In the spirit of Christmas, today we're going
to be looking into - WOAH. And stay out! The top 5 most chilling easter eggs, mysteries
and discoveries ever found. Fable II. As a Peter Molyneux game, most gamers by now
expect a lot of the things that Molyneux say are going to be in his games - are not going to
be there. For instance, Molyneux claimed for Fable one
you could plant a seed and you could literally watch that seed grow into a tree in realtime. Obviously, that never happened because what
the hell reality does Peter Molyneux live in where that's possible in a 2004 game? Despite this, Fable II ended up fulfilling
most promises but nothing left players wishing for something more than when they discovered
the winter lodge area. Throughout the game there's hidden demon doors,
which are talking doors that let you into smaller areas for additional exploration and
lore. These doors will only open after you complete
a certain task in front of them, such as playing a song on your lute for the door that enjoys
music. One of these doors opens up and brings you
to this beautiful winter setting, where it takes you on a calm and alluring walk down
a dimly lit snow-covered path, eventually leading to a warm and inviting home. As soon as you walk through the door, the
entire thing transforms into the disturbing aftermath of a brutal torture scene with bloody
chains and bodies at your every turn. At the top of the stairs is a single chest
and inside is just a sword no better than the sword you probably already have... and thats
it. There's absolutely no other answers as to
what this highly disturbing massacre was supposed to be. There's not a letter or a code or any sort
of forensic evidence that can solve this crime. Just an unsolved cold case in the middle of
this lovely winter lodge. Merry Christmas? Virtua Fighter 3TB. In Virtua Fighter 3TB, on the character selection
select Shun and pin him against himself. Then on the level select you have to choose
the level Wolf. Now this definitely isn't a simple task but
the player has to achieve an excellent rating with Shun and make sure his back is facing
towards the dark sky. If you do it just right, the camera will move
into just the right angle and you'll see... What the hell is that? I think it's a snowman... Oh damn and it blinks. Is even an easter egg or is that like some
sort unfinished model or something? Who even knows... Banjo Kazooie. In keeping with the cold weather theme, I
thought what better time to explore some of the lesser-discussed mysteries involving
the ice key of Banjo Kazooie. The mystery began when players completed
Banjo Kazooie and were told of additional collectibles that would unlock if they 100
percent completed the game. This sequence briefly showcased a hidden ice
key which was an item that could be found in a random crevice in Wozza's Cave, just
out of reach behind an impassible barrier of ice. Once players 100 percent completed the game
they realized these collectibles never became unlocked and the ice key remained perpetually
inaccessible behind the frozen ice wall, leaving everyone out in the cold why it was even there. After managing to get into the room by hacking
the game, an immediate mention of Stop 'N'Swop appeared that only raised more questions. Players asked Rare for years what this referred
to and one time in 2004, Rare responded during a studio tour. "[Stop and Swop] was never officially announced
as being part of the game... It's in the past. Let's move on." Damn, cold. It was eventually said in an interview years
later that it was a cut feature where players could have taken out of the cartage of the game
while it was still running it and slipped in another cartage where the unlocked items
would added bonus features in the sequel Banjo Tooie. This ultimately didn't work out because Nintendo
made revisions to the N64 that no longer made this possible. However, a reference to the ice key was actually
found in the code of a totally different game, Donkey Kong 64, which was also developed and
released by Rare at the same time of Banjo Kazooie. When the key was hacked back in in that game
it appeared in the inventory but its visual appearance was completely gone. Even stranger, a glitch was more recently discovered
that seems to indicate where the key would have actually had an application in Donkey
Kong 64. By pressing A during an exact frame of the
intro cutscene, you throw off an internal timer in the game manages where the cutscenes
start and begin. Once the Intro Story Glitch has activated,
the player has to jump into this level and immediately start to polymerize Donkey Kong
until his health is down to one. Once you're done torturing Donkey Kong, have
him climb back into the clubhouse and stand at this exact position. After waiting for a certain period of time
to pass, the player has to use oranges to knock Donkey Kong backwards in the home without
ever actually stepping in. If done correctly at just the right time,
the game loads a completely unused never-before-seen cutscene, where the camera slowly moves
into the corner of the screen. This fades away and teleports Donkey Kong
to the other side of a random ice barrier in Crystal Caves, way later in the game. Some players noticed in early press photos
of the game there was originally a fridge in the corner of the clubhouse that was actually
covered in Banjo Kazooie imagery. Connecting these pieces together, players
now believe the ice key in Banjo Kazooie was originally going to be used as a Stop n Swop
item for Donkey Kong 64, in which the ice key was going to unlock something with this
fridge which would teleport them to this area in Crystal Caves for the final reveal. Unfortunately whatever the hell that final
reveal in Donkey Kong was supposed to remains a complete mystery. Even despite there being an unlockable in
Nuts n Bolts that supposedly gives you all the answers. Go figure, the unlockable requires 6,000 music
notes to unlock, and there's nowhere near 6,000 music notes in the actual game. Fortunately, hackers have pulled through once
again and by modding the game to have well over the actual possible amount of music notes,
we can finally unlock the Stop n Swop truth. It says, "I could tell you but then I'd have
to kill you. And we couldn't show that in a game with this
rating. Put it out of your mind and think happy thoughts. Thanks for the notes." Once again, trolled by Rare. Mat Hoffman Pro BMX. In Mat Hoffman Pro BMX, there's a rather amusing
easter egg if you were to pause the game and restart a run ten times in a row. You ride like a grandma! Hey, I haven't even rode yet. Oh.. Well, now you've unlocked the hidden character
Granny, and being that every pro BMXer has a highlight reel if you were to beat the game,
completing the game as Grandma unlocks this video, as you watch what I assume is one of
the game's developers dressed in drag complete with this holiday c lassic. Final Fantasy. The Final Fantasy series has always had a
couple of chilling instances of video game mysteries. A particular mystery of note involves
the character Aeris, who - sorry for the 20-year-old spoiler - doesn't exactly make it to the end
of the adventure, which broke the hearts to a generation of players who to this day still
long for a way to make Aeris survive. However, through the use of hacking, or a glitch
known as Yuffie-warping on the PC version, Aeris can be brought back to life and can
be placed in your party where she joins in on the rest of the adventure without saying
anything for several protracted scenes. Chillingly, this suddenly changes once you're
at Great Glacier several scenes later when Aeris begin speak some unique lines of dialogue
that can't be seen anywhere else in the game. Weirdly, Aeris continues to have some small
lines of dialogue throughout the rest of the adventure, which implies to players Aeris
was either originally meant to survive the adventure or that the long lasting rumor that
Aeris could actually be revived in the game is somehow actually true. An even colder mystery was found in the PSP
version of Final Fantasy IV. On extremely rare occasion, players would
encounter a random battle in the game where the characters names didn't appear to match
the sprites on screen. Upon completion of the battle they received
an item so rare I only have this not-so-great footage to prove it. For some strange reason, an item would appear
in the inventory called I'm cold... According to the item description, its actually
an axe. However, it can't be equipped or used by any
of the characters. Additionally, players that went to sell the
item found out that it was actually worth 3,375,158 Gil. Oh, sweet. While its unclear it was intentional or not,
we're still left entirely in the dark about I'm cold... is or referring to at all, making for one
of the most chilling unsolved mystery items ever found in video games. If you enjoyed this video and want to see
more content like this, please subscribe. And if you know of any other chilling video
game discoveries or mysteries, please let me know down below in the comments, or come
tell me on the discord or even submit it on oddheader.com. Shoutout to Dr. Love, Emery, JayDay, Pestlentsleeper,
Nes Dude, Nick Fade, Spencer, and Towerizer for their contributions on pateron. And keep a lookout for Music From Oddheader
Volume 1, about to drop soon. Stay tuned!