I Designed Custom Minecraft Bosses...

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i'm a 3d artist and today i'm designing entirely new minecraft bosses for biomes that don't have them yet because right now there's not a lot of them but here's a catch in three days a real mod developer is going to judge whatever i make from 1 to 10. last time he told me to seek therapy so i really hope i can make a good impression this time these are some of my favorites i've made yet so if you like what you see i'd appreciate if you subscribe if you've played minecraft you know it has a lot of biomes so to keep things simple the first biome i'm making in custom boss 4 is the force bi which is one of the most common but where it gets complicated is that there's not just one forest biome there's like 10 different options things like the dark forest or the birch forest and even those have a bunch of their own variants but the one i'm focusing on first is the flower forest it's a rare biome with fewer trees and other biomes but enough flowers that maybe even instagramers couldn't ruin it on top of that it generates an abnormally large amount of bee hives which is gonna be important later if i'm gonna impress the mod developer i need to make something that actually fits thematically with the biome it's made for and that's where the venus flytrap comes in venus flytraps are carnivorous plants that trap insects when at least two of the hairs in their mouth get triggered but they don't just catch flies and small insects they've even been known to catch bees a venus flytrap boss would make so much sense in this biome so that's exactly what i made i started by making the stem in the mouth and even added some 2d planes that will eventually be leaf arms but now the natural question is how will it move leaf legs let's turn weird fast i added 2d planes for the teeth and also some thorns along the stem finally i started the process of texturing i did the basic colors first and then i used other textures as stencils to add some variation it's looking pretty cool but if i'm going to impress the mod developer i need to decide not only how it looks but also how it's going to work the flytrap boss would spawn whenever a bee tries to pollinate a flytrap plant which would spawn pretty rarely in the flower forest as for how it attacks just think of this but poison the boss would also heal itself by burrowing underground forcing the player to dig it out when it reaches half health it sprouts legs and does all the same stuff whilst running around like a maniac when it's finally defeated who drop thorns for these thorn bushes which are basically cobwebs that cause damage but only down to have a heart which would make them very overpowered for farming i'm really happy with how this one turned out but i'm not looking forward to explaining the leaf legs to a professional mod developer and real quickly guys before i design probably the coolest thing i've made this video is partnered with core so i want to tell you about them super quickly core is a free pc gaming platform where anyone can create and share their own games either from scratch or using the thousands of pre-made assets they have available you can download it from the epic game store using the link below the worst thing about making mods or games is how unintuitive it can be to learn but a lot of the difficult stuff like coding and networking isn't required with core that being said if you do like pain you can still dive into the coding if that's what you want on top of all that core offers a very competitive revenue share model in a society where roblox takes 75 percent fortnite takes 95 percent core really took one for the team offering a 50 50 split and covers all fees and marketplace taxes many core creators have been able to pay their bills and even quit their day jobs with the help of their perks program so download core and start making your game for free using the link below some of these videos are starting to get expensive so big thank you to core for supporting what i do the next biome i wanted to do is the jungle biome it's a lush environment that's usually hard to navigate because of the dense plant life and obstacles it's also home to jungle temples and watermelon for some reason for such a unique biome i wanted to make a boss with unique challenges based on the landscape who built these temples who eats the watermelon lemurs lemurs are native to madagascar which i guess technically is more savannah but there's jungles too lemurs themselves wouldn't be the boss they'd be a new neutral mob that would spawn mostly in jungles and can climb walls and jump between them for the jungle boss i wanted to make the lemur king but unlike most bosses the lemur king wouldn't attack the player instead would run as fast as possible in the opposite direction while spawning endless hordes of angry lemurs to harass the player this would definitely not be annoying at all and i'm sure it will be lots of fun to deal with when it's defeated it would drop the jungle staff which would allow players to stick to walls and propel them forward like the trident this would let players jump between trees and as a bonus the staff would be able to call in angry lemurs to attack anything and everything to start the lemur king design i had to make the regular lemur first i used the ocelot model as reference with a couple major differences like more joints on the limbs this way it can stand upright without looking next i made a crown and a few more tweaks and with that the model is complete for the texturing i reference real lemurs while using stencil textures just like before and finally the lemur king's design is done it's a bit simpler than the flytrap but the next boss ended up blowing them both out of the water but i'm still happy with how they turned out and i think it fits the jungle theme well but unfortunately the day of judgment was almost upon me very soon a mod developer would be judging my work so far so i needed the final boss to be a 10 out of 10. the next biome i wanted to do was another biome the nether was completely revamped fairly recently adding several unique biomes from the basalt deltas to the warp forest so it would be cool to make a boss that incorporates some of these new elements wanted this one to be a true final boss much stronger than all the other ones the idea i had was the nether dragon and it would only be available after defeating the regular ender dragon so there's a lot to live up to i started my design with the original ender dragon model but with a number of key differences for starters the tail has a trident formation on it now and there are three heads instead of one a lot of the design will have to depend on the texturing and this is where it really starts to shine i started the texturing with a few main things in mind this boss would basically be the ender dragon re-animated by pure rage existing as an unstable collection of lava and netherrack protected by netherrite armor that heals it over time the only way to stop it from healing would be to get it down to half health at which point the armor would break exposing more of the lava and netherrack i started the texturing with the head and really did my best to make it fit the theme for the mouth i ended up going for this open furnace look when it's closed and this flowing lava interior when it's open next i tackled the neck and tail pieces followed by the wings which are netherite and lava i got really into it and kept adding more and more layers of detail like more furnaces or scale patterns even lava veins on the underside and when i finally finished it i couldn't wait to show it off but unless i wanted this to all be for nothing i had to justify why it would be so overpowered and this is what i came up with the dragon would be extremely aggressive plowing through blocks and leaving fire trails as well as endless fireballs from each head when it's finally defeated it would drop a heart of the nether which can upgrade netherrite tools and armor to the new best material in the game the super netherite set with this concept time was finally up and it was time for my work to be judged so i designed some bosses that i'm gonna show you and you're gonna love them you're gonna love every every aspect of them i think daniel what did you do once it falls below half health it sprouts legs oh my god for the design i would definitely rate this probably like an eight out of ten i love the design oh what's this over here ah it bit me like i don't know it could be a fun experience uh i would rate the complexity of this probably an eight out of ten i love that he has a little crown pretty cute i would rate this one probably a seven out of ten just because i think having an endless horde of enemies constantly harassing you sounds really not fun to me probably like a 6 out of 10 on the complexity it doesn't sound too hard so this next one it's called the nether dragon oh man that is really something uh i gotta say 10 out of 10 on design i love this dragon the complexity is also a 10 out of 10 because there's a lot of things that would be completely custom here but that is part of what makes it so cool dude that's a big compliment thank you you're very welcome i am so impressed by this i actually am a little sad that i can't play with it with that i fulfilled my dream of impressing a mod developer if you want to see more of those in 3d give me one of these and go check out skyler's website he made this video possible and thanks again to core for sponsoring goodbye
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Channel: Daniel Krafft
Views: 2,364,724
Rating: 4.9611139 out of 5
Keywords: minecraft, blender, minecraft art, minecraft mobs, creeper art, villager art, 3d minecraft, 3d art, minecraft animation, blender 2.8, blender eevee, cycles render, game art, blender tutorial, tutorial, animation, minecraft build, cute creeper, iron golem, enderman, fall guys, 3d, mrbeast, mrbeast playbutton, mrbeast award, wither, ender dragon, warden, axolotl, lego, lego youtube, lego set, daniel craft, dream, linus tech tips, markiplier, linus, modding, mod, mod showcase, 1.16, 1.17
Id: OP-CQdYR71s
Channel Id: undefined
Length: 8min 1sec (481 seconds)
Published: Sun Oct 10 2021
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