-seeing, always-watching mysterious eye actually was … is
still a mystery. Mount and Blade: Warband. Youtuber Jere Culleton was playing action
role playing game Mount and Blade: Warband when he looked up into the sky and [bleep]
himself seeing this. Clearly messing with your video settings on your game can
create some interesting results, but come on! What is that?! Mafia.
Thanks to Benjamin Dean for sharing with me on my discord this rather unusual mystery
in the original Mafia. Benjamin explains since release in 2002, on extremely rare occasions
a handful of players have encountered a pedestrian with a dog head instead of a human head. The
encounter is so rare there’s only 2 clips that currently exist of it 17 years since
release. It remains unknown if this is some sort of unusual glitch or some sort of extremely
rare easter egg, as Benjamin said the original rumor was the glitch only occurred on low-end
PCs, but he claims he dismissed this himself by managing to find a dog-headed man on a
higher-end PC in 2015. Given the rarity of the occurrence it seems likely the discovery
is once again an unintended error, but… honestly, its anyone's guess. Ocarina of Time.
Cartridge tilting is one of the most popular forms of glitching, where players tilt the
game cartridge just enough in their console so the console can only read certain bits
of information during the game. The most common cartridge tilting discovery I get is the eerily
terrifying I LOVE YOU glitch, where by titling the cartridge in Legend of Zelda Ocarina of
Time or Majora’s Mask you’ll get a uncomfortable audio before messages that appear as though
the N64 is calling out you to begin to display onscreen. RCP is hung up! "Oh my godddddd!"
...and I love you. While on the surface this certainly looks like a real life creepypasta
come to life, what’s actually going on is that by cartridge tilting the player has essentially
crashed the game and has brought up the Nintendo’s debug crash handler in order to identify the
problem. In fact, my good buddy the Easter Egg Hunter showed on his channel how one can
access these debug menus through an input combination. Why the Nintendo debugger has
these messages are still sort of a mystery, though I theorize I love you may be a message
to test players who are frustrated in the event of a crash. Whether or not Congraturations
was unintentional error or some sort of sly joke, I couldn’t tell you. Event 0. Event
0 is an overlooked first-person adventure game from 2016, where the player crash lands
on a mysterious ship with no else in sight besides the ship’s highly-advanced
artificial intelligence, Kaizen-85. Kaizen 85 can generate over 2 million lines of unique
dialogue based off the player’s input and responses, as well as develop a different
personality each time you play the game, making for a differing and unique experience each
playthrough. It’s explained through the course of the game the main objective is to destroy
the ship’s singularity drive as its the only way the ship can be driven back to earth.
However, a small number of players discovered this to be untrue, as they found when they
were at the drive and refused to destroy it, if they pleaded enough with Kaizen they could
sweet talk him into turning the ship around and drive the ship back home himself without
ever even touching the drive, which is something you were told the entire game was not possible
to do. In so, players unlocked a fourth, never-before-seen ending of Event 0, where Kaizen turned the
ship around and went back home against all logic and explanation. When Event 0’s game
designer Emmanuel Corno was asked about this by Kotaku, even he had no explanation for
the unintended and contradictory ending. “This is crazy! Kaizen isn’t supposed to let anyone
get back with the Singularity Drive to Earth. This is how we coded the AI. I have absolutely
no idea how this happens.” Kaizen was even programmed to never forgive the player if
they refused to destroy the drive. However, as this clip shows, Kaizen appears to have
actually forgave the player at his own discretion and chose to take control of the ship seemingly
because he simply heard the player call him a friend, which seems to scarily suggest the
AI actually developed its own emotions and experienced sympathy with the player. Game
designer Corno insists it’s just a glitch, but it’s pretty clear he isn’t sure what
happened here either, ultimately deciding to leave the unintended ending unpatched because
of the larger message it says about artificial intelligence. In a way, it’s kind of sweet
to think this AI cared so much about the player it somehow pulled a Neo and altered the game
code so it could meet the player’s impossible demands. Sweet, but also insanely creepy.
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