Pleated Skirt - Marvelous Designer/Clo3d Tutorial

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hi so for today's video what I'm going to be making is a pleated skirt now there are several other pleated skirts pleated skirt tutorials already on YouTube and some of them are adequate to above average no they're just fine but what I'm gonna be doing is going a little bit more in depth on pleated skirts and showing you how to really take them to that next level as well as showing you my process for making them which is a little bit different and trying to explain to you why I do it the way I do it alright let's get started so mm-hmm just have a basic female model the default one that comes with the program and I'm going to use just the default basic fabric and I'm going to draw out a waistband or half a waistband I'm gonna duplicate it to the other side with cemetry of course and I'm just going to use my arrangement points to put them on the model or wrap them around the model and so everything and I just want my waistband to be fitted not too loose not too tight seems fine okay now what I've got to decide is how many pleats I want on this skirt so let's say I want eight on each side or 16 overall so what I'm going to do is for 16 I will right click with my split line tool on the whole thing just one single line and I will go over to uniform split and I will change the number of segments to eight and this makes eight segments and so just like that you've got eight segment points now what I'm going to do is drag out a panel for my skirt I'm not gonna worry about me measuring this I'm just gonna drag it out in roughly the right shape now a pleated skirt the kind of doing is knife pleat which is over-under and you know it's like that the Z shape and so there's three layers of fabric that means this piece of fabric that it's one plate has to be three times the width of the pleat that I'm the pleat so it's got to be three times the width anyway to do that all I've got to do is match up these points over here and then look at this and I know that one two three so my pleat needs to be exactly that wide all right so that's the width my pleat needs to be right like that just line it up with your dots there now what I'm going to do is I'm going to take this and I because I have to put in the internal lines to fold it so I'm going to take both of these edges the opposing edges right click just oops right click distribute internal line between segments this is really cool I don't think I've talked much about it but I probably will at some other point because it's really cool anyway for right now all we're gonna do is do two offsets and that's going to offset two lines equally right in the middle like that okay so now I've got our internal lines where we want them to be but what we still need to do is actually it didn't divide up this top line into three parts so we need these this top line in reset Britain separate segments so I'm gonna right click on that line add point to intersection and that's going to add points to where these two internal lines intersect and now we've got three lines okay now what I want to do is I need to actually fold this into a pleat shape and to do that I'm going to use the fold arrangement tool up here so I'm going to grab this and all this does is it allows you to take a internal line in the 3d window select it and fold it in the 3d window this is a 3d window tool and it's not just folding this over in the 3d window it's also applying a fold angle to that internal line so as you can see when I turn it like this I've applied a full an angle down to 28 and if I select this one over here you can see my fold angle is 180 but when I start to fold it like this my fold angle is now 334 and so that's that's fine I'm not going to worry about these hold angles right now so I've got those folded now I just need to sew it up to make it into a pleat so you can you need to sew from here to here I remember your pleat should be in the Z shape and now is when if you want to reverse your pleat you can choose the direction of the pleat but this is a fine direction but if you want to go the other way you can make your pleat go the other way you want to do that now anyway I'm going to just grab so this line to this line and you can do that in your 3d window I'm going to do it in my 2d window since that's just easier for me I'm more used to it and you want to sew them like that now we want to change the sewing line type to turn because again we want these layers to stack and not to actually sew edge to edge we want the dist a con top of each other so be sure and change your sewing line type to turn and now I'm just going to take this pleat here and remember you want the one that is facing on the outside this this u this side here - so - oh no Isis okay somehow these got turned around I think I'll see ya that was really weird somehow those two things got flipped okay but they're right now okay so I'm gonna sew this onto here like this place and sew it and now we have one pleat now this is where things are gonna get a little more messy and complicated um what I'm going to do here is I'm actually going to sew this in a manner that's more in line with how you would actually sew them so a pleated skirt in real life when you saw please a skirt at actual sewing it what you do is use so this pleats or all the pleats underneath the waistband and so and so the waistband is on top of of the pleat and what that does is it gives the waistband a little bit more volume and it's going to sit more evenly with the pleat as it's coming off rather than sewing it right to this bottom edge which is going to make the waistband not have that that depth to it and the pleat is going to come out and it's you know gonna give you kind of that bell shape now that is a perfectly legitimate way to make a pleated skirt not done it a lot but for the purposes of this video I'm making a really good-looking accurate pleated skirt I'm going to actually sew it up underneath the waistband if you don't want to do it that way just kind of ignore the steps where I do sew it underneath the waistband and just sew it on to the bottom um what else oh yeah no I'm going to do this so there is a pleat tool in Marvelous Designer I'm not going to use that because I just find it a hassle and I'm going to keep all these pleats in separate pieces for as long as possible and I'll do that for a couple of reasons and you'll see why as I go along alright so what I want to do is delete all of these points down here we don't we don't need any points on here because we know the sizes are all all correct oh and we can delete this now what I'm going to do is I've got a I want to organize these now I'm going to need 16 of these pleats so I would normally I would copy and paste and right click when I paste and say I want 16 or 15 copies because I've got 16 pleats that I need but if I do that like this that spreads the pleats way the heck out like that and I don't want that that's that's I just that's gonna be hard to organize and put them on your model so what I'm going to do is I'm going to copy and paced and when I paced I'm going to pace them like this I'm going to snap these dots so that there is a one panel difference and they should snap like that and then I'm going to paste 15 of those like that now when I do that they all arrange right next to each other very nicely and that's going to be much easier to arrange around the model rather than having them all spread out so just grab all these put them right there for now but now the problem becomes in my 2d window they're all bunched up and I don't want that so what I'm going to do is I'm going to select them all I'm going to right click on this first one and you do want to click on the first one right here and I'm going to distribute them horizontally right click distribute horizontally and as you can see right now the spacing is minus 68 because they're overlapping I want to space this out to about 25 millimeters and what that does is the point from here to here is now 25 millimeters and that space is imagine your 2d window nicely and it leaves them alone in your 3d window so now you have good spacing in both windows all right now we can sew everything on and what I'm going to do is I'm going to sew these to the top now you don't have to obviously if you're just doing a sewing it to the bottom but because of the way I'm doing this I'm going to sew them to the top and so to do that I'm going to take my M to end segment sewing tool and I'm going to click here and then I'm going to keep my little notch lined up on the front there hit enter and go over to here and again my notch needs to be at the front to match up with the direction of the sewing here and then just go down the line and so these all adventure all right now we can just go ahead and organize these panels all around the body so that when it simulates they don't have to fly all over the place and start getting an colliding with each other and just becoming a big mess so this is one of the reasons I do it this way and not hate having the one big long piece that it has to like accordion and then wrap around the model and you get all kinds of bad collisions and it's just a hassle this is gonna take a little bit longer on the front front end to set up but it's gonna save you a lot of time and misery I'm trying to organize them afterwards so that is that's one of the reasons I do it this way and if I were doing box pleats I'd do the same thing the only time I wouldn't do it this way as if I were doing really tiny accordion pleats then I would actually use the Marvelous Designer pleat tool but most of the time when I'm doing pleats I do them just I do them this way because makes things just that much easier all right so I've got them kind of in the right place simulates and as you can see they just go on real nice and easy like that okay now because I'm doing going underneath the waistband I also have to sew the front on to this waistband here so what I'm gonna do is I'm going to take all of these I'm going to right-click on them and I'm going to instance the pattern now I'm going to take this piece up here I'm going to offset as internal line and actually I need to offset the waistband first to figure out how much I want so the five ok 35 is fine so I'm gonna offset the waistband by 35 I'm actually gonna pull this up so there's just a tiny little edge there maybe 2 or 3 millimeters and now I'm going to with all these patterns instance I'm going to right click and offset is internal line by 35 as well and I do not want to extend option to beyond so extend should be off if it's on it goes all the way across I don't want it to go all the way across I wanted to just match up right there so I'm going to do that and now I'm going to do pretty much the same process that I did before I'm actually going to remove the linked edging here and then I'm gonna go into my M to end segment sewing click click hit enter enter now I don't want to simulate yet because you know it's going this sewing is going through like two layers of fabric and that's just gonna cause all kinds of problems so what I'm gonna do is I'm just going to take this waistband and turn it on to layer one which will push it through everything I should make everything still look really nice so let's see yep there we go all right looks good now I can turn that layer off okay let's go ahead and and just sew up these pleats like this it's so everything together probably a little bit longer it's not covering too much okay now you see we've got the good beginning beginning of a pleated skirt um I think now is when we need to talk about coalition distance because that's important especially in a pleated skirt um obviously what clearing distance is it's a layer of air between two layers of fabric or between one layer fabric there is like a cushion of air which is called your coalition distance which basically helps the fabric not too it keeps it separated so that it's not colliding with each other and just causing a big mess as I'm sure it's happened to you before when the clock because sometimes the simulation when it starts intersecting it just goes crazy and what that small cushion of air does is it is it prevents your cloths from colliding and doing that now with a pleated skirt obviously well with any regular fabric that's okay if you're just putting a jacket on top of the shirt there is a default collision distance so let me show you there's a default collision distance actually let's do this just a quick little demonstration here so that you can see what's happening okay this is just a default fabric and three layers and when I simulate as you can see there is a gap that gap is your collision distance and is over here and your simulation properties when you select on a piece of fabric your default collision thickness is 2.5 now you should not go setting this down to zero all willy-nilly because the collision distance is there for a good reason and it will keep your because if you set it to zero go up here and set it to zero and you will see that is not a good idea cuz that happens you're gonna get all kinds of weird collisions so how can we set it down because we do need to set it down because I'm not going okay we do need to set it down and because with pleats when you're folding it over three times that collision distance is multiplied by three effectively so instead of a 2.5 millimeter off set you're getting like good five millimeter offset well it offsets from the middle on both sides equally so each side has an offset of 1.25 minus the actual thickness of the of the fabric which every every fabric property and we're getting a little into the into the weeds here I'll try and find my way out but in the physical properties of your each different fabric right here has a thickness and for the default fabric that is 0.5 of a millimeter and you can see that down here that there is a tiny bit of default thickness even though over in these simulation properties here when you have the ad thickness there is ZERO it's set to zero here every fabric by default has its own thickness and it's usually very small like a cotton will be like 0.3 a wool might be 1.2 or something like that and you can add it to the thickness of the rendering here like you can add 3 and again this adds rendering thickness to both sides so it doesn't add 3 on this side it adds 3 from the middle point of your fabric just something to keep in mind there and again you can see that when I turn my collision distance down on this middle piece if I turn this down to 1 it's going to lower at the top and the bottom piece so render maybe not well I didn't it Oh so somehow the order got changed that's weird anyway my point is let's get back to the the point of all this sorry for I've got to organize my thoughts real quick here because this is ok the point is when you've got a pleated skirt you do want your collision distance down and the way you get it down is to lower your particle distance with it have to lower your particle distance the lower you'll be able to put your collision distance without it things clipping through and weird things happening I would never go lower than probably 0.3 well I never have maybe wood you can try it but right now I'm working at a particle distance of 10 so if I lower this down to a particle distance of 5 and then turn my collision on everything my collision distance down to one hopefully this will now not cause quite so many problems it still is well this is in special case because the waistband up here is always gonna cause a lot of problems because it's overlapped like this oops so I'm actually just going to turn the later on to kind of force this and when you're stepping down your collision distance when you're going down and collision distance sometimes is best to step down and not to just go from a dramatic like 2.5 to a 0.3 all at once sometimes it helps to step it down slowly so just keep that in mind anyway the collision distance with the pleated skirt is going to make a big difference in the look of it and not making it kind of bulge out on the sides like they normally do that's because you're stacking three layers and collision distance is making it much way too much volume and more than it should be so that is one way to make your one long winded way to make your pleated skirt look a lot better just be careful with it make sure you're taking a particle down distance down with it and don't go too low with it so that's what the collision distance is and does alright layer off so now already you can see that this is looking a lot a lot nicer actually I wonder if I can go down even more now normally what I would do is actually put on a sub layer but I don't think they've included that into marvelous yet which is one of the reasons I keep using Chlo is because I love sub layers but it's not marvelous designer yet so I don't think I'm going to use those for now I'm just gonna use regular layers come on marvelous get get sub layers cuz they're awesome mm maybe not maybe I can't go solo okay now the next thing we can do to make our skirt look really good is these pleat edges you see how they're sharp and it feels like they could cut you this is this does not look like fabric this looks like something sharp what we want to do is make these pleat edges look better and the way I'm going to do that is all right I've got to gather my thoughts for this one again because this is another reason why I have them separated out like this what we can do is we can take all of these and I'm going to instance the the patterns again so they're all instant's together and then we're going to take this one edge here and I'm going to copy and paste it and I'm just going to do it like this and my interval I want it to go over about let's go 1.5 it's a tiny amount and an interval of two and then I'm going to do the same thing on the other side so 1.5 and it's a number of shapes too so now I've got five lines five internal lines on all these patterns that I can now adjust the full angle with but this is one of the things that really drives me crazy about Marvelous Designer and khlo is that even though all these patterns are instanced if I took this line and I changed the fold angle it would not change the fold angle on the rest of these internal lines that are instanced see if that is still 28 even though this one is 225 so how do we get this to take one edge and apply a fold angle to every single one of these well you can do it but it's kind of a weird way that is well and not the way you might think first of all there is one way you can do it and that is to actually just grab the shape here and you have a few options you can select all with the same property and you can select all the same fold strength fold angle or fold rendering so if I took this and took selected all with the same fold angle it would select all of these lines and because they all have the same full angle it would select all of them but I only want to select one of these so how do I do that well first of all I'm going to grab all these and turn off remove linked editing and the reason I don't leave I'm gonna turn linked editing back on the reason I don't have it on all the time is because nothing crashes Marvelous Designer more than doing stuff with a linked with a whole bunch of patterns that are instanced I've crashed it so many times so I like to just doing something accidentally and then having it applied to all the different patterns sometimes cause problems and so if I don't have to have things linked that are instanced I will usually turn it off just to stop things from possible crashing okay now that we've got that done I'm going to take all of these and then first I need to actually measure out the distance so this is a hundred and two point nine so I'm going to take all of these I'm going to click on this far left one here and I'm going to go back into my distribute horizontally I'm going to distribute negative 102 and that's going to stack all of my patterns oh I must just one one to two point nine okay I did that right again distribute horizontally no softly - okay there we go so now they are all stacked on top of each other and this is the only way I've been able to figure out how to do this I wish there were a better way but I can't seem to figure out a better way so this is this is the way now what you can do is you can go in here and drag and if you click one point on any of these lines then you can affect this entire line and it will as you can see it's selecting all of them and you can now affect the fold angle of this entire line so now we can go in here and I'm actually going to take this line here I'm going to turn fold rendering off and I'm going to go about say that much and I'm just going to do and these two I'm going to turn fold rendering off as well kind of a gradiated curve so this will be the closest let's see you look at Mike and now this fold becomes much softer and it becomes much more just visually striking when you look at it in the 3d window rather than just having that one sharp edge this this looks a lot nicer to have these kind of gradiated curves tighten them up just a bit a little bit tighter at the bottom actually I think I kind of want this whoops grab the pivot point at the bottom be almost like an inverted curve soda inverse down here so you can see the you can actively change the shaping on your pleat this way just make your pleats look really really nice okay now there's a lot more you can do with this you can adjust you can move take all these points and move them this way and that's going to push your pleats out like if you wanted more of a flared pleated skirt you could do this and as you can see it's going to kind of push all your pleats out that or you can move them the other way and that's going to kind of bring your pleats in more because it's going to shorten up this distance here actually I want that to be even more dramatic yeah and that'll really pull the pleats over this way because you see you've shortened up this so much there and that just affects the shape of your pleat and then of course you can go in here and actually divide up your lines and pull the pleats out or you know you can ya divide all these lines up and really you know you can make zig zag pleats this way and just really have fun with your pleated skirt and so that's how you do that well by affecting all of the the internal lines at once you have to stack them like this because if you just instance them and try and change the fold angle it doesn't change them all which is crazy like I don't maybe in the next version maybe in the next version hopefully okay so now that we've got this this is looking pretty alright the other thing I want to do actually is kind of sew these down up here so what I'm gonna do okay so I guess I can absolutely let's go ahead and incidence all these instance all these patterns and I'm going to let's see we want to go from here so we want to go from this middle line to this side over here so on this middle line I'm going to just split the line I'm gonna split it by both fifty there and do the same thing over on this side and split it by 50 now they have to do is distribute these so let's distribute horizontally five because again even though these are instanced if I saw these it won't so to all of them at once I have to go through and sew them all manually that's that's fine we'll just go through and so all these okay now so those up and now you just get that nice little kind of so in effect right in right up in there oh I missed one okay so that's gonna give you a nice little sound effect now let's put a hem on this skirt because we're gonna make this proper and nice really take it to the next level all right I want to do for this hem let's see okay okay well these patterns are instanced so you want those all to be instance I'm gonna offset by eight eight okay offset by eight and then this type hang on I need to check this no it doesn't cut them all okay we're gonna have to go through and select all of these and we're gonna actually have to remove the link to editing to select all of them in this way so we've linked editing actually what we can do I think it's like I showed you before since this has no full Dingle on it and all these others do we can go in here select all the same property I'm gonna check fold angle and unfortunately that also selects all of these so oh maybe I can't do that that can't work you have to cut work okay so yeah you can select all of them this that way and then cut and so all right now you'll notice that when I cut in so it doesn't offset the cut normally it does offset I wouldn't recommend doing it this way because well obviously right now I wish they would offset but there are a lot more times when I'm working on something and I need a pattern not to offset that I'd rather have it have to manually offset sometimes this way then have to go back and fix the offset that the cut causes it's essentially picking which evil you mind less so free everyone else I'd recommend just keeping it on the default until you really start learning how marvelous designer works and everything and then choose if you want to have no offset I choose to have no offset it's there's good parts and bad parts to both of them okay so now that I've done that I'm going to right click on all these and I'm going to lay your clone over this oh no not over I'm dumb okay after layer clone under because I want these to go underneath because this is of course the hem all right and now we can grab all of these move the length editing I'm on okay we'll just go a so select thing and remove some tattooing and then I would also need to do here oh right I need to actually do any two instances so I'm gonna instance these so I can actually delete all those internal lines on all of them and now I can once again select them all and remove the linked editing and take my sewing sewing delete all the song okay so now essentially what I've done is I've just created a hem line underneath all that work just to create that but it's worth it because it's not going to have to like you know it's already right there so when it simulates it's not gonna have to go through a whole bunch of stuff and try and get it in the right position it's already in the right position so what I can do is actually sew everything together and this is this is a little bit tedious part and the reason I took off the sewing on this part is because I want the hem line to kind of push out the curve like this these sharp curves right here that are folded normally when you see a hem line that's going to soften that curve up anyway and so that's what's going to happen this fabric underneath is kind of gonna kind of push the the fold out and it's going to give that a little bit of a softer edge down on the bottom which will indicate a hem and it will just look more like a piece of fabric just about done I think and these are the little touches that seem unnecessary but they really make a big difference and I actually want no I don't want to switch all these to turn I want the bottom edge to be a turn to see line actually I think I want okay I've got to take they both need to be turned because yeah they're stacked on top of each other okay so I want all of these sowings to be set to turned all right all right okay now I actually going to freeze all of this because even though it's stacked the way it should be it's still going to try and fly out and then come back together and I don't want it to so I'm just going to freeze it because I know it's all in the right place but Marvelous Designer doesn't know it is so we've got to freeze everything under it push that out and I think what I'm gonna do is actually because these are so small and things are so tight I'm actually going to take all of these and take my particle distance down that's three that should be alright because it's such a small piece of fabric the that much added geometry shouldn't really affect it too terribly much let's see what happens unfreeze it oh you know what they're not sewn together oh okay maybe I should just merge everything now that's gonna be a little tedious but I'm going to actually merge all of these no no no how much did I do okay normally I would go in and just merge all of these but that's that would be tedious and we're already running long on this okay so the other thing I want to do actually I want these to be particle distance of three as well all of those come on oh you're done wrong way aren't you I'm just gonna layer it take out the big guns work on the little work and it gets its own layer world oh okay I see what I did here all right completely flip the sewing on this no wonder we're having problems okay so this song should go here to here and here to here to change those deterrent all right sometimes you'll have problems like that and you'll just check your selling I always check your selling make sure it's right cuz I had this going to here and this going to here when really this should have gone to here and that should have gone to there so my bad all right still cool go into the right position I'm gonna superimpose on here go on here there you go I can't plan that for that this is why it takes so much time making the pleats initially so that I don't have to deal with this stuff this is the yeah not fun part isn't me trying to get everything to order correctly and not do this come on yeah there you go there you go okay now we can take everything put our layers all back to zero now that everything is in the right place and what I'm going to do is I'm going to select all of these again I'm actually going to change my collision distance down you can use closing distance not just to make things thinner but to make things thicker and that's what we're going to be doing so I'm going to pump my collision distance up to two and what that's going to do is of course add it's just going to create a little bump on the hem because that's kind of how hems look is when you have things over you get that kind of curvature on fabric down here and there and you can do that with your collision distance and that just creates a nice look on the hem that will make it look like a more finished hem line right there so there you go that makes it look like it's got a nice time on bottom using collision distance and there's other ways to use that collision distance actually and when you load in shoulder pads for from Marvelous Designer they've got like of their own accessories that you can load in and you can load in shoulder pads for like a jacket and so if they actually use collision distance in that way is by pumping up the collision distance on your shoulder pad to give it the the height underneath the shirt so you can have that height without the actual fabric clipping through okay now that's looking pretty good what else do we need to do now there is a way to I'm not going to do this in this video one because it's already too long but also because I haven't quite figured out a really good way to do it and that's to put on your side your side fastener and your hidden zip I can do it you all you have to do of course is go over into the you know you have to figure out where this you want your your fastened to go so I'll be the orange here and then right click on this add a point to the start and then actually you should also remove linked editing because you don't want to cut it on the other side as well cut that you can cut this and you have to cut the other side as well and extend the fabric out and then just put in a little button or whatever type of fastener you'd want that would that would hold the thing shut but I haven't figured out a super good way to do that yet so I'm not going to put in a fastener but if you wanted to that would be the way you could do it all right what else do we need to do this oh yeah okay now of course there's the actual look of it and the fabric this is where fabric I've been using the default fabric for for all of this now now we can start changing the fabric and that will dramatically affect the look of the skirt so let's change this up to like wool you want to change it to a wool that's gonna make it a little bit thicker and it's going to nice particle distance of five so that's just gonna give it the look of a thick wool pleated skirt like that come on fix yourself or you could go if you wanted a little bit more of a lighter looser or a lot looser but more wrinkly you could go with some one of these Cotton's which I cotton in foil or whatever it is now obviously because that part it via the the thickness is 0.21 I'm gonna start having issues up on the waistband and even down in here so careful of that you might have to layer it so you can get this to work see if it'll figure itself out it's not not working is it alright problem anyway um so let's actually turn this layer on right now so you can get this to work without having to increase our particle collision distance okay how might work come on there you go alright zero and like so figured let it figure itself out hopefully it will okay anyway the point of that was this is a cotton a light cotton pleated skirt and that gives it this kind of look how much you get the folds a little better and when it really starts to look like a really nice skirt is of course when you start putting some animation on so let's go ahead and do that and if your character doesn't have animation you can actually put in a wind controller and create some wind and that will start putting in some of these nice folds and movement in the skirt without you having to actually have it animate you can just use the wind controller to do it later on again no because when I'm trying to simulate that that's gonna try and pop through again so now I've got this really nice pleated skirt it also looks like a really nice pleated skirt and of course you can start adding in top stitching now do a quick render so there you go there's other things you can you can do to really make this look fantastic you can I don't know if there's a lot of a lot of other things but there's a lot of different ways variations of this pleated skirt you can do using the like moving things around and obviously right now you'd want to merge all these things together to just make them one long piece so you just right click on here and merge everything up let's go ahead and do that to my render off but yeah now that you have now that looks like a really nice pleated skirt just much better than just having it the simple angles on there when you actually combine those internal lines together it's going to look better let's see oh man my things get really out of order didn't they now somehow everything got super out of order a lot of lot of merging of doing this kind of thing okay now I think when I simulate this isn't going to be happy that I merged everything so it's gonna have to recalculate and I think everything is gonna fly off so let's see what happens okay not too bad yeah mmm we might have to deactivate that that wasn't so good okay that's actually going to just deactivate this for now let's right click deactivate the pattern only and I think of my deactivate these to see if that helps and deactivate this while I fix this like that I'll calculate itself out and then I will turn this back on activate this and I will turn later there we go that's much better okay sometimes you just gotta kind of finesse things and massage them in together things don't always want to work well activate the pattern and this is good to learn because you're always gonna run into stuff like this so it's good to learn how to manage your patterns and when they're layered up like this because you're always gonna have issues with clipping and overlapping so I activate these and then you could do something like put in a vertical stripe on it that's just lying all the way across and offset it by first direction so if I wanted to do like a little fabric strip across all this what I would do is that and since I offset that by ten I know that the height is 10 so I match that up there and down match it up and then I want this not to I want I want some like overlap on the edge so I'm going to offset my pattern outline and make sure it eights in internal lines I'm going to click that on by two millimeters same thing on the other side offset by two and that way I can sew it up you gotta like big scary lines but don't be afraid of those because oh and I should probably turn the particle distance on that down to five we are just going to superimpose over right-click superimpose over put it right on there and let's see I might need to freeze this we'll see how it goes okay that behaved itself really well all right nice nice nice nice good then you would good see that's coffee that changes up like that you get a really nice pleated skirt so that is the process I use to make pleated skirts you can use those and make variations on it to make your own type of skirt and I hope that helped you and hope I didn't ramble too much all right until next time let's just give a few more glamour shots of the skirts this is a this is a nice skirt right here this is very very pretty alright until next time bye
Info
Channel: Daniel
Views: 38,161
Rating: undefined out of 5
Keywords: Marvelous, Designer, Marvelous Designer, Clo3d, Tutorial, Pleated, Skirt
Id: kpzHBrBPhng
Channel Id: undefined
Length: 64min 36sec (3876 seconds)
Published: Mon Jan 13 2020
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