How many AI Agents can Unity handle?
Video Statistics and Information
Channel: Brackeys
Views: 1,608,294
Rating: undefined out of 5
Keywords: brackeys, unity, unity3d, model, texture, models, learn, game, development, develop, games, programming, coding, C#, asset, assets, navmesh, AI, pathfinding, AI pathfinding, NavMesh, agents, test, crash, break, maximum, stress test, limit, how, many, bots, AI's, handle, support, maze, fun
Id: G9Otw12OUvE
Channel Id: undefined
Length: 6min 17sec (377 seconds)
Published: Sun Mar 04 2018
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Brackeys I love your fps videos, you should maybe do some on enemy AI or active ragdolling
/u/brackeys any chance you could do a video on soft body physics? Only tutorials I find online are 2-3 years old and use the cloth method (which I think has been turned obsolete with the recent versions of Unity or has it?).
I think you need to deploy the game to some platform and then run it in natively compiled mode to really take advantage of cpu instancing.
Does this use the new Job system? I'm guessing not, I wonder how does it compare.
Just to clarify I mean the navmesh agents will use the new job system internally when it's released IIRC
Thanks really great video. Surprised that Unity AI performed so well
The performance will go down a lot if they use a bigger level. A small level like this, would be pointless to have 5000 units anyways.
I enjoyed this video. Showing the testing/optimization process was a great idea.