The Speedrun Where Link Stares at Rupees for 17 Hours
Video Statistics and Information
Channel: Lowest Percent
Views: 2,388,516
Rating: 4.9489937 out of 5
Keywords: zelda, the legend of zelda, twilight princess, loz, tloz, tp, speedrun, tas, wr, low percent, legend of zelda, challenge, 25 hour
Id: v2nRW3wKnVY
Channel Id: undefined
Length: 15min 50sec (950 seconds)
Published: Fri Nov 27 2020
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This is hilarious. It's so funny what you can do with a bug as simple as "if the player leaves Link in this one animation for 10 hours he might slide around some"
So how many people decided to test other games by leaving them on for 24 hours at a time?
Ive never looked up anything related to speed running so this video was extremely insightful and fun to watch. I really hope someone does that last incredibly hard low% speedrun of twilight princess. Also he said no human has ever done the method, has a computer done it?
What I find odd is the devs decided to have root motion on an idle animation. It makes sense if he was shifting his weight or something, but since he stays stationary, thereβs no reason for it.
However, if I remember correctly, the game had a foot IK system going on (if Linkβs left foot was near a rock, it would lift the leg up so the foot was on top of it). So they probably had the root motion there for the subtle back and forth movements he does all the while his feet are planted in one spot. The knees would bend naturally and would be handled by the game engine rather than trying to animate it.
A little more detail on what I think is going on here. Root motion takes the world position of the character and adds the transforms of the root bone from the animation to their world position. Because the animation goes like X = 0, .1, .2, .3, .4, .5, .4, .3, .2, .1 and never returns back to zero when it loops, it retains that last position of the character (which wasnβt the original) and begins the cycle again from this new location which happens to be slightly further back than before.
24 hour low% speedrun?
Skurry - Hold my beer.
45+ hour Hollow Knight True Ending Low% Speedrun - https://www.youtube.com/watch?v=gXjYs7-rydA
40 hours alone are spent grinding essence from mob kills which are a 1 in 300 chance if I recall correctly.
Jokes aside, thanks for posting this, already watched 3 videos of this awesome channel.
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I'm always really impressed with how good video makers manage to pack more into their 15 minute video than some lame long form essayist does into 2 hours.
Low% runs are always the most fascinating speed runs. Hollow Knight has one where you grind souls for ~40 hours given RNG. Metroid: Zero Missionβs Low% Hard EU is suffering incarnate and one of the hardest things Iβve ever done in a video game (and I used save states for Zebetites).
Speaking as a former tester, there's this one game where you can turn into a wolf that rhymes with 'Hud Open: Mega-D of Pain'. On the gold master, a certain someone who might be posting here found a way to jump diagonally that launched the wolf like superman into the void. The thing is, once you sailed off screen you would cruise through random maps. Some of the time you would hit a damage texture and fall into lava or something and die, but sometimes you would hit an FMV trigger and the game would just continue after that cutscene.
So in the release version, the wolf only jumps in the four cardinal directions. You're welcome.