Go Review - A video 4,000 years in the making
Video Statistics and Information
Channel: Shut Up & Sit Down
Views: 435,595
Rating: 4.947566 out of 5
Keywords: Shut Up and Sit Down, SUSD, SU&SD, Board Game Review, Review, Board Games, Board Gaming, Boardgame, Board Game, Gaming, Tabletop, Fun Games, Quintin Smith, Matt Lees, Tom Brewster
Id: RRBjN8empIs
Channel Id: undefined
Length: 19min 25sec (1165 seconds)
Published: Wed Jul 29 2020
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Oh great. SUSD reviewed Go. Now it's gonna be sold out everywhere for months.
Quinns kinda summarizes how I feel about "lifestyle" games in general. Anyone who has played a game in the tournament context or a competitive multiplayer game for a long time can relate to having to make new friends around your new hobby and how hard it is to explain to people with a passing interest what makes the depths worth plumbing.
One thing I thought was amusing though is that modern designer board games is similarly a lifestyle hobby. One of the most common questions on this subreddit is, "How do I get my friends to be interested in more strategic games," and the most common response is, "You might just have to find a dedicated board game group. Honestly, there's a mental context to a lot of mechanics and styles of playing that are hard to teach people who aren't engaged with the hobby because it's a different way of making connections between different ideas, not just a fact you recite.
Quinn's insight in this video into how board games are designed helped me organize my thoughts on why some lifestyle hobbies are easier to engage with than others. Some hobbies really are better at curating an experience for newer players that helps them feel that they're actually participating in a meaningful way. This is why I imagine it's so difficult to hook people into something like fighting games, where basically every interaction is a zero-sum transaction with your opponent. At least with board games, there are auxiliary puzzles I can engage in that lead me to having fun even if I'm getting totally stomped by my opponents. I imagine this is also why euro games are so popular.
As someone with a passing knowledge of how to play, this makes me really want to dive in.
But I'm afraid he hit the nail on the head in terms of needing to find a club or group, something I do not have luck in. There doesn't seem to be an active group within a 2 hour drive of where I live, even less groups than Chess near me.
And I'm afraid it'll be like chess for me, I get enthralled with the depth, beauty, and challenge of the game and learn all I can. I get family and friends to play with me since there is not a group nearby, but they quickly stop due to just having more than basic knowledge means I crush them. I try to teach what I know but they lack the enthusiasm for learning it like I do, and eventually they stop wanting to play. Then I try to play exclusively online, and it feels so impersonal, no different than playing a computer. I'm fine with some or even most games to be online but I really crave having a physical human across the board to play, even if just once or every other week. Sometimes I wonder if it's even having them physically there or just interaction about the game, online players seem to at most give a "GG" at game end or nothing at all.
Maybe I should just push through and play online only (go and/or chess!), but it's somewhat demoralizing to me to not have anyone to really enjoy the game with.
Quinns: They sent us a Ā£500 table!
Me (an American): Wow, how does a table that small weigh so much??
(I immediately realized my error, and yes, Iām aware that Iām an Arrested Development punchline.)
Oh man. I enjoyed this one for many reasons.
I wanted to see how my beloved game would be portrayed in the board gaming world.
Also, anyone who has played likely got some good smiles at the random board states shown.
Anyway. Play Go. The game is amazing.
I got into Go because of Hikaru no Go. Then I spent every day playing mutliple games per day for the next year and a half. I got decent, but I'm by no means an expert player. I got up to around 3 kyu online. (Ranks range from ~25 kyu for beginners to 1 kyu for strong intermediate players. Then go from 1 dan for the advanced ranks up to 9 dan. Fun fact, some martial arts of Asian origin get their ranking system from Go. The first rank of black belt is 1 dan and increases from there. Yes, there are mutliple ranks of black belts.)
I never would have gotten as "strong" as I did without the interest that a random strong player took in me. We played many teaching games with discussions of strategy during and after the game. Honestly, I probably would have flailed around forever in the beginner ranks without the kind generosity of that person I happened upon.
I don't play much anymore these days, just the occasional game. I sometimes log on and watch a high level or professional game though. I still enjoy the game immensely, it's just the wall between where I'm at and breaking into the advanced ranks is higher than the effort I'm currently wiling to invest. But that year and a half I spent fully immersed in Go remains a cherished memory. It's a beautiful game that gets more awe inspiring the more you learn.
As a Go player for 20 years on and off he's dead on that it's a kind of pursuit that will alienate you (at least with respect to this game) to your board-game-playing friends. So keep playing Gloomhaven, because you're going to still need it to keep your friends interested. I can see this being a fun diversion for an evening, but it's a whole night just to explain how to play. Rules as simple as Go's are means that a lot is left to heuristics, and you know how awful it can be to explain those...
This is a game you play when you really only want to play one board game a lot. That being said, come on over to r/baduk (that's the Korean name of the game) and peep around!
As someone who's been playing Go on and off for a little over a decade, I absolutely agree with everything said here. Go unfolds its complexity so wonderfully. The basic strategy of the game is equally understood by a 20k player, a 5k player, a 5d player, but the difference in play between a beginner and an expert is utterly staggering. It's a game that really does allow creativity and some of my favorite moments playing games have been on the Go board.
However! It really is a weirdly solitary game. I've tried over the years getting my friends and loved ones interested in the game, but no one else has really gotten further than "Yes, this is neat, I enjoy it!" The game really demands them to put in time on their own. So, yes, the actual solution, as Quinns hints at in his review, is to find a Go group. The game really shines in a social setting where everyone is as into Go as you are. But, you know, life happens. Clubs and groups come and go. I have great memories in old Go clubs where the members have all moved on.
So Go is simultaneously really easy to recommend and really hard to recommend. Still probably my favorite game of all time! If you're interested, I definitely think you should give it a shot!
At some point, I need to sit down and tackle this game. It's been on my radar for... well... a long time. But it's always seemed like a game that needs to be taught by someone who can walk all over me, then explain why I got walked over and how to prevent that, just so they can walk over me in a different way, and so on until I manage to accidentally figure something out on my own.
It seems absolutely fascinating, but I just don't know where to even begin to find that person (or the time or the social setting given that Covid seems to have walled in most of the states and we're running out of spots to make an escape).