Helldivers 2 First Balance Patch Is Here...And It's Bad News

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hey there friends what's going on it's Kodiak here welcome back to Legacy gaming and another hell divers 2 video the first major balance pass is now live on PC and PS5 as of March 6 this is a big deal because we have been waiting to see what the team is going to do not only what they're going to do but what direction strategically they're going to go and I've got to tell you guys I'm a bit disappointed but here's what you need to know the breaker is getting nerfed decreasing its magazine capacity from 16 to 13 and increasing its recoil from 30 to 55 the rail gun is being nerfed as well decreasing its armor penetration in safe mode and decreasing the damage against durable enemy Parts the flamethrower is being buffed increasing its damage per second by 50% the laser Canon is also being buffed increasing damage against durable enemy Parts increasing armor penetration and improved ergonomics The Punisher is being buffed increasing total ammo capacity from 40 to 60 increasing stagger Force increasing damage Dage from 40 to 45 per bullet the breaker spray and prey is being buffed and nerfed at the same time increasing armor penetration increasing fire rate from 300 to 330 increasing number of pellets from 12 to 16 per shot and decreasing magazine size from 32 to 26 the energy Shield backpack is being nerfed increasing the delay before recharging and the 380 mm and the 120 mm orbital barges are being balanced increasing the duration of the bombardment but decreasing the spr R so you look at all those changes and you wonder what is the goal here what is the team trying to do and how is that going to impact the community well it's clear to me that the meta is being nerfed that was clearly the intention behind all of these changes now this wasn't far-reaching changes but it was very targeted and specific to counteract the current meta of the game there's a quote floating around the official hell divers 2 Discord from Alex K one of the hell diver 2 designers and he says our goal is to give you a wide range of weapon choices where each gun has its purpose and none is strictly better than another sure you will have your own favorite but it should come from your personal preference not from the universally agreed knowledge of which gun is the strongest generally we balance each item according to its quirks so if a weapon is very effective at what it does it should come with significant disadvantages to balance its power now this would be fine if the disparity between all of the guns currently in the game wasn't so vast but the difference between the best gun and the worst gun is massive just look at the SG 225 breaker which is still a beast post Nerf as compared to something like the r63 Cs diligence counter sniper which would be awesome and a great option but practically unusable because it's so poorly balanced the team had one goal to Nerf The Meta and they even said as much there was another quote that said after analyzing player feedback and the data we collected over the past month we found three big offenders of their principles the SG 225 breaker the rs422 rail gun and the s32 Shield generator backpack they said all three of those were quite strong with two little downsides overshadowing all other options on higher level difficulties what other options are they talking about the game's tuning is very much in line with that meta so here we have the core issue we're immediately starting post launch with a Nerf and not bringing up the vastly underpowered weapons that are currently in the game there is a very fine line here especially when it comes to taking things away from players that they've grown accustomed to it's not like there are a million other choices out there when it comes to dealing with a half dozen bile Titans or even a half dozen Chargers in the hell dive difficulty now there is some Intrigue around running multiple Ark throwers and we're starting to see that gain traction online but that goes back to the heart of the issue players will always find a meta and a way to complete content the most efficient way the solution in my opinion isn't to Nerf something because it's overperforming especially when the difficulty is so tightly tuned but instead to bring other things in line with the meta and give players new choices I find it strange that there was no balance to any of the DMR style rifles there is a huge opportunity to make these more viable across the board and give players a completely new MID to long range options so why those weren't touched and shotguns were the focus is a bit of an intriguing thing to make now that wasn't all there are other changes that are going to have a major impact on players first is the addition of environmental challenges that will appear at random when you're deploying on a mission from fire tornadoes to meteor showers and many more this is an awesome addition let's not beat around the bush but it does add new layers to the action does this make things harder probably absolutely which paired with the weapon balance is a net negative for the players there's also been changes to the eradicate missions which will now require more kills and spawn more enemies more often the time to complete these missions was previously shorter than intended and should now take twice as long now just by reading that this might negate the ability for players to farm those eradicate missions this is honestly a good thing as it was a bit too easy to farm and it was causing some issues with highlevel players having limited skills and knowledge of the actual game once thrown into real missions until we get in there and really test that out we will see if eradicate missions are still viable as a farming option or if they're more in line with other missions another change is that the team claims they fixed the armor rating values not not reducing damage as intended now again we have not tested this yet but this should drastically shake up the armor situation in the game if armor is working as intended it will give players more of a reason to use medium and heavy armor which I think is fantastic giving players more defensive options to counterbalance some of the difficulty in the game right now most players are wearing light armor because none of the damage mitigation was working so it makes sense and hopefully this is fixed I also think this from the patch notes is interesting hell divers now now take damage from fire gas Etc generated by other players this does make sense but does again add to the overall complexity of a mission especially when things are chaotic now I'm also pretty sure that this was the case before so maybe it's specific instances where the damage didn't register and not a blanket statement but either way I do find it kind of interesting friends this is the first major balance pass for hell divers 2 and I've got to tell you I think it's trending the wrong direction there are items in this game there are weapons that players currently have access to that should be brought in line with the meta not the meta being pushed down but that's just my opinion I would love to know what you guys think leave us a comment down below and of course if you like our hell divers 2 content hit that thumbs up and consider subscribing my name is Kodiak and from everyone here at Legacy gaming thanks for watching and play [Music] on
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Channel: Legacy Gaming
Views: 72,590
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Keywords: Legacy Gaming, HELLDIVERS 2, helldivers, helldivers 2 gameplay, helldivers 2 stratagems, helldivers 2 coop, helldivers 2 playstation 5, helldivers 2 ps5, helldivers 2 trailer, helldivers 2 news, helldivers 2 pc, helldivers 2 updates, helldivers 2 game, helldivers gameplay, helldivers 2 review, helldivers 2 details, ps5, helldivers 2 leaks, helldivers 2 update, helldivers 2 balance, helldivers 2 nerfs, helldivers 2 buffs, helldivers 2 patch, patch 01.000.100, balance, nerf, buff
Id: rCobWvtap3g
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Length: 7min 3sec (423 seconds)
Published: Wed Mar 06 2024
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