Ladies Hoodie - Marvelous Designer/Clo3d Tutorial

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hi so for today's video I'm going to be making a ladies hoodie hooded zip sweatshirt um I don't think there's too much to say about this except well there is of course um I'm gonna be going a little bit faster through this because most of the techniques that I'm using I have covered before in other videos and so I don't want to be to repeat myself too much so if you have any questions about what's happening what I'm doing if I'm not explaining it we'll just ask in the comments and I'll I'll try and answer you and also I think what I'm going to be doing is using some features in here that are only available in Clos and when I do that I will try and point them out but there's a few things that are I use I'm probably gonna use that you can only do in Clos so I just want to let you know about that okay let's get started on learning how to make a ladies hoodie or immensity just it's basically the same thing few sizing adjustments but the techniques same thing all right the way we're gonna start this is the same way we start everything there the way start pretty much any top is I'll draw out a rectangle here a little bit bigger wider in the body and then I'm going to make just the basic shirt shape this is how I start pretty much any piece of clothing that goes on the torso even if it's like a tank top oh I'll start it like this and then adjust it from here so I'm just gonna make the hole for the neck and the shoulder hole here and then add in the slope of the shoulder and then what I'm going to do is I'm going to copy and paste this right next to it what I'm going to do now is I'm actually going to right-click on this and I'm going to flip the normals so what that does is let me turn on single sided surface as you can see in the 2d window it flips it flips it horizontally this way but it flips it front to back in the 3-dimensional window so now the back side is pointed backwards and so what I can do is I can just move this around to the back and then I can take both of these and I can control C and duplicate them so I'm going to duplicate them symmetrically and so now I've got all four sides of the shirt built just like that this is the best way I've found to make shirts or anything else like this is just do it like this make one copy it over flip the normals and then duplicate it across and then just so every thing up you saw the front to the front back to the back and then shoulder so the shoulders together don't obviously sew the sides together because you want to let it drape first and so that it doesn't start intersecting with the arms real crazy like so just going to simulate this let everything drape and now that it drapes a little bit more toward the arm I will sew the arms up and that will cause less problems now all we got to do is just adjust it to where it fits obviously we need to bring the back up like this it'll just bring the back to the neck up like this and oh the other thing I do need to do is with this avatar change the skin offset to zero again the skin off said they set to three which is too much for me and I do not like that okay and of course this is too wide so it's select all and just shrink everything down wear it loosely fits like this okay let's get the neck fitted so I'll just flip this rotate we're doing this of course to get the neck shape right and since this is going to be a put those together since this is going to be a hooded sweatshirt I think I want the neck to go a little bit lower now the reason I'm not using a pattern for this because this because a hooded sweatshirt it's just a long-sleeve shirt it's it's very similar to a long-sleeve shirt there's almost no difference so I don't really need to use a pattern I just need to fit it to my model that's something I really want to emphasize in all my videos is it's important to understand patterns I have hundreds of patterns but don't rely on patterns learn what they do but when you're actually making a garment for a model don't rely on the pattern to make something fit you have to you have to fit them yourself and I want the seam to go back so this front piece because it's got the bust obviously the whole front needs to be a little bit this front panel is usually going to be a little bit wider than the back just armhole curvature just a little bit back and to adjust it right in here I always check your blue dot in your 2d and 3d patterns very important to constantly look at that and make sure everything is that just gives you a reference to know where to push and pull on your 2d pattern to make it the effective on the 3d pattern so I don't want this to curve in quite so much right there straighten that out a little bit and I think because this is a kind of baggy sweater gonna lengthen the arm a little bit okay good getting a little loose in the neck there but that's that's partly because the bust always caused that and it's really hard to get rid of without darts and we're not going to be putting darts in this because it is let it sweatshirt and those kind of folds are okay maybe I'll try and get rid of that a little bit see if I do that too much then the back becomes gapped the back looks fine let's check the back yeah yeah see you get that little thing right there it's hard to tell when you're not lining them up so be sure in line up your patterns a lot just to see if you get this kind of thing because you want this obviously to be kind of more of it straight across in the back of the neck there okay so I think this is a pretty good base for these sweatshirt let's put the arms on now all right just going to draw out a rectangle again pretty wide I'm gonna wrap it around the arm here now I'm just going to create the arm shape and which is always this this Bell kind of shape that's that's what your arm shape is of course the higher the bell the more downward it's going to be pointed for really fitted suits and things that are this this arm goes up really really high try and get that let's try that so we'll take our pretty segments sewing tool so across hold shift so from here to here near here okay now obviously this is too big it's about sixty centimeters or six centimeters too big on sixty so I'll just take the whole thing and scale it down until we're and I do want the arm this Bell part of the arm to be slightly larger just to give that little bit of easing in the shoulder not by much just maybe like one or two centimeters maybe three a little bit of pulling but that's that's a lot of this sometimes you'll get pulling in the shoulder and it's hard to tell if it's actually because it's not fitted right or just because the shoulders are raised up because you see when I raise my shoulders up even on this this shirt you get all this like stuff up here that'll happen and you'll think oh I need to get rid of this even though you're kick your model is like this but then you need that for when the shoulder goes down to because it's gonna it's gonna have to stretch this way so that is pretty hard to tell if it's not fitted right or if it's just the natural way fabric works when the body is in different positions because fabric wrinkles when fabric wrinkles that means a lot of times is just doing its job because it's supposed to be flexible to move with us but I think that probably fits okay I think now this needs to see I've got too much in here so this needs to come in I think I might actually pull this down a bit shake my size pull this in even more so it looks like so where does this curve stop right there okay okay see the curve does it sleeve there's something I do not fully understand there still a lot of trial and error for me so I suspect I will be trying to figure out sleeves until the day that I die just don't get them so anyway once you have yourself a good sleeve or a decent sleeve which is usually what I end up with and live with just pull it out make it nice and long or not nice and long just make it long enough sew it together on the ends and then we'll just kind of scale it down like that I will add just a tiny bit of curvature in here Thanks well it depends do I want a more this is a hooded sweatshirt so I don't know if I want a super fitted sleeve I kind of want to bag your sleeve I think that looks okay though yeah well leave it like that for now okay so now I just duplicate this cross get it fitted onto the other shoulder there and I think because I'm going to have the waistband on the bottom here I want this to be a little bit shorter so I'm just going to shorten shorten up this so I'm just gonna shorten that up because I am going to be putting the waistband on and I think I will actually try to think if I want to bring the waist in I'll bring the waist in a little bit on this a little bit when in doubt I I just like my clothes to be fitted I'm not a fan of baggy clothes I lived through some of the 90s I was there for baggy clothes it traumatized me so I just like fitted clothes now all right just adding only a little bit of curvature on the bottom of these to make them more straight across on the bottom all right so now I'm just going to add in a might be a elastic band that's usually on the bottom of a hoody no it's not elastic it's just the kind of cloth bottom piece so I'm just going to draw out a rectangle hold shift and sew that on I do want this to be a little bit smaller than the overall width of the hoodie I'll help give it some shaping that's too much superimpose on the side there okay that's good so those together now let's add on the cuffs the cuffs on that shirt and we'll do that similar way I'm just going to drag out a rectangle sew it on and I want it to be a little smaller obviously because I want to give it that kind of elastic band look along the wrist and then I will superimpose on the now superimpose over yeah okay do that on the end okay and this is of course going to be a very basic hoodie if you make your own hoodies you can these are the base principles of how to make them but go wild with it with you know however you want to do yours if you want to make these Tufts really long or really whatever go for it okay I'm gonna actually duplicate this to the other side now well I don't know if I needed to do that because we're gonna be messing with these cuffs right now okay so that's our base now let's start working with the cuffs the first thing we want to do it with cuffs um on a hooded sweatshirt is if you'll notice they're not they're not just one piece of fabric that's cut it's actually rolled up on to the inside so we've got to roll these on to the inside so this is the way I do it I don't I don't mess if I've got a thing about rolled sleeves or cuffs or whatever and I'm gonna use the same process here because I hate messing with like trying to manually move fabric and in Marvelous Designer anytime i don't have to like mess around with trying to make it put back in the right position this is the better for me so that's my guiding principle for everything is the less messing around I have to do the better so what I'm going to do is I'm going to take this cuff and I'm going to right click on it and layer clone under so it's layer clone under let's turn this off Emel tune song go single sided surface so now you can see what it does is it you know layer clones under and so what I'm going to do is I'm actually going to remove the link to editing delete this sewing and then all I want to do is sew this to this so I want to sew these two pieces together that's all I want to do okay now what I'm going to do is I'm going to actually merge these together to make them into one piece of fabric but I can't do that yet because obviously if I do that I urge them together it's gonna freak out on you and the reason that happens is as you can see the normals are flipped so we have to make the normals flipped correctly to make it look like it's folded over and now we can merge the two and now it turns into one piece of fabric and we can sew these two ends in air together and then sew the the cuff together on the inside so it doesn't fall out and when you saw it on the inside don't forget to turn your sewing angle to turned and so now we've got a nice let's actually turn your particle distance down to five on this to five but it's still not given us quite enough volume the way I want and it's also not giving us a nice edge on there so we've got to fix that forces and that surface back on what we're going to do now is I'm actually going to turn off the base line just gonna add an internal line right there then I think I'll offset by two about two times this way and offset two times the other way we'll do that and then we'll take all of these oops and turn the fold rendering off fold rendering off don't forget that and now you get a much nicer roll on that on the cuff here and the other thing we want to do is actually give it make it feel like there's a little bit more volume in there and this little puffier we're not going to be using pressure for this a lot of people use pressure you don't need to use pressure all we need to do is use the thickness collision I'm going to turn that up to about four you see that that just makes the collision distance between the fabrics four millimeters and you get some extra volume and it's just going to make things look a little bit puffy that might be too much let's turn the collision to surround at three okay I'll be fine all right so now you've got a nice the thing I think I'm going to do is actually add in a little another internal line right on the outside here just to create and I'm going to turn my full Dingle down a my fold rendering off yeah I just to give it that little lip on the edge there so I've got two internal lines here and I just adjusted the fold angle on those maybe I could even adjust the full Dingle on here just turn that down just a bit to give it more of a lip that gonna work maybe I go the other way well really giving me a great effect there anyway that looks okay actually I think I want to make it even narrower so I'm going to scale it down give it a little tighter around the wrist yeah that's looking all right now all right now I guess I'll delete that one and and now I can duplicate this across I didn't need that other one I had there before okay so just duplicate this across get it right about onto the wrist and simulate alright so now I've got some nice wrist cuffs on it now we're gonna do the same thing on these like the elastic bands down here so I'm going to take this and I'm going to layer clone under just turn on single sided surface so I can be sure my I'm flipping my normals the right way so flip that normal the right way going to delete the sewing that it automatically puts on there because we don't want it to so all the way around like that why to remove the link to editing and I'm going to sew those two oh that is not right oh right because they're flipped I actually have to make the sewing lines cross because I flipped a normal so it flip did it in the 2d window so it looks like this is wrong but this is actually right okay so now we can go ahead and merge those so oh because we'd have to sew it across all right so that yet so we'll just sew that to that and make sure it's a turn sewing angle and see it's gonna look pretty rough down here at least until you turn your particle distance down so I'm gonna turn it down to five I'm gonna turn this back up to ten later and even so it looks a little bit rough so I'm gonna add in some internal eyes and obviously internal lines also affect the geometry the topology of the scene so they will essentially you're just adding in a little bit of extra topology right on the edge here when you add in your internal lines this way and then don't forget to turn full rendering off all right so it looks good and then again on this top edge here I'm going to add in a couple trim lines here and dangle down just to give it that a little bit of a lip on the edge and then I'm going to duplicate it across slowly and then we just need to sew everything together pull this up hope I didn't make that too tight okay should be fine actually this doesn't need to be a little bit shorter so the pockets aren't like that I guess that's right okay all right that looks fine okay now what we're gonna do is add in our pockets on the front here so I'm just gonna take my internal a rectangle tool and I should probably turn off simulate rectangle tool here and I add in some pocket so this is it this is the internal line and I'm going to just make this like this and then going to create I'm just creating the pocket shape here with internal lines and and curved points and of course if you're more comfortable with Bezier curves go ahead and use those I just happen to be more comfortable using the curve points okay those look like well shaped bigger okay now I'm going to actually go in and I'm going to add in some like seam lines because when pockets are stitched on like this they have top stitching that's you know therefore not just looks but also structural to you know idea to stitch it's stronger than one but also it's there for looks so just gonna offset the line any weirds going on with that so offset that by six that's fine now if I offset that was really weird it was offsetting so weird and then I will extend I want more offset on this three okay now what we're going to do now that you have that it's like well how do I turn this into a pattern well we use one of my favorite tools up here which is the trace tool and I'm just going to grab all of the edges this going to right click on them and trace as a pattern and then it traces the pattern with all the internal lines and now all you have to do is sew everything on top of everything else with all of your artistic stitching intact and I don't want to stitch the pocket obviously so go ahead and put that on [Music] okay cross come on get on there okay now the other thing I'm going to do is with these pockets I'm just going to scale them up just a little bit just to give them that little bit of bagginess to the pocket to make it look like you can fit some stuff in there you don't want to scale them up too much but just a little bit of up scaling I've in my experience I think it looks a little bit better I'm going to do that and for now that's all I'm going to do we'll come back to those okay is it time that is too much on the back okay I don't know I can get away with this I'm just going to bring it back in a tiny bit here I think that's probably fine okay yeah all right it's scary if you this is why I spend so much time at the beginning getting all the sizing right because it's it's hard to size things after the fact once you've started adding your your fancy trims and things so I always try and get your things sized properly in the beginning make things so much easier okay now the hood let's make the hood and I've noticed a lot of people have problems with do it but there's really one big thing that people don't do that will make huge difference in your code and I'm gonna show you what that is now I think I do want to make the neck slightly larger to accommodate a hood [Music] okay now if you ever if you've ever looked at a pattern for a hoodie you know that a hood pattern is very simple credibly simple oh you got it optimized all these curve points and simulation off all you got to do is take your rectangle out in a rectangle I'm going to put two points in right here lift that up like that the backboard and similar to a completely vertical collar all you got to do is kind of go go do it so it's got to kind of match this curvature down here has to match this curvature over here well not completely match it it's just got to be like that so and then I'm going to of course convert this to a curve point over here I'm actually point this straight yeah and hoods are always a lot bigger than you think they need to be which is another tricky part about them okay so this right here is your basic hood shape and there are some variations you can do to it sometimes you have like a vertical like a rectangle piece going down the middle but this is just going to be the most basic type of hood and it's just going to be this shape and you're just going to sew it on the neck so I'm neck and not worry about size right now although that actually sized pretty closely now you're going to flip it across to the other side of the head and so the hood together and simulate let's see what happens and obviously as you can tell this hood is already big enough but it probably needs to be even a little bit bigger and even a little bit bigger than this think I'm a little bit more back here so that it falls forward a bit more let's check the sizing I'm so this bigger by about six month but it's a it's okay if the hood that gets a little bit bigger than that then the hole it shouldn't usually be smaller but I think if it's bigger it's probably okay okay now you're gonna find the problem that most people run into when they're making hoods which is the edge just looks common crappy it's like wavy like that you don't want that in a hoodie that's not what they look like they're kind of like this and you know they're more structured and the way I'm gonna do this is not with seam taping or different materials I'm actually just going to fold it over and show you how to do that what you can also do actually is make a double of the if you really want a thick hood you can actually double up the entire hood and that's gonna give you a lot of really nice structure in a hood if you're doing something like I don't know it Jedi robe do they have hoods or something I don't know but if you want more structure just double the whole thing up but for now we're just going to be doubling up the lip so I'm gonna do is I'm going to take this I'm gonna offset as interline by 40 not 400 140 okay yeah that much double it up by that much that I'm going to again take the trace tool here all right click on this trace is a pattern so I get this shape right here I'm going to sew them together I'm going to put this over on the side okay so I'll sew them together and then superimpose it under I think all right I think so what's that gonna do second you can hang on I did something wrong Oh pull so it's the same side okay let's try this again I'm gonna reset my 3d arrangement try again okay now we're going to superimpose under that should go underneath come on under here we go alright that did it and now just like we did on the the cuffs and the same thing we're gonna check our normals so my normals are actually flipped to the right way already so I can just go ahead and merge it this is already sewn in on the back here and that should be a term to seam and it is I'll just delete this side never be afraid to just delete one side and copy and paste the other one so you don't have to go through the process of simulating again that's why I love keeping things in symmetry as long as possible but I am gonna have to be so yeah songs here so never just never be afraid to delete a piece and copy and paste it to the other side if it's already been simulated it's just gonna save you a lot of time well now you can already see our HUD looks much much better you don't have that waviness you've got this nice structural 'no structural mess knows I'm actually going to offset again and restriction and stitch so again so you get this double sewing in here and hopefully that's going to yeah I mean you don't want this to be too wide the narrower it is more structure you're gonna have in here but just as one thing by adding this lip to the hood it fixes most of the problems people have with hoods and and having their shape be correct so this is a really important step and there you go that's how you make a good-looking a reasonably good-looking hood and you can play a lot more with the shape of the lugs are really fun to play with to do different things to uh actually but I'm not quite done yet what I'm gonna do is go in here I'm actually going to offset by about five no okay what I'm going to do I think this is something the only clue has which is silly because awesome and I use it a lot which is so intention it's basically elastic on a sewing line I think if you wanted to actually you can just use the elastic on the 2d line and it does the exactly has the exact same effect but hey I don't know I'm pretty sure it's the exact same anyway I'm just gonna use tension I'm going to add an attention up to so if you took the this line here in Marvelous Designer and you turned on elastic and you turned the strength to two and the ratio to 95 which is what I'm gonna do I think it would do the same exact effect but I like applying it to sewing what that's going to do is just give a little bit more it's just gonna help the look of the hood and you can't tell much right now because my you know particle distance is too high and you're not going to see the effect too much but it'll it'll happen when I turn my particle distance down but there's always this really nice ruffling on the back of the hood that I really like that you don't get naturally so you have to add a little bit of elastic to get it so that's that's what I'm doing there and then I'm going to add a fold angle in on this to give the because there's also kind of a divot in the back of the like it like the seam has a kind of a dip under bridge on the back of the hood which is really important to give it that look so I'm going to add in a little bit of fold angle here to turn that down maybe I will actually offset again o-5 my been too much yeah too much let's go three involved okay there we go so you see just to give it that little bit of that bridge on the hood there that gives it a more hood like appearance which I like see what else I'm gonna do this here thing right now I guess we could put it in the now we'll save that for last okay let's go ahead and just put in a zipper and I haven't talked really talked about the zippers and Marvelous Designer but all they are I don't really love using zippers just because they're difficult I guess all the zipper is is a to demand it's it's a piece of fabric a zipper is a piece of fabric like this with a texture applied to it and you can also put a bump map on or a normal map on and then it's sewn together but they call it a zipper I mean that's really all this and then of course they have the zipper hardware so to use a zipper you've got this little tool up here so you take that and actually I need and you can only do this in the 3d window which i think is silly because it would be much easier to apply a zipper in the 2d window but you can't anyway you take your zipper tool here now that those are separated like that I'm going to try and get it right up to the corner edge here and then I'm just going to pull it down down down all the way well just go all the way the Bauman's not quite to the bottom double click and in the other side double click and it should snap to the same length as the other side here okay now as you can tell the a lot of times we need to do these zippers and normals will be flipped on the zipper so you have to just click on the zipper here right click on it and flip the normal there so that it's right-side out and flipped normal on the other side so just make sure those are flipped the right way and then you can click that and you have more or less a zipper now I don't like the default zipper texture so I made my own because this is the zipper texture right there so I don't love it so I'm just gonna grab my own zipper texture find it this one I guess and it's actually super easy to make your own zipper textures just find a picture of a zipper taking into Photoshop and make it repeat on the y-axis and then make it the just make it kind of long and repeatable and then apply it in your texture and then make a normal map of it and you've got your own custom zipper textures so that's pretty cool normal this okay so let's go with this black zipper here and then I will and then what is kind of cool is you can unzip these now you have to actually have your simulation turned off not on which is not what you would think but you have to actually turn it on turn your simulation off grab your zipper puller here and then just pull down and it's up it disappears a lot and it's kind of hard to tell what's really happening but it is unzipping and your puller will go down to there and then your zip will be zipped to this point that is how a zipper on your septa T and then you can of course change your zipper styles over here like that and even your slider puller you can have options for that and then actually going to switch this over to a metal so it looks a little better I get like a brass zipper brass metal zipper and then I'm actually going to apply a metal texture to my metal material type to my zipper as well maybe I don't like that brass zipper too that's too dark okay so now you've got a zipper on there anyway zippers I'm not really in love with an Marvelous Designer they're actually nothing special because each one of this is just a piece of fabric with the texture applied to it that's got this zipper on it and you can do the same effect if I just made two pieces of fabric and then sewed them up to this point and it would do the exact same thing so that's all zipper is in Marvelous Designer okay let's make the pockets a little better you could go I don't know if one spend a lot of time on this because I know a lot of you are using Marvelous Designer you're not actually going to be going really in-depth on like the seams and the puckering because you did that in ZBrush a lot which annoys me by the way when people just look at something Marvelous Designer it's a half fix in ZBrush it just drives me nuts because or you could just do it in Marvelous Designer and do it correctly and have it all animatable but okay I'm done um but there's things you could do the pockets to make them really look fancy and give them some volume and it's the same kind of things you would do over here like well I'll just go ahead and do a little bit to the pockets why not this is a learning experience couldn't so the other thing I would do actually this looks coming I don't like this I need to add some thickness okay let's go ahead and add some thickness on to these actually I want to give a thickness on this entire thing so I want everything to have a thickness of two and that the rendering thickness here will give it more of a feel of a fleecy fabric when you have a little bit of thickness added on to it the other thing I want to do is actually wow those are nor are just play certain apps I don't even know if they use displacement maps and marvelous but it makes it look so good well I won't do that um okay I guess we'll put in the the pull strings in the end and the hood now the pull strings are pretty important to the look of a hood because even still the the edge of the hood which is important doesn't quite look right so what we need to do is add a drawstring in there to create a little bit of tension and give this some extra wrinkles and ruffles in there so what I'm gonna do is I'm actually just going to okay so locate the inside edge of the of the hoodie or this the inside edge of this so it would be on the forward side here and then I'm going to sew toward the middle is very edge okay I'm going to create two internal lines go all the way up hold shift to make them go vertical I'm just gonna copy and paste that hang on no I'll offset this okay yeah that's what I'm gonna do I'm gonna offset not going to extend reverse direction I just want one offset and I'm going to offset by 15 that way I know exactly how why did I need to go okay I'm gonna offset that by 15 and I'm not going to go all the way down I'm gonna go down to about right there with these two internal lines okay there we go now I'm going to draw out a rectangle I'm just going to click once to bring up my dialog box now I know I want my width to be 15 and 500 is fine on the length so now what I can do that's think about this okay I'm just going to sew this on to these two internal lines that I've created on the interior of this hoodie here all right now I'm going to right-click on your superimpose under so that should have put it on the inside of this of this lip of the hoodie here then I'm going to go into my turn align create an internal room no will do an internal internal ellipse right here just small right there I'm actually going to turn this to thin textured surface so I can see where this is and I want the circle to be over on this side on the opposite side of the internal lines that I created now I will not that far so any enough room on this edge I'm gonna make it even a little bit smaller now I will cut right-click on it and cut let me show you that I have it hot keyed so I just press the button but right click cut so you can see what I'm doing grab that delete that grab that and delete that going to delete those and then I'm actually going to go in here to internal lips and it should snap right to the center I'm going to hold drag hold ctrl and shift to make it scale up evenly and then I'm going to double click on that and cut it I'm not going to know I should cut in so hang on okay so I'm going to right click on those and I'm going to right click and I'm going to cut and sew right all right now are you doing that's right wait now I'm going to take this these out and these are of course going to be my grommets so what I'm going to do is create a new fabric I should probably move my face so you can see I'm going to go up here go to add fabric and let's see I needed my color get like a brass or like brass grommets and I'm going to turn my type to metal anyway that's why you see up in fact that's that's why I always have my face there it's because I never do anything up there really it's just your fabric settings so all you do is click to select a different fabric and I'm going to apply that fabric to both of these and grommets okay I'm actually going to turn my particle distance down to like three because these are so small the particle distance does need to be quite high now again you get this weird thing around the edge all that is is your 3d seam line which we do not want no 3d seam line so trendy seam line intensity down to zero and there you go that looks good let's check and see what happens yeah I'll just see those do not look like grommets yet so what I need to do is change the fabric property to trim a full grain leather trim full grain leather is despite how it sounds the most rigid of the fabrics like the fusible rigid hardware and the whatever the other one is aren't quite as rigid I have found as full grain leather so just an interesting little fact now we need to take these grommets and add in rendering thickness about four and actually we can turn on double-sided surface so you can see it ooh too much or actually no because when you turn on rendering thickness it doesn't just go talk to bottom it actually spreads out from the edge when you add rendering thickness so what we can do is go into here and turn down the curved side geometry and that should help because if you turned the curved side geometry down to zero it actually makes it the your geometry into a hard edge like that but I don't want it quite completely hard so we'll just add a little bit of curvature and that'll shrink it a little bit but still keep a little bit curvature and I've got two nice fairly rigid grommets all right so now all we need to do is pull out actually these my boots turn the renderings like this number three and these are just you can't do really complex shapes like complex things with like these grommets this is about as complex as you would ever want to go if you need anything more complex you'd have to use trim the reason I'm not using like obj trends that I made in the ZBrush and pull in is because they don't animate well you can kind of like glue them on to the fabric but they don't interact with your simulation so that's really frustrating and I hope they fix that in a new version because it would be great to pull in obj trends but for now I do it this way just because they'll interact and animate with the entire hoodie even though they will if you if you put enough force on this it will Bend there is no way to make something completely rigid and have it animates there are little tricks you can do to make things seem rigid but there's like you can free stuff and pin stuff to make it rigid but then it won't simulate it'll just be locked into place but just to have something completely rigid and I've spent hours trying to figure out ways to make things completely rigid there's as far as I can tell no way but if there is boy I would love to know okay anyway back to the okay the strap here so what we need to do oh I didn't actually make these sewing's match one to one here so we don't want them stretched out like that so we want these internal lines on this strap to be one to one and let's go ahead and simulate that come on okay now as you can see we've got this end apart here which is trying to come out because it's not sewn on I'm not this part this part should be under go go in okay actually what we want to do is also turn off our seam intensity here and it's written off folder and ring so it looks like there's nothing there's no visible sewing marks on the underside here okay now let's take this we need to get this thing out so I'm gonna do is go over to my select mesh here I'm going to grab all of these and I grab too much so let's just grab well let's see how much it was actually coming out of there anyway we've used your select pin box measure you can actually move stuff with your simulation off which is extremely helpful and you can select it in the 2d window and then move it in your 3d window so just kind of move that until it is out and then it should go out of the grommet like that and you can pull it in or pull it out whatever okay actually I'm going to add a new fabric for my shop here just a basic white fabric and I'm going to put my particle distance 5 on that add a little bit of thickness to it there we go now what I'm gonna do is I'm going to take these two seam lines on my thing and just add in a point to the end that way I can lengthen the tail without messing up this sewing now that I have those two points there so that's why we do that their nose out okay now I've got two let's see this is where it's kind of tricky because I have to duplicate it over to the other side but at the other side isn't exactly symmetrical I mean in the 3d window it's not so I'm probably gonna have to superimpose under try that yeah but then that's gonna mess up this whole tail let's hope it works okay all right just grab the tails my mesh box here move it all over oh yeah things are spaced I my spacing isn't great here now let's just move everything over come on come on get in there there you go amigo and remember if you're having trouble and things are like intersecting like crazy try turning your particle distance down it really does fix a lot of things although it might kill your CPU because it is it is pretty hard on your computer you do need a pretty powerful computer from this come on don't don't intersect there I'm on there you go just fold over real nice so that one and you're behaving just fine okay now I'm gonna shorten up these tails a little bit and then I'm going to actually do this give them that little like tape loop look on the end I'm going to add a point and R on the end so now for these I can turn my particle distance down to three enter and my collision thickness 1 and my rendering sickness come on so it's still too much I still be too much it ask too much questions I see my sister slowing down to zero I think this thing got flipped around in here yeah that's kind of okay so I'm just gonna delete that and since you work I'm going to delete you and flick you across there we go since I know that one works okay so there again I got those two little kind of tabs on the end there alright so now that we've got these pull tabs in are these straps and what I'm going to do actually is I'm going to take this top part here and I want to give the hood a little bit of that wrinkled local all along the edge and to do that I'm just going to shorten these up a bit and that's just going make sure see normally what I would do is Chloe as this fantastic feature where you can actually assign a layer to the sewing or a set sub layer onto the sewing to tell it which way it's supposed to go naturally so as you can see accidently just set this sub layer to the front and it pushes everything to the front and if I set this to the back then it's going to push all my sewing onto the back side well unless it's already on the front it's my custom issues here come on unfortunately Marvelous Designer does not have this which is okay I'm just all this just frustrating because it's a great feature being able to set sub layers okay so the other thing I want to do is after you've done that is I'm actually going to put an elastic effect onto here onto these two internal lines that the these are attached to but I'm going to turn my ratio up to 100 that way because these strings are smaller than the hood the hood is going to provide some resistance with the elastic at 100% and it's going to give a slightly better effect and it's going to kind of create a stretching effect just a little bit of one which will give the impression that the strings are actually pulling down on the hood but just a little bit okay so that gives those nice little wrinkles up in the hood like that um now I think that's pretty much it oh the other thing of course we do want to do now is apply a nice proper cloth effect to the to it so I'm gonna use a look at knits one of these knit jerseys I don't like using the fleece terry's because when you either have your fleece fabric at least for me it kind of creates it kind of smooths out the curves just because the some of the properties create it makes more of a stiff fabric and I like to have the wrinkles in there so I like to use more of a jersey type fabric rather than a fleece you can't see much yet obviously because we need to turn up our particle distance I'm going to right click on this liked all the same property fabric and turn everything down like or since this is close to our final render so I've got this set okay so and then of course because this is close Reedy it has a built in v-ray render which is super cool so I'm just gonna do a quick render on this see how we're looking to see how our look in here yeah so there you go that's and if you put it once you start putting textures on things and this is actually really simple you can go in and create seaming and a little bit more texture you can do like those usually they have like some seams in here that you can create and you just create them by creating internal lines and then attaching things over and they're gonna look really good but yeah let's go ahead and and the nice thing about this is of course that the you can turn this all up to eight so that I can actually you can again you know take the hood off and it's going to should react appropriately go ahead go into that's like that yeah well these got all screwed up because I accidentally turn the particle distance down on them what I shouldn't have anyway that's how you make a very basic hooded sweatshirt and Marvelous Designer or clothed 3d and again this is just a starting point from here you can really make them fancy and have a lot of fun with them so I hope you learned something and just kind of do a few more glamour shots because you know it's cool to see something like this all right well go forth and make awesome hoodies till next time bye
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Channel: Daniel
Views: 85,542
Rating: undefined out of 5
Keywords: Marvelous Designer, Clo3d, Clo, Tutorial, Hoodie
Id: M5nU5MGH1j8
Channel Id: undefined
Length: 73min 9sec (4389 seconds)
Published: Sat Jan 25 2020
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