Roblox Pressured Us to Delete Our Video. So We Dug Deeper.

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Very informative. I've known about Roblox for a long time but never knew what it was all about. Kinda disturbing, this really should be investigated officially.

👍︎︎ 2257 👤︎︎ u/Spiersy_ 📅︎︎ Dec 13 2021 🗫︎ replies

That game is crack for kids. I have a nephew that has been hooked on that shit for years.

I watched him play once and he was just standing at attention with a bunch of other kids, I assume, for hours. Some kind of weird military roleplay. Pretty sure my sister spends hundreds a year for that "game".

And yeah, he has had discord for a while and I remember my sister being all concerned about Xbox live and running into adults there but does not see an issue with discord.

👍︎︎ 835 👤︎︎ u/zigaliciousone 📅︎︎ Dec 13 2021 🗫︎ replies

Skip to the last part if you dont watch the whole thing because that's a great summary.

How the fuck is roblox bigger than nintendo

👍︎︎ 121 👤︎︎ u/-OmnipotentPotato- 📅︎︎ Dec 13 2021 🗫︎ replies

I have a couple nephews who play roblox so I joined to spend some time with them. While some of the games are quite enjoyable, it's really a wild west of frustration mechanic pay to win games. They have a bunch of Among Us clones and in every one of them you can pay to be the imposter. In a paintball game, you can pay like $100 for a gun that fires like 10000 rounds per minute whereas the best gun you can feasibly get for free is about 100 rpm.

👍︎︎ 310 👤︎︎ u/Mobely 📅︎︎ Dec 13 2021 🗫︎ replies

Anybody wanna post a TL;DW, please

👍︎︎ 806 👤︎︎ u/Shenanigamii 📅︎︎ Dec 13 2021 🗫︎ replies

I emailed this video to one of my national news stations. I encourage everyone who watches this to do the same. Companies don't care untill their profits and stocks prices are on the line. And that doesn't happen if it doesn't become news worthy.

👍︎︎ 137 👤︎︎ u/Sylthsaber 📅︎︎ Dec 13 2021 🗫︎ replies

So children play a 'Second Life-style' game where the kids are underpaid employees, they go to Lego strip clubs, gamble real money and collect useless cyber-swag at massively inflated prices?

Holy fucking shit. I guess I shouldn't be surprised at anything anymore.

👍︎︎ 70 👤︎︎ u/oakstave 📅︎︎ Dec 13 2021 🗫︎ replies

Have they heard of Barbra Streisand?

I had no idea about any of this; TIL!

👍︎︎ 83 👤︎︎ u/Da5idG 📅︎︎ Dec 13 2021 🗫︎ replies

I know this dude from shut up and sit down. Didn't know he had another channel or is he a guest?

Anyway, I recommend his other channel shut up and sit down.

👍︎︎ 60 👤︎︎ u/Static_Revenger 📅︎︎ Dec 13 2021 🗫︎ replies
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- Content warning; in this video we will be displaying explicit messages that were sent to a minor, but we'll be giving you another warning before it happens. So it's been a few months since People Make Games released our video titled; How "Roblox" is Exploiting Young Game Developers. In it, we shone a light on how "Roblox", which is today one of the largest video games in the world, encourages children to make games on its platform, only to give them a tiny fraction of the revenue that their games make. We had concerns about the extent to which "Roblox" is a system that predates on child creativity, and overwhelmingly, you folks shared those concerns. With game developers the world over reacting with shock and anger at how "Roblox" was treating its creators. But I'll tell you who else had an interesting reaction to our reporting, Roblox Corporation. You might remember a part in the last video, where we talked about a page on roblox.com that told kids they could make serious cash. After our video was released, this was silently removed from the platform, but this was just an appetiser of what was to come. As a result of the first video blowing up, we had a lot of members of the "Roblox" community reach out to us because they felt we'd only just scratched the surface, and they wanted to tell us about other huge and unfair problems with the platform that they felt were going unreported, and that's what this video is. This is us reporting our findings from the interviews we conducted with those people. (mystery music) So with this in mind, we reached out to "Roblox" again. You see, when we were researching the first video, we emailed them asking for an interview or comment, and they did not respond. But with half a million views in our pocket, we reached out to "Roblox" to say that we were working on a follow-up, and this time "Roblox's" new senior director of corporate communications and public affairs offered to speak to us on the phone to see if we could arrange an interview. Spoiler; we did not succeed at arranging a straight interview. However, during that call "Roblox" told us that our first video contained a number of errors. Going as far as to suggest that we take our video off YouTube. Now, we asked "Roblox" again and again what these errors were, and we never once got a straight answer. Closest we got was "Roblox" sending us to a link to a blog post from somebody with the online handle, EcoScratcher, asking us, "Do you plan on editing "or removing the video based on "some of the things the author raises?" But this post immediately misquotes us. It misinterprets our argument. The original draught of it got my name wrong. In the description of this video you will find a link to EcoScratcher's post, as well as the link to an unlisted video that we made going point by point explaining why we don't think any of it undermines our reporting. Our team was, and still is amazed that Roblox Corporation, a company valued in the tens of billions of dollars, chose to lean on a post like this in order to pressure us to take down our reporting, because that's what this is, by the way. So no, People Make Games has not taken down our original video, but we have made this one instead. This video is divided into four parts. Part one; "Roblox's" unregulated managers. Part two; moderation and child safety. Part three; did you know there's an entire stock market baked into this game's official store in which children are encouraged to gamble real money? Seriously, how have people not reported on this yet? Come to think of it, how did we miss it in the first video? And part four; "Roblox's" black markets. So let's start with the fact that as "Roblox" has gotten more popular in recent years, it's developed a new safety issue that runs totally contrary to the platform's core idea of letting kids safely just make games for other kids. I have no idea how you fix this, by the way, it seems completely disastrous. So back in the day, "Roblox's" central proposition was straightforward. Individual kids could play around with tools, and make games for other kids, and maybe make money. But as "Roblox" has gotten more players, at the time of this video, it has 47.3 million users every day, the most popular games on the platform have been making more and more money, which means there's more and more competition to be among the popular games that "Roblox" users actually play. Which means today, less and less of the games on "Roblox" are the work of just one person. Mostly, the popular games are made by whole teams of people who are improving the scripting, modelling, the sound, and are churning out updates to keep people playing. And this is "Roblox" working as intended. During the keynote at the Roblox Developer Conference in 2018, CEO, David Baszucki predicted that in the next five years there would be a game on "Roblox" developed by a company of 100 people. To Rolox Corporation, better games, made by bigger teams are a sign of the platform's success. But what this means is that Roblox Corporation is still using the language of, "Hey kids, come get creative and make games "in a way that parents are always gonna be cool with," but in actual fact, the reality is significantly more complicated. Think of it like this. Everyone's okay with kids making games for "Roblox" because it's games and tools are designed as a allegedly child safe environment. But the bigger "Roblox's" development teams get, the less work is done in these environments. Today, more and more people who want to take their "Roblox" development career seriously develop marketable skills like animation or programming for "Roblox", and then leave the platform to sell their skills in a totally unregulated cluster of virtual communities, mostly Discord service. Signing contracts, or worse, having no contract at all, with bosses who might have no experience in management and might be a child themselves. And "Roblox" does not moderate anything that happens out here, because technically, it didn't happen on roblox.com. Well, think of it like this, "Roblox" is saying, "Come and make games, legally speaking, "your child isn't entering the workforce." But if you then say, "Okay, who is my child working for?" "Roblox" says. - I don't know. - Will they pay my child fairly? - I don't know. - Will they mistreat my child? - I dunno. - Is it safe for my child to do this? - Oh, absolutely. - But if something does happen to my child. - There's simply no way to be sure. - Will you be taking action against those responsible? - No. - One "Roblox" developer reached out to tell us their story. Jordan, not their real name, joined the team behind a popular "Roblox" game that saw them being paid a percentage of the game's revenue. Then when the owners of that game left to start work on their next game, Jordan thought, "This is my chance." - [Jordan] I planned out for spring break. Okay, spring break, I'm gonna work 60 hours this week. So basically I kind of crunched. Then we released the update, and it was wildly successful. It brought the game to the number one position, and then they decided I was making too much. So they finally told us about the company that they had incorporated. - [Quintin] The people that Jordan was working for had, without telling anybody, formed a company. Meaning that Jordan wasn't a partner anymore, they were now legally an employee. - [Jordan] After going months of not managing the game, after the games been wildly successful due to us as the workers, I decided to start managing the game. And then them telling me that I wasn't working hard enough. They started kind of making veiled threats that I was replaceable, then they decided, "We decided that this percentage cuts, this revenue split, "isn't viable for the longterm. "And so we're going to pay you fixed salaries from now on. "Which you can increase by working harder." - So did Jordan then fight for better treatment or try and warn other people about these bosses? No, because of how "Roblox" is structured, Jordan decided that the smart move was just to quit, and keep quiet. - [Jordan] Frankly, there's a culture in "Roblox" against speaking out. It's just like reputation and job security in the future. 'Cause in "Roblox", if you have a bad reputation with the community you're gonna have a harder time getting job offers, or even offering people jobs. - Jordan's situation is sad, but not in any way surprising. The way that "Roblox" is structured, individual users can take unilateral control over games and the revenue that those games bring in. And "Roblox" has set up no obvious outreach programme for developer abuse. In fact, talking about what your boss did to you on the official "Roblox" developer forums falls under the category of harassment. And since there's no platform for "Roblox" developers to talk about this stuff, it's impossible to know how common these shady business practises are. Now, while we weren't able to arrange a straight interview with "Roblox", they did tell us that they were happy to go through a normal question and answer process and provide statements. So we emailed them a list of 13 questions relating to all the areas that we're covering in this video, and "Roblox" replies; "It is clear to us from the nature of the questions "that they are not from a place of objective inquiry, "and therefore, rather than address them individually, "we think it's important that we take a step back "and present the fuller picture when it comes "to our approach to moderation and the creator community." And that was followed by six bullet points that we'll be reading as appropriate, but here's the headlines, we asked roadblocks; many of "Roblox's" young developers are working under other young developers with no oversight. What options does a "Roblox" developer have if they experience exploitation or unfair treatment working for another "Roblox" developer? And what tools have you provided "Roblox" users to know if they are being exploited by the people they're working with? "Roblox" chose not to answer those questions. Instead, they sent us this statement; ""Roblox" takes reports of abuse very seriously. "And where a violation of our standards is found, "we take action on our platform against the accused." I'm not sure how much comfort that's gonna bring to Jordan, but let's move on to part two. When talking about problems with "Roblox's" moderation, it is hard to know where to start. The side of the moderation that makes the best headlines are the games that simply should not be there. Like this "WIRED" article on the fascist role-playing games, or this "Rolling Stone" article on the trolls who are always coming up with new ways to hide sex games on "Roblox." To hear "Roblox's" players tell it. The moderation is infuriating because it simply works when it's not supposed to, and it doesn't work when it is supposed to. With automated filters offering unfair temporary bans for using words like fat, gay, and pill, while still leaving enough scammers on the platform that the BBC chose to issue a warning. To hear roadblocks developers tell it, well, we actually have a story about moderation from a "Roblox" developer coming up later in this video. For now, we're going to tell just one story. And again, it relates to how "Roblox's" community has long since outgrown roblox.com with its questionable moderation, and today often has no moderation at all. The official "Roblox" forums, not the developer forums, were shut down in 2017, with "Roblox" explaining that they didn't feel they could create a, quote, "Constructive and positive environment." The Roblox Wiki adds this; "It is commonly believed that the shutdown was "the direct result of a YouTuber known as iSoToxic raiding "the forums just a day earlier. "Along with the infamous post by jaredpogi123kaba "on October 1st of that year, "which linked to an illegal child sexual abuse site." So to clarify, because "Roblox" couldn't make that forum safe, they decided to instead shut the whole thing down. Today, the "Roblox" community is found on Discord, YouTube, Twitter, even the "Roblox" developer forums are very, very quiet when compared to all of the unofficial "Roblox" developer Discord servers. So today, "Roblox" sees kids and celebrity developers mingling, and "Roblox saying, "If it didn't happen on roblox.com, "it's not our responsibility." Now, rather than explain why this is a problem, Instead, we're going to report on one young girl's experience. So after this channel's last video on "Roblox", a number of concerned parties got in touch with us to see if we could force "Roblox" to act regarding a "Roblox" developer with a few nicknames, including DoctorRofatnik and Jadon Shedletsky. The person you're about to hear speak is Sarah, not her real name. When Sarah first met Doc in a Discord server, Doc was 24, and he knew that Sarah was 12. (soft sombre musical tone) - [Sarah] When I had first met him, he had mentioned his "Roblox" fan game. And I was like, "Hey, I like "Roblox" too." He was making a "Roblox" Sonic fan game, two things that had caught my interest at the time. So I asked him about it. Next thing I know, I get five pings, and he sends me a bunch of gifts of it. He's sending me progress of it already. He was the one who started taking the inappropriate jokes in the DMs first, he kept encouraging it, saying that it was okay to make these jokes. It's not illegal, it's not breaking any laws, even though it was literally sexting. It got to ERP level at one point. - This flirtation continued for a few months, but Sarah made friends within these games' communities, and so hung around for years with Doc continuing to act controlling only and inappropriately. It wasn't until 2020 that Sarah's friends were able to convince her that this behaviour was not okay, and helped her to come forward with evidence of Doc's behaviour. However, as anyone who's been following the Me Too movement will know, coming forward like this often has devastating consequences for the victim. - [Sarah] It was relieving somewhat, at the same time, 'cause I wanted to do something about Doc for a long time. Then a little after that, it was really anxiety inducing seeing everybody start to formulate arguments. And then the first real bad thing that happened to me personally was when I randomly got pinged by somebody who actually does work for "SEO". And fun fact, when he was 11 years old, and he pretended to be a girl, Doc had also flirted with him before me. And he was just like, "Dude, what the (censor bleep) "your problem, Doc rejects you, and you turn right around "and try ruining his life for attention?" And I was like, "What the (censor bleep) about?" - Doc released a video denying the allegations, going as far as including this audio of the developers still working under him defending his character. - [Developer 1] The DMs that were exchanged between Jadon and the victims were not okay, but Jadon is by no means a paedophile. - [Developer 2] He understands the clear dividing line between jokes and serious, harmful actions against others. - [Developer 3] I'm just saying, what he did was extremely wrong, and I agree with you all with that, but he's not a (censor bleep) paedophile. - And this is Doc speaking. - [Doc] So let me start by apologising for the things I've said. I know I shouldn't have said those things, regardless of the context, moving forward, I will not have this behaviour. While I will not defend myself for the things I said explicitly, I will protect myself from the blatant attempt at character assassination. For as distasteful as the comments I made are, they weren't genuine nor were they filled with intent. - [Sarah] I did actually self-harm after the response video came out. I mean, I thought my reputation was destroyed now. Well, anyone who had any involvement in "SEO" is gonna see this. - Now, after Sarah and her friends came forward with evidence of Doc's behaviour, "Roblox" did delete Doc's personal account. However, this in no way removes this accused abuser from the platform, or stops his income. Before Doc's account was deleted, he transferred ownership of his Sonic games to an account created specifically to hold them. According to Sarah's friends, they have asked "Roblox" to do something about this by using the moderation tools, emailing "Roblox", asking "Roblox's" moderators on social media, and even delivering a handwritten note to "Roblox" headquarters, and the games are still there. While working on this piece, we were sent a 14 minute video of "Roblox" community members harassing a developer who has since left the development team. - ["Roblox" Gamer 1] Yeah, 'cause you're (censor bleep) stupid, and you work with a paedophile. And he pays you, of course you're gonna disagree. - ["Roblox Gamer 2] I don't really care for the now, honestly, it's more of a convenience. - It's quite something in this video. You're watching a mob of people harang a young developer for working for an alleged abuser, because they feel there's no way they're gonna get a response from "Roblox". We sent "Roblox" the following questions; After banning the creator of the game "Sonic Simulator" from roblox.com, does "Roblox" still intend to leave the games on the platform, generating revenue for the creator? And if someone is banned from "Roblox", what safeguards are in place to stop them from making a new account and continuing their behaviour? Included in the bullet points "Roblox" sent us were these responses; "We have a large expertly trained team "with thousands of members dedicated to protecting our users "and monitoring 24/7 for inappropriate content. "And developers removed from our platform "for policy violations also lose access to monetizing." That's not true. That's what all of these people are trying to tell them again and again. Doc is still publicly leading the development of his Sonic games, as this recent update video from him proves. Doc's ban did nothing. He's still making money from "Roblox", and paying developers to come and work under him. - Hello everyone, Chris here with a quick addition to this video, as Quins was actually away when this part came through. So we also got in contact with Doc to give him an opportunity to comment on what we've just shown you, and here is his response. Now, you can pause the video and read through the message in full if you'd like to, but perhaps most importantly, he tells us that the messages that were originally released by Sarah and two others who came forward in 2020, some of which you've seen recreated in this video, were taken out of context. Although later on, he does also refer to his interactions as having been immature, problematic, and unacceptable. He also claims that those messages were not the reason he was even banned from "Roblox" in the first place. And in a follow-up, told us that another one of his accounts was banned for something which led to several accounts being banned in one go, including his main one, but he didn't wish to explain what that ban was actually for. And finally, in relation to his role on the "Sonic Eclipse" online team, he says, ""SEO" follows my original vision, "but that vision has been entrusted to other people "to execute the blueprint. "If any staff members asked me specifically "about that project, I will answer them." which makes it sound like he's what, an advisor, an external consultant? - [Doc] You're probably asking what's up with the rest of "SEO", where is it at? Well, we've been making some stellar progress as of right now, and we actually have a bunch of things coming up. - [Chris] But if you look at this video, published on his channel in April of this year, you'll have heard Doc talking about his big plans for the game and his team, including this bit. - [Doc] We're an 11 member team, steadily regaining our footing. - That's Doc's avatar at the top there, with the words, owner, director, programmer, and animator next to it, which again, raises the question, has Doc's role and influence changed in any meaningful way since "Roblox" was first alerted to the sexual messages he sent to a 12 year old girl? The fact that these messages happened on Discord should not justify "Roblox" remaining silent. In any other workplace, if someone was accused of harassment, for example, whether that was through Slack, or G Chat, or personal Dms, or whatever form, it's still the responsibility of that company to take things seriously. And again, it's worth pointing out here that we've asked "Roblox" about Doc continuing to earn an income on their platform, and they chose not to answer that question directly. - Now, from the upsetting to the just plain unbelievable. I cannot believe we missed this in our first video. I can't believe the market analysts missed this when "Roblox" became a publicly traded company, and went through an exhaustive valuation. So "Roblox" is one of the largest sources of children's entertainment today, right? Think about other big children's brands, like Lego or Disney, think about what the market expects from these brands in terms of safety and care for their audience. Take a look at this, this is "Roblox's" homepage. If we just click the avatar shop, and then collectibles, we arrive at something that looks totally normal, but only gets more jaw-dropping the more you study it. A shop where any "Roblox" user, no matter their age, can gamble, potentially making big real life profits, but more likely losing some or all of their investment. What you're looking at here are collectible cosmetics that "Roblox" either sells a limited number of or sells for a limited time. Most recently, as tie-ins with brands like Vans, the YouTuber KSI, or Swedish popstar Zara Larsson. And once this initial sale period is over, the only way that kids can get them is either by swapping items with other "Roblox" users or buying them direct from other "Roblox" users. And because the cornerstone of "Roblox's" economy is kids trying to look cool in front of other kids, these items immediately skyrocket in value from the $5 or $10 that "Roblox" sells them for. For example, here's a sparkly blue fedora that sells on average for 15,000 US dollars. But the important part here is that "Roblox" always takes a 30% cut from any sale that happens on its platform. So the more absurdly overpriced these items get, the more money "Roblox" makes. There are so many reasons that this is dangerous and irresponsible. I don't know if "Roblox" knows much about kids, but they tend to not understand the value of money, and they tend to make bad decisions. We spoke to an Australian teenager called Jack, who does a good job of showing why "Roblox" continuing to mint and profit from these collectibles is a nauseating example of the company putting profits before the wellbeing of its audience. When Jack was 13, he managed the impressive feat of making a hit "Roblox" game, he called it "Secret Pet Hatching Simulator", which made him 200,000 Robux. And in a heartbeat he'd spent it. - [Jack] I was really stupid back then, but I spent it on stuff in the catalogue, instead of DevExing it into real money, which I really regret now. I spent half of it, and bought two faces and a hat. And then after the other hundred thousand finished pending, and I got it in my account, I wanted this bigger item. It was called the silver king of the night. - There are multiple answers to this, so I'm gonna have to ask you, why did you do this? - [Jack] Honestly, 'cause I had been playing the game for four years at that point, and I'd always been like looking at the catalogue, always wanting those items, and just finally being able to afford them. My mind just told me to go for it. - Worse, buying these items pushed Jack below the 100,000 Robux minimum withdrawal amount. So Jack had just gone from receiving a paycheck of almost a thousand Australian dollars from "Roblox", to having a paycheck of $0. What would you have done with that money if you had it? - [Jack] With that money, I think I would have kept 300 in savings just for later life. And I would've spent the other 550, probably to upgrade my setup and buy a new master keyboard and stuff. - Okay, you would have upgraded your hardware, that would have been useful, I would say, for a young game developer. - [Jack] Yeah. - [Quintin] Why is "Roblox" selling to children items that cost hundreds of Australia dollars? - [Jack] Yeah, it's pretty mind-boggling. I would never spend that much money in real life. - But Jack's story gets worse. It's not just irresponsible of "Roblox to sell kids these items, it is dangerous for "Roblox" to let kids be in possession of assets that are this expensive. After Jack had bought these items, a "Roblox" developer that he'd been talking to for a couple of months, that he thought was his friend, sent Jack a file that Jack thought was an asset to help with Jack's next game. - I downloaded this file off the old "Roblox" website, which actually contained a cookie. You can get into their account just by having the cookie. He sold the limited items for pretty cheaply, and made a quick, I think it was 50K after he sold them. I hate myself because of it, 'cause with that money I could've made my parents proud. - Jack then went through "Roblox's" appeals process, and they responded that they couldn't help because Jack had sold the items himself. Jack sent in another ticket and got the same response. Jack sent in a third ticket, and this time got the response that they couldn't help him because the transactions had happened more than 30 days ago. But at least Jack still had his profitable hit game, right? Well, no, because in another win for "Roblox's" superb moderation, his game had been deleted through no fault of his own. - [Jack] In Roblox Studio, there's something called the toolbox, where you can get assets made by other people and use them for your own game. And then the game got banned, because I wasn't allowed to use something that "Roblox" had provided to me. - Some stranger, it turned out, had harvested resources from someone else's game and uploaded them to the toolbox illegally. Which meant Jack was using them illegally, even though he'd been provided them by official "Roblox" channels, and his game, his work, his income was deleted. Jack's learning Unity now. But all of this, this selling collectibles to kids is actually only half of what makes the collectibles market so disturbing. Because the market tells all "Roblox" users what the original price of these items was, and a chart of how that price has changed, "Roblox" has created and continues to support a stock market for users to gamble on on their children's platform. With "Roblox" continuing to take a cut each and every time they're sold between players. This is a breathtakingly irresponsible feature to put in a game where around half of the users are aged 12 and under. Especially so when there's no warning anywhere on this page about how much you might lose, and no upper limit of how much you can spend. Whether you have a few hundred dollars, a few thousand, or a few tens of thousands, there are items here for you to buy. "Roblox" does have this warning pop up, that the exchange you're about to do involves real money, but this has only shown when you're buying Robux. Something most parents will do for their kids with a credit card. If you're a kid who wants to spend their money, there's no such warning, look at this. You can buy a collectible as easy as click, and a click, and my money's gone. There is a reason that societies do not allow children to gamble, it's because you can't rely on them to have a firm understanding of money, of risk, of addiction, most adults I know don't have a firm understanding of all three. I once rode in the back of a taxi, with the driver telling me his winning strategy for roulette for 20 minutes. But even worse, because gambling and investing are both seen as adult activities, kids are going to be that much more likely to want to do those activities because kids want to act like adults. "Roblox" should be warning children about the collectibles market, not encourage them, and certainly not trying to keep the whole feature continually exciting by minting new collectibles and working with pop stars to get kids excited. To date, they have minted 12 different "Roblox" Gucci handbags. And just as a point of reference, actual adult stock market trading apps are required by law to issue a warning that you can lose as well as make money. People Make Games was contacted by one source who made a lot of money trading these collectible items, and today works in venture capital. He was only wanting to speak to us on condition of total anonymity, which is why his quotes are going to be read by my colleague, Chris Bratt. - [R] Ultimately, what they've made here is something that lets kids trade extremely valuable non fungible tokens. And they can't actually do that because of the nightmare of regulations they would have to navigate. Even the currency of Robux right now, the legality of that is really questionable. - We asked "Roblox"; With regards to the collectible store, does "Roblox" consider it responsible to market items costing tens of thousands of dollars to children? And does "Roblox" consider it responsible to display statistics such as a price chart and original price for collectibles, implying that children can make money buying such items? "Roblox" did not respond. Although in response to a different question, they did tell us that parents can set spending limits on "Roblox", but judging by the amount of headlines around the world of kids running up outrageous bills accidentally, you've got to wonder if this is a setting that should be switched on by default. But also, spending limits that parents can turn on is hardly a bulletproof solution, when users on "Roblox" can make money themselves without involving their parents at any point. And this brings us onto part four. This is R talking. - [R] So for almost a decade, there's been a black market on "Roblox". It's been an important part of the economy for at least 10 years, And no one's really talked about it because the only ones in the know are the ones participating in it. - The black market that I was talking about there includes websites like OPrewards.io, rbx.place, and rolimons.com. But there are tonnes of these sites. In fact, if you Google, buy "Roblox" limiteds, you'll end up on these sites instead of any official "Roblox" sites. So what do any of these websites do? Well, you know how if you're selling one of these expensive collectible items on "Roblox", "Roblox" will take 30% of the sales price? And do you remember how "Roblox" buys your Robux at a just a horrible rate, so you don't get much actual cash for the Robux you sell? These websites connect "Roblox" users who want to buy or sell collectibles, and "Roblox" users who want to buy or sell their Robux. So if you're a kid who wants a "Roblox" Gucci handbag for cheap, you can buy it straight from a seller. Or if you're a "Roblox" developer who wants to turn the Robux their game earns into a bigger real life paycheck, you can sell your Robux to users directly, and make way more money. - [R] This hasn't been talked about for various reasons. Obviously, if "Roblox" is going public on the stock market, then it's not the greatest look for them if there's been this underground black market of kids buying and selling from each other. And because these trades are happening outside of "Roblox", there's no way they can moderate it, or even track trades to punish scammers. - But also, let's be clear, as anyone who has tried pirating anything ever will know, illegal websites are not safe places for kids to end up. There's malware, credit card phishing, scams, hidden fees. These websites will make kids watch videos or fill out forms, to say nothing of the fact the kids have to get legally creative when it comes to how to put their money into these sites. Now, it is in no way surprising that these websites exist. What is surprising is how many of them there are, and how the most popular ones have been up and running for years, that makes no sense, when they completely undermine "Roblox's" business model. And the reason R said that they're still alive is that they are now fundamental to "Roblox's" economy. - [R] Everybody is using these sites, from top game developers down. Of course, people who get caught doing it, their accounts are banned. So "Roblox" has to somewhat enforce it, but at the same time, most people turn to that because DevEx, the term for officially converting Robux to real-world money, is kind of a gamble in the first place. Because if you have limitations, or bans, or anything like that, or if you're not a community member in good standing, you might not be able to DevEx. "Roblox" can't crack down on it because they just get backlash, so they turn a blind eye to it. - We asked "Roblox"; is "Roblox" aware of the existence of third-party websites, such as OPrewards.io, rbx.place, and rolimons.com, that break "Rolox's" terms of service? And have any resources within the company been allocated to taking them down? "Roblox" did not answer those questions, but they did send us this; "We encourage our users to keep their interactions "and communications on the platform, "where we are able to monitor and intervene. "Often, scams and other abuses happen "off the platform on other sites. "This is why it is expressly against "our policies to direct users off site." Really, Roblox, is it really against your policies to direct users off site? What about your company wide policy of not acknowledging the existence of websites that give your users more money if they go off site? What about your decision to shut down the "Roblox" forums because you couldn't create a, quote, "Constructive and positive environment." Where did you think those users were gonna go? People Make Games will probably not be making another video on "Roblox", because frankly, investigating this company is just super depressing. The platform today is almost inconceivably massive, and getting more power and more money by the day. In fact, just as we were finishing putting this video together, "Roblox" released their latest earnings report, and the company skyrocketed in value once again. "Roblox" is now efficiently bigger than Nintendo. And this success is alarming, because "Roblox" right now is setting the standard for what society expects in the future of digital labour, of internet child safety, and accountability of big tech. The CEO of "Roblox" now has a net worth in the billions. The company makes decisions that affect tens of millions of young people. And yet when we ask them questions where "Roblox's own policies appear actively harmful to their young users, we were told that we weren't being objective, while this company refused to even admit the existence of the collectible stock market that they created, of the underground black market website that they allowed to exist. They didn't say anything to us about this questionable reality of kids working underneath other kids. They told us that we weren't seeing the bigger picture, while refusing to even admit the existence of whole parts of this picture. This isn't PR, this is gaslighting. So considering that People Make Games probably won't be doing another video on "Roblox", we wanna try and wrap this all up. Give you some kind of conclusion or takeaway on all of this. Whatever you might find concerning about "Roblox" as a platform, all of it feels to me like a natural consequence of a company with a profit motive able to act under next to no scrutiny. I'm a journalist of technology and games, and it took me months to unpick how "Roblox" operates. And that was only with the help of dozens of "Roblox" users explaining things to me. What hope do most parents and politicians have of understanding exactly what their kids are doing on "Roblox", or with who. Or the many and varied ways that Roblox Corporation is profiting from them. And I don't think "Roblox" has any inclination to help parents and politicians understand exactly how their business works, because right now, "Roblox" is making money hand over fist, and they're not going to wanna do anything that gets in the way of that. No matter how many young people shout that this is not a platform that values their wellbeing. Thank you very much for watching, everybody. Kind of depressing hey. If you'd like to thank us for our work, there's one big thing you can do, and that is go to patrion.com/PeopleMakeGames, and make a donation of whatever you think this video is worth. Those donations make a huge difference to the lives of myself and the rest of the team who put this video together. And your money will help to fund future investigations. (upbeat music)
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Channel: People Make Games
Views: 206,126
Rating: undefined out of 5
Keywords: Roblox, Roblox money, Roblox developers, Roblox games, Roblox kids, Roblox children, Roblox moderation, Roblox safety, People Make Games, Quintin Smith, games, video games
Id: vTMF6xEiAaY
Channel Id: undefined
Length: 35min 50sec (2150 seconds)
Published: Mon Dec 13 2021
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