How To Beat Every DEATH GAME In "Would You Rather"

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You've been invited to play a game of  Would You Rather, that could solve all   your problems. But every choice you make  is going to be awful. You'll have to beat,   out-game, overthrow and down the other  players, if you want to win the ultimate prize.   But do you have what it takes? When you're  trapped in a room with desperate people,   willing to hurt you for cash, what do you do?  I'm going to break down the mistakes made,   what you should do in how to beat  the death game in "Would You Rather". This one, Iris desperately needs money  for her brother's bone marrow transplant,   and she'd do anything to make sure he gets it.  Her brother's doctor wants to help and introduces   her to this wealthy philanthropist who offers to  cover her brother's bone marrow transplant, but   there's one catch. She'll have to come and play  a game, and will only get the money if she wins.   The doctor confirms this guy's legit as he was  a winner of the last game and got a lot of money   out of it. It's extremely generous and she asks to  think it over. All right, there's already enough   here to tell me this is a sketchy deal. If he  wanted to donate his wealth to people in need,   making a private game out of it is completely  unnecessary. There must be an ulterior motive   here. But this girl doesn't have a lot of options. A bone marrow transplant can cost up to $675,000,   which is insane. If she worked three jobs,  like the one she applies for at this restaurant   and didn't spend a penny for eight years, she  still wouldn't have enough money to afford the   procedure. If it's my brother, I'd still join  any game short of an undergrad rush roulette   ring to make sure he could live, but not without  some basic questions answered first. If we're   going to play a game, we need more information to  prepare, study it and devise a strategy to win.   This girl didn't even asked what the  game was and that was her first mistake.   The best source of information is the doctor  here because he was the winner of the last game.   I wouldn't leave until he told me his advice and  strategies so I have a competitive advantage.   After returning home, she finds that she's  been rejected from her recent job application   and she realizes her brother will die a slow and  painful death unless she decides to join the game.  The next evening, she heads over to the mansion  where the event is being held and meets seven   other guests. It's a real mixed bag of people.  There's a woman in a wheelchair, a professional   gambler from Vegas and even an Iraq war veteran.  All of them are here out of sheer desperation and   looking for a chance to win big, but none of them  are prepared for the horrors they'll be facing   tonight. Okay. They might all seem friendly right  now, but this is a room full of desperate people,   which makes them dangerous and we should  expect they're all sizing up the competition,   so we should too. We can actually tell a lot  about these people based on their positioning   in the room, body language, and drink selection.  Every single one of them is drinking alcohol,   except this guy who just has water. This seems  irrelevant, but it's incredibly important.  If you're about to play a game, you want to  be sober. It tells me this guy's taking the   competition more seriously than the others and  is already strategizing. If they offer me drinks,   I am refusing. I can also tell that this girl and  this veteran have trust issues because they've   distanced themselves from everyone else in the  room. They're not here to make friends. They're   here to win. And I expect that neither of them  will easily cooperate with the group. The brother   comes in and tells the guests to remove any of  their personal belongings before they enter the   game as a way to make sure they don't cheat.  It makes them feel nervous, but with money on   the line, everyone hands their phones and bags  over and makes their way to the dining room.   Okay? We are playing a game and  phones might be an easy way to cheat.  So handing them over is actually a reasonable  request, but this is exactly why I would do   everything I could to take mine inside. If I'm  already desperate enough to be here in the first   place, why would I suddenly want to play by the  rules? If my brother's life hangs in the balance,   I need every advantage, fair or not, to gain the  upper hand. When they ask for my phone, I would   tuck it inside my waistband behind my belt, and  simply say that I didn't bring it with me. There's   no metal detection, no x-ray, not even a pat down.  This is a flaw that we can and should exploit.   Dinner starts and they're served the main course  of steak and foie gras. But Iris here has some   gripes. She's a strict vegetarian who swore to  never eat meat. And this is where the night starts   to get interesting. The host offers her $10,000 to  give up her lifelong commitment and eat the steak.   She refuses at first, but everyone has a price  as she takes that deal and swallows her pride.  He then notices the old man here is drinking only  water and finds out he's a recovering alcoholic.   Offering him $50,000, he ups the ante and  tells him to drink at entire scotch decanter.   After a lot of hesitation, he finally  gives up 16 years of hard-fought sobriety.   Okay. There's a pattern building here. The host  wants to make us do things that go against our   principles and morals for cold, hard cash.  Fortunately, this can be easily manipulated   because both of these challenges were based on  information that they volunteered. I would create   a lie that would make him give me easy challenges  that I didn't morally object to, such as telling   him I'm Jewish and only eat kosher. I might even  say I'm celibate just to see what happens. Now,   this is probably going to escalate quickly.  And if we stay too long, he might be asking   us to do things that are downright evil. With a room of desperate people, only God   knows what some of them might be capable  of, especially when things start getting   competitive. We should be taking this opportunity  to grab as much cash as possible in these simple   isolated challenges and leave before it gets out  of hand. The host then reveals the main event of   the evening. They will all be playing a game of  Would You Rather with some important differences.   In each round, every player be given two  unpleasant choices with only 15 seconds to choose.   They're eliminated if they don't act in time,  and the last remaining player wins the game.   Before they start, he offers them a chance  to leave. But no one gets up and the game   begins. The host reveals that his butler  used to be an interrogator for MI5 as he   brings out one of his old tools for torture, and  they'll be using it to electrocute their guests.  The alcoholic wants no part of this and tries  to leave, but the butler makes it clear that's   no longer an option by shooting him in the  head. If they want out alive, they need to win.   All right, this is messed up. And not just  because they've skipped dessert. If it's me,   I'm paying close attention to the Iraq war  veteran. He would have the best instincts in   a life-threatening situation. And if he's not  moving into striking distance of the gunman,   it's fair to say we don't have a good chance  to fight our way out of this. We need to play   the game until we have a better opportunity to  escape and now it's all about making the best   choices to keep everyone alive for as long as  possible. Now we have only 15 seconds to make   difficult decisions, which gives us very little  time to explore the consequences of each choice.  This thing's a torture device. So we'll  likely have to choose between two different   forms of pain, which is scaring the  (beep) out of everyone at the table.   In high pressure situations like this one, the  brain is influenced by fear, panic, and cognitive   bias and we tend to compensate for these by  oversimplifying our options. But there's actually   a way to bypass all of these mental blocks to  lie to make better and more rational decisions.   Professional chess players use a decision making  tactic in their games that psychologists call   combinatorial versus positional thinking where  a player makes a series of moves based on a very   specific final outcome in mind, and it lets them  make strategic sacrifices to achieve their final   goal. Now, most people in this situation would  have based their decisions on avoiding pain,   but that's a mistake because it limits your  thinking and strategy to only a momentary goal.  The final outcome here is not to suffer less  pain, it's to win and survive. This type of   strategic thinking helps bypass intuitive  and emotional responses and make better   decisions to gain the advantage. The butler puts  a headband on this guy and he's asked if he would   rather electrocute himself or Amy here. The host  starts the clock. And just before time runs out,   he decides to shock himself and they say chivalry  is dead, but he's voluntarily weakened himself   without gaining anything in return. If it's me,  I'm choosing to shock someone else because it   increases my chance of winning if others are too  injured to continue the game. He's actually given   everyone an advantage because they now have more  information to work with. If we know what we're in   for, we can plan for it better. This guy is still  conscious and doesn't have any burn marks, which   means the electrical potential is too low to stop  your heart and you can survive a single shock.  Now there are some things we can do to lessen the  pain here. Water is a conductor of electricity. So   if I was next, I would dry any sweat from my  forehead because wet skin has 500 times less   resistance to electricity and it will hurt  much more. We could also consider cheating.   If you were brave enough and halfway decent at  slight of hand, you could try slipping a credit   card between your skin and the electrodes because  plastic is an insulator and thin enough to hide.   The next two players in line gets strapped  in, but Amy here wastes no time and instantly   chucks the old woman like it's nothing. She's  cold blooded. The old woman is given the same   choice and she chooses to shock the gambler.  They go around the table and finish the   first round with Lucas and Iris here, the only  other players who decide the shock themselves.  Okay, there are actually two ways to play this  as a team. And that was for everyone to either   unanimously decide to shock themselves or to shock  others. Only these two options will have a fair   outcome because everyone gets shocked only once,  but this strategy requires a hundred percent trust   and no rogue decision-makers. And when  the challenges get more brutal, we won't   be able to rely on others that think about the  group over themselves. And this tells me group   decision-making would be a bad strategy. The staff  prepare for the second round. With their only   chance, the group secretly discuss taking down  the guards, stealing their guns, and taking their   keys to escape the house. Before they can come to  any agreement, the host's son, Julian, comes into   taunt them. The veteran starts mouthing off and  the son makes it clear that he'll regret it later.  All right, bad decisions are made and you let  emotions get the better of you. Now, studies show   fear drives people to make pessimistic decisions  and angry people will make optimistic ones.   Deciding to curse this guy out optimistically  assumes that there will be no consequences,   and that's stupid. We already know that the host  will have us killed without blinking an eye.   I'd want to stay quiet so I don't get any  special attention. Now it's cold-blooded,   but I'd also encourage others to speak out and  get emotionally triggered. This situation is   scary as hell, and I'd be pessimistic enough to  think there's no way out of this without winning.   Meanwhile, Iris's doctor has snuck onto  the property. He won the last game,   so he must know what's going on and it looks like  he's here to help them. But he can't take out all   the guards by himself. So they'll have to survive  the next round until he can figure out what to do.  Okay. There's no reason for this doctor to be  on the property. If he actually wanted to save   lives and avoid suspicion from the host, he  should have stayed home and called the police   or the fire department from a burner phone  to avoid any trace of the call back to him.   If the authorities get involved, it gives  the guests an opportunity to escape. This   guy doesn't consider any of this. And if he was my  doctor, I'd definitely seeking a second opinion.   The next round has begun. And this time they  will have 30 seconds to make their decision,   but the choices will be a lot more sadistic. The  first player to go is Iris. And she's asked if   she would rather stab this guy's thigh with an ice  pick or whip the veteran with a staff three times.   Okay. Things are getting really serious now.  We have to be a lot more careful with our   decisions because not only could they kill  someone, but we should also be expecting   retaliation if we make the wrong choice. I'd be very tempted to beat someone as a   lesser punishment. But in this case, choosing the  ice pick is actually the safer of the two options.   This whipping step is called a Sjambok and it's  a (beep) nightmare. Often made from a hippo or   rhino hide and used by cattle herders in South  African police during apartheid, this thing can   cause enough damage to experience symptoms of  crushed syndrome, which leads to kidney failure   and rhabdomyolysis, which kills muscle fibers and  releases it into the bloodstream. A shallow stab   of the thigh, however, can be quickly treated,  but placement is absolutely fine. Stabbing someone   on the outermost side of their leg avoids their  major arteries. And depending on someone's build,   there can be a thicker layer of subcutaneous  fat on the thighs, which might decrease the   chances of causing a life-threatening injury. Iris decides to use the African whipping staff,   but the bigger mistake here was letting him take  off his jacket because he's removing a layer of   protection. She tries to take it easy on him, but  the host won't count them unless she uses bold   force. Now, the back has a lot of weak points.  There are vital organs, nerves, and bones without   a lot of muscle or fat to protect them, making  it much more dangerous. This guy didn't specify   where to hit him. So if you had to use the staff,  then you should aim for the butt or thighs and the   forearms. Dominatrices target these an impact  play because they have a higher pain threshold   than the rest of the body. So getting a little  kinky might actually save your life. The next   guy is given the same choice. He can either stab  the woman or whip the veteran three more times.  He knows there's a major artery in the thigh  that could kill her, but isn't sure where it is.   So he chooses to be the soldier again. This guy's  taking it like a champ. Luckily it's the veteran's   turn next and he's given a choice to stab this  guy, or get whipped three times by the butler.   Surprisingly, he chooses the whip. This guy begs  the veteran to stab him, but the host says he   can't change his mind. Okay. He's clearly being  singled out because he stood up to the host's son   and it's hard to watch, but it's also a direct  benefit to every other player in the game.   The most practical decision here is to use this  as an opportunity to take out a competitor and   improve your chances of winning. So when it's  our turn, we should make our decision based   not on what keeps him in the game, but on the  most compassionate way to take him out of it.   The best solution for a merciful exit  from the game that's offend the rules,   is to stab someone in the femoral artery because  it's a major supplier of blood to the lower body.  This artery is primarily centered around the  inner thigh, so aim for somewhere around here and   they'll die in a matter of minutes if they don't  get help. It's cruel, but there are two ways out   of here. You're either the winner or get sent  out in a body bag. It's the gamblers turn now,   and he's given the choice of either whipping  the veteran who could die from his wounds or   stabbed the paralyzed woman next to him. He  rationalizes that she won't feel the pain   because she's paralyzed. And he stabs her in the  thigh, accidentally piercing an artery. He makes   a tourniquet with his belt to stop the bleeding as  the woman decides if she wants to whip the soldier   or stab Amy here. She gives her answer and  quickly stabs a goth girl with the ice pick,   but wasn't expecting to get elbowed in the face. The gambler made the right move here. The vet   is on his way out and the old woman can't feel  her legs, so if he aims for the femoral artery,   he could eliminate her painlessly. That's two for  the price of one. And it's a perfectly rational   strategy to cut down the pool of competitors. His  reaction here is a great way to garner empathy   because even though he stabs her, he also decides  to help her once he sees how severe her wound is.   Acting morally conflicted makes him appear  less evil. And the other players might be   less likely to target him as a result. On the  other hand, if you act cold and calculating,   you make it easier for others to see you as  someone they should take out quickly. Emotions and   instinct play a huge role in fast decision-making. So if you dehumanize yourself and give them   a justification to punish you, they'll have no  problems hurting or eliminating someone they think   is a bad guy. Now it's this woman's turn, and the  host decides to make things more interesting. She   can either whip the soldier or stab anyone she  chooses. She makes it clear to everyone that this   is a competition where teamwork does not pay off  and she's dead set on winning this. She chooses   Iris as her target and asks the host if she can  stab her anywhere. He tells her she can stab only   below the shoulder and immediately the girl jams  the ice pick into her side. It didn't penetrate   the lungs. So she's going to be okay, but as  she's recovering, the veteran collapses from   his injuries and isn't getting up. Okay, they've  introduced a new choice into this game. And this   is important to our strategy because we can now  selectively target who to injure. With one person   eliminated and two on the way out, we should  consider who's most likely to survive the longest.  Out of all of them, the old lady is the weakest  due to her age and fatal stab world. So I'd want   to keep her around. These two guys are healthy  enough to take quite a beating, but they've also   shown a willingness to sacrifice themselves for  the group. So they might be easier to manipulate   and are therefore less threatening. Amy's  most likely going to stab others in the back,   which makes her the first person you should take  out, as she's too dangerous to be left alive.   Iris here is in this for her brother, so she'd  do anything to make sure he gets what he needs,   making her just as dangerous. As for the gambler,  I expect he's better at calculating probabilities   and risk assessment and will eliminate any other  competitors who get in his way. If they give us   the freedom to choose, the top three people we  need to take out are Amy, Iris, and the gambler   and winning the game depends on making sure your  last remaining competition is weaker than you.  Downstairs in the basement, the doctor is breaking  in. And he's decided he has to do something about   this to rescues his friend Iris before she dies  in the game. The butler determines the soldier's   unconscious, but still able to play. But they  realize the old woman has quietly died from   her wound and she gets eliminated. It's now this  guy's turn to choose and he decides to beat the   veterans so hard that he can't continue, leaving  five people left to play. But before the weapons   change hands, the players make signals to each  other and they wait until the host starts speaking   with his butler to seize their opportunity. The  three men attack the guards. They're striking   them as Iris here runs out of the room.  The host shoots one of the players dead   and ushers the remaining guests to the table. But when he realizes that someone is missing,   he commands his butler to find the  woman and lets his son join the search.   Okay. This was their best chance at escaping and  they took it. We have two weapons that we didn't   have in the first round and they would have been  taken away once the next one starts. So it was a   perfect time to strike and they nearly got away,  but they made a few mistakes here. The first was   assuming the hosts don't carry guns. There's no  way I'm thinking they aren't armed for any number   of unexpected outcomes, and if they've been doing  this for years, they would know better. This guy   should have left as soon as he had the chance  instead of walking up to the host. Secondly,   splitting up would divide the outnumbered guards,  giving someone the opportunity to look for   confiscated cell phones, then call the police. The windows aren't barred, so I would look for   a room on the first floor with a window and lock  myself in. Meanwhile, you should grab a knife in   case you need to force open any locked doors in  the escape. This is actually not that hard to do.   As long as the slanted part of the latch bolt  is facing you, the knife can slip into the small   crack of the wall to force it open and you can  run away. Iris here tries to break out through   the basement window with the host soon finds her  and tries to take advantage. She fights back and   stabs him in the leg. Her doctor suddenly shows  up and tries to rescue her, but seconds later, he   gets shot by the butler who takes Iris and back to  the game. Okay? This encounter here has made a lot   of noise. And when you're running from the guards,  you have to expect they'll be drawn to the sound.  The doctor should've considered hiding the dark  and wait for a guard to show up so he could   easily ambush him and save Iris. Even still,  wandering into the house got him killed. And   all he had to do was make an anonymous phone call  to the police and mention gunshots. As for Iris,   this is a difficult situation. She stabbed this  guy in the leg. We saw how vengeful he was to the   soldier. If we get caught and dragged back to the  game, we'll die for sure. So with this in mind,   I'm deciding to stab in the neck for the kill  and run out of the hallway so I'm not caught   standing over the body. Returning to the game, the  guards bring out a barrel of water. In this round,   each player will be given a sealed envelope. And  inside is a card with a punishment written on it.   They have 30 seconds to choose between  being held down under water for two minutes   or take their chances with the envelope. Okay? As soon as I see the tub full of water,   I know where this is going. So before even being  presented a choice, I'm going to start breathing   exercises to prepare in advance. Also, opening  the envelope takes away your ability to make an   informed choice. Now, with that said, two minutes  held underwater is totally possible to survive.   The magician, David Blaine, once held his breath  for 17 minutes using a technique that pro divers   use known as oxygen assisted static apnea. David  Blaine's method is to take a minute to breathe in   and out deeply. Then purge your body from excess  carbon dioxide by inhaling quickly and excelling   strongly. If you do this, a normal person with  no prior experience can hold their breath twice   as long as they would normally. The trick here  is to keep as still as possible in the water,   slowing down your heart rate and not get panicked  and thrash because the body will send oxygen to   the muscles, creating more carbon dioxide buildup  and making it much harder to hold your breath.  Thankfully, we as humans have the mammalian  dive reflex, which naturally once our faces   are submerged. This will cause your heart rate  to decrease narrowing the blood vessels to   ensure that organs like the brain and the heart  have a continued supply of oxygen. The gambler   goes first and decides to take a gamble on the  envelope. Finding out he must light a firecracker   in his hand. It seems like he got lucky, but  instead he's handed something much bigger.   The host assures that if it's a dud, he'll get a  free pass, but to make sure he doesn't drop it,   they tape it to his hand and force him to light  the fuse at gunpoint. The explosion turns his   hand into bloody chunks. He dies from a heart  attack, leaving three players left to play.   Okay, this guy mentions it's a quarter stick, but  based on its size and the description provided by   the Bureau of Alcohol, Tobacco and Firearms, it  looks more like an M80, because an actual M1000   quarter stick is six inches long. That ain't no six inches,   trust me. These explosives are illegal to own  without a license because they're so dangerous.   There's no way out of this situation other than  to cheat. He had more than 30 seconds before the   explosive went off. So I would have tried using  my fingers to slowly pull the wick out of the   explosive container and rip it out of the socket  it's glued into. This might convince them it's   a dud and I'll get to keep both my hands. Lucas  here decides he'll open up the envelope. And he   discovers his punishment is to slit his eye open,  is given a razor blade and 30 seconds to do it,   but he doesn't think he can. It's too scary.  Still, he holds the blade to his eye and when   there's only three seconds left, he slices it  open. All right, this is where you'd lose me.   I can't even watch people put their contacts in. So slitting my own eye is just too damn hard. But   there might be a way to do this properly without  losing your sight. The eye is one of the fastest   healing parts of the body. So you should look  away to avoid the pupil and slice the whites of   your eye only. In order to avoid further damage,  you should keep your eyes closed. If you look   around with one eye, the other eye follows because  they're paired together. I won't be able to see,   but I probably won't need to in order to win and  able to protect my eye from further damage. The   next player, Iris, bravely decides to take the  water barrel instead. And it's not easy, but   she manages to last the whole two minutes, much  to the host's surprise. It's a good thing too,   because if she had chosen the envelope,  all her teeth would have been extracted.   This leaves Amy, here to go next and she chooses  the envelope rather than the water barrel.  But as she discovers, her punishment is being  held under water for four minutes instead of two.   And unlike Iris, she does not make it. This leaves  only two players left. And the host reveals for   this final round things will be very different.  The butler flips a coin and Iris gets to go first.   Her choice is simple, would she rather end this  game now with both players leaving empty handed,   or would she rather kill Lucas here with this  pistol. Okay. She's been handed the keys to   freedom, but there's more actual decision-making  here than meets the eye. If she walks away,   they both live, there's no reward, and her  brother inevitably dies. If she shoots him,   this man dies, but her brother lives. So  ultimately this decision is actually between   the life of this man or the life of her brother. If we were thinking about the greater good,   we would take into consideration how many people  this man cares for and how many people his death   negatively effects. It has a ripple effect  to everyone in his life he's responsible for.   So if we were being altruistic, this will be the  right course of action. But at the same time,   how could I tell my brother I chose a stranger's  life over his. With my brother's life on the   line and only 30 seconds to decide, I'd  be heavily influenced by emotional and   instinctive decision-making and probably would  shoot him in the end. He begs her to choose the   first option and tries to convince her to walk  away, but she shoots him and everyone applauds.   As the sole winner of the game, she's given her  prize. A bag full of money, a bone marrow donor   for a brother, and a chance to finally go home. She gets back to tell her brother the good news   but tragically finds out he's killed himself.  All that torment was for nothing. After such an   awful night, I'd take that money and  use it to get some much needed therapy.   But what do you think? How would you be at Would  You Rather, and what would you rather do? Let   me know with a comment down below. Thank you so  much for watching. Leave a like and subscribe and   check out the How To Be playlist for more videos  like this. Until next time, have a damn good day.
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Channel: Cinema Summary
Views: 9,109,075
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Keywords: how to beat, explained, review, death game, would you rather
Id: 7xRit3yRim0
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Length: 21min 22sec (1282 seconds)
Published: Thu Feb 04 2021
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