Tank Top (part 1) - Marvelous Designer/Clo3d Tutorial

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hello so in this video uh what i'm going to be showing you is the way i like to make a basic tank top it's a fairly simple garment um but there are a few little tricks and other things you can do to make it really look good and i'm gonna i'm gonna show you how to do that today so let's get started what i've got is just the basic female avatar um and i've got a fabric which is a knit cotton rayon jersey that's just a t-shirt like a lighter weight t-shirt fabric should work for a tank top all right now i am using the female avatar and that's um if you're using a male avatar this process is going to be basically the same um but easier because it's just easier to fit things on guys in general because you know we're just we're just big boxes basically um all right to start out i'm just going to start the way i start any other garment that goes on the torso i'm going to draw out a big box now i still see a lot of people using the the polygon tool to kind of carefully draw something out like that that's unnecessary because first of all you already want a straight line here and a straight line on the bottom and usually a straight line on the side anyway so why not just drag out a box secondly you're gonna be adjusting it so much anyway that it's really not worth the extra effort of using that polygon tool to begin with okay so let's go ahead and do this and so there's my armhole and that's my head hole i'm going to convert these to curve points and again if you're more comfortable using the bezier curves that's fine too i just prefer curve points okay so now i'm going to make that shape and then i'm going to copy and paste it and then if you right click on here and flip the normal that's going to make the front side go in this direction and it also flips it in the 2d window here and so now i can just position these correctly and then select both of those and copy and symmetrically paste now oh no there's nothing to say there okay let's just go ahead and sew up the shoulders like this and then sew up the front and the back and go ahead and simulate that all right um now sew the sides together now the now that it's simulated and draped down so the sides won't intersect with the arms okay in terms of fitting one mistake i see a lot of people make when it comes to tank tops is they always make them too tight um we don't need to do that what i'm looking for is i just want it to be kind of tight around the bust here around the you know the widest part of the bust and so this is a little bit loose so i will just take everything and scale it down just a bit and that's fine so that's about the fit i'm looking for at this at this point now i'm going to add some length onto it and i'm just gonna start shaping it into a tank top now hang on oh you know what i forgot to do i forgot to turn my skin offset down to zero what the skin offset is is there's always like a bubble of air over the avatar that um that keeps the fabric from intersecting but i found that it's by default it's set to three millimeters and by default and that is a little bit too much in my opinion and so i like to set that down to zero and then it will you know it'll just fit better okay so what i've got to do now is let's raise this back up here now i am going to be spending a bit of time on this part of getting all the fit correct because once you start getting the details and the trim on to the uh onto the tank top it becomes a lot harder to make big adjustments to these bigger pattern pieces and so it's pretty important to get all your fit in and just the big shapes correct at this point so i want to pull this down now this pull this seam right here back just a bit okay now the most important part on tank top when you're doing this is the the shoulders and to get the shoulders right since we copy and pasted the front and the back we know that these line links right here are are identical which is good because what you can do is you can select both of those lines right click on it and go to match up and it doesn't matter if you pick to start to center or to end because they are the same length so i'm just going to select to start and now what we can do is we can go ahead and adjust the width of this tank top strap and we know that this these two lines right here are going to match match up and as well we can um make sure this curve on the neck and the shoulder is smooth so i don't want this shoulder to uh be too far out on the shoulder i'm going to bring this in just a bit here and then again you don't want any like peaks you want this to be just a smooth transition right in here and again a smooth transition right in here on the neck like that and then we need this neck to be lower and just continue shaping your uh your tank top into a tank top like shape okay always watch out for the back here let me just put this back in place it's really easy especially when these are separated to get these peaks uh this is a pretty extreme example right there but even if it's kind of like like that it's easy to miss in the 2d window but it is really apparent in your 3d window that this kind of does this w shape so always check to make sure that's not happening on your necklines right where this neckline meet right where the neckline meets in the middle it's really important to have a smooth transition so really try and get this as smooth as you can because if you have that even just a little bit like pointed in or up it it's pretty apparent and obvious all right i'm just gonna do a little bit more shaping on this let's actually match these up again to make sure this is right okay seems all right another thing you want to look for on these shoulders is when this these lines that come from these points that go down they should come off at as close to a 90 degree angle as you can like this initial offset here should be at 90 should try and be at 90 degrees that's something called squaring the edges or something like that and sewing terminology anyway when you have okay this is gonna this would be its own video so i'm not gonna go into depth on that but if you're lined up like this or if you have angles like this you don't really want that you want them to be 90 degrees now not always and that's the thing that's why i'm not going to go into depth on this but in certain circumstances when they're sewn in a particular way you need them to be at 90 degrees um and you don't want them pinching because otherwise the fabric will pitch okay anyway that's definitely i i have a very tenuous understanding of how how that particular principle works but so i'm not going to be trying to explain it much right now anyway let's go ahead and simulate this and look at it okay so now i'm going to do a little bit of waste bringing the waste here a little bit so i want to find the smallest part of the waste here so i'm just going to go into like a translucent fabric so about right there right there now um i want these points to be at the same um at the same level i want this point to be at the same point as this level a lot of people will like cut and enter measurements manually like they'll right click with this and then they'll type in measurements i don't do that since i know that this line length here is the same as this line length here it's easy to snap this to make sure the bottom is level so both these pieces on the bottom they line up and then you can just take both of these um segment points and i want this one to match up with this one so i'll select this and go into my line i'm going to align to point on the x-axis and that will bring that up to the x-axis so now what i can do is i can just select both of those double-click the pivot point and scale those in together evenly and that way i know these line lengths continue to be the same now again you don't want to do go too too wide on this because it will start pinching and that's probably too wide okay but i do need to bring this in so i'm actually going to just bring in this entire piece over here gonna hold the uh hold the d key while i move it and when you hold the d key and you move the line if there's any curve points up here it will actually lock the curve points in place so it doesn't move the curve points okay it's not too tight let's bring this up just a bit okay now i'm going to do a little bit of shaping on the front and again since this is coming off at this angle here we need this piece here to come off at a 90 degree angle from this or close to a 90 degree angle and that will make it appear level in the uh in 3d there's sewing tutorials that go into this kind of stuff on youtube that are much better at explaining the technical aspects of the way angles apply to the pattern than i am and actually watching sewing tutorials probably helped me as much as anything uh when i was learning this just get a little shaping on the back okay so that's a pretty good um pretty good tank top shape and so now we get into the really really important part which is the straps up here and i'll do that in just a second all right the straps now before i get started i want to talk about some stuff that's happening um and that will happen when you make tank tops um and try and explain it so you don't get too frustrated when you're working on this now one thing this is mainly for people who are coming from zbrush and and making this for um you know for exporting back out to zbrush and they're 3d modelers sewers understand this but even though we are working with polygons uh you can't think like you're working with polygons you're actually you have to think like you're working with fabric and fabric stretches and this was hard for me uh coming from zbrush myself because in zbrush or any other 3d program you kind of you set a polygon and that polygon is just going to stay there and it's unless you move it or change it that polygon stays there that's not how it is in marvelous designer these this fabric stretches and these straps and this you know the the neckline here is going to is stretched out and that's why one of the reasons you have these gaps in here and this these gaps aren't really bad but some of them the gaps will be pretty bad and part of the reason is because the fabric stretches and you can actually see that when you select a line and you go over to the property editor and you can see selected line length the 2d line length here is 224 but the 3d line length is 241. so this is two centimeters longer this right here is two centimeters longer in the 3d than 2d so this is actually stretching out and the thinner the fabric on your strap is the more it's going to stretch like if this were wider this fabric would not stretch as much and if it were even thinner than this if you had we're doing something like a spaghetti string top that fabric is going to stretch a lot so we have to kind of get rid of this stretchiness and the way they do it in real life of course is to create like a lining or a hem on it um and so that's what we have to do because that that lining on the tank top strap it's not just there for looks it's actually actually structural it it holds it it keeps the fabric from stretching out um and that'll help it fit better so just a quick note and this is for clothes 3d only marvelous designer doesn't have this there is a feature in cloud 3d called binding and binding works uh it's similar to a zipper where you it's got this little dot and you can go in and go around mark it so that it knows the path to take you double click and that will create this binding and what that does is it just creates this extra layer of fabric underneath like that and that's essentially what we're going to try and do i don't like to use binding at all and there's a couple reasons but the main reason i don't like to use binding even though it works quite well and it's got some good features on it is that if you edit this pattern piece after you put the binding on for example if i just create an internal line here and i cut and sew cutting in so that deletes the binding so unless you're completely done with your garment and you know you're not going to be editing anything else the binding just it doesn't work because you spend all this time getting it right and then you make an edit and it disappears and it drives me insane so that's the main reason i don't use binding there's a couple other smaller reasons mainly i have a little bit more control with the way i'm going to show you and also in marvelous designer you don't have this binding feature but if you're using chloe and you want to use the binding feature it you can go ahead and use that it's actually pretty good okay so what we have to do of course is create that binding effect and so the way we will do that is just select these edges select those two edges and select those two edges and then you're going to right click and offset as internal line and then just choose the amount to offset i'm just going to go about six millimeters whatever looks right uh if you want a white wider thing you can make it wider or narrower somewhere between five and eight millimeters probably i don't know whatever looks right okay so go ahead and hit ok on that now sometimes you're going to get segment points um in your offset and i don't want those so just select all those and convert those to curve points and now you're going to need to optimize the curve point so just right click and hit optimize all curve points and that will just clean up the curve points for you okay so now we've got to do is we've got to trace all of these out okay so i'm going to grab all these edges and you go up to the trace tool and if you're not familiar with the trace tool i did do a video on the trace tool it's one of my favorite absolute favorite tools um i highly recommend going and watching that okay so you right click on there and trace as a pattern and that's going to bring that out one thing to watch out for when you're tracing is sometimes when you offset these it'll offset but these offsets barely won't reach the edge and it's sometimes really hard to tell like if it's just right there and then you select all of these things to trace if this isn't intersecting that edge it won't make the the pattern so you have to be sure this intersects and the way you do that is you just click on this edge you right click on it and extend trim to pattern outline so that's going to extend the the line all the way to the pattern outline and then when you select all of these edges it will make the make the pattern so if the the trace doesn't ever work and it just says it needs to be placed in a pattern outline make sure you extend trim to pattern outline on your internal lines and make sure everything is connected okay so let's go ahead and do that to all the rest of these all right so now i will copy and paste those over copy and symmetrically paste them over and then we're going to sew them back on top and then we're going to take all of these and superimpose over so right click superimpose over and that will put them on top okay the other thing i'm going to do is i'm going to lower the particle distance down to three this is you know three or four and the r that seems really low like and it is really low but when you have small pieces like this it's not going to affect the the speed of your simulation too much because the overall number of polygons within the scene isn't like dramatically increased like if i change one of these pieces down to three that would slow it down a lot more because there would just be overall a lot more polygons and when you have small pieces of trim like this it is actually important to turn your particle distance down because let me turn this back to 10. because when i have it at 10 you can see this looks very flat um but that's because there aren't enough polygons in here to create the uh curvature that actually does exist there's just not enough polygons in here to be able to create that detail so i'm gonna turn this back down to three and then you can see when i do that you get this uh more three-dimensional curved look on there and that's happening for a couple reasons and the first reason is because um in your property editor under the simulation properties you have this additional thickness collision and by default it's set at 2.5 millimeters um and what that does is it's essentially just a little air bubble around the the pattern piece that prevents it from intersecting with other pattern pieces that it that it comes in contact with and this is important at higher particle distances uh because the polygons are bigger and when they fold they can if it's like a big polygon it's just one straight polygon and it'll fold up and intersect and it'll start causing problems but as you make the polygon smaller and the particle distance lower um you can actually turn that collision distance down and um it won't enter and because there's not as much height on the polygons they wonders they won't be in danger of intersecting as much and so what that does when i turn that down to one you can see it kind of flattened it out just a little bit and i'm actually going to turn the collision distance down to one on this too and so when you simulate now you can see these just become a little bit flatter and more natural looking okay so that's the one they say there was another reason oh yeah there is another reason um because on this outer seam right here i left it as a custom angle and so that's going to make the uh the sewing try and bend up and over whereas if i turn this to a turn sewing seam it would just be sewn flat on top of each other well you can see that here and i prefer to leave this actually as a custom angle because it gives that little kind of curve on the edge of the tank top which is a good look okay so as you can see actually just adding these um pieces on top helped cinch it up a little bit but not enough so the way we're actually going to get these kind of cinched down tight is to use elastic and that might seem a little weird but what the elastic does obviously elastic does what it sounds like when you apply an elastic to an edge it'll either make it pull in or you can apply an elastic ratio to make it push out but if you set your elastic ratio let's go over to my elastic ratio elastic and turn it on and set the ratio to 100. what that's going to do is these pieces are actually going to pull um toward a length of 100 and that's what we want we want these to be pulled to one 100 so when i do that and then i simulate you can see those just kind of cinch up real nice um now sometimes if you have a little bit more uh a gap and it doesn't cinch tight enough you can change your and and it's probably needs to be tightened just a little bit on this piece right here so i'm going to grab my elastic edges enter my ratio just down to 98 and then and so that just tightens it up a little bit there and sometimes it'll if you've got a little bit of gapping in here you can just set the elastic ratio down and you don't want to set it down too much um it's pretty sensitive and also you don't want to set it down too much like if you go below 90 these these pieces will actually start to pucker and not look very good so uh it's best just to try and get that mostly correct from the start so you don't have to adjust the elastic too much okay so that's actually the main principle uh for creating a good tank top on top is to use these pieces like this and to use an elastic of 100 or maybe 98 97 96 um just so it doesn't pucker up too much and that will make it fit real nice okay so there's a couple other way things you can do let me think how to describe this properly oh first of all what i kind of want to do let me change the fabric here and assign a new fabric so that's like a kind of a white fabric because on a lot of tank tops what will happen is they've got um kind of a lip out here and i kind of want to create that lip and so the way you do that is to grab this and find this outside point here on all of these and then you're going to right click on that edge and you're going to offset pattern outline and i want to offset it by yeah about just two millimeters so i'm just gonna offset this by two millimeters and i actually want my side segment type here to be switched to extend it's really hard to tell here let me see if i can go in closer and offset pattern outline when it's set to perpendicular it's going to offset this way and i want the offset to keep going straight so just switch that to extend and then that's going to extend out straight that way okay and you want create internal line you want this turned on let's turn this back to there okay so now what you have to do is you have to actually delete this sewing because it extends the sewing out with the pattern offset so just go and delete all this sewing and i probably should have done this in the first place anyway and then we're going to re-sew from this internal line onto there so instead of going sewing from out there you sew from that internal line there to that line there and then i guess i'm gonna have to reapply my elastic modifier because it removed that also so let's just go ahead and turn the elastic back on and all of these okay elastic on 100 and i think this one was like 98 so i should 98 and then simulate right so now you've got this nice little you know lip on the uh on the edge of the tank top there oh the other thing i want to do is i want to add just a little bit of thickness to this uh trim here so in the additional thickness rendering i'm just going to add like 0.5 an additional thickness of 0.5 so that'll just give it a little bit of thickness so we can see what's happening there a little better okay and i'll just superimpose everything okay so now you can get that little lip in there and that doesn't seem like much but it really does add just that little a little bit of extra visual interest and it'll it makes it look more like a real tank top okay so then of course what you would do is you would um go ahead and merge up all these like merge turn simulation off so let's sew that to that and then merge those together and you just go through and merge you know these two points here so they're all one piece no this one here and just go ahead and do that and then i probably won't merge it at the top here okay and then of course if you want to add things like top stitching you can add your your top stitching in here and just create the little top stitches on there i'm not really going to go into that now um oh let's create a hem on the bottom and that's really the last major step to this so i'm just going to grab the the two bottom lines here and i'm going to offset as internal line and i'll do it a little bit wider because i want the bottom hem to be a little bit wider so let's go about 12. yeah 12 is fine all right and then i'm actually going to offset again here real quick oh these are sometimes that happens where the directions are reversed i don't i don't know why so i'm just gonna have to offset these one at a time and i'll offset by five here and actually yeah 5 is fine i'll offset and reverse the direction so it goes the right way offset there and then i'm gonna and then again i'm just going to use the trace tool to trace that and trace that and then just sew these on so i'm going to sew that to there that to there and that there i'll sew these together on the sides and i will superimpose these under because i want this hem to essentially just go under oops go under like that okay and i will turn my particle distance i'm going to turn this one down to five because these pieces are a little bit bigger so i don't want to go all the way down to three and then change my collision distance to 0.5 i think try that and then i will copy and symmetrically paste those to the other side and superimpose them under and i will sew from here to here and from here to here right here and there to there okay now i'm going to it doesn't look like it did much but that's partly because my particle distance is pretty high or not it's actually 10 but once you lower the particle distance you'll actually be able to see the effect that's something another thing you really have to learn is that a lot of things you can change a lot of settings that look like they don't do anything but they actually are you just can't see them because your particle distance is too high so sometimes it you have to kind of trust that something is going to happen when you turn the particle distance down so i'm going to turn the particle distance down on the tank top down to five and i guess that didn't really but the bottom hem is important so uh again hems aren't just decorative pieces they actually change the structure of the garment and it is important to put them in let me change this to one see if i can get something here anyway then you can apply your top stitching and uh whatever else on there but did i sew those bottoms no i didn't let me go ahead and sew those together real quick anyway this is pretty much the basic process to making a good tank top the most important thing again is these um this lining and hemming on the shoulders and the neckline if you don't have that your tank top is just going to look floppy and weird and using the elastic at 100 or 97 or 98 to kind of cinch it down and um yeah that's that's the process there um so what i'm gonna do next is actually show you some variations on this i'm gonna make a racerback tank top and then i'm actually going to show you um how to make a tank top that can fit on someone um a character with a large bust because i know a lot of 3d modelers their characters are pretty stylized and generally have larger busts and smaller waists and when if you just try and do this it's not always going to look right so i'm going to try and show you how to do that so i will do that in just a 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Channel: Daniel
Views: 10,766
Rating: undefined out of 5
Keywords: Marvelous, Designer, Clo, Clo3d, Tank Top, Tutorial
Id: itQbhXebO0c
Channel Id: undefined
Length: 36min 27sec (2187 seconds)
Published: Mon Oct 19 2020
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