How to make Photorealistic Materials in Blender, using the Principled Shader
Video Statistics and Information
Channel: Blender Guru
Views: 1,133,320
Rating: 4.9645991 out of 5
Keywords: blender, tutorial, principled, uber, shader, cycles
Id: 4H5W6C_Mbck
Channel Id: undefined
Length: 37min 48sec (2268 seconds)
Published: Wed Jun 21 2017
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Thanks for posting! Glad people liked it.
Happy to answer any questions you have.
Still wondering when 2.79 will officially release.
This new principled bsdf is very similar to the "ΓΌber" nodegroups made by people like remington, cynicat, and blenderguru himself. It seems like they were just workarounds for pbr workflow until this shader arrived. Now I feel like I'm going to have to clean up and delete most of my saved nodegroups.
I'm really excited for this. The roadmap to 2.8 makes it clear that this nodegroup is built around an evee/substance painter sort of workflow. That sort of real time visualization will be great for quickly previewing stuff, or making the 3d model I'm working on my desktop background.
Very helpful video, thanks Andrew!
What about volumetric materials?
Welp, looks like I'll go and download a test build tonight because I don't want to wait. Very excited for this.
How much of a game changer is this? Is this like a vastly superior way of doing nodes compared to doing it the previous way? (In a sense that, there's no real advantage of doing it the previous way?) I'm looking to get into rendering. Looks like my interest has come in the right time.
Thank you so much for this video! I already learned a lot from you but this new feature is just amazing :D cant wait to try it out!