How One Gameplay Decision Changed Diablo Forever | War Stories | Ars Technica
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Channel: Ars Technica
Views: 737,165
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Keywords: diablo game, diablo blizzard, ars technica diablo, ars technica war stories, war stories ars technica, diablo war stories, war stories diablo, ars technica blizzard, blizzard entertainment diablo, david brevik, david brevik interview, diablo david brevik, david brevik diablo, blizzard david brevik, diablo story, diablo oral history, diablo pc, diablo 4, diablo 3, diablo 2, diablo hellfire, diablo ars technica, david brevik war stories, ars, ars technica, technology
Id: huPF3Gid7DE
Channel Id: undefined
Length: 23min 18sec (1398 seconds)
Published: Tue Aug 18 2020
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Hellgate London had so much potential... The game was fun but was plagued with bugs like he said. Also the servers were complete dogshit and the monthly subscription was also a big turn off.
Pretty amazing to hear that one of their philosophy with UX/UI is to make it as fool-proof as possible, and Blizzard South has been carrying on with that exact philosophy in D3 and possibly D4, and actually got derided for it I'm one of them. I don't know but something about that is just damn funny.
To be fair though like a lot of other things they do get that part wrong. Blizz North's Diablos do have simple UI, but the games themselves are not lacking in depth. Blizz South's problem is its penchant to dumb down everything and ultimately that's what a lot of people have a problem with.
On the other end of the spectrum, we have Path of Exile that also had the wrong-tinted glass on when they decided to be "the spiritual successor to Diablo", with its absurd complexity and feature bloat. Yeah, man... Diablo never needed its players to have 10 spreadsheets open on three monitors.
Ironically the game closest to Diablo in spirit these days is probably Grim Dawn - a game that has its root in Titan Quest which was once looked at as "Diablo-wannabe" (man I sure talked shit about it a lot back in the days). And they sure did a good job being a Diablo-wannabe.
You should get in touch with Jirard Khalil(aka the completionist) for a collab for indieland 4
Thanks for sharing, this was a really good watch.
It didn't just change Diablo forever. It changed the RPG genre forever. Gaming forever. ARPGs would not exist.