Make Your Logo look Amazing in Blender!

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how's it going guys so in today's tutorial i'm going to show you how to take your logo and do this treatment to it to make it look really cool really unique and really special but before that i just released the cloth tutorial on my patreon as well as the beta for the surface imperfections pack you could check that out now before it gets an official launch i also have 10 new materials and a new scene file from syncredic so you can see the scene and get 10 amazing procedural materials on the patreon you get one live stream a month 10 procedural materials exclusive tutorials project files from my different experiments and i show you client work when i do different client work and things like that you can all check that out in the description everything that i've released on there is currently available you can get that now let's get back in the tutorial all right so we're going to start out with your logo in its vector format so for example if you want to use a logo that already exists something popular like shell oil or apple or anything like that you would google you know apple logo svg it stands for scalable vector graphic the svg format is what blender wants it does not want a png the png won't work you need an svg but if you are in a vector-based program like adobe illustrator or any other other software that's vector-based i believe inkscape may be the alternate to adobe illustrator either way if you do have the vector format of your logo you can export out the svg you know file export and use the svg and so what i'm going to do is just take this guy and i'm going to export him as the svg so i'll go to save as svg go to desktop and i'll call this nike nike 3 and then we'll go save and i'll do that so you know again whatever vector program you're in it'll have its own list of uh you know buttons to press to export it out but again svg is what you want uh photoshop svgs tend to not work in blender um but yeah so let's hop on over into blender and make this really cool treatment on your logo so i'm deleting everything here and we're gonna go to file import svg we'll go to the desktop here and i see logo three nike three here and when it imports it's gonna be extremely small it's gonna look like it didn't even import that's okay just scale it up and then one thing you wanna do is fix the anchor point i'm gonna hit the tilde key it's right above the tab key for me and i'm gonna hit tab hit a and this is me fixing the anchor point the anchor points right there that little orange dot so all we want to do is just center out the logo here in edit mode nothing too fancy now i'm going to hit rx 90 oops now i'm going to hit rx90 i want him to be facing this direction and let's go ahead and um go here to the curve settings bring your resolution all the way up on these two dialogues so there's no low polyness to this see if you can bring it down to 11 you can make like a low poly nike logo which could be kind of cool depending on how you want to do that but we want it to be perfectly smooth all right so now we want to go and extrude him so you'll click geometry here almost a geography and we're going to extrude him to be you know however thick you really want your logo to be it's not going to matter too too much once we start beveling it but right around there for me is what i like now the most important part of this is beveling your logo right here on depth that's where you bevel it and that's where it's going to catch you the edges that's really going to make this look cool so we're going to go here and bevel it say 0.002 and that looks pretty good again it is just kind of extruding the edge and kind of messing with the logo that's okay this is just the uh showing you how to do it but again we want these smooth edges so the light can catch it we're gonna hit shift a add a camera right here and then i'll just drag him to be out there and i want the focal length of the camera if you click on the camera the green camera i'm gonna make it a hundred i wanna as flat as possible and then i'm gonna hit g middle click zoom it out um and then i'm gonna move around my logo to be however i want it to be now let's get our material let's go to the material preview delete the map that comes with it click new no roughness make it metallic let's head over over to shading so we're going to do some things here we're going to bring this up so we can kind of see what's going on i'm going to get a noise texture and a hue saturation because we want to saturate the colors that are coming with the noise so we'll plug the color into the color and the color into the base color and you're not going to see much happening here let's bring the saturation up to 2 and play with that scale until it's starting to fill up our object here you can see now we're getting some pretty color amongst this logo and that's the goal here now let's go ahead and go into lighting so we're going to go here and we're going to be in ev now you can use cycles for this either way it kind of looks the same eevee of course will render it faster so we're going to go here and turn on ambient occlusion bloom screen space reflections and that's what you're going to want for this we're going to go here click on the color button and an environment texture now we don't have an environment texture yet what you want to do is go on over to the internet and type in unsplash these are free images we're not going to use a um hdri we're actually just going to use an image to light this scene so i'd like to type in lights so we get some nice contrast and i used this image right here so i'm going to download it again and put it on my desktop and we're going to creatively use it so plug that right there we'll go back here to blender click open desktop and we'll select that image so now it's here in the scene kind of lighting the scene now we need to manipulate this image to catch the bevels so we're going to go here to shading bring this down a little bit here so we can kind of see what's happening go from object to world now we're going to have this right here what i want you to do is make sure the node wrangler is enabled so if you go to your preferences and click on add-ons you'll go to n-o-d-e make sure node wrangler is enabled because we want to do something important here in just a second so let's go here to the render view get a color ramp and that's going to take the color straight out of the image make it black and white and then the next thing i want to do is bring this black in so we can get just these specs these speckled versions the highlights of the and those will become the lights for the image i am going to hit control t here and we're going to do that now what i'm going to do is go back to layout we're going to get a black background for this so i'm going to get a plain rx90 bring it back i want to be pretty far back i don't want to actually um affect the logo scale it up in the shading we're going to go back to object click new and just detach the surface so it's pure black and then scale it way up that's just so we have a black background because this will be like a wallpaper doesn't need to be transparent but if you don't want to do the black background you can just do transparency in the film settings over here so let's go back here to world and start manipulating this let's bring the brightness up and now see how it's catching those edges but of course we're seeing the image that's where this mapping comes into play we'll just move it around until it goes out of the view and now we have a beautiful logo now we're not done what i want to do now is go here and click render render image and we need to do a little bit of compositing you can also just stop here this is a beautiful image but what i want to do here is go here to compositing click use nodes shift a and get a viewer vi viewer we're going to plug this image into the image here you can go to view right over here and click fit and then i'm going to hold down i'm going to hold down shift left shift right click and do that and what that's going to do is everything we attach onto this line we'll go into the composite and the viewer which is super super important i'm going to get a glare node pop it there and then on streaks give it two so now we have these streaks going on what i want to do now is bring that fade pretty high up right here and it's going to look really ugly until we bring the iterations to 5 and boom now we have this crazy fade we can bring it back a little bit something like this and then we can bring the uh mix down to lower the opacity of this effect so whatever you like for this and then for me it's a little too washed out i'm going to get a hue saturation value node and then get bring the saturation up until i like the effect that it's giving me we don't want the colors to start clipping but we do want to be beautiful and then you can also play with hue if you'd like to really change up the look the effect and there you go of course this can be a little too bright for you all you have to do is rotate the image figure how you like the lighting but that at the end of the day this is your logo this is your render it's really cool it's really beautiful and you can use it for a lot of things thank you guys for watching again if you want to check out the patreon it is linked in the description and i hope you learned something
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Channel: Ducky 3D
Views: 56,330
Rating: undefined out of 5
Keywords: logo, Blender Logo, Blender Curves, Blender 3D, Blender Graphic Design
Id: BePClzcCMoA
Channel Id: undefined
Length: 9min 10sec (550 seconds)
Published: Thu Jan 07 2021
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