mm yeah, someone is looking good today. Ohh Ohh oh yeah that’s a nice angle. Hello Internet, welcome to Wifeory the show
that milks video ideas dry like I do to a cow when there’s an ocean monument nearby. And I can’t be the only one that’s noticed
the fact that we can breed together any set of cows but we can also milk every single
cow. Something here just doesn’t quite line up. But Minecraft has far stranger mysteries than
the magic of domestication. In a world characterized by mostly dumb animals
and blocky sturcutes, one thing just seems so much more advanced and intelligent than
all else around it. That thing is you, the player, steve. In a game filled with hidden lore, how do
you fit into it? Minecraft Steve is so much more powerful than
everything else around him, it begs the question, who or what is he and how does he fit into
the whole story of Minecraft? And that is what I will be answering in today’s
video. But really quickly if you do enjoy the video
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I hope you enjoy. At face value Minecraft doesn’t seem like
a game filled with lore. It’s marketed as a sandbox, an open world
where you, the player, can do anything. But with a bit of digging and a lot of creativity,
you can string together a theory based on the mysterious aspects of the game. The abandoned underwater cities of the drowned,
the fake wool structures inside of woodland mansions, and the strange names of the achievements. But continue to do this and you run into an
impasse. Something that doesn’t make sense, a puzzle
piece that doesn’t quite fit. You. Steve. Over the last couple of years as Minecraft
has had a ressurange, we’ve seen many videos and channels trying to piece together the
story of the game. It’s not outright stated that there is lore
but there are definitely hints towards a greater narrative scattered throughout Minecraft. But one thing that has yet to be solved is
how we, the players, fit into all of this. We’re just so different from everything
else in this world, so what are we? To figure this out we first have to understand
what truly separates us from the other mobs in the game. It’s easy to say that Steve is better than
everything else around him but what makes him better. Searching through Minecraft’s mobs it’s
not hard to find the dumb ones, and the smart ones. There are only a few Minecraft mobs that express
any signs of intelligence. The villagers, the illagers, the piglins and
arguably the endermen. While most of the creatures in Minecraft merely
walk around with a simple goal, whether that be to survive or to kill you, these four mobs
are different. They live together in organized colonies and
have unique characteristics that other mobs don't. Villagers, illagers and piglins have the ability
to build structures to live in. Sure they aren’t the prettiest but they
are organized and active. They’ve displayed an ability to construct
settlements as well as engage in trade and mimic the world around them. I mean the illagers can coordinate attacks
on the village settlements, that requires a fair bit of intelligence if you ask me. Endermen are more on the dumb side but aren’t
just a regular hostile mob, they only attack you if you look at them first and maybe they
were the ones who built the end cities, who knows. Either way this proves we aren’t the only
ones in this world that can build and think. So what makes us different from them? An argument that I often hear is that Steve
is some sort of god, I mean how else could he carry that much stuff. Shulkers upon shulkers of diamond blocks,
that’s really heavy and he’s the only one that can do that. Except he isn’t. Villagers and Piglins also carry a lot if
not more materials than Steve, just more subtly. If you have enough gold, you can literally
trade forever with piglins, they carry an infinite supply of items to give you when
you barter. Compared to these guys, Steve is not even
close to superhuman. And yeah we can sprint, we can swim, we can
crawl but that’s just because Steve is built different. We can’t fly like the phantoms or shoot
lasers like the guardians. Mining and crafting aren’t valid things
either. While not that common crafting tables do generate
naturally- in witch huts, villages and pillager outposts. In blacksmith chests we can find diamond tools
and weapons proving that these guys do indeed know how to mine for resources and craft them
into gear. The witch can brew potions and the piglins
can create and equip armor. The villagers know how to engage in trade
and the illagers can manipulate the forces of life and death. So again in comparison the player isn’t
really that smart. No, what fundamentally sets us apart from
the rest of the creatures in Minecraft is one of the things that we take for granted
the most. Something we can do but no other mob in the
game can. The ability to respawn. Sure we can craft and progress faster than
those around us but they can do it too. But they can't come back to life. If I kill Jerry here, yeah more villagers
will spawn naturally, but jerry isn’t coming back. He’s gone forever. And if I die, I’ll just wake up in my bed
again, good as new. As if it was all a bad dream. And this is where I have a problem with the
current Minecraft theory. If you aren’t aware of the current lore
theory proposed by MatPat of the game theorists, I’ll briefly catch you up. At one point in the Minecraft world, there
was a race of ancient builders. Humans like us roamed the world with the same
abilities to mine and craft that we have. They are the ones responsible for many of
the structures you see in game, from the mine shafts to the jungle temples. But, something happened, some disaster that
caused the builders to flee, an extinction event that drove them to hiding in the end. Once there though, they realized there was
no way out, they were stuck. They spent centuries in the end dimension
trapped by the dragon, and eventually evolved into the present day endermen. Unable to ever return to the overworld. The supposed disaster that drove the ancient
builders into the end was the creation of the wither. A force that none of the builders could stop
and so had to escape. We, the player, are supposedly the last remaining
person of this forgotten race, left alone and somehow unscathed. But if we are truly what they were, why did
they run? I mean if we can respawn shouldn’t they
be able to as well. Why didn’t they just face the wither head
on and if they died, whatever they can just try again. Or, could they not respawn, and if so why
can we if we are their supposed descendant. Something doesn’t quite line up. It’s clear just from appearance that we
aren’t related to the villagers, well, directly their noses are larger and they are much more
simple minded than us. But if we are a descendant of the ancient
builders and they can’t respawn, why can we? When they fled the wither, our ancestors hid
in the end, and I think the end dimension holds the last bit of information we need
to crack this mystery. There are three important things to inspect
regarding the end dimension. The first is the awkward interaction we have
with the endermen. They won’t attack us, unless we look directly
at them. But why, if these are our ancestors, why do
they suddenly get mad when they see our face. Maybe they have something against us. The next notable thing is the interaction
with the dragon itself. The endermen or ancient builders clearly don’t
like the dragon. It’s imprisoning them in the end and has
no problem attacking them. When we kill it, we get an advancement called
“Free the End” As if our goal wasn’t just to kill the dragon, but beating the game
means to set our ancestors free. And that brings us to the third feature, the
end poem. When you finish the game and jump into the
portal at the end you’re greeted by the end poem. The end poem is a strange and cryptic conversation
between two gods, two entities that describe themselves as governing forces of the universe. Whatever you believe runs reality, whether
it be demons or quarks, that’s what these things are. One line in particular stands out. “I like this player, it played well, it
did not give up”. The way this is phrased is strange, it alludes
to the idea that there have been players who did give up, who didn’t play well. I like THIS player? As opposed to what others? Have there been people before who played in
this world, who have tried to beat the game, and failed. And they’re proud of us for some reason? As if they wanted us to beat the game, as
if they wanted us to free the end. And now, the puzzle pieces seem to come together. Wherever you look in Minecraft you can usually
find a common overarching theme. Death. The forces of death seem extremely present
in Minecraft following you wherever you go. The nether is the most obvious correlation,
a red demonic dimension that seems to be strongly based on hell. There are souls of the dead trapped in the
ground, rib cages littered all over the world and charred skeletons that can seep away your
life. In the last video we discussed the power of
soul energy, and how it seems to run everything in the game. The beacon which gives us positive status
effects is created with a nether star, a densely packed collection of souls dropped by the
undead wither. The potions that we brew to become stronger
are originally grown on soul infused land. I mean, even one of the best ways to get experience
in the game is to kill things. As if to progress on our journey we need to
harness the power of the dead. But there are also more subtle details that
allude to this grisly theme. Fossils scattered around in corners of the
world, and the ankh on the side of desert temples. An ancient egyption symbol associated with
life and death and rebirth. Seems unlikely that it’s just a coincidence. So what does all of this mean and how does
it connect together? Well, it’s my belief that the extinction
event that originally drove out the ancient builders, we caused it. Us, Steve, were the ones who had the idea
to create the wither. We were intrigued by the deadly power and
potential of the nether and tried an experiment, to create life. And it backfired horribly. The wither was created and drove the world
into turmoil. The builders, unable to respawn, ran away
from the wither, us along with them, fleeing for the end. But before we could make it, we died. Steve was killed. But that’s not where our story ends. The Minecraft gods watched as we created the
wither, watched as it terrorized our people and watched as we ended up dying ourselves. But instead of sending us to an afterlife,
they brought us back. Creating the wither was just the beginning. The beginning of a cycle, where each time
we die we are brought back to finish what we started and free our ancestors. We are given handicaps like bonus chests,
crafting recipes and the ability to carry multitudes of blocks because the gods want
us to repent and succeed. Whenever we die we're brought back into a
new life, with nothing of what we had before but we can still find it where we passed away. And we’ll keep respawning, until we make
our way to the end. Until we can repent for the crimes we commited
with the wither. The endermen, our distant relatives, knowing
what we did in our past life attack us when they realize it’s us. We are the ones that created the wither. They haven’t forgotten that. Only when we kill the dragon keeping our relatives
hostage, only when we finally free the end, are the gods proud, and end our cycle of respawning. Now with that said this theory might sound
far fetched, and that’s because it is. Granted there isn’t a lot of in-game proof
backing this up but I think it offers a considerable explanation as to why Steve is the way he
is. He sinned and now he’s making up for it,
that’s his mission. But do let me know what you think, I’m very
interested in hearing your thoughts about what Steve could represent. But that said, that is the story of Minecraft
steve. If you did enjoy the video, please consider
leaving a like and subscribing. It really helps out a ton, and I do appreciate
it. And as always, peace out, thank you for watching,
I'll see you next time.