Helldivers 2 - Anti-Material Rifle Guide - Tips and Tricks

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greetings hell diver and welcome to my guide to the antimaterial rifle or AMR I'll be honest I didn't use the AMR a ton prior to making this video but after using it extensively for footage I've thoroughly enjoyed myself I never thought it was bad but I typically refer to use the autoc Canon eats and the Machine Gun though I found those options fun and effective I'll now happily add the AMR to the list of my favorite support weapons and let me tell you why aside from fulfilling that deep rooted sniper fantasy inside of me that has stirred since I first played Truth and Reconciliation from Halo Combat Evolved the antimaterial rifle is extremely effective against all but the most hardened of targets and while you can plink the hat off of a bot at long range and have it feel satisfying in most cases this is a gross misuse of power the AMR wields Hive guard bir commanders Devastators of all varieties Speers Scout sters the AMR can eliminate them all with ease and these should be your primary targets Hulk will go down from a few head shot and also tanks and Laser Towers convert AMR shots to their vents into beautiful Democratic explosions the only targets the AMR suffers against are Chargers bile Titans and Factory Striders so if you're solo and doing a bug Mission with the AMR I'd advise bringing eats you can check out my eat guide if you'd like and while yes Chargers and B Titans have weak spots and the AMR can hit them Factory shrier does not so if you're Solo in a factory Strider shows up well I hope you brought an orbital laser while the AMR is capable of dispatching most threats with these it does all that without needing a backpack giving you more flexibility to bring a shield pack or whatever your heart desires the AMR also handles very well able to be reloaded while moving and running and surprise surprise has a scope for long ranges though as of now the AMR does hit slightly up and to the left left of the middle of the ridicule so keep that in mind for any long range shots the bullet drop is negligible unless maybe you're doing some crazy crossmap shots recoil isn't bad and it's a semi-auto so follow-up shots come quick and if you have any oh [ __ ] moments like say a brood Commander coming in for negotiations do keep in mind that you can still fire the AMR while in third person so when a brute Commander is within negotiation range you mag dump them you never destroy our way of life thank you for watching hell diver your support is much appreciated happy diving [Music]
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Channel: EmeraldNep
Views: 14,591
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Length: 2min 45sec (165 seconds)
Published: Wed May 08 2024
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