How to Turn a Photo into a Moving 3D Image in DaVinci Resolve 16

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hello everybody chris here and in this video i want to show you guys how we can turn a photo into a moving image inside of davinci resolve 16. so the first step is that you're probably going to want to be working with an image that has a very large resolution compared to the base timeline resolution so if you are running a timeline that has a 180p resolution or 1920 by 1080 pixels then you're going to want a still image that is much bigger than that and the reason for that is that in order to add animation to a image such as changing a property like pitch over time by default anything that's going to change the original display shape of the image away from its rectangular shape into something like a trapezoid or anything else or even just moving the image around on the screen is probably going to reveal some black space over the course of your animation so in order to get around that you may need to zoom in on your photograph in order to hide those black spaces so the more you zoom in on your photo the lower the displaying resolution is going to be because you're only looking at a smaller portion of that photo so the higher the resolution or megapixels of the original photo better it's going to look in the end so just keep that in mind try to go for a high resolution shot so let's return everything here to normal so obviously from this photo the ratio of the screen doesn't match the timeline resolution so if we still need to keep that timeline resolution where it's at um like the 16x9 standard video ratio then we may need to start by zooming in on the photo to begin with in addition to just zooming in on the photo we may take the position and adjust that a little bit panning upwards adjusting the vertical position so that we can keep the subject's face more in the frame and let's just get the zoom to a nice place where we know that on the outside of this frame border is going to be some extra image information that we can use kind of as our buffer as we are animating our image so let's just get that position up a little bit more and maybe we adjust this over to the right and then this can be what we have as our initial framing now if we're comfortable with that then we can start separating the subject this woman here from the background image and to do that we need to copy our image over to a second video layer so i'm just going to go forward in the timeline and ctrl v paste in a copy and then pull this up with left click and hold to video track two or possibly video track three if you ever decided that you want something like text to go between the background and the actor in front the woman then uh you can take this to video track three and then put your title in between and as we cut out the woman from the rest of the photo you could have objects show in between a basic idea of layering there but if you don't need anything like that then just having it on video track two will work fine next we need to take the video track to image and go over to the color tab so what we're going to be doing with the woman here is cutting her away from the background and then hiding everything in the background so that only the video track one version of the image will show for the background areas and then that will allow us to manipulate them as two separate objects so the best way to do this is going to be using a power window and we can use this curve option in order to basically draw a frame around the person even for very complex shape so if i click on curve you'll see a new power window is created here and we just need to zoom out a little bit and start left clicking to add points so i left click there once i go up here i left click again and just do this until you go all the way around the woman's body so you probably want to leave a little bit of a buffer here so you don't need to get precisely right on the dot of where her hair and the rest of her body we're going to be adding a little bit of softness later to kind of blur the line between the video track 2 image and the one on video track one so let's just kind of roughly go around here but do try to keep the line completely outside of the object you want to cut out to its own track then we go all the way around here and that should probably be good so next we can add some inside softness and some outside softness and what this will do is that when the layers blend together it'll look a lot more seamless and you won't be able to tell as easily if we change anything on this track that's different from the background track so next open up the nodes panel in the top right and we're going to want to take the alpha channel from this track and put it to an alpha output so to do that right click and choose add alpha output and now if we connect this to this what's going to happen is that the alpha channel is now outputting from this node which means everything that's outside of this power window is now hidden from this video track so if i go to the edit page and i hide video track one then you'll be able to see exactly what we are selecting with that power window now on video track one which stars the full image there is going to be a copy of the woman behind the video track to layer woman so what we need to do is increase the size of the one on video track 2 to kind of completely cover the woman on the bottom video track so if you go over to the sizing tab over here we can increase the zoom of this track in order to make that happen so if i pan over to the side you'll see the original woman still there but as long as you increase the size you should be able to easily cover it and if we adjust the position a little bit as long as you had that softness there to kind of blur it things together then even though the position might not match the original position it still becomes pretty hard to tell uh the difference between the video track 2 and the video track 1. so as we animate things you'd have to pay pretty close attention in order to notice that they are not actually the same thing but the big one to make sure as you're animating is to make sure that the woman below is covered by the woman on top so let's position it right there for now and now what we can do actually is to go to the bottom video track and to manipulate it we can basically have the background to do things but only the background is going to move the woman won't move unless we animate video track 2. so for instance i can go to frame 0 here for this clip and then we can adjust the yaw a bit in order to make it slightly slanted to the left and then when we have that value set we check the keyframe diamond in order to start an animation we can go to the last frame of our image clip and now we can increase the yaw to a new value so we have to be careful of course that the background woman is is still covered with the copy on top but we can always adjust that by going back over to the color tab and changing the position of the top clip so let's go to the start of our video here and briefly take a look at this animated yaw value so the image kind of turns on its side a little bit there and that can be the start of things and now let's go over to the color tab to make sure that the woman is still large enough to cover everything that it needs to cover so back on the color tab let's open up the timeline here and make sure that you are selecting the clip on video track 2 and we can hide the timeline again so let's go to the ending frame here and we can either adjust the pan and the size here another option would be to take the video track to clip and to actually change its position so that it's always covering so now if we play it one more time with this particular animation it's actually always covering and that might be preferable to increasing the size further in this case uh because if we increase the size too much it's then she's going to be kind of being cut out from the frame and that's probably not ideal so you have a few options there you just kind of need to make sure that the background is covered where it needs to be uh but let's let's go with this for now if we wanted we can also take video track 2 and animate the zoom so let's end up with the position and zoom here at the current values and we can adjust that a little bit at the start so if we come down here to the first frame and make it a zoom of 1.24 then now if we hit play then the woman's clip would actually increase in size over the duration personally though i'm not a huge fan so i'll remove that initial keyframe and let's just keep the video track 2 as being static for the time being so if you want the bottom track to have a little bit more movement let's actually add in a keyframe for the pitch as well so now we're going to be going top to bottom rather than left to right so let's have the pitch at the first frame be a little bit angled downwards but not too much that the black area starts to show again and let's go to the final frame and put it in the opposite direction just a bit so like 0.03 negative on the frame one and then positive three and the final frame so obviously we've added a little bit of movement there but it's not particularly interesting so one way we could make this a lot cooler would be to actually add in some light rays so if you go up to the effects library on the edit tab scroll down to open effects and then go down to resolve effects light then we can add in light rays to the bottom clip and if you have the pro version of davinci resolve you can also play around with lens flare and lens reflections as well but light rays is a cool tool in its own right so let's go ahead and use light rays here so you can see that just by adding in the light rays it brightens up the scene a bunch and the way it selects areas in order to add light rays from is by using this source threshold so by default the bright regions with the source threshold of 0.4 meaning anything that passes that threshold gets to emit a light ray so in order to make this more interesting what we can do is actually animate the position where the light rays are going to be emitting from so to give it kind of a time lapsey feel we can have the ray starting position which is currently set at the middle start towards the left so we'll kind of put it right above her head there and keyframe it at frame one and then we can go to the final keyframe and increase the x position value so if we go ahead and play this now then the light rays are going to be animated along with the shot now maybe that's way too dramatic of a move so we can go to the right keyframe and lower the position down so that it's a lot more tame so 0.1 increasing to 0.5 probably is going to start matching the change in the pitch and yeah a lot better another thing that we could do is modify the source threshold across time so that more light rays will show as the time goes on let's keyframe the source threshold at that 0.4 default but at the final frame go to the beginning and make it something much higher to decrease the amount of light rays so let's make it something like 0.65 and now we can play it and then the amount of light rays that appear in the background are going to increase as well we can also change the appearance of those light rays so you may decide that you like ccd bloom soft instead of the default soft you can also adjust the length of those rays so longer rays are going to make a lot more light obviously if you want to blur it a bit more then you can increase softness note that if you go too far with this effect that you may get some overlap issues between the top clip and the bottom clip so keep that in mind but as long as you do like a low intensity you shouldn't really have an issue we can also lower the brightness a little bit if you want you could also change the color of the lighting but i think white will do good for most purposes so if we play this back again um it's not looking too bad right now but maybe we do actually want the woman to be animated a little bit as well it's uh kind of up to you here but i'm kind of feeling like trying it so at frame one let's go ahead and maybe set the position of her to be a little bit lower and then we go to the final frame oh it looks like there's already a keyframe set so at the final keyframe that's her position but since that's actually where i think i wanted her to be so let's try hitting play here and seeing how that looks i think that actually looks a little bit nicer now that she has a little bit of movement in addition to the background as well and that seems to be looking pretty solid overall so the basic takeaway from this video should be that even with the static image you can animate it simply by using the properties in either the default inspector for any video clip or adding an open effects onto a video clips and that by using power windows in order to cut away objects you can actually separate something from the original image into its own separate image and then you can manipulate the position and everything else about that separated object individually from the original background image so by using keyframes and separating things from power windows you should be able to add a little bit of animation to even a completely static image taken by a regular camera or phone as a single image so that's gonna be it for this video i've been chris i hope you guys learned a bit here and i will see you guys in my future video content
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Channel: Chris' Tutorials
Views: 44,958
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Keywords: DaVinci Resolve 16, DaVinci Resolve 16 Tutorial, DaVinci Resolve, DaVinci Resolve Tutorial, How to Use DaVinci Resolve 16, Resolve 16, Resolve 16 Tutorial, DaVinci Resolve 16 Editing Tutorial, DaVinci Resolve 16 Tutorial for Beginners, Best Free Video Editor, Best Video Editor for Windows 10, Best Video Editor for Linux, Best Video Editor for Mac, DaVinci Resolve 2020, Resolve 2020, Resolve 2019, moving photo, 3d image, animate, animate woman, photo into video
Id: t104EL3-sdc
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Length: 13min 8sec (788 seconds)
Published: Wed May 27 2020
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