Eclipse: Second Dawn for the Galaxy Review - A Plastic Classic
Video Statistics and Information
Channel: Shut Up & Sit Down
Views: 440,653
Rating: 4.9621139 out of 5
Keywords: Shut Up and Sit Down, SUSD, SU&SD, Board Game Review, Review, Board Games, Board Gaming, Boardgame, Board Game, Gaming, Tabletop, Fun Games, Quintin Smith, Matt Lees, Tom Brewster
Id: oO-YqmlY9XE
Channel Id: undefined
Length: 24min 22sec (1462 seconds)
Published: Thu Nov 19 2020
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
well thats glowing
Publisher here!
For our friends at the states, we still have some stock!
You can still get Eclipse: 2nd Dawn for the galaxy here: https://en.lautapelit.fi/product/42986/eclipse---2nd-dawn-for-the-galaxy-from-us-stock
Our distribution partners who might already have stock are as follows
UK:
Asmodee UK and Spiral Galaxy UK
Australia:
VR Distribution
Canada:
Lion Rampant
Our shop at https://en.lautapelit.fi/ will get stock early december.
For language versions our partners are as follows:
Spanish
Maldito games
German
Pegasus
French
Matagot
Russian
Crowd games
Korean
Starlight games
Me when a game has cheap components and costs less than $75:
"Why would they make the components so cheap and flimsy! I don't want to buy a game with terrible components that looks broken after a year or so!"
Me when a game uses components like Eclipse and costs more than $75:
"Why would they make the components so expensive that the game costs so much? This is ridiculous it's a board game and not a freaking car!"
20:30 squinting down at the action (or research stack, or opponent resources and ship builds) at the far side of the table... is an issue however due to COVID our game group now plays Eclipse 2nd Ed on table top simulator (steam) and it is fabulous! And can be saved, quick to start and end etc. does not replace the experience of a game night fully, but is a very good option in these times.
I don't like war games, but that storage solution and those trays make me feel things... beautiful things
I think a pretty big thing that isn't mentioned in the video is that Eclipse has no almost no text. So if you're looking for a big box board game to play with people that might not be able to read English, this might be the game for you.
Shit. I haven't even managed to get TI4 to the table and now I'm not sure if I should just sell it and get Eclipse instead.
Have ti4 and this, love both
I played a few games of the original eclipse and while I liked it, it had a few problems that caused me to sell it. Can anyone tell me if the second edition does anything to address the problem found below?
Maybe it was our table meta, but for a wargame there was very little actual war. Because war scores you points, and being attacked sets you back very far resourcewise, players would often only make very 'safe' attacks against the weakest player, since losing a fleet would make you a juicy target for your neighbours. To make matters worse, this weakest player was often weakest due to sheer luck thanks to the exploration mechanic. Losing in Eclipse seems to send you into a death-spiral which is very hard to recover from. So we often ended up in a situation where either no one really wanted to attack the weakest player since that would ruin their fun, but would not want to risk their fleets against stronger players. Or the weakest player would get eliminated entirely.
Furthermore, while the ship upgrade system is incredible, in practice in turned out to be a bit rock-paper-scissorsy. Most ships had a counter (for example, initiative was king with low armor ships) which, combined with the previous factor led to players upgrading to counter enemy designs. Then the enemy would be unwilling to attack, upgrading themselves to counter their counter etc. In the end this led to very stale games where combat only happened either in the very beginning (when there were few upgrades) or in the last turn when everyone was looking for points.
Finally, and this might be a more personal quibble, whenever I played Eclipse I always felt like the game was trying to stop me from actually playing the game. I always felt resources were relatively tight and you really needed certain techs (neutron bombs, the extra discs) before you could even consider getting to the fun part (e.g: invading other players). And then to get money to get these techs you would need the tech that makes your planets more efficient etc etc. In our games it often led to three boring hours of building and one big fun turn where shit hits the fan.
TL:DR: The first game didn't seem to reward those who attacked, but only those who attacked last
Edit: clarification