How To Model Anything Round — Fusion 360 Tutorial #LarsLive 108

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and you're doing welcome to livestream number 108 my name is Lars Kristensen and thank you so much for taking the time to join today's video where we are going to talk about how to make anything round within fusion 360 should be a good good topic and I'm gonna drizzle in I think some tips and tricks with in there because some of the people who may be well known around CAD will say revolve but I want to so I want to throw in a couple of tips so hopefully you get something out of it too good to see all the people in here let's talk about it alright so what happened was that last Wednesday evening I did a live stream on Facebook where I modeled up a magnifying glass if you haven't seen that a video that is also up here on YouTube where this video lives well one of the things I got from that was hey you didn't make the glass I made the glass flat I didn't give it the convex concave convex surface I think of this and I did not on purpose because it was an absolute beginner so if you're looking to do that kind of stuff you're not an absolute beginner anymore you were getting a little bit better so today I want to make sure that we get that clarified that I show you how I would model up that glass plus as you can see I max is doing a little bit of cooking show up here because I got some other files I want to show you that said also look at this orange line that we have here today this is important today Tuesday December 19th from 8 p.m. to 9 p.m. Pacific time there the servers are down for for maintenance what that means is that you cannot save up to the cloud or pull files down from the cloud no virus you can still work offline for that hour but honestly eight to nine Pacific time I don't know about you I was sleeping tell you that at least on my way to do I'm on my way to bed but you can still use fusion is just gonna do it all locally all right just want to make sure that I pointed that out that is right there if you have an open fusion today you would have seen that so let's go in and talk a little bit about how we would make a magnifying glass that has a convex kind of surface on it and some people pointed out that the the Raval couldn't find it for a second the Raval function is absolutely the tool pretty much to make anything that is round within within fusion I want to show you a couple of examples on that like I said with a couple of tips and switch thrown in in there now the revolve always needs a profile and then it needs some kind of an X's to kind of revolve around so to do this magnifying glass I will start a sketch nothing new with that I will select a plane to sketch on and I'm gonna be a little lazy with this so I'm gonna hit alpha line and I'm just gonna draw a vertical line up there kind of like gonna be this is going to be our our X's that we're gonna revolve around so that line going up there whoops like that and I'm also going to create I'm gonna just create a line that's gonna be vertical here our song here that's gonna be 40 and I can see that it's red blue because I never got it tied down so let's give that a constraint right there oops I got the point selected I saw right there okay and I also need a dimension on this one of course I'm gonna make that eight okay so I got a line and a line then I'm gonna put in some kind of an arc so I'm gonna go in here and I you follow me you know that I like to use the three-point arc and actually I don't want it to go all the way down there because then become sharp so actually probably need another line segment in here let's go four millimeters off with that alright let's get back to our arc and I want to create an out here to this endpoint so this is kind of like the the convex area right right here I would probably because what we're gonna do is we're gonna be we're gonna mirror it over this line so this is kind of like the convex shape and we're gonna rotate around this line so I probably would create a little helping line from here over so this line here is not for anything other then let me create a tangency relationship you see how this Eric is kind of like blowing up like this if I don't make that tank now let me show you if I don't make it tangent let me just show you this I'm gonna revolve this I'm gonna select this shape here and I'm going to revolve it around this X YZ okay now it might be hard to see you see how there's a dip right in the middle I was like a dimple right there that's not much of a good magnifying magnifying glass so this is not acceptable plus you see I've only got a half of the lens you're gonna need a curve on both sides right so let me just click on that overall delete that go back into our scats right click and it's sketch so what I want to do is I want to create a tendancy relationship between here and here so now that's tangent that's better now that of course screwed up with this all right so now that is a little screwed up here that can actually happen that it kind of like blows it up and because I have a dimension on this one you will actually see right now I can't drag it back I should be able to kind of like narrow that line I'm gonna delete it I don't know if I want to call that necessarily a a bog so let's go ahead and create a line up here again I can't remember how what I made it three millimeters maybe like that and then let's go ahead here and make a coincident relationship between this one and this one okay oh it's giving me three so now we have kind of like a full black pie shape of this thing so what I'm gonna do now is I'm gonna mirror it so I'm gonna use sketch mirror here so in a mirror and it says what do you want to mirror objects this line here I probably always want to mirror this line and this line and I'm gonna do that mirror line over this line it's not gonna get that shape right there now I'm gonna do that revolve again go ahead and save evolve so like this portion this portion over this edge here and again be aware of the options you have inside the menus in here because you can actually change the angle you could first of all you could go up to or you can go on an angle it's free 60 but is you know pretty lame right we could do like 72 degrees and it will only go in in 72 degrees so that's it that's a pretty pretty good function here I'm gonna hit OK and hide my sketch and you will now see that we have kind of like a lens type here now let me right click and go into appearances and let's go in and find glass because that was what I had in you know so like the clear glass drag that on and we now kind of have that lens for the magnifying glass that I left flat and the funny story to me actually is maybe only funny to me okay is that in when I used to work for solids reseller this was actually a question I got from a customer how do you Marv La Paz lands and I had absolutely no idea I was like completely like I couldn't see where I should start the revolve function that made it look easy right when you look at it it kind of like when you're looking at the scats you're thinking oh I just I just can kind of like revolve that around there so the revolve function is absolutely one of these tools that you need to have in your arsenal I wanted to give a couple of different examples on this just to keep you on for a few minutes longer show you a couple of tips and tricks for any of you care guys out there a piston on a pod would probably also be a revolve so if we go in here click revolve and you select the profile and we select the rotating sketch right that kind of gives us a revolved surface now I want to show a little trick that you might find useful let me go back into that sketch of this piston you see here how I have the slope of the top of the pits piston kind of like a curved surface like this so so I get kind of like I don't know what you call the convex service it's a convex or concave now I'm confused I'm confusing myself the top here I want to show you another neat neat trick in here let me just open up a new pop file and start a new sketch here and let me go in and select something like a polygon just to select something weirdly shaped let's hit Q and let's shoot some flatness on that one right cun polygons right here right now how would you make this surface concave convex convex convex thank you for the chat how would you do that well yesterday we were talking about a another area the pants environment so here's a neat if we go into the pats environment we create a new sketch and i'm just gonna select this plane right there it's non-college leaving it on the side and let me sketch a helping line so from the origin up on this thing here I'm just gonna sketch my revolving line right and then I could go in and select a Mike's three-point arc again that's fine it's like the three-point arc make sure it goes like past here and kind of like make a sketch out here if you of course always fully define these but what I want to show you is if we in the past environment we also have revolve no different than the revolve that we don't there you go YouTube fan no different than the revolve we have in the model environment except I'm gonna select this line and we're not gonna have a chain on to select this line here and I'm gonna revolve that around now we get remember when we talked about this yesterday that in the patch environment it's a non thick kind of there's no thickness to to this shell that we just created here and now if we go back into the model environment and this is important like I said yesterday when you walk when you're talking inside of fusion don't forget you can jump from area to area there's a very cool tool in here called the place face so you select what source is your you want to work it up to sometimes like the bottom our polygon here select the target face what is that I just created here and just like that hit OK we just replaced the face on the polygon with the one we created in the patch environment so let me just go in here and it's sitting in here you could right-click on it and you could remove it all you just turn it off because it doesn't really bother anybody but now we used revolve to actually completely replace that face huh interesting right so that is a cool way to make a another kind of surface in here so that's definitely one of those tricks that I hope that you knew that you didn't know that you now know that makes this add more value to your Houston experience because that's really all I want to do just add a little bit more value to you okay what about this one a stole this from from Google i pinged a car rim so what we have here is really just a line and then I just kind of like roughly sketched like really really rough let me just hide the canvas for a second I really I don't even fully defined this sketch it looks kind of I don't know a reindeer with the antlers nothing too cool about it but if you're going to evolve tool we select that and we select our axes then I think we have a pretty cool car rim maybe some people say so maybe need to do some more stuff to it right this is like an old American car rim like Chrome so you know again something that that you would maybe think how the heck do I go about creating a rim on a car that is very complex well it is complex I guess if you have to make one but in in a modeling environment it was really just a bunch of sketch line following and use the Raval the last one is because I think that's kind of funny you know what about a beer like I put in the description of this this video look around you every saying everything looks like it's round this one here no different really just scats a line down kind of like follow the profile everything is lining ox and instead of this this is a spline bunch of livestreams talked about this in the past let's go in and revolve that so select this area here select the axes and there is the beer bottle now this point it actually doesn't look like much of a beer bottle could rightfully kit appearances and that is actually green glass in here but my experience is that the glass the glass actually let's put the glass on it it makes it hard because it's see-through now and a knot would be about is so dark that it's not really see-through so I actually would put paint on but what you can do is you can right click and hit edit and if you do that you can actually stop manipulating that green to get something that maybe is a little bit more to the color now if you were rendering this then you maybe would do the glass but if you're just going to show it like this this might be useful now of course this beer bottle is pretty useless it doesn't have hole in it there let's jump over and use our shell command we've used that one before select a face and that will go whatever face you're selecting will go away everything else is going to be shelled out so I'm gonna hit one millimeter and everything gets shelled out in here however notice everything gets shelled out one millimeter uniform and though I want everything to be unified with section view section analysis turn the organ on select here we want kind of like everything to be uniform but if we know be a model is not uniform in here right like one millimeter it gets just go straight up here here's a neat thing if you have never played with this check this out if I select this interface here and I click the lead on my keyboard not that three let's also like this interface here delete that you actually will remove portions of the fusion will try to heal itself the best it can see what order I'm selecting this in actually makes it straight so that was just in what order I deleted it on on my keyboard so I selected in our let's do it with the analysis on it inspire that so analysis is on let me select this inner ring here and hit delete on my keyboard and fusion tries to heal this up the best it can so it's not about what you're deleting it's more about what's around it so again here I'm selecting this interface yeah hit delete and you see how it kind of like straightens it up here now we are gonna have a thickness issue right here but of course we could go in here and if you do select that face and you did a q4 press pull then it's going to become an offset face and you could now add that remaining thickness on that one there and make that unified well it's that pretty cool I hope that's cool if you already knew this then you you are pretty pretty good now another thing I wanted to show here is I forgot to put a filler on the bottom here right so we got to put a filler on so I'm gonna hit F fulfill it if I'm going too fast I'm sorry hit the fill here and gonna start here put a fill it in now you will see that we actually breaking the bottle because when that fill it becomes bigger than the one millimeter the one millimeter shell command right we have that shell through there that fill it breaks that well what if we put the fill it'd be followed the shell command so remember you can grab down in the tree I can move back here's our shell command I move past that see how it's thick now now if we hit F fulfill it and drag this in and put the filling on right now the filler lives befall this we move back again now there's no issue because now when we do our section again you will see that the phillyd is now within here because it happened so when it does the one millimetre offset it's going to add that filler than that just like it is in in real life the last thing I want to do is is this just because why not is going here now when we have done live students in the past you will see that we use a lot of attached canvas actually if you look at the car rim you will see that I have a canvas on it that was what I use to kind of like sketch that whole thing up if you look at the the Tuborg veins beer here you will see I also used a canvas for that well the other option we have in here is decal decal is different than canvas canvas as you can see kind of like on the pop-up menu is created so you have something you can sketch over where decal is like a sticker on the pot so if you're going to head and hit decal select the face for that d chemicals like this round face select an image to do its give me one second and of course I have a a Tuborg that I did a very rough job stitching out of Photoshop as you can see I just use the politic the lines here but we you don't care scale that up a little bit something like that maybe and we now have kind of like that beer bottle I sort of clean it up a little bit better but now we kind of like have that on there se as a sticker and of course you could now go into the render environment and and marvel that up that was really what I was planning on kind of showing today I hope I was not going too fast but the revolve VXR gonna use it again tomorrow well tomorrow I'm gonna show you the three ways that I model things up and this is kind of like to help also closing the gap on the bodies versus component video we did last month one day a week go on something like that so I hope that this was useful are kind of like remember them evolve anytime you see something round think about if you don't want to evolve it you just kind of like sketch half of it make us an XS to revolve around and and that will do it alright folks hope that was useful hope that I had a little bit of value these are couple tips and tricks in there that you were not aware of inspired you or whatever my email address as usual is down in the description area if you have any future topics you would like to see or suggest more than welcome to shoot me an email I really appreciate it gonna end it right here 23 minutes I think that is good for a Tuesday this close to Christmas we got 122 people in here it's absolutely awesome you guys are the best if you're watching the recording thank you so much if you are watching the livestream I'm gonna jump into the chat and say hi to everybody take care folks see you tomorrow
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Channel: Lars Christensen
Views: 27,396
Rating: undefined out of 5
Keywords: Autodesk, Autodesk Fusion 360, Fusion 360, Design, Manufacturing, Tip, Beginner, Lars Christensen, #LarsLive, What's New, akn_include, Revolve
Id: zYMf6qncgwc
Channel Id: undefined
Length: 23min 15sec (1395 seconds)
Published: Tue Dec 19 2017
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