Unity NavMesh Tutorial - Basics
Video Statistics and Information
Channel: Brackeys
Views: 819,544
Rating: undefined out of 5
Keywords: brackeys, unity, unity3d, beginner, easy, how, to, howto, learn, course, series, tutorial, tutorials, fix, tip, game, development, develop, games, programming, coding, basic, basics, C#, navmesh, navigation, mesh, ai, artificial, intelligence, pathfinding, path, agent, new, high, level, components, component, generate, move, find, shortest, navigate, intro
Id: CHV1ymlw-P8
Channel Id: undefined
Length: 11min 37sec (697 seconds)
Published: Wed Mar 14 2018
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
This guy's videos are great.
Anyone know of a good resource for baking navmesh at runtime?
For example, if walls move, or new objects are created?
Can't wait till the next video :D
I seem to be kind of stuck. I have downloaded the example project, however none of the scripts seem to work.
I currently have 11 compiler errors, all with a similar message saying "Assets/NavMeshComponents/Scripts/NavMeshLink.cs(43,9): error CS0246: The type or namespace name `NavMeshLinkInstance' could not be found. Are you missing an assembly reference?"
"Namespace name" errors:
NavMeshLinkInstance, NavMeshCollectGeometry x2, NavMeshData x2, NavMeshDataInstance, NavMeshBuildSettings, NavMeshData, NavMeshBuildSource x3
Anyone have any idea how to fix this?
Just a quick check if anyone knows, is this new NavMesh system multi-threaded in the backend? I mean does it utilize the new Jobs system or is it purely a backend implementation?