Is it even possible to beat Pokemon without Glitches?
Video Statistics and Information
Channel: Lowest Percent
Views: 310,385
Rating: 4.8908525 out of 5
Keywords: can you beat, pokemon blue, pokemon red, glitches, no glitches, glitchless, speedrun, gen 1, pokemon, is it possible, challenge, pokemon glitches, pokemon glitch
Id: 07yzTiND30U
Channel Id: undefined
Length: 15min 2sec (902 seconds)
Published: Fri Feb 05 2021
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I think this is the first time "glitchless" has ever been a meme run.
This video could be a pretty great argument to present against anyone who claims that using glitches in speedrunning is "cheating". Not only can it be quite difficult to define what is and isn't a glitch in a lot of cases, but sometimes glitches can be extremely difficult to even avoid. A true glitchless run might not actually resemble a casual playthrough any more than an Any% speedrun that deliberately uses glitches.
Here’s another example of an almost impossible-to-avoid glitch: Final Fantasy 6’s evade bug.
SNES FF6’s “evade” stat is broken. The game uses magic evade instead of evade for physical attacks. So any time you’re attacked, whether the enemy hits is decided by the wrong stat.
Also, this famously results in the “blind”/“dark” status having no effect because that affects physical evade checks. It’d be hard to get through an ordinary FF6 run without getting “blind” status.
So naturally, the community doesn’t consider the evade bug disqualifying for “glitchless” categories. But this choice means that speedruns stack magic evade in the endgame to become mostly invulnerable.
this video is a really good lesson in semantics and what you really define as a glitch. hopefully opens up a convo about glitches and their place in running in the future. edit to add: I think things like the audio "glitch" are sure more to hardware limitations than anything else and is that really a glitch then? lots to think over here but great video as always
The person who wrote this isn't very familiar with key details, a 1/4 enemy status effect miss that is intended behavior is described as a gen 1 miss at the 1:15 mark.
Another particularly odd omission is that while badge boost reapplications are mentioned, the badge boosts not being what they say they are isn't mentioned. Surge gives you a defense boost while saying that he increases your speed.
I don't do speedruns, neither do I follow the speedrunning community or a specific game/run. But, all these quality videos being posted on this sub are really enjoyable. I watch one per week at least.
I like the video as a showcase in general and it does a great job displaying the sheer amount of oversights in the game. Some stuff is debatable though, e.g. red bar and the lift animation. I haven't looked at the disassembly but is red bar not simply a technical limitation of the sound engine of which the developers could have been completely aware? Calling the lift animation a glitch is quite a stretch. If the design decision was to play an animation every time someone uses a lift, that could be absolutely intended behaviour whether or not it mirrors the real world.
The definition of glitch in the pinned comment honestly baffles me: "the definition of a 'glitch' is when the game performs in an unintended way". This contradicts years of arguments and is not consensus at all. Often speedrunning communities go to great lengths to define what is a glitch and what is merely an oversight or abusing intended behaviour in unintended ways. There are just so many edge cases like abusable level geometry or damage boosting that a simple definition like this is unfeasible. In addition to that nobody can read the developers minds and sometimes things just fall into place without a developer even thinking about all implications a design decision has.
I get why this video was made, to be an absolute hard-ass to anyone saying glitches invalidate the achievement of anything, or that speedrunners don't know how to play without glitches.
The fact that every glitch, big or small invalidates the run is just to nail the point; glitches happen, sometimes whether we want to or not, and that avoiding them to the point of insanity is just not feasable in some cases.
This is informative, entertaining, and pedantic.
Now I say "pedantic" not as a derogatory term, but to highlight how dodgy the concept of a glitch is.