How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica
Video Statistics and Information
Channel: Ars Technica
Views: 877,294
Rating: undefined out of 5
Keywords: sid meier, civilization, civ, civ 1, sid meier's civilization, sid meier interview, sid meiers, sid meier civilization, sid meier on civilization, civ gameplay, civ 1 gameplay, civ 1 sid meier, sid meier civilization history, history of civilization, civilization video game, civ video game, sid meier civ, sid meier civilization game, first civilization, sid meier civ 1, civilization video games, ars war stories, war stories, ars, ars technica, technology
Id: XwUM33VJRbY
Channel Id: undefined
Length: 12min 15sec (735 seconds)
Published: Mon Sep 23 2019
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Civ was almost real time. Diablo was almost turn-based.
Close calls.
Would love to play a Civ-like RTS! Northgard scratches this itch to a degree.
"Allegedly, this bug exists."
Bruh have you even played your own games?
Thanks. I spend weeks playing in Civ 1. I was a real fan.
The reason why it didn't become a RTS game is because of the 2K launcher. /s
I didn't watch the video, I just wanted to make a real joke about the 2K launcher being the cause of so many issues with the current Civ VI game.
Really cool. The episode on Prince of Persia is a good one too...
Tldr anyone?