[GAME] [GAME] [GAME] [GAME] *electro-metal music* [CIVVIE]
I'm gonna be honest with you, kids, I… had not actually played
episodes 2 and 3 of Turbo Overkill even though Episode 2 and the first part
of Episode 3 had been released already. I covered Episode 1
before in a roundup and said… [PAST CIVVIE]
Turbo Overkill rules! [CIVVIE]
Yeah, I said that, and then I said later that it still ruled because I didn't, at the time,
want to make another video on it because how much could the game
have changed in Episode 2? Okay, so you remember when I said
I hadn't finished episode 2 or 3? What if I told you that
I was so goddamned busy, because of the insane flood of
FPS games that kept coming out, that I didn't even finish episode 1! I played through most of it but then
you know I had to play something else, at the time it was Postal: Brain Damaged. So over the last week or so: I went
through the whole thing again… and… I get it, kids, I didn't realize
how hard the game was going, and I didn't expect it to easily
surpass all of my expectations. If you're sick of Civvie talking about
new releases, yeah, you know what? So am I. After this I'm getting
back to the STALKER series and starting work
on my Halloween episodes, hope you all like some Necrovision, but if I'm gonna end this
boomshoot blockbuster summer, where we've had Slayers X and
*Boltgun* and a ROTT remaster and Zortch and Trepang² and
Amid Evil: The Black Labyrinth, which is also really good,
you should play that… *Big John laugh* If I'm gonna end this
summer of endless action, I'm gonna end it talking about the
absolute fucking king of these releases. Turbo Overkill makes most other
shooters look like a text adventure. And Apogee, one of the video
gaming shepherds of my youth, returning to publish
a game that goes hard, then when it's done going hard,
goes even harder. It's the most over-the-top retro
throwback shooter I've ever seen and I feel like not talking about it
would be doing it an injustice because it lives up to the
ridiculous name of Turbo Overkill. So some things you should
know going in that I didn't : this game, I'm told, was made by one
full-time developer and a few part-time devs, which you wouldn't think from
the quality and length of the game. I've got about 10 hours
of footage for this campaign and I started off a little before
where I left off covering it in the roundup. So, to set the scene: Johnny Turbo has a chainsaw leg. And a mechanical arm he predominately
uses for reloading weapons and smoking cigars. I've jumped back into this game in level 4 because, I promise, none of
the story has really happened yet. Johnny Turbo wasn't born with
a robot arm and a chainsaw leg and a cool car with an AI voiced
by the incomparable Jon St. John, putting in his best vocal
performance since the Duke himself. No, see… Johnny Turbo got Robocop'd… or, you could say, TurboCop'd. See, Johnny used to be a good guy before
becoming what they call a Street Cleaner, sort of like a hired mercenary, and he'd been run down by
another street cleaner, Ripper, and you can see what his face
used to look like on his bounty sheet. Instead of you know… this…. *Ripper laughs* [GAME] [BARNEY]
Looks like you're in the barrel today. [CIVVIE]
Oh… oh god that's… brutal. So let's start off on this level,
right, Appletree Apartments. Before this, we've had some cool maps,
but this one is cool AND a reference. But first, I gotta point out
Scott's Mystical Head, the icon of Scott Miller, Apogee founder and one of the MVPs of
PC gaming from the 90's, last seen in this series
probably in a ROTT video. Scott Miller came up
with the idea of shareware and maybe it wasn't the intended
use of this business model but as a kid who didn't have much money, being able to play the first episodes
of a lot of Apogee games was incredibly important and
foundational to my gaming upbringing. Hats off to you, Scott, you brought the company
back and published fucking bangers. And Turbo Overkill is the crown jewel. In a very Duke 3D Style, Appletree Apartments
is a reference to the seminal classic Dredd, which has Peachtree
Apartments as its setting, and it starts off in a uh… blood sewer? *ding* Yeah, okay. The lobby is a pretty faithful recreation. Too bad we don't have any slow-mo. Yet. The name of the game is still shooting
and liberal use of the chainsaw leg. Because I already have
augments that will give you health and armor drops
from chainsaw leg kills, they tend to be a bit overpowered. So much so that I later turn
the difficulty up in Episode 3 because it just wasn't hurting me enough. Being able to slide around,
without a cool-down like the dash has, and grab health and armor is like damn. I'm able to give you kids
a good look at the chainsaw leg because I used it underwater, here you go: The chainsaw leg is so woven into gameplay that what could have been a simple
gimmick is elevated to movement tech. Early on, you'll be chainsawing
these techno-junkies for health and armor. But the game knows this and throws ones
that have explosive barrels in there too. And the dual magnums secondary fire is one of the most useful things
I've ever seen in a shooter. Like… forget having to plink away
at low-tier enemies across the room, hold down Alt-fire for a bit
and they get instagibbed and you do the
"blow the smoke off the barrel" because while Johnny Turbo
can't talk, he can blow. Shotgun? Still good, secondary has an electric
blast that fucks stuff up real good. A chaingun/flamethrower with
a smiley face when it has ammo and a frowny face when it doesn't. Take that, Halo and Doom 3, numbers are math and math is for nerds! Dual submachine guns for maximum DPS. Just wait until we get the
upgrades for this one kids, and… Oh, it's so good. And I'm not even talking
about the level 2 upgrade that gives you a single, more accurate SMG
which seems ass backwards but… just wait. And the middle finger
missile launcher from your arm that does massive damage
but has a cool-down is uh… Oh yeah… This is obviously more Doom 2016/Doom Eternal
than boomshoot, but it's so well done. It isn't quite the rock-paper-
scissors dynamics of Eternal as there are only a few enemies
that have a weakness to certain weapons, letting you do combat however you like. Unless you're playing on some
ultra-high skill like I've seen people do where they do that weapon
swapping to get past cool-downs and I don't know how people
play video games like that but good for them, they're having fun. Like in this first thing I would call
a boss fight with this big mech, right after you get a rocket launcher. You can blow it away
with the rocket launcher, which has a shockingly
large area of effect, a big boom even for
a rocket launcher in a game where your main character
has a chainsaw for a leg. These guys weren't even
my biggest problems. Those would either be
the jumping electric bastards or the uh… Why did you call them that? Are you trying to poison
my comments section with horny? Because you're poisoning
my comment section with horny! This rooftop and skate park was about
where I stopped playing last time because I had hit a wall. I think this battle has been tweaked
since the first time I played it or I got better at video games, but more likely it was
tweaked later on in a patch. But goddamn, look at this. Yeah, that mech is
a fairly common enemy now. After the menacingly
large apartment building, the game sends you to the rooftops
of the massive cyberpunk city and I was over here like "there's
nothing really cool I could have missed when I stopped playing episode 1
in the last level, no way." Until the game lets you pilot
Johnny's awesome flying car with machine guns and rockets with a little dashboard S.A.M.M. who I love and I want a fucking plush
with little suction cups to put into my own car
that I don't have anymore. I love him. Throughout Episode 1, S.A.M.M.,
the aforementioned AI, voiced by Jon St. John, is guiding you towards the biocore,
which we have to destroy. [GAME] [CIVVIE]
That sounds sinister. [GAME] [CIVVIE]
That's the Exec who is… your handler? That's the best I can describe it. It turns out that this cyberpunk dystopia
is run by corporations and renegade AI now. [GAME] [CIVVIE]
Syn is, at this point,
the game's main antagonist, a sentient artificially
intelligent virus spreading through the city's
systems and having uh… there's a lot of meat stuff. A lot of meat stuff. It's weird. I shoot these green
containers because I can. I'm not sure it does anything
but it makes me feel better. [GAME] [CIVVIE]
That was fast! We're on our way but then… The game finally switches up its levels
from cities with a ton of verticality to fighting on top of speeding cars
in a tunnel which is cool as shit. This is the game upping
the ante the first time. And you jump from cars to a train, and then off the train ONTO ANOTHER TRAIN… [GAME] [CIVVIE]
This isn't a vehicle level,
this is a three vehicle level! This level escalates over and over to… A HEIGHT OF GAMING EXCITEMENT! Someone else blows up the train, but you know that train gets blown to hell, and we survive this, it's fine! [GAME] [CIVVIE]
Bring 'em on. But first, a message from Dad, and it's Jon St. John, Jon St. John is playing my dad and
it's like my childhood dream coming true! [DAD]
Johnny, I want you to know, that while
I've not been around to witness your growth, please know that
my spirit is always with you, embracing you with love and pride, from the moment
you took your first breath, my heart filled with joy
and a sense of duty, to provide you with the tools
to nurture the best version of yourself. [CIVVIE, tearfully]
Thank you, thank you daddy Duke, I've waited so long to hear that
and I'm just… just… [normal]
So then we get taken
down like a bitch by a mech but then Artifact Zero comes along and
announces itself as the big boss of the episode. Shoot it in the eye and uh… I was almost dead but Artifact Zero sent me
over to a place where I could cheese them. Here's looking at you, dickhead! [GAME] [GAME] [CIVVIE]
Yeah, we're saving S.A.M.M. from the car, he's coming along, we love him, already,
after one episode, let's FUCKING GO. [GAME] [CIVVIE]
So, obviously, things
have gone terribly wrong. The chain on my chainsaw leg broke. This is… Oh… yeah okay… That doesn't mean
the chainsaw leg is broken, as you can see from ten seconds later… Turbo Overkill has a habit of opening levels
with Johnny Turbo doing something awesome that can't quite be conveyed
using regular gameplay. This includes: Kicking a pissing enemy off a ledge. Rocket-jumping across the entire city. Smoking a cigar and
interrupting a gaming tek-junkie before blowing his legs off
with a double-barreled shotgun before tying his intestines to a piece
of rebar and kicking him off the building. And there are so, so many more. So you start Episode 2
with some high expectations because this game so far
is goddamned incredible. Turbo Overkill is like Hard Reset
if Hard Reset wasn't mid. And if it had ADHD that required it
to do new shit every other level. Like vehicle sections. Unfortunately, our car has been
destroyed, which made me very sad. [GAME] [CIVVIE]
We've got our orders:
we need to get to the starport so we can go to a space station to stop Syn. No word on Sin: Reloaded but I've been
told someone stopped that already. Also can we talk about how I had
a plasma rifle in the trunk of my car and haven't thought to bring it out yet? The box says "in case of emergency" and I think plenty of times prior
to this counted as an emergency. It's a fine weapon, sure, has some kind of targeting beam
upgrade that I barely ever used and someone with more skill than me
can probably do a lot of carnage with… but oh no wait, there's a shotgun upgrade. [GUN VENDING MACHINE]
Hey pal! You look like
you could do with a gun! [CIVVIE]
Yeah, shut up,
go catch a fucking ride, Scooter ! Increased fire rate and
reduced spread. Hmmmm… Okay. Oh…. Oh, it's even better than it was before.
It's… it's beautiful. You know, I was having so much fun that
I didn't notice and I wasn't gonna count it buuuuut… *zombie sound* Episode 2 is when the story of
Turbo Overkill really comes into focus. This threw me off when
I was playing episode 1 because I thought there wouldn't be
much in the way of a story for this game where a man named Johnny Turbo
has a chainsaw leg. When I heard the words "chainsaw leg" I assumed there wouldn't be
a story and then BAM! A whole faceful of Gianni. [GAME] [CIVVIE]
Video game developers stop ironically
naming your cities "paradise" challenge IMPOSSIBLE
GONE WRONG GONE SEXUAL [GAME] [CIVVIE]
Been kinda busy over here and also it's been five
gameplay minutes since the surge! I know corporations
like to run a tight ship and subsist entirely upon the blood
of orphans but take a look outside, with all this chaos there
must be a surplus of orphans! A positive boon of exploitable orphans, like the cutest little
cybernetic street urchins! [GAME] [CIVVIE]
Oh, hey it's her! She Robocop'd us! I don't want to get into some
kind of ship of Theseus argument here but did you really kill
Johnny Turbo if he's, you know, up and around and still saw-kicking? It's explained later that a doctor
put a temporary brain into Johnny so he could keep going and he's got a replacement brain that he's been
holding on to so he can get a more permanent fix. Also, Ripper, look,
I respect you as an artist, you're very talented
but you're not Rob Halford. There are three Street Cleaners
after us now: Maw, Ripper and Jazz, come to complete the mission
we're still trying to complete. [GAME] [CIVVIE]
Something clever Turbo Overkill does is have these fairly
simple cutscenes in it that are, on the whole,
a lot more than you'd expect from this kind of game made by a small team. The secret is that while there are nice little
animation details like Maw's eyes moving : most characters are wearing masks and don't require fancy
stuff like facial animations. [CIVVIE]
We're going to deal with Jazz
fairly soon in the Toxin Refinery but first the game shows us one of the
few enemies that requires special treatment, Shield Shotgunners, and you kill them nearly instantly
with the secondary blast from the shotgun. I would already be using the shotgun
if I could help it because it kicks ass so I don't really need
more incentive to use it. The shield guys now might as well
be the tech-junkies with barrels since they're more of a liability
to the enemies around them. I can't even begin to get into
all of the upgrades right now because the number of augments and weapon
improvements scattered throughout the game turn you into a murder machine
that would make SkyNET jealous. I'm struggling to think of footage to show because the game consistently delivers
solid combat arena after solid combat arena with nearly frustration-free
platforming challenges, mostly because falling into one of
the nearly-ever-present bottomless pits teleports you back to safety
with no damage penalty. Even with annoying, spongier
enemies in a hard to reach place, the player has the ability to dispatch
them fairly quickly and move on. And with the added bonus of
saying "fuck you" to that enemy. There's only one enemy I'd really like
to say "fuck you" to more than that, and that's the flying meatballs. I think this game would
have been fine without them. They often show up out
of nowhere and hassle you and can be dealt with using
the chainsaw leg but you know… they're still tiny nuisance enemies. The visuals and environments are fairly
similar when compared to episode 1, it's just that they've got a more
noticeable coat of Syn in them. [GAME] [CIVVIE]
Yeah but this is all kinda gross… The first bounty hunter, Jazz,
appears at the end of Toxin Refinery, and the game just kinda
tells you how to beat him. Because he moves to fast
with an ability called… oh… Oh no, you didn't call it that. I have to use environmental hazards
and fire to take most of his health down… [GAME] [CIVVIE]
Oh fuck off. [GAME] [GAME] [CIVVIE]
Truly, dialogue with the
soul and wit of the Bard himself. I rip his head off, remove his brain, take his chip, and insert it
into myself somehow, which gives us… *sigh* …Turbo Time. [HOWARD LANGSTON]
It's Turbo time-aaaaahhh! [CIVVIE]
Slow motion and extra
damage is cool but you know what? I don't use it as much as you'd think. It's cool, don't get me wrong, and it's a testament to this game's
dense roster of power-ups that the slow-mo and extra damage
can take a backseat to other stuff. A couple of levels pass
and lull you into thinking that Turbo Overkill is done
throwing new things at you. Until something like
"corruption rooms" come up and the game forces you to use
specific weapons to get through a battle. Which would be an issue
if every single one of the weapons wasn't absurdly useful all the time. This room forces me to use
the chaingun/flamethrower, which is probably my least favorite
weapon because of the chaingun's spread, though it was really useful early-game. I've since upgraded it so that
the chaingun has no windup. And then the game gives you a grappling
hook that, while fun enough to use, gets infinitely better
later with an augment that makes it set fire to enemies
that you grapple on to. And you don't even need to grapple onto
them hard, or really at all, to set them on fire. It borders on pyrokinesis and
almost removes any use I had for the other weapon
that sets things on fire. Is that not enough? Because there's another
completely unique vehicle section. [GAME] [CIVVIE]
Good thing there's
an awesome hover-bike here that also happens
to have a laser cannon, minigun, and also, coincidentally,
fucking chainsaws on the front! Game of the year.
Game of all the years. Racing through this massive stage,
avoiding the eye-beam, marveling at the idea that
a small team made this, and that the very few bugs
or glitches I found in it were so minor as to be inconsequential. I understand they're re-using a lot
of assets here but look at the scale of it. Good god. When the game says,
"we're taking you to the outskirts of town", usually it means : "the next level
is gonna be themed differently "and the only thing between you
and there is a loading screen "and maybe a cutscene." Nope. Turbo Overkill takes you there. And on the way you pick up
the last two weapons of the game. Not the last weapon upgrades, oh no, there's still a few of those, but the last two weapons,
which are the telefrag rifle, a sniper rifle that doubles
as a way to traverse the environment in the bloodiest way humanly possible, I underestimated this one when I got it
and ended up using it way more late game. Upgrades turn it into a railgun. And then there's the Ion Blaster, which is an orbital cannon
that is the game's BFG. And it's great and powerful, but it was about this time that I realized
that practically every weapon in this game, when properly upgraded,
becomes a super weapon. The twin submachine guns,
when finally upgraded, can let you ditch one of them
for more accurate fire and then the one you keep
turns into an assault rifle which is extremely practical and probably
does more damage than it should. But it is wonderful. And if we want to talk about ridiculous
upgrades that nearly break the game, let's talk about those starting pistols
final upgrade: The Instagibber. You charge it up by shooting things and then it enters a special
mode where, for a limited time, as long as you don't miss,
each shot does 1000 points of damage. 1000. Points. Eventually we chase down Ripper, the one primarily responsible
for us being mostly robot and, as far as I can tell,
an unstoppable killing machine, with really really effective weaponry
and cybernetic augments. [GAME] [CIVVIE]
Okay, okay, stop right here, I have something to bitch about
in this awesome game, which is the continued debate on
whether Johnny is more machine than man and whether that is a good thing
or whatever right so I can answer that because
I kick Ripper's ass into oblivion and unfortunately what happened is that
I ran out of space on my capture drive while this was happening
and the end of the fight got cut so I'm gonna have Katie do
a dramatic re-enactment, a piece of editing that will take far longer
than replaying the entire section of the game. Love you, Katie! So we're in this big arena
bathed in purple light and Ripper thinks by activating
one of those corruption things, she's gonna beat me by limiting my arsenal. Unfortunately for her, my arsenal is limited to a telefragging
sniper rifle that doubles as a railgun. Does this bitch think she's Xaero? Because guess what, I also still
have a chainsaw for a leg and that last bit of her health
is shaved off with one of her arms and a cutscene plays where
she jumps off into a bottomless pit to escape and so she's dealt with, though not dead, and I suspect I'll have
to fight her again later. I don't, because I think
she learned her lesson. Maybe. Don't know, don't care, I'm busy being the baddest
motherfucker, debatably, alive! After this it's straight to Maw, the final part of the team
sent to kill Johnny Turbo, voiced by friend of the show and unwitting
Alpo spokesman Gianni Matragrano, and I'd like to bring back the
old Gianni counter from that roundup. *woof* There we go. Gotta add a couple since then. [GAME] [CIVVIE]
So Maw… [GAME] [CIVVIE]
Stop saying that! [GAME] [CIVVIE]
Yeah, I get it. I got one thing left that's still flesh,
and you can have a tug on it if you'd like. *honk honk* [GAME] [CIVVIE]
Oh, no, you've brought a sword to a gun fight. He has some ranged attacks
but I think they're mostly virtual. He brings us into the matrix for a couple
phases of his boss fight that don't go well for him. I weaken him in the second phase
with this overpowered assault rifle and it ends in a flash
when he dashes into me trying to avoid him
by chainsaw-legging away. Just right into it, that's unfortunate. Honestly, keeping my distance from him and hitting him with the assault rifle
was a solid strategy. Enemy projectiles on higher
difficulties are significantly faster and I wonder if that mode that makes
the game have 3 times the enemies also multiplies bosses. Anyway, his final phase has
a bit more bite, but not enough. [GAME] [CIVVIE]
Oh, SHIT! Katie, I think we should
put up the spoiler tag here, you know, since Episode 3 is coming up and that's the newest one people
may not have played yet, and the story really starts to unfold there,
with the climax and everything. *Whomp 'Em Boss Theme* *Civvie's laughs like a maniac* Later, boner! [GAME] [CIVVIE]
I may be mostly machine,
but that means I've got balls of steel. [GAME] [CIVVIE]
Now we can finally escape to- OH WHAT THE FUCK!? NO! BULLSHIT! [GAME] [CIVVIE]
You son of a bitch.
That's my health pinata whacker! Gianni! You motherfucker! And that's my spare brain! It turns out that the brain and
memories is what makes Johnny Turbo not just a collection of robot parts and… Yeah, I guess so… but Maw
has just kinda fucked that up. [GAME] [CIVVIE]
Yeah, of course. [GAME] [CIVVIE]
Right, I can agree with that last part, because they'd just use SYN to place
weird meat tentacles in everyone's house that would dispense algorithm-suggested
products before my brain even thought of them but that isn't the point here, the point is that I want
my leg and brain back. So if you can't trust it to corporations
because they would abuse that power, what do you plan to do exactly… [GAME] [CIVVIE]
Oh okay, so we're gonna abuse
absolute power as an individual. No, that's fine. God damn it! [GAME] [CIVVIE]
So now Gianni is becoming God because otherwise he couldn't be
fully omnipresent in the boomshoots. He's in SPRAWL,
you guys know SPRAWL? I don't because I haven't had time
to play it yet but it looks really cool. [GAME] [CIVVIE]
This is kinda sad. [GAME] [CIVVIE]
Seasons pass. I guess we aren't much of a human anymore if we can lie here this long without
needing food or water or oil or whatever. But who shows up to save us? FUCKING SYN. And now we're getting Stroggified' again. We're Re-Robocop'd, we're Robocop 2'd, although after a disaster like that
I'd argue we've been Robocop 3'd. I actually feel genuine anger
at Maw, that dead-eyed dick, now some kind of techno god,
and I want to make him pay. [GAME] [CIVVIE]
Oh, I am… all kinds of confused right now. [GAME] [CIVVIE]
I'd still hit it. Look, you'd all bang Leela from Futurama, this is just more glowy
and with a slightly bigger eye. Don't judge me. [GAME] [CIVVIE]
Oh, shit, we're in! Hey, baby. [GAME] [CIVVIE]
S.A.M.M.! Do not fuck this up for me! [GAME] [CIVVIE]
Oh, so you're giving me a G-Man choice. Look, I can be submissive to
your divinity, if that's what you want. I mean, clearly I'm not much to look at. [GAME] [CIVVIE]
You got me there. [GAME] [CIVVIE]
Getting too strong? How long has it been since
he sucker-stabbed me? [GAME] [CIVVIE]
WHAT!?! I'm sick of this garbage planet. First things first, grab an augment
that makes me go faster, naturally, and you guys remember how I talked
about the regular shotgun getting an upgrade that outclassed the double-barrel? Well now I grab the final
upgrade for the old SSG that removes any of
the praying when you spray. Pellets that don't hit stick
onto a surface and explode. And also set things on fire. And you know what, this is as good a time
as any to talk about the Power Fists, a temporary power-up
that I think speaks for itself. It takes two whole levels to climb out
of this fucking junkyard and back to the familiar "city taken over
by some bio-mechanical virus" territory. It's episode 3, it's the hardest one, it's the one where they've introduced most of,
if not all of, the game's enemies and weapons and you're supposed to know how to use them. Let me take on waves of monsters and
then open one of the augment chests and get… double Chegg? DOUBLE CHAINSAW LEGS? Sure, why not, the first one
was ridiculous enough, having two isn't pushing
the envelope at this point. I've got an augment that makes the chainsaw
do more damage to larger enemies which is cool. It won't do extra damage
to the biggest monster so far, which is this goddamn giant
meaty thing I have to go inside and destroy big pieces of it. But you know what will? Yes! YES! FUCK YES! [GAME] [CIVVIE]
This isn't really a sky ride but it'll do until I can shoot all of the hearts
of this massive not gore nest. As sad as I am to leave the car
behind for the next mission, I can't help but appreciate
how we get onto this ship. [GAME] [CIVVIE]
Oh, well, that's convenient. As long as we're here, ya know? I'll also stop by the Doom 2 reference and the spooky basement
with TV-headed fodder enemies that make an intimidating introduction
but are still meat for my double chainsaw legs. This place also has an augment
called "button smasher" that lets you switch
weapons almost instantly, which is pretty useful. Visit the acid pit, then grab that titan cell
to activate my super secret augments. I wonder what those could… Oh. So the ludicrous and over-the-top
concept of a chainsaw leg, which was supplanted
by a second chainsaw leg, has now been supplanted by having every single
limb on Johnny Turbo's body be a chainsaw. There's nowhere else to go. There is no conceivable place for
this game to put another chainsaw unless you intend to replace
Johnny's head with a chainsaw, and if you do that,
is it really Johnny anymore? All right this is ri-god-damn-diculous! Oh, but it only lasts 30 seconds and you have to refill it
by doing chainsaw slides, a thing I do as a matter of habit because
it gives me health and armor back. [GAME] [GAME] [CIVVIE] - Oh, come on!
[GAME] [GAME] [CIVVIE] - STOP!
[GAME] [GAME] [CIVVIE] - OH MY GOD!
[GAME] [GAME] [CIVVIE]
Uh, I don't know, because
five assholes stink more than one? [GAME] [CIVVIE]
Oh, we're doing this again? I have to kill a bunch of his clones? [GAME] [CIVVIE]
Oh, I hate him. I hate him so much. [GAME] [CIVVIE]
I AM! GOD! [GAME] [CIVVIE]
I'm gonna roast him. I don't even remember
why I blew up this barge. I think it's just what has
to happen in a game like this. Yeah, of course. [CIVVIE]
Finally! We can get off this awful moon. Or not, because the car gets stolen. That's fine, we get a casino
level which is really cool. Actually my favorite in the game. There are a couple reasons for this. The slot machines everywhere. Didn't win a single one so that's on brand. [MACREADY]
Cheatin' bitch. [CIVVIE]
But then there's also… this… [EVIL SPLICE MACHINE]
Come closer! [CIVVIE]
Okay. [EVIL SPLICE MACHINE]
Stick that hand in me! Splice now! [CIVVIE]
I'm doing it. I realize I haven't really talked
much about the augments. I was waiting for a better time to do it and I think right now I'll give you kids an idea
of what I was playing with in the end game. And I know what you're thinking, you're like, "Civvie you didn't get the augment
that shoots rockets from your dick hole "that turns the game into an
H.R. Geiger-esque sexual nightmare?! "You CASUAL! How could you-" OH MY GOD, WHAT THE FUCK IS THAT?! [EVIL SPLICE MACHINE]
You think you're better than me!? I MADE YOU! [CIVVIE]
That's the only machine
in this level that paid out. All right, that's enough screwing around. I'm escaping to the one place that
hasn't been corrupted by Maw and Syn… [ANATOLY CHERDENKO]
…SPACE! [CIVVIE]
Oh, wait, nevermind. Jumping around in space
with some lower gravity and riding a nuke to redirect it
towards the evil eye cube thing to save the human military
forces is pretty cool. [GAME] [CIVVIE]
No, but my sidekick is voiced by him. [GAME] [CIVVIE]
I'm getting a little tired by this point. We've been fighting a combination
of mostly the same monsters through these arenas for a while and I'm thinking the game is out of ideas. Which means it's time for
an awesome mech section. We board a shuttle and since
we don't read as a human because we're 75% chainsaw, they won't shoot us down. Thanks Vermillion Forces,
you guys are awesome! I hope… Oh. [GAME] [CIVVIE]
He says this but like… If this is the end, why am I still
playing this game for another two hours? Yes, I would argue that Turbo Overkill
is just a tad too long, since I have to visit three separate but thankfully distinct and unique areas,
before getting to Maw… [GAME] [CIVVIE]
Man… can you not right now? His clones continue to show up sporadically
throughout this level and I'm tired of it. Let's get to the man himself. [GAME] [CIVVIE]
Maw, my guy, where did all of those limbs go? Hey Maw, what do you call a man
with no arms and no legs who sucker-stabs me
after he loses a fair fight? You call him Maw. I bet it's hard to find pants that fit when
you're shaped like a burst Vienna sausage. You look like if Rob Liefeld gave up
on a drawing at the neck. Hey Maw, why the fuck you
over here doing evil schemes while glistening like the
wrong side of a glory hole? You look like a cenobite whose torture
kink was getting sucked off by a vacuum. Is that blood coming out of your eyes? You look like a Make-A-Wish
kid with stage 5 cancer whose last request was to go
to a Fall Out Boy concert. You look like you've been
pumping iron for two years but you skipped
everything but dick vein day. Skipped the abs, for sure. That's a cute lower digestive tract, do they make them for fucking human beings or just lanky smurfs who could
only pleasure a woman if she sat on his head
and taped his mouth shut? You look like if Heisenberg's
blue meth was a person and that person was made of assholes. It's setting off my trypophobia. Do you kiss your mother with that faceplate
or do you have to pay her extra for that like I do? [GAME] [CIVVIE]
All right, enough of you,
Maw, let's get this over with. This motherfucker has five phases
because three wasn't enough. I end up using the assault rifle
again because of how effective it was not just in terms of damage output but also because I have
to shoot these targets and spraying bullets over them
is the easiest way. I'd say this was difficult but the game
keeps restocking my health and ammo which I probably don't
need but I appreciate. I have to chase the bastard
out of this arena just to fight four phases
of his ultimate form. Real creative, Maw, a giant spider. [GAME] Oh my god, just fucking die already! [CIVVIE]
Oh, ASTRAL MAW?! Well fuck you, how about Astral
Circle-Strafe-You-With-A-Chainsaw? He keeps teleporting me out
between even more phases and thank god this game
is generous with checkpoints because while I didn't die much,
this boss fight is extraordinarily long. [GAME] [GAME] [CIVVIE]
Yes I did. In fact, I beat you and your clones, which, going by the game's metrics,
means we can update this count here: There we go. About time too. That was a marathon boss battle and you'd think the game was over
but you forgot about Syn, who's still out there,
and we have to deal with her too. And I'm trying to wrap this video up
so let's get through it. It's probably the toughest fight because
of the high-tier monsters everywhere and the lack of magical
health-and-ammo refills, but it isn't impossible,
just really time consuming, which is weird when you think about
the sections where you have to beat a timer until she takes over your brain. Oh, well, our last objective
is to fuck shit up. [GAME] [CIVVIE]
Hey, it's Ripper. Ripper's alive! [GAME] [CIVVIE]
Okay, that's a little much. [GAME] That doesn't sound like much of a choice, but hey, the credits say
Johnny Turbo isn't finished yet, so it sounds like there are
some sequel plans, which is great. Awesome game, although
it may be a Syn too long. *end credits*