How NBA JAM Became A Billion-Dollar Slam Dunk | War Stories | Ars Technica
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Channel: Ars Technica
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Keywords: ars technica war stories, war stories ars technica, nba jam war stories, nba jam ars technica, mark turmell, mark turmell nba jam, war stories nba jam, nba jam history, nba jam, nba jam arcade, nba jam game, original nba jam, nba jam 1993, making of nba jam, nba jam ea sports, new nba jam, nba jam ars, ars nba jam, nba jam interview, nba jam creator, nba jam jordan, nba jam te, nba jam acclaim, acclaim nba jam, nba jam midway, ea nba jam, ars, ars technica, technology
Id: NU12_OWH7bA
Channel Id: undefined
Length: 21min 45sec (1305 seconds)
Published: Tue Jun 16 2020
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This is all the evidence I need to conclude that anytime Iβve been screwed over in a video game, it was in fact fucking bullshit and the devs are out to get me
I respect the pettiness
This rivalry needs to be revived
Oh yeah I would totally do this to our rivals on the.......um, also the Bulls?
Goddammit we haven't been relevant enough to have any rivalry in the last 30 years.
There's not many thing that make me feel older than seeing present day Mark Turmell looking all dad-like and whatnot, as though he's aged 27 years or so.
For purists of the game, Turmell was a secret character in NBA Jam, complete with his full mane of hair, looking like an MTV veejay and whatnot.
Turmell's also from Bay City, Michigan and had a tendency for slipping in Pistons Easter Eggs when he could. Since Midway (Jam's company) was located in Chicago, I think there was a stronger-than-normal tendency for Turmell to stick it to his local brethren. Beyond the Bulls-Pistons code, there was also a pop-up in another game he created, Total Carnage, where after giving instructions, it randomly reads, "Bulls rule now, Pistons will rule the NBA again".
The red and blue paint of the original NBA Jam also doubled as a shout out to DePaul (who let Jam use their gym for reference) and the Pistons.
For any Jam fans, I recommend Reyan Ali's NBA Jam book which covers its history pretty extensively. It wasn't until reading this book that I realized Turmell also created Smash TV, another one of my all-time faves.
Edit: Two last things, which I think some of you guys may find of interest:
The NBA Jam licence pitch video is out there on YouTube, the one they used to try to convince the league to allow them to use the NBA license. At that time, the NBA had never delved into the arcade market (and barely the console market). They had lots of reservations and initially declined. Pretty cool to see the pitch though.
The voice of NBA Jam, Tim Kitzrow, recorded some R-rated lines back in the day that were obviously shelved. But those versions resurfaced years later and now there's gameplay footage on YouTube featuring his R-rated lines. For example, a blocked shot turned into, "Get that shit outta here!"
I got the character select music stuck in my head now...
HILLDOG!!!
GEORGE CLINTON PFUNK WOOOOO!!!
These guys knew how to have fun making a game.
Starts at 19:40
The title isn't 100% correct. The special code makes the Bulls miss any shots in the last second against the Pistons. So if the Bulls' final shot is at like 5 seconds left in the game, then they can still win. Also, if the Bulls are already winning and do a shot in the last second, then it will still be guaranteed to miss.
I just watched this the other day, great little documentary. After watching I couldnβt stop thinking about owning one of the rare cabinets he mentioned that has Jordan on it
If anyone here is into video game history and/or programming, highly recommend watching any of the other War Stories they have