Rimworld charge lance vs armour : Tutorial nuggets

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and we're back with some more room worlds and a little bit of testing here on armor did you ever have one of those days oh my god are you kidding me because of situations like that i decided to do a little bit of testing to see what would work against charged answers so we have here is a bunch of volunteers lined up against the wall about a hundred of them actually and then right up to them we have a bunch of a hundred lancers all lined up against the wall uh this took a little bit of doing but once we lined them all up you get 100 shots well 98 then we get two more either slightly out of sync don't ask and then we get to figure out how many people died where'd they get shot how many points they got hit at it's a little annoying you have to sort of go through here and pick them out but we've already got that completed this here is all of the different anatomy of a pawn inside rim world uh just the big things to take away are some things have other things inside them for example the leg here has a femur and a tibialis inside it so you can shoot the leg and damage it but the shot might also appears too and hit either the femur or the tibial as well it's unlikely but usually you just damage the leg however the torso is a little bit of an exception the torso has a clavicle a sternum ribs a spine a pelvis a stomach two kidneys a liver a heart and a couple of lungs meaning if you hit the torso there's a very good chance you're going to hit something else when you do it it's sort of like a pinata you hit one piece you're probably going to hit something on the inside the skull is also slightly different again it's more like a mr potato head you shoot the skull you're actually just going to damage the skull straight up and maybe the brain inside however the ears the eyes the nose and the jaw are sort of like just stuck on on the outside if you shoot the eye it's not going to go through the eye and hurt the skull same with the nose the jaw and the ear you either hit one or the other you either hit the skull or one of the bits stuck to it here is a pretty horrible graph of how it all shook out in the end about 40 of every hit you take is going to go towards the torso 26 are going to go towards the legs 11.6 for the arms 9 for the shoulders head comes in at 7.3 percent however we'll get more into the date on that in a bit but then hands and feet come in really low down and then fingers are tiny now bear in mind this isn't the largest sample size in the world but assuming your pawn is completely without clothing then this is what you can expect to look at and there's a lot more data to delve into here that's it for example the torso 93 percent of the hits of course or 93 of the hits got it and that's 39.9 of the entire hits however of those hits six of the hits went through the torso and also damaged the ribcage meaning they did double damage five of them destroyed a right lung five of them destroyed the left lung six stomachs two kidneys four sternums also 11 pelvises and seven spines were destroyed you got to remember that this was all just from the torso shots hitting these are additional damages on top of the stuff you take to the torso every single shot did exactly 30 points of damage there was no damage mitigation possible if a shot hit it did 30 damage whether or not it appears through and actually damage something else was just a matter of where it hit for example there's a jaw that got hit but this is one of the quirks of the game if you have the possibility to do say 30 points of damage and the body part you're trying to destroy has 20 points of hit points there is a chance the game rules to actually reduce the damage so that you only just you don't destroy the item instead you reduce it to one hit point if you do 11 points of damage more there's no possibility of that anymore but this does mean that any organs or things that have 20 hit points have the possibility of surviving a direct hit from a charge lance uh it's why you can find ones here where you have the left leg shut off but then you'll find someone else a little bit later whose arm is completely intact and they only took 28.9 points of damage as opposed to the full 30. the big takeaways from dealing with your pawns with no actual protection getting shot at is a lancer at maximum range which is their preferred shooting distance they like to stay out there has about a 23 and a half percent chance of hitting you 23.5 chance you will get shot and if you get shot you have an eight percent chance that you're going to die your pawn will will die two heart distr were destroyed six heads were just completely destroyed there was no brain destruction this one actually eight livers for some reason in this one no idea why but eight livers got destroyed on three necks necks are a bit special a neck can not be destroyed but still kill the pawn i've seen a bunch of necks that got knocked down to 24 out of 25 hit points but the pawn was still dead so even if the neck is destroyed to die or if the neck is reduced to one hit point they die all up this means that if a lancer zoo shoots at you you have a 1.9 percent chance of that pawn just insta dying assuming it's during the day and there's no other mitigating circumstances like you're in cover smoke rain darkness actually darkness doesn't affect anymore but yeah so long as there's no other mitigating circumstances and you're out in the open with no armor 1.9 chance you're just gonna straight up die which is pretty bad eight percent chance you're gonna die if they just shoot you as well as that you've got was it there's a there's out of the 18 hits there was 18 people who got incapacitated here so not only do you have an eight percent chance of dying you have roughly an eight percent chance of also having the pawn being completely incapacitated seven of them were from spine destructions their spines were just completely destroyed and that pawn would be useless forever after until you get a bionic spine depending on how early in the game that is that might not be a possibility 11 pelvises were knocked below knocked down to one hit point as in 24 points of damage were done to them the pelvises were not destroyed so they could potentially recover but they were completely incapacitated from the moment they got shot a couple of things to note up here necks are really more a part of the torso than they are of the head they're their own separate thing but they're protected by the body armor so body armor protects the necks so really there was six head shots that killed and all the rest were torso shots two to the heart eight to the liver and three to the neck there was also for some reason three earshots and two eye shots which really skewed the amount of head shots that went in quite high but the takeaway from this is the head is actually less important to protect than the body all right now i know that sounds crazy but if you'll check out the graphing here most of the shots are going to hit the torso in fact an enormous amount are going at the torso and the torso will result in more deaths than the head that's assuming of course this is a charged lens we're dealing with which is all we're really concerned about we'll go into a little bit more theory crafting for lighter weapons later on but the the general takeover is invest heavily in body armor it's more likely to cause way more damage and because of the shoot through and all of the organs contained within and the annoying problems they can cause you're much better off investing heavily in torso protection above head protection next up we did some testing with stuff you could acquire fairly reasonably early on in the game namely heavy fur heavy fur you can get by killing mega slots and taking their fur and turning it into dusters now you may be wondering why would you turn it into a duster when there's lots of other things you could turn it into for say oh like a heavy fur parka well parkas actually provide less sharp protection than a duster which is why everyone has a tendency to prefer dusters also jackets give the exact same sharp protection however you'll notice your torso neck left shoulder left arm right shoulder right arm however it mentions nothing about the legs if you'll check down here you'll notice this actually does cover the left leg and the right leg this is one of the reasons everyone uses dusters uses dusters uses dusters they cover the left and right leg and they provide the best sharp protection of all of the three coats you can choose from as in the duster the jacket and the parka so it provides more protection of course more body parts and has the highest share protection well it's tied with the jacket but covers more areas it just makes it a fair superior form of protection we also have to bring up the flak jacket the flak jacket can be produced and it's not terrible look at the sharp protection that 52 as opposed to the heavy fur which only gives 48.4 however this requires more tech and this actually becomes obsolete very quickly and it also comes with a movement penalty it reduces your movement speed by 0.12 we'll get more into that a little bit later but how did the testing go with using excellent heavy fur dusters excellent alpaca pants and excellent woolly wool button-down shirts yeah i'm not even going to bother with the data it was almost absolutely zero difference the reason being the weapons they wheeled over here have really good armor penetration their armor penetrations in these things is 45 percent which means it's pretty much instantly negated all of the armor on this the armor on this for sure protection is 48 meaning only about 3.4 percent i did notice the odd damage mitigation but realistically it's not anything special we'll cover more on that in a bit but let's try something a little bit tougher say hello to your standard flat trooper flak vest excellent devil strand duster excellent alpaca wool button-down shirt and pants extant and one plastil flak helmet accident a couple of things to note the reason i'm testing only excellent equipment and nothing better when it comes to crafting someone who hits about level 18 to 19 in a crafting has about a 50 percent chance of producing an excellent quality item or slightly better chances getting mass work about six or seven percent so i don't really consider it realistic to equip everyone in master work equipment for that reason for the realistic testing we do early on we're just going to stick with excellent quality for everything now how did these all work out when it came down to getting shot at by a bunch of lancers nope there's a death well let's have let's go have a look at the numbers just one quick look here to see the major difference torso damage has dropped to 31 percent as it used to be 39 of the hits were all on the torso but now they've dropped to 31 now i only did about 500 rounds of shooting on this one just to get the numbers it all pretty much worked out at that point the reason though for this reduction in torso hits is to do with the way armor calculations are done uh this is armor sharp 130 percent this is what most projectile weaponry has it's all projectile weapon except for maybe um grenades or explosive type weapons now this is this explains how armor rating works and it's actually pretty simple first thing you do is you grab whatever your armor rating is and you subtract whatever the armor penetration of the weapon is in this case it's 45 that's going to leave you with 85 percent armor easier if i just write this down trying to explain it would turned out to be difficult otherwise uh so 130 armor minus 45 penetration remaining armor value is a 85 percent then you the attacking weapon does a random roll between zero to a hundred if it's zero to 42 it's a deflect 43 to 85 it's half damage 85 to 100 it's full damage the reason being if the the random roll is half the armor value half your remaining armor it does no damage it just harmlessly deflects off if it's over half your remaining damage or if it's over half your remaining armor then it does half damage however if it's completely over your remaining armor as in you have remaining armor of 85 percent and it gets 85 or higher well then you take full damage actually i'm a little bit vague on the the actual border lines there so if it's 85 or 86 you have to get above not really a big deal but what this tells us anyway is if you have 145 armor a standard charge lens tries to shoot at you you'll still have 100 armor remaining which means half the shots will completely deflect harmlessly and the other half of the shots will only do half damage and no shot will ever do full damage just a an important little caveat to note on these things that leads us to all this lovely damage section over here we only had four deaths across 500 shots and how many hits 95 hits only four of them resulted in fatalities this is a massive massive massive improvement i think uh yeah there was an eight percent chance of dying previously if you had no armor whatsoever but with this setup of just excellent flak equipment your chances of dying is about 4.2 percent if you get shot almost half you've almost half your chances of instant death if you get shot it used to be about 1.9 chance you will just straight up die if they shoot at you now they've got about one-fifth the chance of killing you in this from a random shot you've reduced your chances by about one-fifth uh in in total you've actually you've got 20 percent less chance of even getting shot because most of a bunch of the shots are getting deflected and not even hitting you in the first place as well that you notice here the the big killers were two to the heart one to the head brain it basically went through the head and hit the brain uh one to the neck however over here you'll see we have one liver bruise where the shot went through the armor but then the damage was halved and didn't actually destroy the liver so the liver was bruised this would have been a death shot if it was not for the flak vest same with this neck bruise the fleck vest actually protects the neck i know that doesn't seem very intuitive if you know anything about flack vest but yeah a flak vest actually protects the neck left shoulder right shoulder and torso the only thing it doesn't protect is the arms so this neck bruise would have been a fatality if it wasn't for that black vest also there was only one incapacitation here one in total last time there was something like 18 this is half the target size so this would have been two let's say if we did the full stretch basically incapacitations almost completely disappeared there was three bruised spines if it wasn't for the armor that would have been three more incapacitations also when it comes to torso shots there was oh clavicles actually got damaged in this one there's a bunch more bruises here big take away from this flak armor flak vest devil strand duster they do an absolutely wonderful job of protecting your bones they drastically reduce the chances of one-shot kills they won't protect you perfectly from one-shot kills from lance's but they will definitely really increase the life expectancy of all of your pawns reduce a whole bunch of damage from being bleed damage to bruise now you look over here i know this is a bit of a mess but this here is the 30 damage hits as in damage damage that destroyed a limb or did something along those lines uh for example over here we have 29 hits to the legs and five of them were destroyed or 26 hits to the legs five destroyed legs 21 damaged this is actually not that much unchanged from the last one because devil strand dusters are not nearly as good as the flak vest the flak vest is actually providing most of the protection here because of the torso if we just do a quick search for torso here you'll see a lot of highlighted torsos anything up here in the 30 damage section was ones that took the full brunt of the hit and anything down here in the in this section is the ones that took 29 damage as in the damage was mitigated we even got one here that were double mitigated as in the flak vest stopped the round and then the bruise damage got mitigated by the or the not the fleck fest the devil strand duster stopped the round and actually half the damage and then that half damage got halved again passing through the flak vest now if we compare that would say the run through where there was no protection at all you'll notice that there's a lot more 30 damage here there's oh and incapacitated and also i know this is a messy graphing system i just do this together but you'll notice on the 29 damage sections there is literally no torso damage there's no torso damage on the 29s because every single hit to the torso did the maximum damage because there was no protection definitely get yourself a good flak vest this is where we're just going to point out why no one uses flak jackets now you can wear a flat jacket on top of a flat vest and double up on your protection however if you notice here sharp protection 52 devil strand duster sharp protection 54.6 percent so the devil strand duster actually provides better protection also has better insulation better heat resistance better cold everything also protects your legs which the flak jacket does not and does not reduce your movement speed like the flex jacket does flak jacket is a poor man's devil strand duster as well as that if you get a thrombo-fur duster or a hyper weave duster they're even better than the devil strand so if any thrombose show up on your map you best have a plan for harvesting them because you want their fur it makes for excellent protection now it's time to get into the really good stuff the cataphract armor uh like i said before we're not going to go above x and for reality testing we'll do a little bit of legendary at the end just for fun but uh if you check the armor protection here on cat effect armor it's 156 percent you need 145 percent if you want to completely have it uh completely mitigate all chances of a lancer getting full damage if you check say an excellent marine armor excellent marine armor only goes up to 137.8 there's only well two technically three types of armor that can hold uh hold up against a lancer and that is the cataphract phoenix armor it's slightly less protection it's 149 but it's still above 145 necessary so you can have that built-in incendiary launcher if you want and also prestige cataract armor is effectively the exact same as normal cataract armor so there is quite good chances that you could build cataract armor in the late game assuming you have enough resources now let's test out and see how well it does faces off against these charge lances at this point we stopped delving too deeply into the numbers it was just pulling out all the details on injured parts was was pointless every single hit that did hit was mitigated as in the damage was halved however there's a few things we should not we received 100 hits out of a thousand shots so that's a 10 impact as in compared to flack the flex setup there we took 19 hits here we're only taking 10. we've almost halved our damn have their our hits again as well as that there was only two actual fatalities from heart shots at this point we've hit pretty much the maximum you can well we haven't had a maximum we'll hit that later but at this point you the only thing that can kill you is a shot to the heart or shot to the brain anything else will be mitigated enough and they're the only one shots that can break you however your hand can still be shut off your foot can still be shut off you can also lose fingers toes kidneys lungs those can all still be destroyed it's just they won't kill you kidney and lung are fine also if you get hit in the liver it won't destroy the liver it'll just bruise it what you're looking at here is every single one of these will be a bruise as well say hello to legendary cataract armor with a legendary cataract helmet with some excellent alpaca wool pants and uh shirts they have 200 sharp armor protection both in the helmet and the body armor so yeah this provides an absolutely insane amount of protection before we go into the numbers here's just the theory again there's the 130 percent armor 145 to get the 50 deflect and all that but here at 200 armor for legendary cataphract you're looking at basically you have a 77 chance that anything that hits you will automatically deflect and you've only got a chance of about 22 percent that anything that hits you will do half damage and nothing will ever do full damage only 22 of the shots that actually hit you will do damage that's insane so for the legs with this shirt and all of that down but we minused at the hands i subtracted the hands from this hands and feet because there's just you can't protect those uh body armor does not protect them nothing you can do well we'll cover how you protect them later on but that means 54 hits including the hands and feet there's only 54 impacts that was it next up we're going to throw on some legendary hyper weave undergarments these undies have actually have decent sharp protection and more importantly they also have decent not decent blunt protection there's a there's a bit of an argument on and off about whether or not having any decent undergarments that provide any protection because once the stuff gets through the cataract armor if it gets through it has to try and penetrate the stuff underneath it does this provide any benefit so all we did is we ran another 10 tests and we saw how many people ended up dead and how many hits happened the result across 1 000 shots is there was 52 hits as opposed to the 54 we got when we were just running without the legendary shirts so if legendary hyperweave shirts which are the best for any form of sharp or blunt protection do any do any provide any bonuses it's pretty minuscule however there was something fun we could try this is to do with bionics same legendary setup but pawn's got bionic arms and legs game treats bionics a little bit strange the reason being can you imagine trying to repair a bionic finger if your bionic finger got shut off what would you do well the game doesn't know either so it doesn't bother so here we have all of the shots that got taken on someone where with the bionic arms and legs no damage to the hands feet toes or fingers so long as you have bionic parts in place you can't get them shot it's it's like they don't exist or they're protected by the armor whatever way you want to think of it yourself but once you have bionx in place and you've got someone dolled up in very good armor it's really hard for anyone to do any damage to them at all still possible to die to a heart death or a brain shot though there's no real avoiding that just yet but there is one more trick up our sleeve this is the most heavily armored a pawn can get it's the same legendary cataphract and hyperweave but thrown in we've got stone skinned land which adds extra armor sharp and blunt to the actual skin of the pawn this stuff is actually pretty awesome i've seen it save an eyeball by mitigating the damage on an eye which nothing else can really do properly if we scroll across here you'll notice there was only 37 hits um i couldn't find any triple mitigation but i did find double mitigation where the shots got mitigated by the cataphract armor and then after they passed through the cataphract armor they then hit one of the sub layers either the stone skin or the shirts and their damage was halved again so instead of taking 15 damage they took seven as opposed to the 30 they should have got from the original shot so while shirts don't appear to do much that stone skin absolutely does that is a hell of an increase so if you've got legendary cataphract armor and you really want to just go that extra mile stone stone skin really does seem to do a little bit of help in fact it was so powerful i went back and did a little bit of flack testing on the flak the same flak loadout as before but this time we added in stone skin i don't want to get into too much detail on this but after running 10 tests we didn't go into all the details of what got hit and all that we just logged deaths and hits this is how much how many hits there was before just on the normal flag trooper without stone skin it was 19 of the shots at them hit it's only 15.8 percent hit after the stone skin as in there's a lot more mitigation going on because okay that's only a small amount of the gain as opposed to what you get from the the flak vest and the devil strand duster but that little bit on top of it really does help especially when it comes to deaths the death spends from 4.2 percent of the time you would die when you get hit to two point five three percent that's insane to put that sort of in perspective if you have excellent cataract armor you're going to have about a 1.8 percent chance of death if you're wearing full extant cataract armor you can get not quite the same but almost as good with a flax setup assuming you put on you know stone skin now stone scaling comes with a lot of negatives it was a minus two beauty debuff to the pollen so they're far more likely to be hated and all that and it slows down their movement speed so it definitely has some big drawbacks but it actually has some quite good positives to it i didn't think it was this good until i actually tested it and it just it does work it does actually provide quite a decent amount of protection so far we have only been testing this against charged lances the original goal was to find out if you could mitigate the chances of getting shot to the heart or shot to the brain but it turns out you can get bon jovi no matter what you do unfortunate but the charge lance is an incredibly powerful weapon it also has great armor penetration at 45 percent what if you put it upside say against something like a machine pistol which only has about nine percent armor penetration that's the lowest of any weapon in the game because the thermal penetration is so low and its damage is only six points which means even if you do hit someone with it your chance of doing any damage is minuscule for where we got a crack it did two damage oh machine pistol 8.4 oh you go kill that person stop hanging around neil so as you can see they can take quite a lot of shooting and just sort of ignore it yeah these guys picked the wrong person to go mess leo come on that's taking you so long that guy should be dead already so it's two down they're literally just walking through hails of bullets and only taking scratches it does make them kind of ridiculously opie okay i probably shouldn't stop it here i was going to wait until this guy was dead but this guy's fully doing the full monty python his left arm's gone his right arm right shoulder is gone so he has to drop his weapon and his right leg is gone they literally are hopping on one foot they've only got one foot left i i don't know how never mind they're down oh left leg stabbed oh my god the legs almost gone too okay neil let's see what kind of damage you've got here this is pretty much weak sauce most of the damager was well let's just say the pistol bullets did very little damage what did more damage than anything else was the people fighting back and clubbing people with the pistol guns wielded as a club they sort of do blunt damage instead which means they do an awful lot more damage that way by at large someone with this kind of armor can waltz do an awful awful lot but it doesn't make them immortal ah the legendary armory has been reduced to 51 percent uh so it's taken so many hits it has just been reduced to 50 you can do that twice and then it will literally disintegrate legendary helmet took a lot less damage like i said most of the hits go for the torso there are of course still a few questions that need answering one thing that comes up frequently but no one seems to have a definitive answer to is when it comes to armor penetration um well not quite let me explain when a shot goes through say and hits your armor on the outside your cataract armor it gets converted into blunt damage and then that blunt damage has to say passed through your stone skin does the armor penetration stay as in the 45 armor penetration that this lancer has on its weapon is the blunt damage that has passed through your catapult armor is still there so does it still get 45 percent armor penetration or is the armor penetration halved as well and has chopped from 45 to 22.5 my guess because there's no one seems to know for sure is when the damage changes to blunt it you get blunt armor penetration as well as that but it also has the armor penetration this would sort of back up the testing almost when it comes down to your gear when we put on the hyper weave button down shirts and hyperweave pants they did almost no effect we saw a drop in about two hits roughly which could have been it's inside the margin of error but with blunt armor giving 19.4 protection and half of 45 being 22 point something percent it would mean the blunt armor of this hyper weave would do almost nothing however the blunt armor of the stone skin would actually have about eight percentage points worth of damage uh extra damage protection or i'm still not sure that's enough that still does not seem to account for the numbers if you'll note here we went from getting 55 hits out of every 1000 shots to 37 when we installed the stone skin that's a hell of a jump i wonder if that was you know what let's just double check after running 10 more tests we've got slightly different results this was 37 then we went up to 45. it's still about 25 better than what we were getting without stone skin so stone skin is definitely giving a bit of a bonus but when you're getting down to numbers this small and sample size is this small it gets a little bit weird you can't quite clean up the data i'd need to run thousands and tens of thousands of tests to be sure and i'm not running that money i have you know a life or i like to think i do however if any of you know the difference or exactly what the mechanics are or you've got you've read the code or you know someone who has please if you've got the information stick it in the comments i'll add it into the description for anyone who's interested i think the main takeaways from this is protect your torso a good flak vest is amazingly powerful it will save your butt more than anything else as well as that helmets they're very important but you're going to get shot in the head an awful lot less also the amount of organs in your torso means yep definitely double down on protecting your torso the best way to keep your pawns safe keep them in a lot of cover the more cover they're in the less likely they are to get shot you can't ever protect them from oh great those things i'm always curious if these things are affected by emp i haven't seen anyone test that yet those new shield deployment things where are they it's around here somewhere all right we've equipped our person with emp grenades let's see what happens i'm going to see what happens if you actually try and fire the grenade no whoa it hit the shield and actually took it clean down okay good to know shiela got out disarmed for nine seconds so emp grenades do work on it okay that would well there's been a lot of complaints that kill boxes get destroyed by those shields turns out nope you just throw an emp green at it knocks it offline for nine seconds let's see what happens if we throw a second one what's it where are you going what yeah disarm for nine seconds again it seems you can just keep throwing this keeps resetting the timer and won't let it come back up and then when it eventually runs out of time do these things self-destruct yeah they disappear perfect so at the end of our quest i'm afraid we did not find a way to protect yourself from getting one shot killed from th to the heart or head there is literally no way to avoid that charged lances will always be the storyteller's tool unfortunate anyway i hope you enjoyed and uh good luck did you wonder how we managed to get 100 lancers in here to actually do all the shooting well your first thought might be you'd go into spawn pawn pick uh mech lancer and then just start dropping them in until you have 100 of them and that's exactly what we did at first however it turns out once you go beyond a certain amount of pawns usually about 10 or so lancers the rest of them just decide to go for a wander they're just they're hostile to you they just don't seem to care this is kind of an annoyance they just wander around in circles so you could only get about 10 of them to fight next goal i'm thinking well how do i get this to work i'll search for a bunch of mods for five minutes then i'm like wait wait wait i got this since you can't get the lancers by spawning them in the simplest section second best method i could come up with was instead you execute a raid pick mechanoids make it the maximum size immediate attack and have them edge walk in from the edge of the map and this will give you a a big cluster of mechs that will wander and say like this crowd over here then once you've got them all wandering in you let them spread out a bit so that you can pick out who you want to live and who you want to die then you go and grab your then you go and grab yourself the destroy tool whereas this one and then you start destroying the things that are not lancers and you keep doing this with raids until you eventually end up with 100 lancers in your numbers then oh wait enemies then once you've got 100 lancers which it takes a little bit of time you then start using this teleport function the teleport function is actually from one of the mods the mod is called character editor i believe i'll stick it in the description but if you press home on any unit you can actually change all those things you can change its inventory you can even change the weapon on a lancer if you want you can also give them health effects or take them away do whatever you want you can give an aesthetic nose to one of these aesthetic nose whatever makes no difference but if you under the record section there's actually a teleport function so you can teleport them around the place and then what you do is you go around and you teleport the lancers in and then you've got a hundred aggressive lancers this is why when we hit the unpause button you'll see that there's a whole bunch of shots and then there's two more slightly out of sync those two shots that i think is just because when we teleport they're in they were slightly facing the wrong direction or it was too late or i think i had to let some more in it it was just a confusion along that split that's why there's two out of sync the storyteller we were using for this was randy random losing his fun uh where is it yeah well actually on this one we changed it to custom and we set it to well randy random losing his fun but then we cranked up the threat scale to 500 so we could get in more lancers at a time but yeah that's the way all the testing was done to ensure that you get the maximum amount of damage to the pawns and it would work no matter what playstyle you tried
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Channel: Francis John
Views: 79,324
Rating: undefined out of 5
Keywords: tutorial, tutorial nuggest, nugget, armour, charge lance, bon jovi
Id: hrHp3yjLwik
Channel Id: undefined
Length: 29min 56sec (1796 seconds)
Published: Fri Oct 02 2020
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