Fast Cinematic Movie Logo Animation in Blender!

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hey is this Kev with blender binge back with another tutorial we're in 2.8 official now and we're gonna be creating this really famous cool style logo that you've probably seen style-wise around I'm sure somewhere anywhere so anyway so anyway let's get to it so the first thing I'm going to do is I'm going to import an SVG file now I'm gonna make this file available for you in the description should you want to use it but you can also use text to do the same thing it doesn't matter this just makes it easier and faster for the tutorial so I'm gonna go file import I'm going to say scalable vector graphics and I'm gonna load it in and you see that it comes in and it's really really really tiny so if I hit one of these little things here and I hit the little and I hit the little period on the number pad on the keyboard zoom in and there we go nice and I don't know kind of crappy you kind of cool Wow whatever so I'm just gonna do a little bit of a fix here so I'm gonna grab that and we're gonna move this down a little bit and a nice thing here is that sometimes you will get the scalable vector graphics that come in like this they don't all come in at one as one piece so this is kind of cool and I can show you how to go about setting this all up and making this work for you so the first thing we'll do is we're gonna figure out which parts we want a group so I'm gonna group these guys together because I'm gonna do a bevel on these and I'm gonna group this and this together this is gonna be separate and you'll see what I do so I'm gonna select this this this will select all of these guys and I'm just gonna go to object I'm gonna say join and that joins them into one path and if I hit tab you could see these were all still paths so you can like edit this if you want then I'm gonna go here that's fine I'll leave that as is we're gonna select this guy in this guy object join I'm gonna go here actually this guy this guy and this guy because they're about the same size object join this guy I'll leave as is and him I'll leave as is too wonderful so now I can start making the extrusion so to do that I'm gonna select this I'm gonna go over here to object data and I'm gonna say resolution I'll just jump up cuz I if my computer handles it it'll be fine it'll look better if your computer doesn't leave this you know down where it was I'm gonna go say geometry and I'm gonna say depth let's see Wow look at that I don't want that an extrusion so let's figure out a good extrusion I'll say like point oh five that looks pretty good and bevel depth I will go ahead and say 0.005 gives a nice little bevel edge on there so now I'm gonna go ahead and do the same thing for this and this and this so this one will be a little bit less so what did I say here 0.005 0.005 for the depth so the same thing err point zero five and 0.0005 okay same thing for here 0.005 bevel dev oh oh oh five and these are smaller so I'll do point oh oh five here and my depth will be smaller point ooo maybe two and same thing for this guy now this guy's like all like faceted so I'll just go here resolution jump that up extrude 0.05 and depth 0.0002 gives a nice bevel on there done so now you can see these things are all like out in the middle of nowhere so what we're gonna do is we're just gonna go ahead and move those up into this area now there are a lot of ways to do this I'm just gonna do it for the sake of this video I'm just gonna do it manually and I'm gonna move these all up as one one two three four five or I could actually just right-click on this and say select objects and it guess everything inside that little collection there move it up move it up and there we go so now I'm going to make this even easier here I'm gonna add and empty and I'll say plain access that'll be cool and what I'm gonna do is I'm gonna select all of these guys so 1 2 3 4 5 holding shift last one is empty object parent object or you can hit ctrl P same thing object so now these are all underneath the empty and if I rotate the empty now it rotates the whole object and if I want to make it exact I could say go here and type in 90 there okay so all I did for that was I just hit n on the keyboard or you get his little thing comes out and I just typed in 90 for that so there we go nice and cool however if you zoom out it's still really tiny so I could take the empty here and just scale it up so scale to maybe 50 that looks pretty good wonderful great that part's finished so now what I can do is start the animation so I'm gonna select my camera and I'm gonna zero it out so for that I'm gonna hit alt G on the keyboard that zeros out the location then I can hit alt R to zero out the rotation and then see you got zeroed it all out now I could just go and type 90 on the X and that just points it at the logo then I can move this back I can hit 0 on the keyboard and now what I can do is I can just use this little thing over here if I go to view and I hit lock camera to view now if I use my scroll wheel on the mouse and hold down shift and middle mouse click and drag I can Center it up and make it put it up about there that's cool that's a good time to pause and save my scene ok I'm back so now what we can do is start shading this thing so I want the timeline here so what I'm gonna do is I'm just going to go ahead and move my mouse down here now 2.8 includes really cool workspaces for this tutorial here I'm not gonna really use it so I'm just gonna scroll up down here click and drag and pull this guy up and then I'm gonna click on this little area and change it to shader editor so now what I can do is if I select these guys you see I have this material and use nodes is not on and you see that I have all these other materials in here Deb just brought in a whole bunch with this thing so I'm just gonna go ahead and say use nodes and I'll just select any one of these doesn't matter and I'm just gonna rename this one to letters and this will be my this will be my shader I'm not gonna worry about the other ones right now for the sake of this tutorial you can just let them be and I'm gonna go ahead and turn on Eevee over here so I'll go to rendered view and there we go so now you see I have no lights in the scene so I'm gonna add in one little light just so I could see what's going on so light I'll just say point light and bring this guy up maybe let me take off lock camera to view so I can move around and pull him out a little bit maybe make him about 150 so I could see what's going on and that looks pretty good so now I hit zero again back inside my camera view I'll select this guy and I'll give him the base color so the base color will be somewhere around here that looks pretty good right there and I'll make this guy metallic and the roughness I'm gonna control with a map and everything else should be pretty cool so I'll just go ahead and give these other guys that shader so scroll up find it letters here scroll up letters here so on and so forth you get it repetition is repetition is key when you're learning there we go so now everything has that and I can play around with this so I'm just gonna break up the metal to make it look kind of you know dull and and and cool so that's the roughness roughness here at zero is black which is perfectly shiny and at one it's pretty matte so what I'm gonna do is control that so I'm gonna plug something in here so to do that I'm gonna hit add texture and I'm going to stay Musgrave and I'll take the factor of muffs great for now put it out to roughness and you see here that I have this all kind of dark so what I'll do is I can start playing around with the scale I'm bringing it in and start playing around and getting something that looks like that and then I can take this and change it to say like hybrid multifractal and then I can take the dimension down detail up a little bit lacking arity up that breaks it up and it gives me a really interesting looking breakup and then I'm gonna add in something to control that more so I'm gonna add in vector converter color ramp throw that in and now I can control so I don't want everything to be too black too shiny and roughness not too rough so that just kind of controls it a little bit more and you can see if you scale it in more you get more of a you know break up pattern so then what I can do to make this even better is I can go ahead and multiply this with another one and we can get a better look to this so though I'm gonna go shift a I'm going to go to converter math throw that in now I'm going to take another one of these guys so I can just hit shift a texture this time I'll say Voronoi take the factor plug that in and take ad and change it to multiply and then what I can do is I can take this distance turn it to one of these guys like chef yes chef chef chef chef chef chef sorry my Russian is horrible and play around lastly here we can tell it that we want to map it to these objects so add input texture coordinate and I'll just say object plug that into vector here plug that into vector here and now it's just mapped to these objects and then I can just keep playing with these values so in the essence of time I pause the video and play it around a little bit and got this much better closer look and for that I just changed us back to fbm scale 19 detail 15 Lacan Rd about 1.6 and I changed the scale on the Voronoi here to 48 and it broke it up pretty nicely so now what we can do is we can play with the lighting and we're almost there so I'm gonna play with the lighting here I'm gonna look at this light and I can control it here with item and maybe bring it out a little bit and I can duplicate this guy so with the light selected point light they control D pull this guy down here alright control D pull that guy up here and I can actually take these guys here select all three control D and pull them in the back back I said back back at the object and maybe move these guys just around a little bit okay just by selecting them and you can hit G on the keyboard and drag okay and now I hit 0 and we can look at the lighting and that's probably pretty good I can leave all of these about the same and then what I'm gonna do is I'm gonna turn on some Eevee settings so while I'm here I'm gonna go to world and I'm gonna take the color black that out and you already see it's looking really nice and then I can go over here to the render settings and I'll turn on I don't think I really need ambient occlusion you can turn it on I'm not seeing much of a difference here I could turn on bloom and I can turn on not need motion blur screen space reflections I can turn on I don't think I need either one of those on don't and that's pretty cool so what I'll do lastly here and here's where the magic happens is I can take all these lights I don't go ad I'm gonna say empty which is a non rendering object let's see I can add in a sphere so it's visible and now I'm just gonna select these so I'm gonna go here hit shift select shift select shift select shift select shit select and then I'm lastly I'm going to hit the empty I'm gonna go control P or you can go to object either one parent object and now they're under this so I'm going to go ahead and call this light control and what you can see now is if I take this light control and I move him around right I can start getting that effect and a cool thing about having is light control is I can like scale out the lights right so if I go to scale or I hit s pull them out or pull them in and they're really close right so what I can do here is with my scale right scale at one I can set some keyframes so if you rotate here you get this nice rotation so we could start this rotation I'll scale it let's see I can go about a second in here so let's say I'll go about 24 frames in and I can right click over here and say insert keyframes and then I can go to about go to 120 insert keyframes and now on the back end here and I can start rotation here so I can go at one I can rotate it find a good spot that's probably pretty cool right there inserts insert keyframes and at 1:44 I can rotate it around a bit more find something else there right-click insert keyframes okay this is kind of arbitrary and now what I can do is the magic is I can fade it in because the lighting is is kind of like dependent on you know how the distance from here I can scale this so frame one I can scale it up pretty big insert keyframes and then I can go to 144 same thing scale it up so that it darkens out insert keyframes and now if I hit play there it goes it's nice it's fluid it comes in it does its thing and then it disappears so that's about it let's hit render so to do that all we have to do is go over to output output here okay so I go to output okay context output I go to output and I'll find a place to save it found cool logo animation so cool up type in cool logo animation dot mp4 hit enter hit accept alright file format will be ffmpeg video encoding here I'll just choose h.264 in mp4 okay hopefully you guys should have this in 2.8 now and I think everything else is probably good HD that's good so what I'll do is I'll hit render render animation and it should go fast there it goes and I'll pause the video and come back when it is finished okay so here we are back and here's our animation not too shabby we can all we can always like rotate the lights more and do some more stuff but that's uh that's getting there so I encourage you to go and play with this the the SVG file will be in the link description and you can follow along and it'll it'll be good so hopefully you got something out of this video if you did hit like subscribe share it I've been holding onto this video for 2.8 to come out so I'm pretty excited to start start getting these things out there now and have at it go forth and create and be awesome talk to you later see you next video bye
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Channel: Kev Binge
Views: 83,114
Rating: undefined out of 5
Keywords: blender 2.8 logo animation, blender 2.8 logo tutorial, blender 2.8 eevee tutorial, blender 2.8 eevee lighting, blender 2.8, blender 2.8 tutorial, blender 3d, logo animation, blender logo animation template, vfx school online, beginner, blender tutorial, blender animation, gleb alexandrov, cg geek, blender animation loop, blender intro, blender text, blender text animation, blender eevee, eevee animation, blender easy, intro to blender, remington graphics, cg cookie
Id: VJmRsCls-Pk
Channel Id: undefined
Length: 17min 53sec (1073 seconds)
Published: Fri Aug 02 2019
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