How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica
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Channel: Ars Technica
Views: 2,139,706
Rating: 4.9596324 out of 5
Keywords: playstation, naughty dog, war stories, crash bandicoot, sony playstation, war stories crash bandicoot, naughty dog crash bandicoot, crash bandicoot game, crash bandicoot sony, crash bandicoot interview, crash bandicoot oral history, crash bandicoot war stories, naughty dog war stories, playstation war stories, andy gavin, naughty dog andy gavin, andy gavin crash bandicoot, andy gavin ars technica, jason rubin, jason rubin crash bandicoot, ars, ars technica, technology
Id: izxXGuVL21o
Channel Id: undefined
Length: 31min 37sec (1897 seconds)
Published: Thu Feb 27 2020
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Man, Ars really knocked it out of the park with these War Stories series. I've really enjoyed each one so far.
The one on Oddworld Abe's Oddysee was fantastic
I remember when I first got my PlayStation and this game was included. Seeing the graphics blew me away. Still to this day it still looks good. Great job Naughty Dog!
I grew up loving this game but I have so much more appreciation for it now. That guy knows his stuff and he explained pretty complicated things simply. I didn't realize how much ingenuity it took to make this game work.
I'm so glad I watched this. He is a very smart man.
I bought the remastered collection for ps4. Does anyone else remember it being such a hard game?
This technique predates the PS1 by at least 10 years. I remember on my old Amigas that copied the OS from a ROM chip onto RAM you could essentially just overwrite all of it if you didn't use the libraries it provided. People did this particularly in the demo scene, the OS loaded from ROM into RAM would load a couple of sectors from the floppy drive into RAM, then you would overwrite the OS partition of the RAM and write your own floppy decoder to load the rest of the data into RAM as it was needed. You could also overwrite previous parts of RAM that you'd already executed.
So basically the ram worked as a moving window view of the floppy disk(s).
Edit: they had 512kB of RAM and a floppy disk was 880kB.
He wrote a lengthy blog about the process here https://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/
I appreciate the level of detail in these posts, but he really tries to shit over rival games from the same era.
Used to play this game all the time as a kid, all 3 of them. Never had a memory card though so I would play each of them for about an hour at a time and see how far I could get before having to start over.
Last night I finally got every achievement, now at 20 years old. That last time trial was a bittersweet moment.
The Ars Technica YouTube channel is on another level. Love what they're doing.