Project: Dark Souls ▶ The Complete Story of the Dark Souls Trilogy
Video Statistics and Information
Channel: The Ashen Hollow
Views: 635,958
Rating: 4.8337717 out of 5
Keywords: dark souls 3, dark souls, the ashen hollow, the ashen hollow lore, ashen hollow, project dark souls, dark souls 2, dark souls lore, dark souls 2 lore, dark souls 3 lore, the lore of dark souls, the story of dark souls, the complete story of dark souls, the complete lore of dark souls, dark souls trilogy, story of the dark souls trilogy, lore of the dark souls trilogy, dark souls canonical story, dark souls canon ending, dark souls 3 canon ending, dark souls remastered
Id: VSseYSBUyAU
Channel Id: undefined
Length: 88min 52sec (5332 seconds)
Published: Wed Dec 25 2019
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"Story"
Dark Souls is LOST on steroids.
I watched the whole thing. It was very well-written filling in a lot of gaps I had. I think it suffers from having multiple people narrating. Having multiple people narrate may not have been a bad thing, but a couple things happened as a result:
Each person used their own equipment which meant there were large variations in audio quality.
Each person's passage seemed to move between quality, serious, and professional passages, to humorous, poor quality, or amateurish passages.
In one instance, one of the narrators pronounced "Epitome" as eh-pih-tome rather than eh-pi-toh-mee.
Great video, great content, but I couldn't make it through due to the constant changing narrators, tone and volume.
I would love it if it was re-recorded with a single narrator.
Agreed with the others re: voicing, I was really interested in this topic, but I just couldn't get past the bad mixing/levels and the narrator changes.
The dialogue was either LOUDLY RIGHT IN MY EAR, or like they were reading/mumbling it from a different room. Not an expert, but it's obvious when things sound off; the background audio (gameplay) should be just that: background audio, at like 70% (making that up) max volume. Meanwhile, the voiceovers should be at a normal volume. Instead, background audio is 100%, which means the voiceovers are either at 125% or more, or if they're at 100%, they just get drowned out by the background audio.