Evaluating Fallout 4- An analysis on the game's story, mechanics and structure

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I just got to the part where he’s talking about The Railroad for the first time and The Freedom Trail, which he says they “painted a bright red line to their base.” Before I traveled to Boston three years back I, too, was unaware that the Freedom Trail is a legitimate thing in Boston and the game actually shows a few things that the real life trail goes by such as the state house and indeed an old church.

Other than that, this does seem like a pretty good video so far, and I haven’t really disagreed with anything he’s said so far.

👍︎︎ 33 👤︎︎ u/obso1337user 📅︎︎ Dec 23 2020 🗫︎ replies

All his Fallout videos have been pretty entertaining if you have the time

👍︎︎ 4 👤︎︎ u/hoop89 📅︎︎ Dec 24 2020 🗫︎ replies

I do like this channel. Been following it for years.

👍︎︎ 3 👤︎︎ u/xevizero 📅︎︎ Dec 24 2020 🗫︎ replies
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[Music] the date was november 9th 2015 and there was only one thought that kept rumbling around in my mind throughout the day fallout 4 one more day until fallout 4. i had the day off work i had the game preloaded on my pc i was ready to fall in love with fallout all over again it was the first time i had felt this excited about a game release since mass effect 3. when the day finally arrived i played and played and played fallout 4. i had absolutely zero doubts that i would beat the game get all of the achievements and explore everything that i could except that i didn't i played 106 hours of fallout 4 but i didn't beat it i bought the dlc but i didn't play it and i was never really angry with it i just got bored now for most people myself included if you told them that you played a game for over 100 hours they'd probably say that you got your money's worth i mean it makes sense there are games that i paid 60 dollars for that i played for 20 hours and i think that i got my money's worth out of them but something about me never bothering to complete the main storyline to drop the game outright without further interest in the dlc and halting my achievement quest it tells me that there's something more to this that i haven't really jumped into with a discerning eye of course i realized that most people regarded the main story as a flop that the settlement mechanics were more annoying than entertaining after a certain amount of time had passed i've heard what's wrong with the game and what could have been done better but if you ask me what exactly went wrong i wouldn't be able to tell you with any semblance of clarity because i honestly don't remember much of the finer details at this stage only some of the more overarching issues so to clarify my video format since i've gotten some questions about this before i'm basically going to be playing through the game i'll be hitting the major factions anything that piques my curiosity and of course the main story line there won't be a ton of structure it's basically just me going through and giving my feedback on the ideas and various mechanics characters locations and storylines throughout the game as i play it if i note that something could have been done better i generally try to tell you what i would like to see instead the game is a far cry from fallout new vegas which is generally regarded as the best game in the franchise despite it being six years older than number four and i want to know what's holding it back there will be spoilers i'll be talking about story elements just letting you know oh and i've got a sponsor about halfway through the video with nordvpn so please don't be alarmed please to kick things off fallout 4 launches with one of those old-timey black and white cartoons which depict one of the seven special attributes i actually really enjoy these a lot they're these weird mix of cute retro and horrifically violent the game then leads into the main menu with probably my favorite rendition of the theme which debuted in fallout 3. don't get me wrong i enjoy them all but the over-the-top orchestral sounds of the same nostalgic notes being hit really reach into my head and give me a giddy sensation more so than the other two versions what did you think this was gonna be a non-stop negativity fest of me tearing down this game nah man not yet so anyways after firing up a new game we're treated to surprisingly a live-action opener which is done extraordinarily well there's always a risk with this kind of cinematic a fine line between cheesy over-the-top melodrama and flat underbaked nonsense and fallout 4 surprisingly gets it right seeing how everything played out in this alternate history is really fun and the inclusion of the timeline's technological advances alongside real humans is pretty damn cool to look at though i have to say that while i know that the whole war war never changes tagline that always proceeds and concludes these games as a staple i feel like it's a bit played out at this stage it's a minor gripe but i just felt like saying it once at the beginning was good enough instead of concluding the opening dialogue with the phrase also either way welcome to our main characters you get the choice between dude or wife and struggled to comprehend bethesda's lack of facial animation technology face animation face animation never changes just another minute i swear fascinatingly enough you can actually start as a ghoul in this game which is interesting considering the bombs haven't fallen yet i've always enjoyed messing around with the character customization and appearances in games though this one does get a little cumbersome to try to get just right after messing around with the horror monster maker for a solid 20 minutes i finally accept my character and move on to making my character actually move around the screen spin the mobile a bit he loves that [Music] yeah this is basically just supposed to be a kind of walk around look at things pet your ugly son kind of experience eventually the salesman comes by to let me know that i've been pre-selected to become one of vault-tec's experiments i mean uh residents and to fill out my character info as far as character creation and first impressions go this is easily the most bland beginning when compared to any of the previous bethesda published entries though it is intentional just due to what follows i do miss the little quizzes and interesting presentation of point allocation from other games though that said let's go over the special attributes here i know i know it just seems pretty straightforward and unwavering from fallout 4's counterparts but there's actually a pretty large difference in what's considered more important and less important in this game as opposed to others for example most endurance perks and the stat itself is widely regarded as pretty useless when compared to charisma as a huge chunk of the game actually revolves around speech checks and leadership when base building there is some pretty cheesy stuff going on with the aquaboy perk which falls under endurance's jurisdiction but for the most part the attribute seems to be unnecessary by most accounts additionally luck is considered to be pretty damn important possibly even more so than new vegas from here most of the other attributes are usually pointed out as being equally important on a surface level and it's recommended to choose the ones that fit your play style the best i love a good melee build in most games but for some reason i've never had a great time with it in fallout just due to how unpolished and clunky it tends to feel when compared to a game which implements it properly so for my build i'm going to focus on intelligence charisma agility and luck i have to say this is probably the first fallout where i felt like i can't immediately pump a stat up to 8 or 9 without another stat suffering as i only have 28 points total to spread as opposed to the 40 points that you receive in previous fallouts that said the leveling system makes up for this by allowing you to skip a perk in order to increase a special stat much like the old intense training perk i actually don't mind this too much as it gives me something to work towards during my adventure so anyways our midday plans are blown away by incoming nukes which has us running to the nearby vault for safety i actually like this a lot as it does a really good job of conveying the fear the sheer panic that must have been felt by everyone during this end of the world moment it's easily the flashiest beginning sequence across all games especially when compared to the relatively bland start so here comes vault-tec to start [ __ ] with its residents compared to some of the more insidious faults out there this one's actually pretty tame but it's experimentation does seem to involve telling its citizens to step inside a decontamination chamber before giving them the walt disney treatment and sending them into cryostasis so our character wasn't so lucky as to get a regular control vault or anything like that i just want to know how the people behind us reacted when they realized that everyone in these supposed decontamination chambers were turning into popsicles maybe they were just told that it takes a while anyways after being frozen for an untold amount of time our guy wakes up to see his wife and his son's chamber being opened when the people who open the pod try to take his son away from his wife she refuses to give him up and she finds herself on the receiving end of a bullet in the lower right shoulder i know they didn't want to show her head being blasted open but they could have at least hit her heart or something because she's [ __ ] gone after that shot oh well you get han solo'd again before waking up later to the cryo chamber losing power i actually do dig this setup you've walked through what it was probably like for a lot of people you're tricked by the company that claimed to protect you your character is in a constant state of confusion because everything happens at once the execution on the other hand could use a lot of work for one i have no attachment to my spouse here she's kind of this blank canvas and there's no character building at all i get that it's a fallout game and your spouse was never going to be an integral part of it but i have hardly any positive interaction before all of this that lets me appreciate my wife as a character and even less so with my child sean and it really doesn't help that he looks like someone scanned a cabbage patch kit into a copy machine and slapped the image as is over a bump map for the baby's model but i really wouldn't mind it something along the lines of a small montage of vault life before the experiment was initiated the family being together sean growing to be maybe two or three years old little activities which involve learning about the situation in the outside world while bonding with your family even a 5 to 10 minute array of this kind of stuff would have lent a lot more importance to this moment but nah chick who i've known for all of five minutes and ten lines of dialogue dies and they take my baby the worst part about this is that i did feel bad when my character starts scrambling frantically while trying to look for a release hatch to get to his wife but it just falls flat when i finally do open the thing and he goes from sounding like he's going to have a mental breakdown to i will avenge you woman no crying no sadness no intense anger just a controlled and calculated one-liner about vengeance oh well now the counterpoint to all of this is located within the overseer's log in vault 111 in which he details that the bombs falling and the staff shoving the citizens into cryotubes worked out solely because people didn't have time to question the chambers that they were being put into i can respect it i just don't have any connection to my family because of it the logs also basically state that they were waiting for an all-clear signal from vault-tec before unsealing the vault though the overseer believes that the mandatory 180-day waiting period would be by no means enough time for the errant irradiation to disperse the problem is that supplies had started to run low at this stage and a mutiny soon takes place following the same old tradition of the security team leading a rebellion against the overseer and his loyal staff the entire purpose of this experiment was to basically just freeze people and know what happened to their bodies which is pretty tame i would expect something more devious like them leaping forward a few years and studying them after pretending that no time had passed maybe even a couple of times instead of just once would have been more interesting but as it stands they were just to let whoever die as long as they maintain 20 of their initial population and then carry on with observations weird when i finally grab my pip-boy and step out of the vault i head back to my house only to find my previously pristine neighborhood in shambles but my big dumb robot did survive so that's a positive point he's pretty much in complete denial about everything noting that my wife and son must just be off somewhere despite me telling him what happened and complaining about how hard it's been to attempt to clean everything over the past 200 years from here we scan the neighborhood while the tutorial rolls forward until eventually codsworth directs me to the closest town that seems to be somewhat still populated conquered this has me departing from my friend to immediately find a new friend a dog simply named dog at least for now he becomes my first follower on my adventure and i begin looting and shooting my way over to concord anyways let's get into the structure of how i'm going to tackle this video from here on out we're going to start with a lot of the mechanical stuff notable combat mechanics types of perks and how leveling functions speech interactions that kind of stuff then we'll roll the story forward until we get to things like power armor crafting and settlement mechanics and then we'll finally begin tackling the game's various main factions and story lines let's start with perks so i actually love the perk system in fallout 4 whereas the games that came out prior basically had you slowly discovering what you can unlock with perks via the distribution of skill points over stuff like energy weapons barter science etc fallout 4 ditches the skills and allows you to see every single thing that you can unlock immediately this means that if i had 10 points in luck from the get-go i could immediately start investing into the ricochet perk additionally every skill has 2-5 different stages which they can be upgraded to meaning that the possibilities for perk investment are pretty damn huge and i don't feel like i'm going to be struggling to figure out which perks i want to throw my points away on in the late game though it is fair to note that the later stages of these perks often times have a level requirement to keep things from getting out of hand it does kind of suck that you can't increase your individual skills the way that you could before but i don't feel like this is a lesser system because of it just a more streamlined one i found myself writing down everything that i wanted on a notepad which is a great sign next we've got combat stuff generally it follows the same kind of rules that the other games follow you've got vats you've got shootie guns you've got hidden melee you've got fisty fists you've got bonus sneak damage it all feels relatively bethesda gunplay feels a little better though still not amazing i do like the mixing of old and new in guns like the laser musket which allows you to charge your laser shots by mashing the reload button which also makes it do a lot more damage the human ai is about as dumb as it's always been although humanoids do attempt to move up slowly behind available cover and will blind fire in a direction that they think you might be if you're still undetected and are shooting in their direction which is a plus it just never seems to matter if you're some god wielding a minigun and power armor or just some dude in a vault suit with a pistol enemies will always charge you and fight you to the bitter end there could be bodies heaped onto the road from your carnage and the last raider will yell at you and charge you like you're still outnumbered 20 to 1. beyond this there are some minor tweaks to combat that make things a little bit more dangerous than usual for example vats now doesn't outright pause the game everything instead moves at a fraction of the usual pace making your percentages shift if the target moves behind or out of cover during slow motion additionally stimpaks aren't immediate menu heals which keep you going at least out of power armor and instead heal rapidly over time after your character jabs himself with one the game doesn't pause instantly upon attempting to access a terminal or pick a lock and you can be hit out of it if something is bearing down on you i overall actually like these changes as they break a bit from the outright safety of jumping into a hack menu to override a turret or loading up on stims and instantly being back in the fight then there's the crit system weirdly enough there are no critical hit chances in this game instead the system has been overhauled to basically allow you to build up crits in a meter allowing you to execute them when you see fit i actually don't mind this change either as it allows me to store a crit for a crucial moment instead of relying on chance it's the main reason why luck is so coveted in this game armor is an interesting point in that you can find little chunks which slide over other specific clothing like i can throw on a left shoulder and a right shoulder onto my vault suit and mesh them together to create a set of armor which may be better than another outfit which can't slide other bits onto it while the concept is cool boy does some of the end game armor look [ __ ] stupid like look at this this is supposed to be some of the best non-special armor in the game and i look like somebody [ __ ] a crash test dummy to make me i get that it's supposed to be more function than form but have a heart bethesda where's my glowing lightning-infused weeb set that doesn't make any sense from a lore perspective nah i'm kidding i just wish i didn't usually want to choose a lesser armor so that i didn't look like i just escaped an insane asylum an alternative to this is the power armor which is one of fallout 4's big draws they wanted to really make the stuff more versatile in this game allowing you to switch out various pieces the way that you can with normal armor to assemble new suits it's a decently implemented mechanic that definitely makes you feel a little more unique as you dredge through the commonwealth but it really does muck up the lore of the franchise which i'll get to in a moment next we have speech oh boy now i'm not talking about intimidation or persuasion or any of that i'm talking about the actual written dialogue choices in this game this has been meme to hell and back but i have to say this the so-called choices in this game are more often than not [ __ ] worthless when i talk to someone i generally have a yes no maybe in more information button pretty much all of them do the exact same thing and have a negligible impact on the game's dialogue i would honest to god rather have a two option choice here than be jerked around by the game while it pretends like i made some profound decision that impacted it more than deciding between water and diet water at the store or or here's an idea for a multi-million dollar franchise with six years between entries right more dialogue there are almost zero points in this game where i naturally went hmm i wonder what would have happened if i told that girl maybe actually there may just be zero points where that happened there's no replayability when it comes to dialogue no thought in my mind of creating a different character who answers things differently they killed her sir these things in a better place sir these things he's gone god damn it someone took him someone stole my son it's worse than i thought there's just no reason someone would take my it's worse than i thought what's in diamond city is shawn there look kid i'm tired now you've told me nothing it's all just guesswork look kid i'm tired now let's just hug this out and get it over with what do you say you can play it however you want tough guy rhys that's enough like it or not you're going to have to learn to work together are you upset that i'm staying maybe rhys that's enough i don't have to prove anything to you yeah you do grace that's it i got tired of wandering alone too bad i was getting used to the thought of you leaving grace you have a goddamn geiger counter no i don't have a geiger counter wait what why do you need a geiger counter is this place irradiated wait what i got one built into my pip boy wait what i just this [ __ ] drives me crazy because there's absolutely no punishment for being an [ __ ] because there has to be a reward if there's no reward todd gets angry so i can sit here and go oh i was just helping the minutemen out because that's the kind of guy that i am and i can go you stupid [ __ ] wannabe colonial garbage you [ __ ] hat wearing buttoned-up shirt musket wielding overall useless excuse of a human being who can't do anything besides get 75 of his men killed in a matter of a month and he'll go whoa there fella you're a little rough around the edges haha but i can tell that you're a good guy so here's your reward it just makes the game's dialogue that much more superficial i mean honestly there are ways around this stuff you can have garvey tell you to [ __ ] off after you insult him and then maybe some other person likes that you stood up to him and rewards you while agreeing that preston's minutemen concept is [ __ ] and that you should splinter off and form your own group you can still have your reward from another source while receiving the proper reaction from the person that you just insulted honestly though after seeing this it really makes sense that npcs weren't originally in fallout 76 because this is how they were treated in fallout 4. they're not here for story or to make the game feel more alive they're here to dispense quests and rewards at least that's how bethesda seem to view them for the most part here it doesn't matter what you tell them they're still going to tell you about where to go what to do and give you your little skinner box rewards to keep you sated on your adventure don't get me wrong as much as i just gave this whole system a load of [ __ ] i do appreciate that every option was voice acted i know it's all preference because some people are going to have a harder time identifying as their own character if everything is voiced which is understandable i don't personally mind it though and can respect the amount of effort that both main character voice actors put into their lines but it is hard to distinguish between what they're going to say every time i've mentioned the yes no and maybe but some of these lines are so ambiguous in how they're presented that you can go in thinking something like oh my character's going to ask about what it's like to be a member of the brotherhood of steel and instead my character goes so how's being a member of the shittiest most overbearing [ __ ] and you sit here like whoa whoa holy [ __ ] where's my last save file at i get the whole surprise factor that makes things more interesting in a way but what's wrong with the old method of a dialog box that actually tells you what you're going to say the final thing that i'll say about speech is that i very much dislike the fact that they act the unique bits of dialogue that can be accessed via having a certain amount of points in a particular skill or a specific perk i know that they also got rid of skills and like i said that's okay but i would have loved to have had certain chunks of dialogue correspond to having eight intelligence or two points in the scrapper park or something like that but then bethesda would actually have to figure out how to make more than a four spoke wheel for their dialogue tree and lord knows that would be confusing or they'd have to cull some of the carefully written and brilliant dialogue that comes with the maybe not sure or sarcastic dialogue options and i wouldn't want their hard work to go to waste so instead we get the occasional bit of dialogue that's a different color and you pretty much almost always press it because it's shinier than the usual green dialogue anyways back to it when i get to concurred we meet everyone's favorite new character preston garvey old garv is currently in the middle of attempting to defend the place that he's holed up in from bandits meaning that i gotta help him out so that we can get to defending settlements this has me taking out all of the bandits on the inside and chatting up the minutemen here until they tell me about a suit of power armor that's located on the roof of the building wait what i'm 30 minutes into this game and i get power armor yep that's the epitome of fallout 4. it takes all of that stuff that you had to work for in older games and goes here you go have fun this one in particular has always made me scratch my head though power armor has always been this prestigious thing that few factions could successfully use it takes rigorous training to wield properly and it was almost always acquired in the mid to late game and i feel like its entire existence is cheapened here by the player being able to grab it and use it with no proper training you could argue that our guide learned how to use it when he was in the military but it makes even less sense on the female counterpart who was apparently a lawyer before she settled down to have a kid i don't know i think this is more or less a taste of what's to come in the game because let's face it jumping into a suit of power armor and grabbing a minigun to spray down bandits is fun it's cinematic almost it makes you feel powerful immediately but it just slaughters the lore of the series and tosses its corpse down a cliff this kind of immediate gratification doesn't end there though as a deathclaw pops up to greet you while you're hosing down the bandits let me reiterate that for you real quick a death claw climbs up to fight you i'm level three in every other game these are some of the mid to late game enemies you don't [ __ ] with them until you're heavily armed and leveled in fallout 4 you just murder one immediately why because someone went wouldn't it be badass if you could go toe-to-toe with a deathclaw immediately and that became fallout 4's design philosophy [ __ ] the lord do badass stuff instead who needs to get bogged down by old stories and designs when they can operate a suit of power armor and swap out the parts like they rolled up into a mechanic garage in gta to spruce up their car and i honestly wouldn't even have an issue with this if they took the time to make sure that the player earns it maybe the player hops into the armor and they can't move very well in it they can use it but it's hard to pilot properly until they can make it to a power armor master to teach them how to use it properly they can customize a little bit but they get the really cool ideas and designs from the specific power armor mechanics scattered across the commonwealth i do know why it wasn't done this way it's because fallout 4 was designed with that feedback loop which so many other recent bethesda games have adopted is it fun to drudge all the way to some trainer just to earn your power armor privileges or is it fun to just get it and use it and modify it it's hard to judge a game for sticking to one option and doing it well because fallout 4 does take that fun factor and expands on it pretty efficiently i just wish a lot of the lore bits weren't scrapped to do so there is a middle ground here either way we return back to big press who compliments me on the tactical brilliance of holding down the mouse button in armor which makes me pretty close to unkillable at this stage against an enemy who has to stop and swing in order to hit me i tell him that it's all in a day's work or i tell him that we're not friends or i tell him literally any of the other options and he goes haha right partner then he asked me to join him in sanctuary to do all the work for him there too but not before a lady with psychic powers tells me that i have to go to diamond city because my son's still alive i'm trying to be a more positive person but this game's writing is really holding me down right now let's go to sanctuary and learn about the base stuff so that i can finally rip the band-aid off my son somebody took him away while i was still trapped i've been looking for him damn i'm sorry i hope you find them let me know if there's any way i can help anyway i am glad you're here and i hope you don't mind but i've got another favor to ask i've had word from a settlement asking for help this is about as close to ptsd as i hope that i'll ever get in my life so base building is the thing that todd was super excited to show off at e3 when fallout 4 was announced you free a settlement you build it up and fortify it you arrange things to be as comfy as you want them to be and you gather supplies and materials that you need to make them flourish as much as i hate to admit it it's a pretty decent system it's fun to build your bases and get them working and make them shine it's cool to revisit them and add a little more each time it's great that they took all of these junk materials from other games and gave them their most proper use yet by allowing you to transform them into building mats but the single biggest issue for me was always how [ __ ] needy they are the problem with making something constantly need supervision and attention in your game is that if you're going down the completionist route it's super hard to outright ignore the various requests for settlement help the very last thing that i was trying to do when i quit the first time was get a settlement to maximum happiness i can't recall if it was bugged at first but i do remember spending hours and hours just hammering away at every little request and trying to make one of my many settlements the happiest that it could be it was really too much if i'm honest and i almost would have rather the game said alright are you good on settlement stuff if so you can just have them take care of themselves without your interference but if you want to keep helping you can leave this option off because when you get into that groove of help this settlement defend this one bring things to this one build up this one it's really hard to just break away and go okay i want to do other stuff now at the expense of your settlements faltering i think it would feel a lot better if a settlement could get to a certain point where it didn't even notify you for help anymore where you aided it enough to make it sustain itself that would make me feel like i accomplished something in addition to using the workshop to build whatever things your settlement needs such as a source of water food defense and beds you can also clear out the really ugly looking scrap and bits to clean the area up and then use that scrap to make superfluous items and structures which are nicer to look at and it is addictive which is the way that it was designed i love breaking down all of these little eyesores and then building up my own bases it's really its own game mode at this stage so as much as i've complained about how much it needs there's definitely something to it that makes me want to build more and spend my time making things right on top of this your main base at sanctuary gives you access to armor and weapons workbenches which utilize several perks to take full advantage of i actually really like this as it feels much better than ever to craft and modify my own stuff in fallout 4 than it did the other games my shitty old pistol feels more like my own when i soup it up and looting seemingly random parts to enhance my loadout feels more rewarding plus if you paint your armor you do more damage that's just science like painting flames on your skateboard to make it go faster again the game isn't all bad in fact for as much grief as i've given it i have to say that most of my experience with the actual mechanics of the game so far have been pretty goddamn enjoyable because that was the primary focus when creating it alright let's get this show on the road and start hitting these factions so in the base game with no dlc there are four main factions which have quest lines for you to complete here's the issue all four of them can't be completed the same way that you would be able to complete the dark brotherhood as well as the thieves guild in skyrim they kind of overlap and wind up with you choosing a side to complete the game with so what we're going to do here is start with the minutemen get to a jumping off point and then move on to the other factions in the same fashion so this whole ordeal starts with the garv's teaching you how to initiate a new settlement into becoming a part of the minutemen this has you taking out a group of raiders after stamping out some feral ghouls along the way maybe i should have mentioned this in the combat section but holy [ __ ] feral ghouls are [ __ ] awesome maybe i'm just easily impressed but going from ghouls kind of running like injured humans and generally shambling in new vegas to them lunging and flinging themselves at you with terrifying speed is amazing like they're actually pretty frightening at night which is definitely an upgrade in every way and this non-humanoid enemy upgrade extends to pretty much every creature in the commonwealth you've got rad scorpions which pop up from the ground and chase you pretty quickly you've got these giant mosquitoes which can stick you and drain your health fast even the mole rats ferociously fling themselves at you making them pretty damn hard to hit they're incredibly well done and it makes the game surprisingly difficult at earlier stages unless you sneak more or take the power armor route i suppose some endurance is going to help you if you're really struggling but i found that the best defense is a great offense in this game and increasing my damage output usually saved my ass more than trying to beef up my defenses after dealing with the actually relatively difficult to fight raiders which are holed up in this factory i get to catch my breath before moseying back to settlement 2 to let them know that only my steady supply of iguana kabobs kept my wounds closed they're impressed by this superhuman feat and join our cause propelling me to the position of general of the minutemen you know what that means now it's your job to make it more than an empty title i've gotten word about a settlement that's being threatened by raiders yeah i gotta do this a few more times before i can get to the next stage with these guys unfortunately this encompasses more raiders mole rats and ghouls which again proved to be pretty damn hard early on i need to get some better weapons man even though i decided to write down all the perks that i wanted early on i actually found myself straying from my outline to try to pick up stuff like scrapper to get better materials to modify my loadout better and generally focusing on more combat oriented perks it's tough out there but i really didn't mind it as much as i thought i would i don't feel like some legendary wastelander at least not yet i feel like a survivor who's barely making it and this is on normal difficulty it's very fallout 1 and 2. the biggest thing to change here to tone things down is less charging straight out into the far reaches of the commonwealth as enemies seem to get tougher the further you stray from the conquered and sanctuary areas unfortunately the way that i've routed this video actually makes it difficult to just go full minute men and then go down another path as enemies don't seem to straight up scale with you the same way that they do in say skyrim it's not a bad design choice it's just different so before i press forward with the garvenator i actually need to pivot to helping out the brotherhood of steel until i feel more comfortable the first interaction i have with the brotherhood is assisting these guys who are fending off a horde of feral ghouls after i help out the paladin here decides that he likes the cut of my jib and invites me to help them out in raiding a technology-heavy facility this absolute mammoth of a man is paladin dance and he's about as zealous as they come believing that the brotherhood of steel is the most noble of noble groups of course if you know anything about the brotherhood they tend to be a viciously brutal group of fanatics who hoard technology and slaughter anyone in their way to do so using the guise of saving humanity from themselves as they veiled to explain away their bloody march to the wasteland and or the commonwealth dance is no exception as he pointedly tells you of the brotherhood's noble mission while dismissing your sarcasm as the ramblings of someone uninitiated the scribe in the group halen leaves her personal log just sitting out on the table which gives a glimpse of the more savage side of the brotherhood she notes that while she thought that she was joining a just cause for protection much of her path has subsequently been filled with death and destruction in the name of helping humanity it's a nice counterpoint to dance's stoic sense of heroism in the name of the brotherhood and i do appreciate it for what it is while it does still make little sense for the brotherhood to be on the east coast given previous game events bethesda's intent on keeping them on as a main faction while referencing a little history from the third entry it is what it is and there's not much use getting into the logistics at this stage so it's off to arc jet systems where we get the first taste of a pretty frequently occurring enemy exclusive to fallout 4. well technically there were a couple in fallout 3 which were referred to as androids but fallout 4 really takes them up a notch so synths are a manufactured group of robots who look and function to various degrees as humans earlier models tend to be more inhumane with skeletal bodies and act more like protectrons and other robots whereas later models which have had more invested into them tend to look and act more like humans with some being nearly indistinguishable with their synthetic flesh and blood aping the replicants from blade runner really though the way that synths look the way they're treated and the way that they act tends to be an amalgamation of several different franchises from star trek to artificial intelligence to irobot because many of these walking death machines have been programmed to perform specific tasks by one of the factions in the game many view the synths with large amounts of warranted distrust i swear i'm not a synth don't shoot for god sakes we're he's a sin he'll kill us all kyle no i'll touch a little more on how synths came to be more specific instances of the ways that they're utilized and their role in this game later on down the line for now what you need to know is that the brotherhood of steel very obviously views them as walking talking abominations to the highest caliber paladin dance is no exception here as he constantly mutters and shouts about since being a blight that must be destroyed as you explore the arc jet facility where they roam after running through the place and melting dance with a rocket oh my god are you alright we grabbed the tech that these guys have been searching for and boogie out before dance gives me his legendary weapon which will definitely help me perform a little better with combat but we'll hit one more quest for the brotherhood before looping back to the minutemen so now i'm very suddenly part of the brotherhood which is a little off-putting because i've been a sarcastic [ __ ] who has been asking for promotions and rewards i would say that this is a shitty judgment call on dance's part but you have to remember that i could have stuck my nose clean into his sweaty palate and armored [ __ ] and really jerked him off while telling him how great he is at crusading against those naughty scents and dance would have reacted the exact same way and took me in while lecturing me about what it means to be in the brotherhood not that it really matters seeing as dance then explains to you that he can only really bring you on as an initiate so at least there's that explanation so now i get to help out eddie van halen and her sidekick this piece of [ __ ] you can play it however you want tough guy it's going to take a lot more than completing one mission to impress me rhys is at least a little more apprehensive about my intentions which is more than i can say about dance but he's an [ __ ] so i don't like him anyways my task is killing [ __ ] and finding [ __ ] because that's what most expendable initiates do this is no issue and takes i don't know maybe 15 minutes to do when i get back dance has a bigger mission which somewhat overlaps with the last mission that i did for the minutemen this means that i already have one of three hollow tags and tapes of the fallen soldiers which were sent on a mission three months ago the other two are a bit more trouble which has me taking on a whole slew of super mutants fortunately i've got more of a bite to me now and i'm feeling a lot more confident in battle eventually i make it to the last brotherhood member who was in on this operation who's holed up in a bunker and has gone [ __ ] insane this is actually one of the few times where things can go differently depending on how i talk to this guy as a couple of failed speech attempts cause him to open fire on me and one of them convinces him to come back to the brotherhood's fold if successfully pulled off when i get back dance gives me a congratulatory cap satchel and i feel ready to march back to the minutemen well the main mission here is to take what most people probably set up as their main hub if they decided to transfer from sanctuary the castle when i arrive on the outskirts i get the choice of heading in guns blazing luring the enemies out or trying a pincer attack luring them out is probably the smarter option but i went with pincer which is very appropriate considering our enemies here are mirelurks i [ __ ] hate mirelurks they've always creeped me the [ __ ] out especially in tight quarters things go pretty well at first until todd decides to give us a sneak preview of one of the world bosses in fallout 76 via a mirelurk queen which is [ __ ] huge and horrific to look at so i do what every pro player does in this situation throw grenades and run this thing won't jump off of high ledges so the plan here is to run to the top and jump down and shoot it repeatedly until it dies it's actually a pretty intense fight which has me using pretty much my entire supply of ammo and makes me feel relatively accomplished afterwards of course when all is said and done which reminds me i've got another trouble spot for you to check out yeah of course well fortunately i don't actually have to do these to progress the next bit here i just have to chill out for a few days before pgrv gives me the real goods which consists of telling me to go to the castle when i arrived this lady who used to be a minutemen back in the 40s or whatever tells me that there's a big ass loaded armory here hidden underneath this security door thing unfortunately we can't get into it but she does know a way around the tunnels we'll have to find some way to clear it if only that worked for the stupid security door this is a pretty brief quest in which i clear out this underground passage by strategically assigning ronnie here to get blown to [ __ ] repeatedly and then build an artillery piece afterwards the artillery is pretty cool in that i can call in strikes when i find myself in a bad situation so i know this is going to be weird but that's actually it for the minutemen for now this video is kind of hard to structure because basically there comes a stopping place where you have to progress the main story to a certain point in order to continue down a route with a faction and usually when you do wind up getting to that stage the choice that you make is irreversible and winds up with the other factions turning against you so let's head back to the brotherhood for now for some more heretic hunting wait hang on now i have to complete act 1 of the main story for this [ __ ] as much as this prerequisite structure is ruining my video flow i actually don't mind it too much everything kind of flows together which is what they were going for here when they designed the storyline sure it doesn't work as well when i'm trying to talk about every faction one at a time but it tends to make for a pretty seamless experience when you're playing without looking at a block of quests on a wiki the whole game is kind of set up in the same way that the ending quest chains are set up in previous games with quests for different factions playing off of each other and the main story and it's not necessarily a bad thing so where does this leave us well i can't interact with the institute for a while which leaves us with the railroad finding the area where the railroad faction is situated can be done through several different ways but the easiest way is going to be heading to the main city in this game diamond city which is going to trigger a whole mess of quests related and unrelated to the main story i'm going to ignore them for a moment just for my own sanity while typing the script but just know that diamond city is basically the new vegas strip of fallout 4. seeing as it's a city situated in the ruins of the boston red sox fenway park which is probably something i'd have never thought to come up with so the railroad ah well the concept is there but the execution with a lot of the finer points is very sloppy so the way that you find out about the railroad is from stuff like finding a tape detailing their existence or overhearing some people talk about them the way that they're whispered about makes them seem like they're some kind of super hidden underground society which is what they're supposed to be they're the futuristic version of the underground railroad which was used to transport former slaves which escaped their bonds back in the early to mid 1800s in this case though they helped synths who have achieved clarity to a degree where they've become sentient and indistinguishable from humans like i said it's a good concept but here's where the stupidity comes in so when you overhear about the railroad's existence you can begin seeking out clues to their hideout this isn't like oh knock on this specific door four times and pass a test where someone tells you that they're a synth and that they need your help to escape their master just to see how you'd react it's literally a [ __ ] red line that you follow around dangerous parts of the city every eighth of the way there there's a marker on the ground which gives you a code that literally spells out the word railroad when put together in the correct order four hell i definitely have code wow what a brilliant system that no one but the biggest brained and most sympathetic people could follow well this red line leads directly to the railroad's base of operations are you kidding me well when i'm through solving the riddle of the century i get blinded by lights and get a few heavy guns pointed at me the institute treats synths as property as [Music] tools that sounds like slavery we did it boys we ended racism god i just you make these people have a pretty interesting cause by injecting pseudo-racism into your video game in the form of how robotic humanoids who have achieved sentience are treated by society and then you make both the dialogue and the path to the people fighting this oppression some of the most shallow [ __ ] that you can imagine why are these people this surprised when they painted a [ __ ] literal bright red line to their base and made the password the same as their username and you just happen to guess the password to the secret door right i think the thing that pisses me off the most is this big production where i have these guns pointed at me like this is a real life and death situation and yet i can tell these guys nah i don't care about synths they're basically machines and then deacon goes so you uh you want to join we could really use the help aren't synths just machines and machines are tools would you risk your life for your fellow man even if that man is a synth no probably not no shame in that every person needs to know what they're willing to die for listen are you interested in a railroad learning more maybe joining no i'm not hey we're not for everyone come to think of it we're not for practically anyone but if you change your mind but you get the idea i have no problem with the institute all right that i wasn't expecting in which case i think you're right we really aren't a good fit but we can't turn away people who'd risk their lives helping us just because they don't say the synth pledge of allegiance loud enough still not interested maybe when you see more out there you'll be back dude i said i have no problem with the institute that synths are just machines everything that these guys stand against and they're still like well i mean you don't have to agree with everything you know why did you just interrogate me at [ __ ] gunpoint the fact of the matter is that bethesda is too afraid to let people fail to let them choose to accidentally or intentionally seal away a faction from being a choice i mean i can just blast important npcs away and they just sit on the ground and don't give a [ __ ] in a game where you can save at any time even during dialogue where you are constantly able to make manual saves and are getting auto saves you cannot [ __ ] yourself over by telling someone that everything they stand for is [ __ ] there really isn't a reason for this beyond the idea that this might upset some players that them being an [ __ ] to everyone that they meet in the commonwealth should be chalked up to well it's just the character they're playing they're just they're still the right person for this it used to be that you'd play a bethesda game or a similar game like this and you'd see that one option you know the one it's the one that you look at and go ah yeah if i say that this guy's gonna hate me he's gonna attack me he's not gonna let me in something's gonna happen and it was realistic to a degree right you choose to save that one option and you're gonna have to deal with the consequences and that just doesn't happen in fallout 4 at least not with anything significant so whatever here i am ready to fight against the mean men who are keeping the synths down deacon fills me in about stalking me for a while following my exploits with the minutemen and telling me that the railroad desperately needs help which is a lukewarm attempt at explaining away the leader's indifference towards however you choose to answer her questions he then tells me that he wants me to meet him somewhere else so that i can do a job this job does a little better at explaining the railroad's feelings on certain dividing lines which is nice for example the first two generations of synths tend to be more akin to protectrons as i mentioned before so does the railroad protect them and their rights too well it depends on who you ask some members believe that all synths deserve protection from those who would lash out against them others believe that only the third generation are human enough to deserve the same rights this is a pretty realistic argument to have and i like that the railroad isn't perfect in this way unfortunately the other ways that the railroad is imperfect include stuff like these little chalk signs that we need to follow to get to the guy that starts this job properly deacon's a cool character i actually like him a lot with how he's willing to transform his body and undergo surgery to constantly throw off any enemies of the railroad but then he starts excitedly going on about how the railroad has all of these cool little secret signals and signs and whatever that sound more akin to a group of little kids with their secret passcodes that aren't so secret like their last base was supposedly super secure and hidden away under an old donut shop right but the institute found them somehow and blasted their base to [ __ ] so what do they do to ensure that their new base and whatever operations they have going on are protected they paint a fat red line with the code spelled out to their new base they draw these little chalk circles with arrows that point towards their agents the best part about these chalk circles is that they literally start at the bottom of this ramp that only goes one direction across an overpass to their agent at a dead end it's just silly oh wow so we get into the old base and are now looking for some kind of prototype device designed by one of their doctors pretty straightforward stuff that has me dealing with these gen one and two synths as i work through what appears to be some kind of old government facility that the railroad was using before i'm sure they decided to put up some neon signs that read railroad this way and the synth somehow found the facility from there when i get back to the hq deakin lies his ass off to try to get me into the good graces of the leadership here telling desdemona that i carried him through the facility and single-handedly killed 100 cents while disabling a minefield but most importantly after dez is sufficiently impressed i get to join and choose my super secret code name because again the railroad is organized like a bunch of kids playing at being spies all of these nicknames suck so i choose no nickname i don't want a code name code names aren't optional you have to have a codename or you're not allowed to join our secret society you know todd was really stoked about being called bullseye by all of the railroads voice actors thank god he forced us to experience this pleasure for ourselves alright so the next task that i have to complete for these guys involves securing a safe zone and then escorting an escaped synth slave to safety i know i'm supposed to be always angry about everything regarding the railroad at least so far but i do like this quest helping these guys get this synth to safety interacting with him with how timid he is it's all very heartwarming and feels good so at least i can credit the riders with that much anyways this basically concludes the breakdown of the railroad as i can only continue questing with them for now so now that we've reached the temporary end with all three available factions i'm gonna pop into diamond city after a quick word from our sponsor nordvpn so i live in germany now it's going pretty alright all things considered but if there's one thing that i need like actually need to go about my life the way that i'm used to it it's a good vpn and nordvpn has me covered in spades let me show you an example of my life without nord look at this no one knows what this means mayor anzagan ish who can make sense of this ridiculous who can make sense of this ridiculous european privacy protection law stuff no one but 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hadn't mentioned before was that on my way into diamond city i met another one of the potential followers in this game piper piper's an interesting lady who's all about reporting the honest truth and doing everything she can to get the next big scoop she's the epitome of a hot-headed go-getting reporter who has nothing to lose by printing the truth and shaking up the government structure here in diamond city the biggest thing that i noticed is how crazy well done some of the animations are in this game due solely to her losing her temper and swinging her arms around it's really really too bad that the facial animations just can't keep up because honestly the way that she swings her body around and flails her arms and throws her frame in whichever direction has provoked her ire really causes me to realize just how far this series has come from the relatively bland and static npcs that were presented in prior games then you look at her face and it's just a cycle of default emotional states and ugly stretching that really ruins all of the effort put into the over-exaggerated and painstakingly detailed movements anyways we're still on a mission to find our son who we described in detail as kidnapped this leads us to a detective to try and get us some help with this endeavor nick valentine well as it turns out nick's gotten himself into a bit of trouble after he went after a lead and walked into a trap which got him into hot water with a gang of tommy gun wielding mobsters so i offered to help him when talking to his secretary hey i'd love to help but there's a small matter of expenses money huh i do have 125 caps in the old rainy day fund come on this is your boss's life we're talking about here fine we'll make it 150 caps last chance put some real money on the table or we're done okay you win 200 caps is all i have no way am i getting mixed up in this so off i go to save nick who's actually located in another vault usually i like to save these for another video where i do side quests and the like but we might as well talk about it while we're here there's nothing particularly off the wall about vault 114 it's built into an old subway station which doesn't make the most sense as noted by one of the gang members down here regardless it looks relatively shitty and not at all luxurious which is the polar opposite of how it was advertised the big experiment here was that vault-tec was basically going to find the upper crust elite members of boston and tell them that they will have a vault exclusively built for them with all of the amenities and luxuries that they were used to on the surface instead the rich folk were going to be shoved down here and forced to share bedroom areas and bathing areas with other randomly chosen families and generally had access to the most bare bones of human needs then voltec found someone who had issues with authority who tended to be down on their luck and made that person the overseer the staff was told to never undermine the overseer's authority even when they decided to embarrass berate or physically abuse the citizens of the vault it's a pretty tame vault compared to some of the more [ __ ] up experiments which other vaults underwent but i do enjoy the concept especially when it's tied to a completely unrelated quest and isn't the main highlight of the area also it doesn't actually seem like this experiment went into effect as there doesn't seem to be any tell-tale evidence of terminals which explain how things went beyond a few recordings left behind in which a person from vault-tec interviews different candidates for the position of overseer the one that they settled on seemed to be a crazy homeless person by the name of soup can harry who doesn't trust the government sleeps in dumpsters and eats a braxo cleaner sounds like a winner to me too bad i couldn't find anything about the exploits which may have happened here well at any rate we get to nick who's revealed to be a synth he doesn't seem to be a gen 3 synth more of a gen 2 actually but he speaks like a human and exhibits a ton of different conversation phrases and mannerisms which you'd likely find in an average person i guess he's a bit more old-school and talks a bit more like an old-timey detective from back in the day but overall he's a pretty unique and interesting potential follower so we bust out of here taking out the mobsters who occupy this unfinished vault eventually we make it out into the gangster's leader skinny malone apparently nick and skinny know each other from the past as nick mentions that skinny owes him for serving two weeks in the hole as nick puts it i smooth talk the lady who's at skinny's side into leaving him and running back to her father out in the commonwealth which really activates skinny's almonds he begrudgingly lets us go unknowingly preserving his own life in the process and i skate on back to diamond city when we get back nikki v and i hash out the details about everything i know and remember about the kidnapping eventually i described the main kidnapper the bald man with a scar over his left eye immediately nick suggests that it may have been someone by the name of kellogg who he's been trying to track down for some reason or another for a while now i actually enjoyed this little back and forth detective work even though i know how this mystery winds up there's something about the whole bouncing ideas off of each other kind of thing that makes for a good story i'm sure it won't get mucked up later on or anything so we head out to kellogg's last known location where he had purchased a place here in diamond city alongside a 10 year old boy a while back the most important bit of this conversation is detailing the institute and what exactly it is or at least as close as the general public seems to know about them i've mentioned the institute a few times in name only now but they're basically a group of mysterious individuals who carry out certain actions in the commonwealth which terrify people yet no one knows what they want or who they are what people do know is that they've designed the synths and have ordered gen ones and twos to strip down entire towns of their parts while killing everything in them additionally they also supposedly have gen 3's slip into human societies and pull the strings to ensure that things go their way it's why paranoia runs so rampant in diamond city in particular as it's been deemed a no synth zone actually that's a good point one of the security guards tries to calm everyone down by telling them that there's no synth in diamond city after a scuffle happens when a man accuses his brother of being a synth yet here nick is with his detective agency headquartered in dc maybe they were just talking about gen 3s before so anyways we head up to the locked house with a master level lock on it i haven't gotten my lock picking that high up yet so i head over to the mayor's office to ask for a spare copy you know i don't think i've brought up this particular pet peeve of mine before but i feel like every game which has me following an npc somewhere makes it so that i walk too slow or run too fast to keep pace it might just be a pc thing due to not being able to press the keys lighter to walk slower but it's always been a super silly thing to me that you're playing something where you have to follow someone and you either skyrocket past them or slowly lag behind them with no in-between this has been my ted talk i make it to the mayor's office and piper is being as abrasive as always screaming at the secretary about the mayor working with the institute and meeting one of their secret couriers constantly after the secretary sends her away i'm allowed to see the mayor the funniest part about all of this to me is that there's this armed guard out front going hey no funny business in there with the mayor and yet there's no one to stop me at all from killing him right there in his office or i guess there is something to keep me from killing him seeing as he's apparently a champion of todd howard it really would kill you guys if a single player decision broke your magnum opus of writing wouldn't it oh yeah boys we sure are playing a role-playing game i tell you what anyways the mayor seems reluctant to part with kellogg's key but ultimately decides to give it to me telling me that this is a fruitless endeavor hmm sounds like someone has something to hide i never touch on this later in the video so yeah we check out the house and it's been abandoned and all that there's nothing here really not even behind the secret door that kellogg had installed on the side of it what we do find is a couple of cigars though to which my character suggests that we use dog meat to track kellogg down with so we follow this literal trail of lawn chairs that have cigar ashtrays and beer bottles next to them because you know that's what legendary master mercenary kellogg does apparently with the amount of times that i've heard ah yeah that house was abandoned kellogg used to live there it really makes me wonder how the [ __ ] there's such a pristine untouched pathway of cigars and beer and bloody rags to track one of the best mercenaries in the wasteland with like a german shepherd can track scents up to a week old but this guy sounds like he's been out of the picture for months or years or something and then there's just this goofy on rails trail of lawn chairs and enemies to follow i don't know when we get there i start stomping through this synth army which nets me some of that goofy looking armor that i mentioned earlier god damn it you mercenary [ __ ] where is my son i really can't take my guy seriously when he looks this way either way here's kellogg who's been dagoth erring me this whole time with his warnings over the intercoms on my way down when i get to him he stands down for a moment to do what all good villains do tell me where my next objective is well kind of he tells me that sean is indeed a bit older than i might have expected and is now part of the institute so what you're saying is that a literal baby was raised into becoming a part of the institute one that would never remember his mother or father so yeah even if we got to him and he was 10 years old he's only ever going to view his father as some lunatic who came in while killing people he grew up around and raving about him being his real dad either way we get to fighting and down goes kellogg i take his cybernetic enhancements from his body and nick suggests that we go recruit piper to help out with the investigation and she may have a lead on where the institute could be located well when i step outside i met with this gigantic airship this [ __ ] colossal beacon of steel and technology floating through the sky and shouting at people are below we are the brotherhood of steel honestly it's really cool say what you will about the brotherhood's methodology this is definitely a very effective show of force unfortunately i'm guessing that nick won't be welcome into their ranks but hey let's shift from the main story to find out well all seems to be normal to a degree cambridge now has dudes and power armor just shooting [ __ ] and looking badass and paladin dance is sitting here like a giddy schoolgirl at the prospect of war getting ready to happen he excitedly tells us that the airship called the pridwin is basically a mobile fortress and it being here means ass kicking is about to happen cool yo so we got the brotherhood coming in on this cool air balloon right let's make the player like get on the vertibird to get there dude oh bro that's so sick bro yo what if we like okay hear me out here we are bro you remember that one time when we were playing call of duty we got on the minigun [Music] yeah bro oh dude what if what if like the player could like oh do that now in our game dude whoa but bro what would they shoot bro oh [ __ ] bro you're right what if we had them shoot like mirelurks and [ __ ] and like super mutants oh bro dude so we hop on a vertibird and fly on over to the flying vertibird deployer to meet up with the elder of this chapter of the brotherhood elder maxson those of you who have kept up with every bit of fallout lore might recognize the name maxon as the founder of the brotherhood of stale well this new maxson is a descendant of that guy and the last in line of the lineage he appears in fallout 3 as a 10 year old boy actually making him 20 in this game it also makes him the youngest elder to ever exist in the brotherhood's ranks this is actually a pretty cool homage to the franchise's lore even if some of it might be a thing solely to appeal to some of the lore scroungers out there when we hop off the bird we get greeted with this higher up guy who's like yeah you kill good but you don't lick the brotherhood's big tight [ __ ] enough yet initiate now go see maxon all righty yeah no one here gives two dicks about nick the walking plastic man running around and quipping about whatever he sees except for this guy you disgust me not much of a sight yourself you know someone asked about the logistics of bringing the very thing that the brotherhood wishes to destroy on board and someone higher up went yeah but that wouldn't be very fun and interactive for the player now would it the institute and their sins are considered enemies of the brotherhood of steel and should be dealt with swiftly and mercilessly yeah right could you at least address that there's a synth here i mean for [ __ ] sake so i get promoted tonight and am now ready to take on the duties that come with it which apparently means meeting and greeting all the important people on the ship dance is still stoked about being a loyal lap dog going on about how the brotherhood used to be in shambles 10 years ago when they started to do really stupid things like being charitable and getting along but now they're all about seizing technology from heretics god bless them so i take my tour while kicking nick out from the environment he never should have been allowed into in the first place and swapping him out for dance this is an okay little detour on my adventure as i get to have some interesting and humor-filled conversations with the main players around here have you ever had sexual relations with any species considered non-human that happens often enough for you to have a question about it eventually i complete my tour pick up a better suit of power armor and regular armor and then head back to sanctuary to do a little inventory management while dance busts the nut at every little gun and power armor modification that i make then it's back to maxon for a real mission bro minigun sequence minigun sequence with skyra monster ah but with super mutant after taking out the super mutant swarm here at fort strong i secure a room filled with boxes and boxes of mini nukes this is terrifying we've got loads of some of the most destructive ammo on the planet and we're giving it to the technological fanatics what could go wrong signal grenades can call a vertibird to your location when you need aerial transport simply anyways this is again a stopping point for the brotherhood until the final batch of quests can be completed at this stage all four factions actually pick up after i make it into the institute meaning that i've gotta send dance's overly excited ass back to the hindenburg to fantasize about power armor and power armor accessories for a while the best part about the next quest is nick going yeah we need to bring on piper for this mission she really knows a lot about the institute then she's literally worthless in this conversation like nick goes well only kellogg really knew how to get into and out of the institute hmm oh yeah what if we got a chunk of his brain and brought it over to this place in the town of good neighbor where people can relive past experiences in their memories yeah let's go there see you later pipes so we head over to state farm watch a guy get shanked give a lady something that used to be inside a dude's brain you know average stuff what's this this isn't a brain wow thanks einstein you want me to point out what else in this room is in a brain starting with that sponge inside of your skull so the good doctor here tosses the implant into nicholas here who can't make heads or tails of the memories within she concludes that the memories must be encrypted the solution that she comes to is that we should both hop into these brainy chairs and i'll dive into kellogg's memories while nick acts as the host i know this is all pseudoscience for the sake of the game's plot and pretty much everything here is just made up fantasy but you're telling me that the institute had enough foresight to encrypt kellogg's implant but didn't think about the possibility of someone just having a friend to try and break the encryption with it just seems like a stupidly simple fix to something that was designed to keep people from viewing something then again someone literally wrote the words this isn't a brain and decided that it passed as feasible dialogue so this probably isn't too much of a stretch anyways into kellogg's brain of course they wanted this to be a grandiose presentation that made you feel for kellogg or get to know him better postmortem or whatever which is alright i guess but realistically kellogg was a part of the story here for a solid three missions or so i mean don't get me wrong i know he kind of kicked this whole business off but they never really let you interact with the man himself until it's time to kill him had they let you meet him a few times as he's getting away or had him listening to some of his thoughts while tracking him by holotapes or something that made you wonder what he was all about then this memory process wouldn't seem so out of place i mean the first thing that you do is see this guy as a kid and it's just about the most cliche [ __ ] that you can imagine oh his dad's a piece of [ __ ] but his mom loves him and encourages him to be different oh he runs away from his home and finds love and has a kid oh the wife and the kid died because he tangled with the wrong people oh now he's a big bad mercenary who has just become bitter because of his shitty life and is now killing others for money just i don't know completely droll run-of-the-mill background i mean come on let kellogg have a good mom and dad who get murdered for not producing enough caps when they get mugged let him start thinking that earning caps is everything in life and eventually seek revenge when he gets older let him figure out that he actually really likes mercenary work before he eventually has to kidnap sean then let him learn to love again with this newly adopted boy who he basically raises as a son while he does his mercenary work something like that would send some pretty mixed emotions to our character i'd imagine well eventually we get to the memory stage where he joins up with the institute and i get to see my loving wife's face again through his memories so we finally get to the end in which kellogg was supposed to be dispatched to the glowing sea to take care of some institute scientist who had gone rogue for some reason he instead decided to run to the base he hold himself up in and waited for me so i guess that's a thing i suppose it was somewhat close to the glowing sea's boundary at least so our objective now is to follow this scientist named virgil who kellogg was supposed to blast and figure out what he knows the glowing sea that doesn't make sense no one goes there not even if they were desperate that's why he's there to make the institute think twice about following him that must be it he's using the radiation in the glowing sea like a shield or a cloak who wrote this man no one goes there ever why would he go there ah probably because no one goes there oh yeah thank you doctor very cool okay but seriously it goes deeper than that right the institute is so dangerous because it uses synths it uses robotic men inorganic life forms things that don't care about radiation do you see where i'm going with this the glowing sea is perfect to shake people because it's a giant irradiated hotbed except for shaking people that don't care about radiation why are you like this fallout 4 i mean maybe you can say that gen 3's are going to be susceptible because they're still basically made out of organics but gen 2s should be fine i would imagine i mean spoiler alert nick can accompany me just fine it makes no sense to me why they would send kellogg's frosted flake out to the glowing sea unless they really wanted him to be killed by it or they really just thought that dispatching this one guy had more of a chance than dispatching like i don't know 20 expendable gen 2 cents or a combination of the two i don't know nick hope you got what you were looking for inside my head that was right i should have killed you when you were on ice you want to try for round two let's go what what are you talking about wait were you just playing a joke on me neither of those were sarcastic before i dive into the glowing sea i figured that i should spice up my power armor so that it can better support me in my escapades as lukewarm as i initially was about the power armor becoming a part of the game so early on i do enjoy working on it and making it mine it's an enjoyable set of upgrades that make sinking points into science and armor that much more fun alright let's talk about the glowing sea this is hands down my absolute favorite setting in any fallout game yeah you could say that it's a lot like parts of the divide or very similar to the long 15 from new vegas but it's just so much more i don't know it's brutal and ominous it's mysterious and dangerous you can walk into it at literally any level after you get out from the vault it's probably the closest thing that i felt to the difficulty and constantly unedged sensation that i felt during parts of fallout 1's desert bits the entire thing is covered in this foggy yellow miasma making it this stalker-esque nuclear badlands complete with rad scorpions deathclaws ghouls bloat flies and just death legendary enemy after legendary enemy charges me barely giving me enough time to breathe and the intense sensation that i feel is well probably at or near an all-time high across every fallout game for me i mean there's not a lot of things to do per se there's this bit coming up and a few locations and two more quests but that's it i could see the argument that it might be a big expanse of nothing and boring content for some players maybe even the argument that there should have been more quests or people to talk to but it's the glowing sea it's a gigantic irradiated nightmare zone of brutal weather and unrelenting creatures the idea that there should be more people or things to collect or quest to do is pretty silly and i personally like things the way that they are that said i think you take less radiation damage here than walking at the bottom of the ocean which is kind of an immersion breaker i also would have played a bit more with the synths here like what if there was a group of gen 2 synths which normally would have went about their orders for the institute but got reprogrammed to think more like a gen 3 or nick does when the institute finds out they decide to hide out in the glowing sea creating their own little society out here in this hellscape i think that would have been pretty fun to see anyways i pull myself across this ruthless wasteland my power armor getting shredded and my ammo running low when i make it to virgil it appears that he recently became a super mutant much to his dismay something that i hadn't mentioned about kellogg's memories was that we did see a gen 3 agent of the institute teleport himself away which is apparently the only way of getting into the institute's base of operations we asked virgil how to go about this and he explains that the coursers are the ones that have access to this technology this so-called molecular relay courses are something that have been mentioned repeatedly by a few of the main players in this game and all of them have said the same thing do not [ __ ] with coursers apparently their top of the line institute constructed death machines with a single purpose taking care of the institute's dirty work that no one else can handle besides maybe kellogg well not anymore but even kellogg noted that he was happy that they were on his side which should say something they're basically bigger faster and stronger than humans and taking one down would pretty much be suicide so it's time to take one down for the teleportation chip in its head well with bethesda being bethesda it can't just be a oh here's the courser go get him it's more of a here's the building the courser's in and also a [ __ ] ton of gunners to fight on the way up it's not an issue it's just more of an inconvenience plus nick does open up a little more to me and fills me in on his background story about how he saved the mayor's daughter winning the trust of the mayor and eventually the rest of diamond city with his pretty heroic exploits i really do like nick his voice acting is top notch his background story is pretty awesome and it's fun listening to him quip about whatever little thing that we're involved in i'll probably cover what's exactly going on with him in a later video but let's focus on the task at hand for now so we make it up to the courser who's been after an escape gen 3 synth who got captured by the gunners he pulls the same tactics as kellogg by using a stealth boy and constant stim packs a little less grenades though so it's actually a pretty easy fight for how badass this guy was supposed to be though to be fair i've got the easy mode power armor on now so yeah after scooping out his chip i free the synth girl and skedaddle out of here to figure out what to do with it so i head over to the railroad to have tinker tom crack the encryption on the chip and then make it back over to virgil in the gc he's managed to pilot his big meaty mutant mitts to some degree and has schematics to help me build a teleporter with the decoded coarser chip the only thing left to do at this stage is to decide which faction i want to go with really i don't think it matters all that much even though it's implied that it might i figure that the brotherhood is going to want me to get approvals and deal with bureaucracy and all that [ __ ] so they're out and i already used the railroad to decode this thing so i'll just stick with the minutemen here they call it the molecular relay teleportation for real wow that would explain a lot about how the institute manages to operate i'll let you know if i hear of any settlements that need our help not today not today all right get ready for a [ __ ] journey so i build all of this [ __ ] and then zap myself away into the institute's depths right and i find myself in the cleanest environment ever in a fallout game which makes sense but it's also kind of jarring i mean i'm not complaining it's just so strange it's like i walked into prey 2017 but in 2015. whatever so i make my way down as the leader of the institute talks to me who goes by the name of father well eventually i make it to a room where 10 year old sean is sitting behind some glass well sean freaks out when he sees this big metal man talking to him and calling him his son which yeah i mean what did you expect buddy this is exactly what was going to happen except that isn't a big enough plot twist which i agree with instead this is a synth boy and the real plot twist is that father is my son sean father father is sean did you guys really have to call him father so here's the deal when the institute started working on perfecting synths to be carbon copies of humans they needed human dna that was untouched by radiation i know that fallout's entire universe has taken some pretty excessive liberties with the way that radiation works but it's really hard to ignore it when this was the reason behind the entire plot i mean people in japan aren't living in a radioactive nightmare zone still even if the nukes went off in the air rather than hitting the ground but yes again this is just the fallout universe in general fine so they take sean because he's untouched by radiation so that they can use the dna they then kill every other vault dweller because they're loose ends except for the one loose end that could ultimately cause havoc for the institute how does that make any sense wouldn't all of the other people in vault 111 be useful backups for dna experimentation in case sean died or some complication happened wouldn't the main character be the one person that they need to ensure that they kill so that he doesn't do something crazy like i don't know seek vengeance but the ride doesn't stop there what about kellogg why is he still the same age as when he took sean if 60 years have passed well obviously they used implants to slow his aging down to a point where he's like over a hundred years old duh okay so why do we conveniently skip like i don't know 60 years of kellogg's memories then like we see him as a kid then as a youngish adult then his escapades as he makes it across the wasteland to the east coast and then him joining the institute which puts him around i don't know 40 or whatever age he was then then he kidnaps sean and it cuts like 60 years into the future where he gets orders to kill virgil it's just i don't know the whole thing is a plot of convenience the writers wanted this to be the huge icy dead people plot twist of gaming the holy [ __ ] moment that everyone yells about but it's so sloppily executed i mean hell even in kellogg's memories you hear him referred to the old man's orders which we now know to be father except he refers to the old man when he's kidnapping sean yeah sure you could go well maybe he just always refers to the head of the institute as the old man or maybe this isn't really sean but come on you know that neither of those are true and we're just sitting here trying to take some white out to fix bethesda's under-baked writing with the reality is that they wanted the player to be completely blindsided by this plot twist and while it is a pretty difficult twist to predict it's not difficult because it's well written it's difficult because the writing intentionally obfuscates any part of the truth that might lead the player to predict the twist it's the exact same reason for kellogg's wacky lawn chair adventure being such an on-rails [ __ ] show despite there being no reason for him to have just been testing out the 10 year old boy model of sean for a bit and then running over to fort hagen but i think one of the things that bothers me the most is the fact that my character and sean are just sitting here shooting the [ __ ] about kellogg and it's like yeah [ __ ] that morally twisted piece of [ __ ] yeah i lured you to him on purpose so that we could get revenge okay first of all you built a robot of you as a 10 year old and had kellogg escorted around so that you could get me to find him and for what revenge but why is the revenge worth waging on kellogg kellogg was a [ __ ] mercenary i'm not saying he's a good guy but he didn't decide i'm gonna kidnap this boy in front of his dad's eyes for no [ __ ] reason that was the institute's doing and yet sean is like yeah i figured we deserved revenge in a sort of way and my guy is like yeah [ __ ] that psychopath even when i take the dialogue option of yeah but i kind of feel bad for kellogg sean is like after all that he did no way i'll never forgive him he is the reason that you are the head of the institute the [ __ ] institute's the one who hired him if you want revenge why why are you not trying to take down the institute from within dude come on this is some of the flimsiest writing i've seen in any bethesda game collateral damage she was murdered killed yes murdered i'm not so sure the hell are you talking about i could go on for goddamn ages about this [ __ ] like sean explains that he lived in institute life meaning that he didn't really experience love that brutality in the commonwealth was just a thing that he grew to accept he paints his mother's death as collateral damage stating that he watched the tapes of her death and just kind of accepted it so how the [ __ ] does he have the capacity to treat kellogg as some murderous horrible human some scum that just committed brutal atrocities when he did it in the name of the [ __ ] institute when he was just as much a natural part of the bloodthirsty commonwealth as anything else the emotions that this dude has don't sink at all and you can argue that him stating that kellogg deserved to die for what he did is just him placating my character but even when my character sympathizes with kellogg sean's still sitting there like nah [ __ ] that guy nah he's a dumb mercenary [ __ ] and then at the end of all of this [ __ ] dialogue sean's like so yeah i want you to stay here and work with us i'll show you that the institute is the best chance for society to flourish and we can do great things together dude if you wanted your father to be a part of the institute from the beginning you'd have sent some friendly synths to intercept him and bring him immediately to it when he got out of the vault awfully [ __ ] convenient that you waited until he accomplished everything that he did before you decided that this was the plan all along or whatever god all right i'm gonna have a [ __ ] aneurysm my task here is to meet the heads of the various departments in this shiny pristine environment so here's the main conflict i i guess when choosing a faction in this game at least at the moment you've got the minutemen who are generally a force for good and keeping people safe you've got the brotherhood who are a force of selfishness and hoarding technology while claiming to try to keep people safe you've got the railroad who are a force for good and giving synths their rights but are generally pretty damn stupid and you've now got the institute who seems to be leaps and bounds ahead of the pack and capability of helping out the commonwealth and maybe even the world at least that's how they're presenting themselves now a lot of people that i meet genuinely seem pleasant to talk to and have nothing but good things to say about myself and sean which makes this a very difficult faction to outright say no to even the people that aren't as friendly usually are constantly working on some kind of new technological breakthrough some kind of scientific marvel it's a lot like how i imagined big mountain was before it became the big empty and it makes it difficult to just go yeah whatever these guys aren't going to do what's best for the world of course they aren't all sunshine and rainbows as the issue of them basically creating carbon copies of humans and treating them like nothing more than slave machines is still a big factor during my tour i'm given access to leave and return to the institute whenever i please as directed by sean which is either an incredible show of faith or a really stupid decision so now we're finally at the big decision process i believe as every route is now fully open to tread down i'm fairly certain that i could likely perform a few more tasks for each faction if i wanted to and still have the game allow me to choose my side but i think just running down each quest line would be the better way to go here since we're already here at synthville usa i'll run with the institute for my first stretch so the institute's first demonstration of how since running amok can be a bad thing is having me return a synth to their facility who's gone full raider and has made a living destroying other people's lives it's really not the best example of see this is why synths must be controlled because ordinary humans do this [ __ ] too it is still kind of a wake-up call from the railroad idea that all synths which gain consciousness are just these pure wide-eyed innocent beings that just want a place in this world after this we truly reach the point of no return for one of the factions as the battle of bunker hill rears its ugly head from the institute's point of view this battle starts because they want the synths back which the railroad has kidnapped from here i can march straight into battle or i can turn it into a [ __ ] by informing the brotherhood the railroad or both at least that's what the game wants you to think the first time that i played through this part i informed everyone and enjoyed marching through the carnage this time i told no one and yet everyone was here duking it out okay additionally i can literally kill the courser who's with me free or kill the sins and then march back to father who gets mad at me i can admit that it's my fault and he'll banish me from the institute or i can just shift the blame and say i don't know what the [ __ ] happened and he'll be alright with me still so technically the only side that i can lock myself out of here is the institute and even then i have to kind of be trying to do so this whole mission is weird like i don't have to fight at all i can just walk through the chaos and then at the end when i reset all the synths the courser who came with me pops in and teleports them back and yet because i'm indoors i can't simply teleport also because it's considered fast travel kind of an oversight if you ask me then no one attacks me on the way out despite my actions here and nick still stands by my side despite me siding with the people who view him as a machine and nothing more and then it's as if the quest designers went wait they could have just not fought anything make it so that father meets them somewhere else and they have to fight super mutants instead nick has a minigun anyways we meet sean on the roof who makes me want to burn a hole in my head again because he starts spouting off the convenient excuse that he wanted to see if i would even seek him if the wasteland would corrupt me if i could even find the institute it's just all so convenient anyways i now get an invitation to meet the directorate of the institute so let's slide on down for that i finally caught up to the part of the story where i stopped playing before so we'll see if the rest of the game can suddenly wow me well things do not look good for the story after this meeting so i come into the board room exit my gigantic suit of armor sit down with my [ __ ] helmet and bear trap the size of wisconsin on my arm and listen as my son sits here and starts spouting off super secret information to the room all of the other scientists and top minds here are just cringing in their seats with every word that shawn is saying while looking over at the man who can barely see from inside his headgear sean then goes on to state that the institute's goal is to now become completely self-sufficient by firing up a nuclear reactor to power the base's operations the point of this is to no longer be reliant on other people the outside world or the environment and then my son goes yeah i'm dying also my dad's gonna be the new leader of the institute i know i met him a day ago and his intentions are still pretty foggy he's probably [ __ ] insane but i'm sure he'll be a good fit and yet this board of people who probably are supposed to be a part of a leadership or just overridden like they're nothing good leadership structure after this circus clown act masquerading as a business meeting is finished i talk to my son who says that everything is autonomous so even a one intelligence player could run this place it's more about settling disputes which arise and stuff like that my character has no option to ask his son about which disease he's dying from which is great i'd love to give bethesda credit here and say that it's going to be an integral plot point later that maybe the disease that he has is now affecting every single synth because they're made of his dna but um yeah nothing like that happens it's just like cancer or some [ __ ] [Music] busy day for you isn't it so yeah i need some technology or another to help us out with this whole nuclear power setup ordeal finally this is the stage where i can outright lock another faction out by siding with the institute in this case it's the brotherhood alternatively i can skip about five main brotherhood quests by telling them that this [ __ ] is about to go down which is a very strange way to structure a quest line but alright sure i don't know what i expected at this point so i teleport over to the building and begin blowing brotherhood members away there's an elevator sequence is a retrieving the technology sequence there's a robot fighting sequence there's an escape sequence it's all there it's a quest yep i did like that the former employees at this facility were playing a tabletop rpg type of thing over their computers via the email system it was actually kind of fun to read when i get back father claps me on the back and tells me that another settlement needs a way oh no wrong guy nah he tells me that they were trying to abduct a dude in broad daylight and that the dude called the minutemen to try to help him so now i have to go try to peacefully resolve this conflict i'm sure i could just slaughter the minutemen or actually side with them as well which would likely drop me into their faction side but we'll chat them up and tell them to stand down this whole thing is just a misunderstanding a misunderstanding can't wait to hear this explain to me how this is a misunderstanding hey buddy look at me general of the minutemen highest rank leader where the hell is that option i'm giving you an order soldier maybe you don't understand this ain't the military and i don't have to take orders from you then why the [ __ ] is there a general rank i'm the general guys let's go attack this base that's causing us trouble what do you mean you don't want to do that yes truly this iteration of the minutemen is the most successful yet anyways i get in there and finesse this guy into coming with us the most ridiculous part about this quest is the dude that was sent here to talk to him and convince him is super anti-social as he tells you outright he's like yeah i told them i was the wrong guy for the job like 20 times but they just didn't listen and yet i get the option to tell him that he's useless so i popped back up to father to tell him that everything's great and he tells me to give a little speech to the people of the commonwealth out there he wants me to record a broadcast that tells everyone in the commonwealth that we're the future to not [ __ ] with us that we're making things better and also that we have a nuclear power source to fuel our facility the last one seems a little weird why are we telling them that how does any of this help them as they live in the grimy overworld surface right now whatever it doesn't matter it does not matter just like i can tell them literally any of these options and it doesn't affect anything except for my sense of pride and accomplishment so i head over to dc radio plug in some random parts into their correct slots and head back to daddy after powering up the reactor it's time to attend another meeting except this time i'm in charge now i'm not in charge the [ __ ] script is i can literally go yeah we don't need to fight the brotherhood or the railroad at all and everyone else goes uh yeah but we kind of do there's no other option so anyways you want more synths or uh better weapons i'll tell you what you make the call surprise me uh okay then the surprise me option has literally never been more appropriate than it is now so yeah it's off to war after talking to sean and having him tell me sorry dad it doesn't matter if you think that fighting everyone in the commonwealth right after we said that we were here to make everything better is a mistake we're all on bethesda's wild ride here i'm afraid this is an order i'm afraid i'm the one you put in charge here boy so i run off and make new holes in all of the railroad leadership which upsets me not because i love the railroad but because of just how weak this makes the institute look i mean these stupid [ __ ] were never going to be a real threat without my help they'd be a bit of a pest but good lord there's really no diplomacy to be had here or just i don't know ignoring them unless they kidnap a synth every here and there i mean i get where the institute is coming from but i also think that it's just sad that their first decision as soon as they announce themselves to the world is murdering a group of people who are misguided in their eyes the brotherhood makes way more sense because of their nature and the fact that they would never be open to negotiations but the railroad you know what valentine dislikes stealing from dead people's boxes and strong-arming people in delicate conversations you know what valentine is impartial to wholesale slaughter of people who are doing something that they feel is best for the sins why is this dude with me still so you want to hear what this dude says about the brotherhood strap yourself in for this logic train so father's like yeah if we attack the brotherhood they're gonna send more people in after us from other areas of the world and that makes sense right like these guys aren't just gonna let the institute exist at all there will be no negotiating the railroad probably could have been convinced if there were some kind of minor concessions made or maybe they could have just been incapacitated without being killed something along those lines the brotherhood on the other hand is gonna need to be killed so to combat the inevitability of the brotherhood retaliating with other forces from across the country this guy goes yeah we're gonna scare the [ __ ] out of them we're gonna show them that they don't wanna mess with us we're gonna let them know that we can just phase in troops from nowhere yeah that's scary to an average group but the brotherhood if you thought the railroad were fanatics wait until you meet these guys these dudes are fanatics they'd start recruiting children into battle before they got scared enough to back down without a fight i mean attacking them yeah sure that works but then not being prepared for retaliation they'll definitely retaliate it's only a matter of time you know i actually never realized that dr lee is the same dr lee from fallout 3 until she tells me that she helped get liberty prime online i think that memory just fell by the wayside or something but yeah my objective here is to basically escort a synth who is a walking virus over to liberty prime which is the big walking death robot from fallout 3. once the synth gets in it'll corrupt prime into thinking that the brotherhood airship is a communist vehicle and blast it from the sky it's a great plan except for the part where i'm escorting a fragile scent through heavy fire why wouldn't they just make a backup virus on a chip and have me upload it like from a questing mechanic's perspective maybe escorting the synth causes it to automatically upload with no further input but if the synth does die i have to do some kind of puzzle while i'm under fire to upload the virus manually it just seems kind of weird that they'd hinge their entire plan on this thing living but then again you know that it's not actually going to die it's a bethesda game can you imagine getting some weird game over screen in this game because of an escort dying so yeah the assault on the brotherhood is tough they make it sound like it's some less fortified location but holy [ __ ] dude this is a battle and a half it was non-stop carnage for the most part i have to bust the generators which are emitting this anti-teleportation field type thing so that synths can beam in and then i have to defend this spindly little robot from dying while it [ __ ] communism into liberty prime it's actually admittedly a really cool fight like i had a lot of fun especially when it came to knocking out the brotherhood members that i recognized i even saw maxon come in on a badass vertibird to fight us himself which was really cool too bad it got stuck inside a building oh well prime gets reconfigured and death beams the hindenburg out of the sky before we teleport to safety to watch the fireworks it's a really cool mission actually so we've finally done it we've beaten the game one time out of four you return to sean who dies in his bed surrounded by unfathomable amounts of medicinal and scientific resources then the credits roll and your character monologues about how he searched for his son and then found him and then his son [ __ ] died and then you wake back up and everything's blue now congratulations alright let's give my closing feedback on the institute here these guys have repeatedly claimed to be the best thing for the world for society and realistically if they were a genuinely altruistic organization who sought out using their technological and medicinal advances for the greater good then they'd easily top any other faction in terms of raw potential when it comes to helping out the world but they're not good people these guys and their philosophies are steeped in hypocrisy they're no better than any other threat that they claim to have a hold on the commonwealth because while the brotherhood are fanatic [ __ ] who will do anything to wrestle control from people and harvest their tech they're at least very transparent about it the institute and father in particular constantly berate other factions for being violent constantly remarking on specific instances of their actions getting innocence killed and yet the institute has no qualms about slaughtering countless lives to strip a town of parts that they need they have no issues disappearing innocent people and replacing them with murderous gen 3 synths to make sure that their interests are kept preserved and that includes a little tale that nick recites to you about the commonwealth trying to unite under one banner and then suddenly an institute synth infiltrated the big meeting where everyone was supposed to finalize this unification and killed all of the leaders the directorate of the institute will sit here and claim to want the best thing for the commonwealth while getting excited about finally getting revenge and respect for all of the years that people hated them and doubted them in the past the reason that these guys even have sean as the director is because the leadership back then ordered for him to be kidnapped and for every other vault dweller to be murdered besides you you know how there's like hundreds of super mutants in this game they were created on the west coast but somehow there's just loads over here that's because of the institute they were [ __ ] around with the fev and made a whoopsie and wound up creating super mutants then they dumped them onto the surface shrugged and continued experimenting with their dumb synth gorillas and the like it's the reason why virgil hoofed it out of there ah [ __ ] i forgot to give virgil his tendees [ __ ] don't you forget our agreement i've helped you as best i can if you make it in there you find that serum it's my only hope forever being normal well yeah anyways virgil made a cure for it you know that those guys in the labs knew about this cure too and yet they didn't go oh we should help humanity out by trying to wrangle the mutants that we unleashed and cure them the reality is that these guys are basically vault-tec 2.0 your son is a manipulative [ __ ] who threw you into the commonwealth to see what would happen and then pretended like he cared about you and was longing for you all this time on his deathbed and the worst part about all of this is that almost no one addresses these things occasionally you'll hear something out of someone like dr lee or the like and i'm sure that your character can grumble about it in some shoddy dialogue but you can't do anything about it short of joining another faction and annihilating the institute after you see the ending role you can't take up the reins and go hey guys we're gonna start fixing the wasteland can you imagine if you could how cool would it be to choose between building up the institute into a powerful unchallengeable death machine of selfishness or a benevolent force for good that does things like cure super mutants get people a steady supply of resources rebuild towns stuff like that but an ending is an ending in fallout you can continue side questing but anything more is out of the question and that's a real shame let's move on to the brotherhood because after all that i could really go for some ad victorium so we're not going to analyze every little thing about the brotherhood set of quests because a lot of it is piddly bs that just needs to be done before we get to the real stuff so to summarize we give one of the brotherhood big shots some data that i took from the institute we convinced dr lee to come back in an almost comical conversation about how the institute isn't helping the commonwealth and is destroying innocent lives much like the brotherhood is and then finally we rebuild liberty prime unfortunately the questing structure for this particular stretch of the road is shoddy at best before it's time to find parts for prime i literally have to talk to maxon talk to lee talk to ingram talk to maxon talk to ingram talk to lee and then talk to ingram again and they're always a loading screen away which hurts in this game because for some reason the load times even on a pretty good ssd are a good 5 to 25 seconds depending on what we're loading but eventually i do get to re-infiltrate the glowing sea head through this odd pyramid structure which houses gigantic nuclear warheads talk to this crazy bastard to convince him that we're here to spread radiation and then secure the nukes to re-arm liberty prime i think the thing that i'm happiest with here is just the sheer amount of pats on the back that the player gets for their hard work with this faction with the institute it always felt like yeah i figured you'd do that you dumb [ __ ] here's your next task at least the brotherhood is super stoked about how much you're helping out now we've got a quest with a good idea behind it which i actually remember so you report back to maxson who's pissed he's like why the [ __ ] have you been working with a synth and i glance over to nick and i'm like oh [ __ ] they noticed and then he goes you knew that dance was a synth this whole time oh you're still clear nick they still think that you're one of them yeah this entire conversation is completely asinine when there's a walking talking synth just chilling behind me as my follower the institute and its creations need to be destroyed in order to preserve our future so yeah dance is a synth which would probably be a great twist if again well yeah but either way where to track and kill the poor bastard now as he's gone missing right at about the time these guys found out what he is can you believe synths are replacing humans with exact duplicates makes me sick so we head on over to the proctor here who fills us in on how he figured out that dance is a synth after i ripped the data from the institute and gave it to the brotherhood i know that the institute was never expecting to be infiltrated by any means but if i were them i would have totally put a picture of maxon in there under some kind of made-up synth designation can you imagine that quest getting to choose between believing maxon who's went into exile or working for the new head of the brotherhood which replaced him and taking maxin out would have been awesome you could have even had a character arc where maxine questions his existence and starts sympathizing with synthmore if you choose to side with him and reinstate him as the brotherhood leader i mean honestly it could have been a quest seeing his father is waiting for me when i break into the institute they did know that i was coming they could have easily thrown some dummy files in there oh well so halen's all upset but then the proctor reminds her that she's part of a no questions asked perform your orders or die type of military regime i think our best approach would be to identify every location he's ever visited and eliminate them as possibilities one by one boy that doesn't sound tedious fortunately hailing confides to me about a location which they promised to hide out in if anything went wrong and told me that that was likely where i could find dance so after powering through to him i come face to face with dance who's smaller than ever it's actually kind of jarring seeing this usual mountain of a man out of his power armor and dejectedly standing there awaiting his death he has absolutely no fight in him he's just waiting for you to kill him to carry out his beloved brotherhood's orders he tells you that it doesn't make sense that he remembers his childhood but that orders are orders from here you can kill him spare him or walk away and he'll kill himself i obviously choose to spare him and convince him to flee the commonwealth but lo and behold here comes maxon who followed me here he goes on and on about how he knew i wouldn't be able to do it and then commands me to kill dance right there wait okay so the commander of the brotherhood sent one of his soldiers to go do something but then didn't trust him enough to do it so he left personally to go aha when i don't do it are you [ __ ] kidding me does this guy have literally nothing better to do why not send a paladin or two with me to ensure that i get the job done this makes no sense whatsoever and it's more about writing in that oh [ __ ] moment than making any sort of sense the most [ __ ] up part about this is that as with any other conversation in this game the outcome doesn't change no matter what you do you can kirk cobain him immediately and you get promoted you spare him first and then kill him and you get promoted you spare him and then fail the speech check and maxin kills dance instead and you get promoted for some reason really cool great quest design like i said i enjoy the idea of dance being a synth i think that that's good but then all of this other [ __ ] just ruins it what's even funnier is that maxon only follows you if you spare dance if you kill him he's still at the base i guess he only trusts you in the instance that he knows that you would kill dance outright the worst thing about this is that i actually still kind of enjoyed some of the back and forth i enjoyed dance realizing that he didn't have anything to be ashamed of that he fought hard for the brotherhood and its beliefs i liked listening to him deciding that he was at peace if he lived or died since he knew exactly who he was now i appreciated max's speech about how he believes that synths are just ticking time bombs and all that they've done to harm humanity it's a good idea but it's just if you wanted this conversation you could have just had this whole thing take place on the pridwin don't have dance leave because honestly this place that he holed up in has three turrets and two protectrons and that's it it's not even really a level per se it's just a stage for the story to take place in whatever so i get promoted and then i get told that the railroad might build a lego catapult to attack the brotherhood with so we have to stamp them out the difference between this extermination and the last is that the railroad immediately knows that we're coming and that the brotherhood sends in help it goes pretty much the same just with less element of surprise though there is one extra step in reprogramming their robot to come work for the brotherhood instead but beyond that same old the next quest follows the same pattern with even more copy and paste in which i ransacked the mass fusion building for the beryllium agitator except on the other side of things what i find strange is how both times that i went to crush the railroad i was never given a warning by the game about the decision that i was making and yet when i went to attack the brotherhood or the institute the game was like whoa there buddy are you sure it makes me feel like the devs favored the latter two factions over the railroad they even make sure that you manually go to the teleportation room in the institute or the vertibird on the prydwen to arrive at the mass fusion building but yeah this mission is literally just a repeat of before except the institute got here first so the reason that the brotherhood needs the agitator is to get this fat load of kami crushing construct moving without sucking juice down from the goodyear blimp that's stationed across the way so now we get to experience fallout 3's broken steel dlc again but now with better graphics and 15 percent better ai pathing probability of chinese victory impossible [Music] this is easily the most boring quest that i've ever played in a fallout game do you know why this worked in fallout 3 because the power armor clad enclave had enough of a presence to slip through liberty prime's defenses plus there was this ridiculous patriotic music blaring out from this big scrap heap that made everything much more funny and kinda cool in its own way that doesn't happen this time i take out my weapon a few times expecting to need to be here for some reason but there's just no need for it unless i want to try to siphon some xp before prime obliterates whatever it's looking at it's just a bunch of scripted little events like behemoths spawning in and prime one-shotting them and it gets really old after like three minutes but the march lasts a good 10 to 12. why am i here anyways these guys wanted me to escort this impossible to hurt thing for some reason but it's very evident that it doesn't need help i mean i guess you could say that they don't know what could possibly happen but i mean this is just ridiculous it doesn't even remotely get hurt if the devs wanted to show this off like it was some kind of awesome event they could have had me follow it for a few minutes and then have the brotherhood radio in and go uh yeah okay you can uh go on ahead we'll meet you there when prime is done liberating the communist threat from the commonwealth he shoots a big dumb eye laser into the ground and creates an entrance for us to get into the institute because that's just how that works i think he threw a nuke in there too just in case it's not that bad of a quest from here on out as i get to raid the place that i was so familiar with before this i think the best part is just how ruthless the brotherhood is here and killing any and everyone including the scientists which aren't fighting just trying to escape it's about as brutal as you could hope for with these guys and eventually i make it to the reactor door which is sealed shut so i have to run up to the computer in sean's office and hack it to get the doors open the password is loot just loot apparently these brainiacs were playing 5d chess and reverting back to simple passwords instead of xyz pussyslay20 exclamation points well after i get the doors open sean pops out of his cocoon to tell me that i've doomed the commonwealth i call him a stupid [ __ ] nerd and dome him with kellogg's pistol then i head over to the reactor blow it up and get teleported out of there the ending has the little robot sean from earlier running up to me and begging me to save him this has no effect on the game like honestly no effect i'm sure maybe you can talk to him later i haven't interacted with him at all besides that one time when he thought i was going to kidnap him the whole thing is just a failed attempt at making the player feel some emotion for no logical reason good writing anyways we teleport out and i blow up the institute and then the exact same credit sequence rolls exactly the same really yep it's become painfully obvious that this is the only sequence that there is every other game told you what happened to the various peoples that you've met the factions that you've interacted with and the impact that you've had overall on the wasteland this one just gives you a vague overview of your journey and makes sure to say the line war changes never war [ __ ] [ __ ] all right i'm starting to get a headache and only the railroad can cure it so the list of railroad quests are substantially lower than the institute or the brotherhood which again points to the idea that the devs did not care for it when they were designing it my first quest is to head back to the institute and to try to make contact with the person who's been ferrying since to the surface to help them escape after contacting them on a terminal i meet with a guy named liam and a synth named z1 who's been aiding liam in helping synth's escape liam then says that he has a plan to help a whole load of synths escape in one fell swoop and tells me that i'll need to retrieve a password to get into one of the old terminals from the surface to do so so i report back to desdemona who gives everyone a rousing speech about how they're going to help so many synths now we have a chance at rescuing more since than we ever dreamed of how many cents want to escapes you want the ones i know for certain 13. truly an innumerable amount of sense so i get guided through a tour of the polymer labs for the password employment opportunities await in the field of scientific research shall we begin your application now i don't have time for this and then head back to dez to kick off the next part of the plan which has me getting into contact with the pair from earlier and giving the filthy human the boot from the rest of the operation desdemona figured that he'd be too soft to risk other humans being killed over this so i head back in and convince z1 to take up arms along with his fellow synth escapees to make a grand getaway also i didn't realize it until just now but this dude's voiced by matt mercer i don't know why that's important but it made me happy anyways desdemona was right in her assessment as asking liam about violence potentially breaking out has him telling you that we'd just back down and live to try another day nah that's dumb as hell this guy's out so after swaying around in a cafeteria chair for 24 hours straight i head back to z1 who tells me that i should kill the guards at the mining site where the synths who are trying to escape are stationed then they're going to collapse the tunnel to make it seem like everyone died in a tragic mining accident because lord knows that the institute isn't thorough enough to try to investigate the corpses of guards with bullets in their heads or i don't know try to dig out the cave and to find zero bodies so i head down throw a couple of bottle cap mines at these clustered [ __ ] and then the scents go alright we'll do the rest right on let's work for me when i return to z1 i'm given the directive to simply work with father moore this means that i need to do every single institute quest until they order me to wipe out the railroad mean you can argue that new vegas does this kind of thing too where many of the quests are the same such as wiping out the brotherhood for mr house or the ncr or the legion but man it kind of sucks that you have to do all of this over again if you want to gun for the other endings in this game so obviously we'll skip ahead until we get to the stage where the institute is ready to attack the railroad again when all is caught up again through hard work and definitely not console commands at all z1 warns me of an impending brotherhood attack on the railroad so i haul ass back to the railroad to let them know and here comes the flood well kind of there's a good like i don't know 15 or so brotherhood members to take out which isn't much but this pretty much follows the trend of the little battle before the big battle that every faction goes through except there is a weird point of order here you remember paladin brandes dude is not hostile in fact when the fighting starts he begins spraying down his own people too i don't know what to make of that but unfortunately the quest does not complete until he dies too funnily enough not even the brotherhood was technically hostile towards me until i killed brandes so there must be some kind of weird logic bug going on here so next up desdemona goes alright we're gonna kill off the brotherhood by shooting down the pridwin i'm sorry you're gonna what you're telling me these c-tier [ __ ] have this capability the entire game they've just been too weak and stupid to hijack a vertibird until i get there like a glorious shining god to do it for them i just love the gall of desdemona going alright we need a vertibird go get it the [ __ ] doesn't this sort of thing usually involve a please and thank you and on top of that dez claims that because tinker tom has a galaxy brain he can fly a vertibird perfectly with no practice like he downloaded the information out of the matrix we got ourselves some wheels or wings or whatever this is this definitely will not go wrong so the ingenious plan that these guys came up with is as follows fly to the brotherhood of steel's floating aircraft carrier utilizing a pilot who's never actually flown a vertibird don't get shot down by countless other vertibirds and soldiers around the area jump off and run onto the pridwin find a place to set an explosive charge from the inside and then run away while it blows up yep this is what peak intelligence looks like fellas no wonder they couldn't pull off this plan that they had on standby for so long it's literally a suicide mission for anyone except for a deity like the player so this is how it actually goes we hijack the plane double t does his best to swing us over to the blimp deacon does his best to convince the air traffic controller that we're not actually three trained circus monkeys in a plane we land no one checks to see who's on the vertibird i run into the ship and every single person on it starts shooting at me so i sprint through while chugging cola until i plant the charges and then i run back onto the ship and jump onto the still functioning vertibird tom forgets how to fly in a straight line after all that practice that he just had and then the explosives go off and the airship crashes my game got so excited by that that it crashed for the first time this entire video crashing aside this whole mission really puts the railroad into perspective they're like the epitome of maximizing luck and minimizing intelligence and every single major thing that they've done successfully has been reliant on either me or sheer dumb luck despite acting like they're this incredible guerrilla warfare symbol of justice in the commonwealth then again the brotherhood just lost their commander their main airship and countless troops to seven bottles of nuka-cola and a suit of power armor so it's hard to say who the bigger morons are so the final mission is another clone of the brotherhood's final mission same route same objective same voice lines except by different and with different people i will say that sean wasn't tucked into bed this time for some reason but whatever and the ending cinematic is actually identical as i figured that it would be god that annoys me alright final faction time the minutemen have the least amount of unique quests yet which is really a drag i mean the amount of potential that these guys have for interesting and unique quests is staggering the minutemen have that colonial vibe to them and they could have easily had you running around and raiding historic sites around the commonwealth for various history related weapons armor plans etc i feel like the devs looked at what they did with fallout 3's history stuff and went ah been there done that but there were just as many significant colonial events around the boston area which occurred and could have been played with the railroad at least has quite a few side quests which aren't radiant actually the most in the game out of all the factions but the minutemen have absolutely nothing besides heaps and heaps and heaps of radiant settlement quests i almost feel like the devs were commanded to put in four factions and they spent all of their time on the institute the brotherhood and then started on the railroad but when the minutemen rolled around they just decided to phone it in this is only further exacerbated by the main quest that you do get so i get the data from the institute give it back to sturgis and then talk to garvey about attacking the institute he goes nah we're not ready we need settlements and this is it you recruit eight total settlements and todd garvey decides to let you continue to play the game after the recruitment excursion i get word that the castle is about to be attacked by the synths which leads us to our first and only real unique end game mission for the minutemen after shoring up the castle's defenses while running away from ronnie i'm ready for the big battle i'm feeling pretty good about our defenses but it sure wouldn't hurt for you to take a look around and shore up any weak points [Music] yeah this is basically a tower defense game with the way that i set it up though eventually the synths do manage to break my turrets and generators but that's all right after all is said and done it's time to invade the institute once we reach our target you'll need this it's a fusion pulse charge but first take this it's a fusion pulse charge you're gonna need this it's a fusion pulse charge to its credit the quest does have a 12 minute or so preamble in which you actually claw your way into the institute through a sewer pipe system before rounding up garvey and the boys but after this it's the exact same thing as always i will say that father pops up this time and i actually have an option to convince him to help me to evacuate as many people as possible while also shutting down like three whole synths so they don't attack us anymore so that token gesture was kind of neat and seems to be unique to the men of men and oddly enough that's it for the minutemen as short as that was the ending rolls and surprise surprise it's the same as always if you do happen to get on the brotherhood's bad side at any point before or after this there's also an optional mission to destroy the pidwin with an artillery strike which is the easiest that it's ever been i mean there's some vertibirds to deal with after it but it's a very short and sweet excursion but that's really it for the main part of the game and i'm not gonna lie i'm [ __ ] sick of fallout 4 and it's not that the gameplay got that much more cumbersome it isn't that i wasn't still enjoying leveling up and upgrading gear and all of that stuff it was honestly just playing the incredibly poorly written main storyline back to back four times over had the game rewarded you with something more than what it gave you i'd probably have been feeling a little better about all of this but as it stands i'm really worn out despite the good things that the game does do my big issue with these endings is that they don't feel like endings they feel more like bigger missions in a chain of regular missions like sure the last quests all seem to be these epic things in their own way but none of the cinematics which follow feel particularly fulfilling by any means if i were to take a stab at guessing what happened with this stuff i'd say that the devs really thought that what makes a finale a finale is a big fight no matter what there's got to be a big fight if that's there and it's bigger and better than ever then that makes the ending good but that's just not the case sure you could argue that new vegas endings all involved a big fight and that's true but there was a lot of meshing between the different factions a lot of back and forth interactions between the boomers and the brotherhood and the strip families and the great cons on top of direct conflicts and exchanges between the ncr the legion and mr house fallout 4's interactions on the other hand felt about as hollow as they could possibly be and this is only echoed by the fact that i was practically forcing myself to complete the game the second third and fourth times around there's a very big reason why i just stopped playing part way through the main story the first time around and i think i finally reached my answer it's some of the worst storytelling that i've ever seen from a main quest and a fallout game and that's a crying shame because the potential here for a genuinely great story was out of this world many of fallout 4's factions are so one-dimensional that i don't need to play the other faction quests to understand their corresponding factions i don't feel like i received some incredible new insight on the railroad that i didn't fully understand just through their introduction alone i don't feel like the brotherhood had so much more depth beyond being ruthless tyrants after playing through their side and don't even get me started on the generic good guys of the game the minutemen the only side that i can really say that i learned a lot about through gameplay was the institute which was definitely a good call but even its ending was pretty damn abrupt and seemed to rely on the emotional connection that you felt to your son dying which had about as much impact as someone throwing a piece of popcorn at an airplane i mean even fallout 3's ending had you sacrificing your character to radiation or i guess one of your allies it felt finite and it definitely played out like the ending to a long story at least until the dlc came around and bethesda went ah [ __ ] ah [ __ ] uh nah just kidding uh you didn't die because they wrote themselves into a corner but when i think about new vegas and how much i learned about the ncr and how my feelings developed from thinking that they were pretty cool to being pretty annoyed with the varying amounts of stupidity which they brought to the table or completely gaining a brand new perspective on why the legion is the way it is and how it came to be as strong of a faction that it is it's just a night and day difference between the storytelling practices of these two games and even if you could argue that the yes man route where you do everything for yourself in new vegas is kind of akin to the minutemen in that there really isn't any new startling character developments you're still basically pissing off every major faction and burying them for no other reason then hey i can do it better and that's pretty damn cool am i being overly analytical about the constructs of a fictional video game timeline you bet your ass i am but it also doesn't take a rocket scientist to figure out that there are so many ridiculous lapses in judgment when coming up with the storyline in fallout 4. logistics went out the window in favor of creating a pseudo-emotional forced story that's supposed to make the player go wow that's crazy and it would probably work if the player shut their brain off instead of thinking for five seconds and that's just it i'm not diving into complex technicalities like the fusion reactor in the institute being a nuclear model when real-life nuclear reactors are fission based and going wow that's so stupid because [ __ ] like that really doesn't matter much and it's a possibility that in the fallout universe fusion reactors have just become much more common than in real life but when the logic hoops that i have to jump through to make your story make sense are a mile wide it's hard to just ignore it as video game logic fallout 4 is such an odd mixture of non-stop fun that you can create for yourself and harrowing poorly written rpg design it's really hard to think of it as a story-driven action role-playing game when you compare it to the likes of knights of the old republic vampire the masquerade the witcher dragon age origins mass effect and worst of all the game's predecessor fallout new vegas to me it seems like bethesda's focus has been about making the game as replayable and as action-based as possible and these are not bad goals to have there is literally nothing wrong with that being your focus at least on its own but when you sacrifice your game's story and how good the npcs feel to talk to and these basic things which previously defined the franchise it's not a good look for a series that has historically thrived which has had many many resources and money at its disposal to make it as good as it possibly can be i'll put it this way if you're looking for an action rpg where you can create your own fun and play how you want to play fallout 4 is easily one of the best games in the genre but if you're looking for an action rpg which is fun to play but still has those memorable moments those amazing characters that you want to revisit over and over then fallout 4 falls flat on its face in just about every sense of the idea i really do hope that bethesda has learned from its horrendous fallout 76 fiasco that people generally want more substance in their fallout games you can make the gameplay pretty close to top notch but if you cut out the heart of what the series is it'll only make people indifferent to the game i feel like fallout 4's forced interactions shoddy script and the way the npcs were treated as simple quest givers for the most part was the precursor to what 76 became but i'm also hoping that with the pushback that 76 got and the continuous buzz about new vegas's greatness is enough to really help bethesda re-evaluate what made this franchise something special or maybe fallout 5 will just be fallout 4 enhanced edition thanks for watching sweet merciful [ __ ] it's been a while since i've done a video like this but it was uh an interesting ride as much as i would love to move on to the greatness that i'm sure fallout 4's dlc is i just can't do it yet man but i am thinking of doing something more i don't know star wars cyberpunk related one of those two we'll see but until then i've still got holiday shirts for a limited amount of time yeah sure they're pokemon or animal crossing related for the most part but they're also [ __ ] cute so consider that also i've been streaming pretty much every single day of this month on my twitch barring some days around the holidays if you want to pop in for that i'm currently running a giveaway where i'm giving out a copy of cyberpunk 2077 on any platform to some lucky person who's following me i only ask that you be in the chat on the 30th if your name is called to win and that you're following my twitch obviously i've also got a twitter where i complain about stuff not usually usually it's just random [ __ ] and updates i've got a discord where people chat it up while they wait for me to do something and i've got a patreon and that's it merry christmas
Info
Channel: The Salt Factory
Views: 2,591,862
Rating: undefined out of 5
Keywords: Fallout 4, Bethesda, Analysis, Evaluation, Good FPS, Bad RPG, Critique, Breakdown, Review, Todd the God Howard, Commonwealth, Minutemen, Railroad, Brotherhood of Steel, The Institute, Shaun, Kellogg, Nick Valentine, Paladin Danse, Elder Maxson, Desdemona, Deacon, Preston Garvey, Another settlement, Sanctuary, Cambridge, Dogmeat, Diamond City, Piper, Synths, Courser, Glowing Sea, Vault, Pip Boy, Super Mutants, Radscorpions, Mirelurks, Oh my, The Castle, It just works, Four totally unique endings
Id: 9XogAdi3j38
Channel Id: undefined
Length: 130min 0sec (7800 seconds)
Published: Mon Dec 21 2020
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