(pleasant chime music) (heavy breath)
(brooding electronic music) (TV hums and crackles) (dark electronic music) (static crackles) (static crackles) - [Nexpo] Oh, yeah. I
missed analog horror. Old-school. Rough around the edges. And by every account, disturbing. (brooding electronic music) What if I told you that
there was a series out there that's recently stood out to
me as one of the creepiest that I've ever covered on this channel? What if I told you that it's
nearly neck-and-neck in quality with the revered Local 58
that we know all too well? And what if I told you that, tonight, we're going to be pressing
through that very series while dissecting its secrets and piecing together it's grim lore? Well, as you can tell by the
title and length of this video, that's because we are. Enter "The Walten Files", a show birthed on April 26th of 2020 by an online creator named Martin Walls. Inspired by the hit indie classic
"Five Nights at Freddy's", combined with a clear love for
analog horror storytelling, Walls has crafted an
insanely engrossing narrative surrounding four animatronics
that were assembled for a burger restaurant
named Bon's Burgers. The place opened in 1974 and was known to host birthday
parties, school events, and even animatronic
concerts for the public. "Was" known to host these things, because due to a few specific incidents, Bon's Burgers is no
longer open for business. You see, The Walten Files is structured through just three videos
at the time of writing that each contain numerous tapes, jumping back and forth
between the day Bon's Burgers first opened in 1974, and
eight years later in 1982. A mysterious person named
Anthony seems to reside in each video's description
and claims that these tapes were all made by an extinct
company named Bunny Smiles. Now, Bunny Smiles is somewhat
of the foundation here, the Fazbear Entertainment
of this entire ordeal, and the root of nearly every
event that takes place. Deception, curiosity, loss, trauma and regret have
all found their home as cornerstones of this series, and ultimately leave us questioning what exactly is happening with
the Bon's Burgers restaurant, and who had started this chain
of events that ended up going so terribly wrong. As you can tell by the
length of this video, this series is gargantuan, with a disturbingly convoluted
story that reflects that. It's something that's fascinated
me for quite some time, so I'm incredibly eager to
press through this side-by-side with all of you. So, without further ado, let's dig in, from the top. The Walten Files. (faint upbeat jazz music) (electronic chirping) (electronic chirping) (triumphant jingle) (paper flicks) "This is a compilation of Tapes created by the already
extinct Bunny Smiles Company. I tried to get as much info as I could about what these tapes are, but all I could find was
that they were handed to new employees back in 1974 to 1979 and the rest of them seem
to be recorded by a new "Facility Caretaker" in the year 1982. Hopefully, I can find more soon. Anthony." (cassette clacks) (VHS machine whines) (TV bleeps) Company Introductory Tape. Archive One. 1974. (dark music) Serving as the pilot episode
for The Walten Files, the first archive within this
Company Introductory Tape understandably takes a more
direct initial approach at introducing you to the main cast. And yeah, that's all it is. Just an ordinary employee training video. (faint upbeat jazz music) - [Announcer] Hi and welcome
to the introductory tape to your new job at Bunny
Smiles Incorporated. You have applied to a job in Technical Support and Maintenance. What does this job particularly mean? It means that you,
amongst other employees, are the one who will take
care of creating a magical and fun experience for Bon's Burgers. (dark music) - [Nexpo] As we've established, this first Employee Training
Video seems to have been created sometime in 1974. We're applying for a
job in Technical Support and Maintenance and,
so far, it seems legit. After this brief introduction, the video goes forth to
introduce us to Bon's Burger's main animatronic characters
that make up a group called The Showstoppers,
consisting of the eponymous Bon the Rabbit, Sha the Lamb, Boozoo the Ringleader, and
Banny the other Rabbit. The four lovingly perform
a couple songs for us before we get onto the nitty-gritty about what our new job actually entails. - [Announcer] Animated band made by BSI to entertain children. As a technician, you'll be given the role of the Facility Caretaker. Around this fun and magical journey wheel work on certain tasks such as cleaning protocols robot maintenance and repair and learning how to use BSI technology. But first, here's a
message from Jack Walten and Felix Kranken, our beloved found... Which reads, "in BSI the
most important thing to us isn't the money or the rating, the most important thing
to us is that you have a wonderful experience
while working with us." That being said, with the
Bon's Burgers restaurant getting opened in a few weeks, we're looking forward to
achieving this dream with you. (pleasant jazz music) - [Nexpo] Alright, hold up. (music screeches) "1975. Closed for Good. Bon's
Burgers Restaurant." Hm. This video seems to have cut
to an information catalog from a year later, giving us some insight into the fate of Bon's Burgers. Before we get into what's new, though, I wanted to back up
and highlight something that stood out to me. That photo of the founders seems oddly uncanny. I can't quite put my finger on it, but with Jack Walten especially, something definitely seems off. Anyway, that catalog
houses a ton of information and context, and appears
to read the following. "Save, restore, secure. The BSI Storage Facility,
also known as K-9, is a company project to
storage all valuable items from the closed-for-good
Bon's Burgers restaurant. Given the situations about the incidents inside the 1974 Bon's Burgers location, any type of props, animatronics
and arcade machines will be carefully moved, inspected, and secured inside a
bunker located deep down in the St. Juana's Forest for good. A facility caretaker will take
care of securing the facility and keeping it safe and working properly." Hm. Considering the fact that the initial role of the facility caretaker was
to keep the restaurant clean, maintain the animatronics,
and to learn BSI technology, I find it strange that they're
now in-charge of securing this top-secret facility
in order to "keep it safe". Honestly seems like a pretty
damn big job and it leaves me questioning what they're
keeping it safe from. If that's what they're doing, that is. (TV bleeps) Archive two. 1979. (dark music) Here, we're presented
with a children's cartoon created by a Sarah Evelyn. It's titled "Bon's Super Sleepover" and appears to convey a night
where little Bon the Rabbit had invited each animatronic's
younger counterpart over for a night of movies and fun. Initially, everything seems fine. However, when the narrator begins running through the guest
list, we're promptly informed that this cartoon is not what it seems. (pleasant chime music) - [Narrator] For this
sleepover, he invited Sha, Boozoo and Billy. Let's check again in case
we don't forget any guests. Bon invited Sha, Boozoo and... (chuckles nervously)
Hey, Jack. Is that you? (chuckles) How are you, buddy? Good to see ya. I didn't
see you there, buddy. (dark music) So, this definitely didn't
help the initial uncanniness of the original Jack Walten photo. Clearly he or someone he
knows has inserted his face into these tapes, leaving us
to wonder why this was done. After this, we get back to the main story which involves little Bon
eagerly preparing the movie for everyone to watch. Weirdly, the VHS has that
same creepy Jack face on it, and when it actually starts to play, the TV merely shows the
text "let me out of here." Interestingly, if we take
a look around the TV set, we can notice something suspect. A pill bottle, with the name
"Sophie Walten" written on it. This will be important later,
so let's keep this in mind. Later on, everyone heads to bed. We're able to observe each
character snoozing away. However, little Bon seems
to be awoken by something, making noise in the middle of the night. (faint clattering) (muffled rhythmic thumping) (distorted and garbled moaning) (piercing distorted tones) (suspenseful music) Alright, so it seems
that little Bon glitches into a cartoon depiction of Sophie Walten, the girl whose pills we
saw earlier by the TV. As we could see, when she lit the lighter, Bon appeared behind her, looking as if it had a
massive hole in its chest. Furthermore, we can observe
that Sophie's dressed up in some sort of work
uniform with a name tag that seems to resemble
the one we saw earlier. This hints at the potential
of Sophie being an employee of either Bon's Burgers
or Bunny Smiles Inc. Considering the fact that she seems to be Jack Walten's daughter,
then it would make sense. Another thing I'd like to
highlight was that missing poster, which confirms two things. One: that the image from
earlier during the guest list indeed was Jack Walten's distorted face. And two: that something happened to him, leading someone to litter his
photo throughout these tapes. Also, while the missing
poster date is illegible, the captions confirm that the
date reads June 11th, 1974, meaning that his disappearance
occurred during the same year that the Bon's Burgers restaurant opened. Could this have been the
incident that caused its closure? Considering that he was
one of the two founders, it honestly wouldn't surprise me. (TV bleeps) Archive three. (dark music) Taking place just after
midnight on October 10th, we're heading down a forest trail. It's hard to make out in the video itself, but the person filming this
can be heard in the background saying the following. "So, this is the brand new caretaker for the old Bunny Smiles Facility. I'm recording this because
the company requires some type of archives
for the work history. Something like that. I honestly have no clue because
I just started working here. I'm going there right
now, but they gave me this weird location that's somewhere
in this forest to work at and I've been driving for 20 minutes and I can't find the place." About a minute and a few video cuts later, they eventually make their
way to that K-9 bunker. I'm not entirely sure
why they have him working during the ass-crack of night, but hey, let's hope they're making some overtime. Anyway, upon their arrival, they venture inside and
observe the following. - [Caretaker] Anyways, so, Chris told me this place hasn't been
working since about '78, '79, somewhere around then, and that
was four years ago, I think? So, chances are, it's
gonna smell horrendous. (TV hums and crackles) (screeching) Oh, my god, the smell. Smells like a sewer down here. (groans) So, uh, I found this thing and
I think this is gonna be good for the Relocate Project for the company. Although that doll thing that I found, it most definitely has seen better days. But, fortunately for me, the diagnosis control is right here. So, we can go there and
see how Bon is doing. Now, let's, uh... Let's check out the head and mouth. And I will begin with the, uh... The head. (static crackles) Let's begin with the arm. Let's, um, let's check the left arm. Yeah, the left arm. Um, the left arm's... (distorted screeching) (faint music)
(distorted laughter) (pants) (coughs) What was that thing? (distorted clunk) (breathes heavily) (button clicks) (distorted buzzing tones) (eerie electronic music) (dark music) "I can't feel anything." "He thought I was her." Brian's... Paralyzed. He isn't dead. Yet. "He thought I was her", though. Is he referring to Sophie? Considering that she
seemed to be dressed up in a work uniform that resembled Brian's, it would make sense, but that
then leaves us wondering why. Why would Bon seemingly
awaken and react so violently, mistaking another employee
for what we can assume to be Sophie Walten? Why was he programmed to do this? Backing up to the beginning of that scene, we can overhear Brian talking
about how the facility wasn't open for three or four years. For that entire length of
time, the bunker was derelict and abandoned, banished to
mother nature and forgotten. Interestingly, once he made it inside, we can recall that he
made a passing reference to something called a "Relocate Project", that he claimed Bon would be good for. It seems that after this long hiatus, someone at Bunny Smiles made
the call to open K-9 back up, which I find a bit strange
considering that the information catalog had claimed that it
would be closed "for good". For what reason they're
reopening it, though? I couldn't tell you at this point. But what I do know is considering the fact that Bon had chased Brian
out of the facility, eventually catching up to
him, mangling his entire body, and leaving him for dead, this
so-called "Relocate Project" just might be the worst idea
that Bunny Smiles has ever had. At least, as far as I know. (faint upbeat jazz music) (electronic chirping) (electronic chirping) (triumphant jingle) (paper flicks) "This is another Compilation of Tapes from Bunny Smiles Incorporated. I was able to contact people
via forums and threads that have some information on the company. These tapes revolve around
some "Relocation Project" that was being executed
during the late 1970s. A BSI ex-employee mentioned that the tapes were really private and only a few people had copies of them. Once the company vanished
in the early 80s, all tapes regarding the project
were banned and destroyed. These are super rare and I'm
really lucky to have them." (cassette clacks) (VHS machine whines) (TV bleeps) The Relocate Project. Archive One. July 2nd, 1978. (pleasant jazz music) (dark music) The footage opens up with
an informational segment about the closure of Bon's Burgers and the purpose of the Relocate Project. The same narrator that voiced
the Company Introductory Tape is back, and seems to be eager about the future of Bunny
Smiles Incorporated. Oddly, though, if we look
closely during this segment, we can notice bits and pieces of visuals that don't quite fit in. Have a look. - [Announcer] Hello, BSI
members and employees, and welcome to the tape that will change the future of
the Bon's Burgers brand and the Bunny Smiles
company for the better. That's right, after four long
years of legal paperwork, we finally decided to use our backup plan, which we created after the
tragic closure of Bon's Burgers back in July 20th, 1974. Ladies and gentlemen,
we now present to you the Relocate Project. But before we go into detail, we want to greet all the
new Bunny Smiles employees. With the company greeting out of the way, let's start analyzing the
Relocate Project by checking what has happened ever since the
closure of Bon's four years ago. As many of you might have
known from previous tapes, our beloved entertainers were
safely secured in St. Juana storage facility some months
after the restaurant's closure. (music distorts) Later on, a good amount of
business opportunities appeared, such as books, merch, animated movies. We even got a TV show. That's when Felix Kranken had
the brilliant idea of Restore and reprogrammed the
robots of Bon's Burgers with the purpose of relocating
them in a new restaurant that would be opened in
a not-so-distant future. A pretty smart plan, right? Making enough money to eventually reopen the Bon's Burgers restaurant
was no doubt a brilliant idea. So let's give it up for Felix Kranken, a man with not only a giant
brain, but also a giant heart. (dark music) - [Nexpo] So, clearly Jack
Walten's sunk his little tendrils into this tape as well,
interrupting what seems like a self-aggrandizing segment
about Felix Kranken. Admittedly, this does
appear to be symbolic, especially when we consider
the fact that, earlier, Felix was labeled as the founder. Singular, with Jack cropped
out of the original photo that the pair had taken together. To me, this notion combined
with the aforementioned "four years of legal
paperwork" makes it seem like there might've been some
bad blood between the two after this so-called "incident"
that occurred back in 1974. Further supporting this is the fact that when the Bon's Burgers
merchandise is being shown, we can spot a VHS about the
disappearance of Jack Walten hidden behind the others, and
if we head back even further to the file section, we can
spot something a bit odd. You see it? It's cut off and hardly legible, but the words on the
file box appear to read "Jack's still here." Seems a bit deliberate, doesn't it? Given that these were so-called
"internal company tapes", that means that someone
within Bunny Smiles knew something they
probably shouldn't have when they were putting
this footage together. So what actually happened to Jack? Considering the fact
that the Relocate Project appears to have been in
planning since sometime in 1975, merely a year after his long-time friend and business co-founder went missing, to me, Felix Kranken is beginning to seem more and more suspicious as time goes on. (TV bleeps) (peaceful electronic music) Jumping forward a month,
we're greeted with what appears to be an
internal company tape regarding animatronic reprogramming. Banny appears on screen
and, for this example, is used for these tests. The video initially shows their
mouth opening and closing, with captions claiming
that this is a so-called "Pre-Relocate feature"
that "requires checking, since reprogramming
could've affected this". Afterwards, they move on to a new "Relocate Project exclusive"
which involves blinking. Ominously, the captions
claim that employees would "always" need to keep
their eye-sockets clean, which I find odd considering
that they're mechanical. With what we know so far about Bon and what he did to Brian Stells, I do wonder if Banny's alive,
per-se, in the same way. Anyway, after this brief test sequence, a distorted face becomes
overlaid onto Banny's head, implying that they're
either representative of a human counterpart, or that someone's locked
within her somehow. Once this brief section passes, the video cuts to a top-down view of what appears to be the
inside of Bon's Burgers, showing Banny helplessly trying to escape. - [Woman] Must get out. The bunny rabbit needs to get out. The bunny rabbit needs to get out. The bunny rabbit needs to get out. The bunny rabbit needs to get out. The rabbit is starving. The rabbit is starving.
The rabbit is starving. The rabbit is starving. (distorted buzzing) (dark music) - [Nexpo] "The bunny
rabbit needs to get out. The bunny rabbit is starving." Starving for what? At the end of that entire sequence, we were greeted with a shrouded
missing persons poster. After brightening it, it
doesn't appear to be Jack's, but that of a Susan Woodings. The missing date's hard to make out, but it appears to be on
the 30th of June in 1974. So, two missing posters, and two animatronics
that appear to be alive. (TV bleeps) (upbeat funk music) And so we make our way
to the new, updated, and revised technical support tape made specifically for the K-9 Facility. Sha the Lamb is our host in this one, and states that she'll be
taking us through an orientation and area tour inside the bunker. - Welcome to Technical Support. Today we will focus on the
area tour and orientation inside K-9, the Bunny
Smiles storage facility. We recommend all Facility
Caretakers to have all needed equipment at
hand and to always wear the Bunny Smiles uniform. But most Importantly,
all of you must always, under any circumstance,
use your BSI ID card. Once you have all the
necessary equipment at hand, we are ready to go. (dark music) - [Nexpo] Barring how uncanny
Sha's mouth movements are, this small section
confirmed that the costume that Sophie was wearing back
in the Introductory Tape was indeed a Facility Caretaker uniform. Let's keep that in mind. The next segment takes us outside of K-9. We make a quick check for all the necessary equipment for the job. A lantern, snacks, a key, and a camera, before we make our way inside. Once we do, Sha begins
to annoy us because... Wow, it's pretty dark here.
- Wow, it's pretty dark here. You should turn on the light. Turn on the light. Turn on the light. Turn on the... (peaceful piano music) It's important to keep track
of which rooms you enter. This place can be really tricky and you could get lost very easily. This is the resting room. In this room, you can sit down,
rest, talk with co-workers. You name it. Remember to keep this room as clean and organized as possible. A clean environment helps
to get tasks done faster. A dirty environment only makes
your job harder to get done. (peaceful piano music) Alright, this is the
main hall of the place. In front of you, you
will find three doors. These are storage areas. The first door is used to save any kind of cleaning items and supplies. The second door is used to save
all kind of prizes and merch that was available in a
Bon's Burgers restaurant. The third door is used to hide... - [Nexpo] The third door
is used to hide what, Sha? The bodies? (dark music) (laughs) Yeah, anyway, so that
silhouette. You saw that too? At this point we have no context or clues about who that could be,
but let's keep them in mind. (reversed chatter) - Welcome to the basement. - [Nexpo] No, no, hold on
a second. Run that back. Backwards. (reversed chatter) - Rosemary would go to the
restaurant every night, hoping that her beloved
husband would reappear, after being missing for weeks. But no response, until one
day she heard a voice saying, "I know where he is, Rosie"
coming from the backstage. - [Nexpo] Interesting. Given the context, it's
a no-brainer to assume that Rosemary is Jack's wife. The ending to that quote, though, implies that something
lured her backstage. But what? - Welcome to the basement. Right now, you are in
the main storage area. As you can see, this is
the room where we storage more important items
such as stages, tables, arcade machines and birthday props. Now, please follow me to the next door. (static crackles) At Bon's Burgers restaurants, remember to avoid touching or
shining lights at our robots, unless you are a Facility Technician. Now, let's move on to the next room. (music skips) Hold on, I remember we
visited this room already. (warped music) Sophie, where am I? (repeated garbled chatter) By the time the lady
entered the backstage, as the voice told her to,
missing husband wasn't there. Instead, she found a rab... You're broken. Will fix you. You will beautiful. You will beautiful. You will beautif... (high-pitched humming) (abrasive distorted music) When she woke up, she looked beautiful. But on the inside, it felt like every single part
of her body was bleeding out. (suspenseful music) - [Nexpo] Alright, so
what just happened there? Right after Sha finished
showing us the basement, we briefly see a photo
of Bon and Sha together, almost like they're a couple. Sha appears to enter the backstage area, notifying us that only Facility Caretakers should be shining lights on the robots, before leaving that room, only to make her way back to the basement. Afterward, she expresses confusion, claiming that we visited
this room already, utters the words "Sophie, where am I?" and then walks southbound once more into what appears to be that
silhouette figure from earlier. We then see a cartoon version of what we can assume to be Rosemary, with a strange voice giving more context into that reversed audio from earlier. Instead of finding her
husband, they claim, she found a rabbit. Bon the rabbit. After claiming over and over
that "you will beautiful", and "you're broken, will fix you", Bon appears to dismember Rosemary before stuffing her
corpse into Sha's body. Sha wakes up and expresses
that she looked beautiful, before we see yet another
shrouded missing persons flyer. After brightening this one up, we can clearly see that
it's for Rosemary Walten. July 19th, 1974. I'm beginning to see a pattern. Here, we have a poster for Rosemary who we know was killed
and stuffed into Sha. Earlier, we witnessed
one for a Susan Woodings, who appeared to possess Banny, and at the very beginning
of the first episode, we saw one for Jack Walten. Considering that he's been
missing this entire time, the fact that Bon was one of
the first alive animatronics that we witnessed in this series, and the implications
that came with that photo of Sha and Bon, I'm starting
to get the impression that the Jack Walten
corpse is, in actuality, stuffed inside of Bon the Rabbit. This is, of course, just a theory, but it leaves me to wonder, if it's true, who exactly did that? Let's move on. (TV bleeps) (static crackles) - [Hilary] No, but um,
the place itself was open during a short period
of time, in which, um, a certain number of "cases"
occurred around the area. Yeah. (dark music) So this fourth tape
involves the experience the three facility technicians
had during a three-day stay at K-9. For the first part of this tape, we can overhear them
gossiping in the background while they're getting their work done. According to them, they're
on a three-day timeline to get these animatronics reprogrammed for the Relocate Project
and are hastily workin' to complete it before then. During their conversation,
they discuss the fact that they overheard "cases" that occurred back at Bon's Burgers. Allegedly, the place
played music from midnight to two to three in the
morning, and closed down after people reported screams
from an adult woman inside. They go forth to explain that
the place had to close down so the police could check it out, and on the very last day
that the restaurant was open, they had only let two families in. That day, the animatronics were missing, and all the curtains were closed. The next scene takes place two days later. Going by their conversation, they weren't able to get
the robots reprogrammed due to what they described as
"highly damaged endoskeletons" and as a result, they declared
their efforts a failure, before getting ready for
their last night of rest in this facility. But, Ashley wasn't quite
ready to pack it up. She begins inquiring on the small key that they were told to bring
with their other supplies, and how it doesn't seem to have a purpose. Everyone else discounts her curiosity, and they all head to bed. Well... Except Ashley. She grabs the camera
and sets out to explore, finding her way to a
door labeled "backdoors". After realizing that
her key fits the lock, she heads back there
to ease her curiosity. - [Ashley] Um, this place
is bigger than I thought. I don't think I have enough
time, so I'll just try and pick random doors
and see what's inside. After a ton of empty
rooms with boring stuff, I came across to this door,
which, uh, which was open. Kinda weird. Anyway, this room seems to
have some spare endo pieces and from the looks of it, some
unused animatronics, I guess? I won't go into detail about
what I find since I'm in a rush of course and (chuckles) this... This is room number 26 or 27, I think? As you can see here, there
are some spare heads. Nothing that interesting, to be honest. This is the last door. I've never seen this clown thing before. There's absolutely no way I'm
getting close to that thing. I'll probably wait till
you guys see this video and come down here with me
so we can take a close... Um, I found this. I'm pretty sure that clown thing had a cassette player installed so I guess I'll have to be brave and, uh, try and see what this whole thing... I don't really know why this
dude has a cassette player thing installed but my guess is that used for birthday parties, like, it would play a customized
tape or something? I don't know, but we're about to find out. (garbled upbeat music) ♪ And a lot of fun ♪ ♪ Have a happy birthday ♪ ♪ Things are gonna be
great, great, great, great ♪ (distorted whining) - Jack, Susan. Charles, Rosemary, Sophie. (distorted buzzing) (Ashley gasps) (Ashley breathes shakily) (Ashley screams) ("The Sun Has Got His Hat On") (distant screaming) - Hello, I'm Billy. B-B-B. Performing movie clown. (distorted carnival music) (dark music) - [Nexpo] Alright, let's unpack this. Ashley ventures off into the
backdoors area of the facility, something that, given the context, doesn't get explained to
new facility caretakers that take on the role. This entire scene is the epitome of "curiosity kills the cat", since, when she went snooping, she
encountered Billy the Clown who went forth to become
her new eternal jail-cell. What I find strange is
that the tape she found had the word "discard" written on it, with Jack's disappearance date above it. Why would this tape need to be discarded? Could it potentially be
activating the animatronics, making them kill people? Speaking of killing, the names that were read-off from the tape are definitely cause for concern. Jack, Susan, Charles, Rosemary, and Sophie. Now, we know that Jack,
Susan, and Rosemary had all gone "missing",
and we have a suspicion that their corpses have all been stuffed into these animatronics
to make them "beautiful". Considering that Jack,
Rosemary, and Sophie are all part of the Walten family, this leaves me to wonder
who Charles and Susan are. What's their relation to Bunny Smiles, and why they included in
this ominous list of names? Moving forward, right
before the video ends, we get two quick bits of text. Pausing on the latter
text gives us a code, which we'll come back to in a second. And pausing on the former,
reads the following. "They left the next day. They thought Ashley left early, but she was in the backdoors, screaming as much as she could, but no one heard the screams. The following days, the
caretakers would complain about an awful smell
coming from the backdoors. Company decided to shut down
the facility until new advice. The Relocate Project was unsuccessful. Ashley is still there, but
she's not screaming anymore. She saw something she
wasn't supposed to see, and now she's beautiful." Admittedly, this really drives home just how large the K-9 facility really is. Ashley was left there, screaming for help, while Bon presumably injured her so badly that she couldn't fight back. And nobody heard her. Nobody noticed she was gone. At least, until the smell of
her rotting corpse within Billy filled the air, days later. And so it appears that
we now have four victims. Jack, Susan, Rosemary, and now Ashley. Four victims. Four animatronics, and
a whole bunch of talk about becoming "beautiful". Now, back to that code. You know what it is. A YouTube link. So let's head there. (merry jingle) (triumphant jingle) (paper flicks) "The story of Bon's
Burgers goes back to 1958, where two college
students Had the same idea of animated performers. Their names were Jack
Walten and Felix Kranken. It took them 16 years to
actually execute this concept, and by that time, Kranken and Walten had built their own families. Felix married a beautiful lady and Walten was not only a great husband, but also the happy father of
three beautiful children." (cassette clacks) (VHS machine whines) (TV bleeps) Lucky You is a bit easier
to follow than the others. It's one tape, with one archive. (dark music) The video opens by
showing us various dates and highlights from Bon's
Burgers short tenure. The opening day is shown
to be on the 28th of June, with the first birthday party
hosted just two days later. Interestingly, this is
the same day of the month that Susan Woodings went missing. Anyway, the video then shows us the dates of the final Bon's
Burgers shows, followed by the actual duration that
the restaurant was open. It was only 22 days. Not even one month
before it was shut down. Also, it seemed to open 17 days after Jack Walten went missing. A bit strange to open after
your co-founder goes missing, isn't it? Moving forward, we can then
see that the restaurant was boarded up and abandoned by Halloween, and by January, the K-9
facility was in full-force. I don't know about you, but the
construction of a top-secret bunker in the middle of the
woods seems like it would take longer than six months at maximum. Seems a bit like this move
was pre-planned, but, hey, for all I know, Bunny Smiles
could've had this facility in-place already for other purposes. About mid-way into the video, we can observe it cut to the
day that Jack went missing. A voice greets us, and
states the following. - [Man] You must be so
confused about what you saw. Don't be scared, my little bunny. Answers will be given
eventually, but don't try to solve this puzzle only with
the pieces you have so far. This is only the beginning, for I am going to tell you
a story of broken people. Beautiful people. He is so sorry about what he did to them, but there's nothing he can do. Remember that. Safety in pills, Sophie. Safety in pills, Sophie.
(Brian pants) Safety in pills, Sophie.
(Brian coughs) - [Brian] What was that thing? - [Nexpo] "Safety in pills, Sophie." Strangely, this voice keeps
repeating that exact phrase while the video cuts
to prior death scenes. On top of this, if we
fast-forward to the very end, we can observe a message
to Sophie herself. "They will see you soon." Given all these direct messages to her, it's beginning to seem like this tape might've been made for her. Considering that she was Jack's daughter and is confirmed to have worked for BSI at some point in her life, maybe she witnessed
something she shouldn't have, like Bon gruesomely murdering someone. Because of this, we can assume
that she may have obtained a prescription somehow
to make her feel "safe". Whether that "safety" is to help her cope or to forget it entirely, is to be seen, but perhaps we'll get some
more context later on. I just wonder why they're so prevalent. (faint upbeat jazz music) (electronic chirping) (electronic chirping) (triumphant jingle) (paper flicks) "Hey. Long time no see. The following footage is
about a 1980s video game created by the company. The reason it took me so
long to get this footage was because the game never
really released to the public, and all footage available
was from the beta version. During October of 1982, a
few test Bunnyfarm machines were distributed around
Brighton, Michigan, and this footage was
from the arcade machine sent to the Entfernt Hotel. The two girls playing the
game seem to have lived there, but the weird thing about
these machines was that all footage from the game was recorded and then revised by BSI technicians to see if the game was
ready to be published. This was one of them and quite possibly the only footage remaining of this game. The footage itself was
extremely corrupted, however, and it took me weeks to be able
to piece everything together with the help of a friend of mine, but I'm glad you've all
been patient for this. It seems to be a huge one, anyways." (cassette clacks) (VHS machine whines) (TV bleeps) Bunnyfarm. (low-pitched electronic music) (dark music) Being one of the more streamlined
episodes in the series, you'd be surprised to know
that it's also the longest. By far. The video opens up with the
Company Introductory Tape intro sequence, followed by numerous cuts to various points within
the Walten Files series. Strangely, we can see a sad
girl overlaid onto this footage, and if we look closely, we can also spot a brief news sequence from a "Local 57" about an incident that occurred
in the St. Juana's Forest. The same forest in which Brian Stells was left for dead by Bon. After this, we're notified
that the photo of this girl is Sophie, before we see that of another, named Jenny Letterson, and the
date this footage was taken. Interestingly, this was
merely five days after the Brian Stells incident, making it the most recent
footage in this series thus far. The game launches. Jenny explains to Sophie that the machine that they're playing on
was recently installed in the basement of the
building they're living in, the Entfernt Hotel, and that
it was just one of a few units that Bunny Smiles created for testing. Curiously, if we head
back to the title screen, we can see that development
on this game started in 1975, a year after Bon's Burgers
had shut it's doors. The exact reason why they
closed is still mostly unclear, but I find it interesting
that they proceeded with development nonetheless. Anyway, the two joke around a bit before Sophie makes a
file and begins the game. Before she can actually play, though, we can see a brief intro
sequence that sets the premise for the Bunnyfarm storyline. Apparently, a fruit festival's occurring. However, none of the characters
have any fruits around. Luckily, though, a Pete the Hippo has a barn full of "any fruits you need", and will grant you access to it, if you help out around the farm. Seems simple enough, eh? Let's see how it played out. (electronic chimes)
- Pete the Hippo. Hm, you know, something
I like about the game is the, uh, the artwork? I don't know why but there's
something about it that seems really familiar to me. - [Jenny] Huh. Right, I should show you the controls, so you don't have a hard
time playing later on. - Mm-hm, alright.
- Okay, okay. So you use this thing to move around. - [Sophie] Mm-hm, okay. - [Jenny] And you use these
buttons to interact with stuff. - [Sophie] Yeah. - [Pete] Apples. - [Jenny] Yeah, I played
this game for a while, a few years ago and I... (dark music) - [Nexpo] So here,
Jenny explains to Sophie that the game's super unfinished, hammering home its potential for glitches. (distorted buzzing) And bugs.
(distorted buzzing) Strangely, though, Sophie
seems to be unaware of anything she's doing or who the characters
even are in this game, which I find incredibly suspect, considering that she worked
for BSI in some capacity, and is one of the founder's daughters. You would think that if her
father were to go missing after having pretty substantial involvement with Bon's Burgers, that she'd at least
acknowledge their existence. It's like she doesn't even know them. Like she's forgotten everything
and shut it out completely. I just wonder if something
might've helped with that. Interestingly, a few moments later, Sophie puts these suspicions to bed, making passing references to the pills that we've seen throughout
the previous tapes. - [Sophia] Yeah. Thing is, the pills have
been making me forget a lot of stuff from my
teenage years and my childhood and like, I started taking
them for a reason, but, I really don't wanna think about it. (dark music) - [Nexpo] So her memory's
confirmed to be suppressed, but that opens an entirely
new door of questions. Like, remember that phrase Sha spit out in the Relocate Project tape? Remember how out of place it was? - Sophie, where am I? (repeated garbled chatter) - [Nexpo] Something lured her backstage, but what if it wasn't Bon, but Sophie? If we think back to the
Company Introductory Tape, we can recall that one brief
segment where little Bon lit the lighter and glitched
into Sophie in a work uniform. What if this is what greeted Rosemary when she went backstage, meaning that Sophie had a
direct hand in her death? If this is true, then
that leaves us wondering if she did this willingly or
was coerced into doing so. Just a few thoughts, but perhaps we'll gather
some more answers later on. The two then discuss a
bit more about the company and the events that recently
happened involving them. Jenny explains that a person named Brian had recently gone missing
and how the case is similar to that of this "other girl named Ashley" who met the same fate. - I know you're into that-
- BSI? - [Jenny] Bunny Smiles Incorporated. - [Sophie] Have I heard that name before? - [Jenny] I mean, that company
has been pretty relevant these past few weeks, didn't you hear? - [Sophie] What? What happened? - [Jenny] Some weird rumors and shit. Apparently there was this one employee that drove to some forest a few days ago, not too far away from here, actually. He hasn't been seen around, ever since he drove to that place. - [Sophie] Really? - [Jenny] Yeah. The word got out quickly. Some family members say
it was his first day. - [Sophie] What's his name? - [Jenny] Brian, I think? - [Sophie] Well, I hope
he's doing alright. - [Nexpo] Clearly, word's gotten around about these mysterious disappearances, and I find it strange that
Sophie discounts it so heavily. I don't know. If I were to be playing
a game that were tied to so many peculiar incidents,
I'd be a bit apprehensive. But, that's just me. After this, Jenny then claims
that she needs to head out to finish a paper, leaving
Sophie alone in the basement to play the game herself. - Alright, first we need
to get the party hats. They should be in the... Party. The track. Now we need... (distorted audio artifacts) (jaunty chip music) - [Sophie] Alright, how do I... (triumphant chip music) (jaunty chip music) - [Nexpo] And so, Sophie presses on, occasionally expressing
confusion and apprehension at the glitches that appear on screen. It weirds her out, but
it doesn't stop her. Anyway, she eventually
makes her way to the end of Billy the Clown's level and
plays a game of Tic-Tac-Toe. After beating him at it, Jack's face appears before
the game begins to glitch out, showing Ashley's mutilated face
within the Billy character. (distorted chime music) (distorted audio artifacts) - [Sophie] Jenny? (distorted music)
(muffled chatter) Restart the level. (droning electronic tone) Christ. Nevermind, never... - [Nexpo] Sophie hangs
it up for the night. She's seen enough. (TV bleeps) One night later. (suspenseful music) Sophie decides to play the game again, however, realizes that her save file has been corrupted by a "third party". This screen proceeds to
warn us that if we continue, then the machine could
suffer major changes and even a complete shutdown. A bit tense, she agrees,
and begins to play again. Her mood is almost a complete
180 from the previous night, and the game reflects that. Sophie goes forth to
interact with a signpost that previously mentioned Pete
the Hippo running the farm. However, this time, for
a fraction of a second, we're able to read that it's been altered. "He promised to take care of
the two kids during that day. He told the parents everything was okay. It's sad that we can't
really remember you, Sophie, but soon we'll be
together, forever and ever. Rest in peace. The two lovely red children. May 11th, 1962 to May 2nd, 1974. August 22nd, 1965 to May 2nd, 1974." It doesn't appear that
Sophie actually read it because she carries on as usual, but let's keep this weird message in mind. A few moments later, she begins Banny's game
called Hippo House. The premise of this one
involves rallying up the pigs that Banny mistakenly let out. (jaunty chip music) - [Banny] Wouldn't it be
funny if I opened the cage? I think it'd be really funny. I think it'd be really, really funny. Yeah, I think I'm gonna
open the cage now. Yeah. (pigs snort) - [Horse] Oh, no, Banny!
What have you done? All the pigs have escaped
to the Hippo House. - [Bon] Banny, you dumb bunny. - [Banny] I, I'm, I'm sorry. I was just trying to help! - [Nexpo] And so we carry
on to solve this problem. Thanks, Banny. You bunny. (dark music) So Sophie continues,
making passing references to the glitches she's been
encountering thus far. She mentions how it seems
like the faces she's seeing in the game are trying
to talk to her somehow, before the game cuts out,
playing the following recording from Susan Woodings. - [Susan] BSI Technical
Support Audio Log number three. June 30th, 1974. Jeremy's birthday party
finished an hour ago. I decided to stay and help
the employees clean the place. This week has, uh, been, uh, strange. Especially because of the opening. I find it weird that
they opened the place, even though Mr. Walten
disappeared a few weeks ago. I hope he's doing alright. Rosemary came today and asked
us if we'd seen him around. I'm pretty worried about it. Felix seems very concerned
and worried, too. Anyway, the birthday.
The birthday party, yes. Everything went according to plan. This was the first birthday
party in the restaurant and I feel it turned out pretty well! I noticed a few
irregularities in the stage and in the audio animatronics. As the engineer and the person who basically built the
animatronics to begin with, it was easier to notice these. Especially in Bon, (sighs)
something, something felt off. The limbs weren't moving properly. They looked stiff and odd,
mainly in his right arm. Take a few more minutes to
take him to the backstage, just to make sure everything's okay. I'm the only one left. Chris left some hours ago and
Felix didn't even show up. I'll leave and close the
restaurant when I'm finished. I'm sure that's not going to take long. (distorted humming) (distorted whining) (high-pitched buzzing) (high-pitched buzzing) (suspenseful music) - [Nexpo] Given what we just watched, we're able to establish the connection between Susan Woodings
and the BSI animatronics. She built them, and noticed
irregularities in Bon. It seems that, as a result,
soon after this was recorded, she set out to repair him, however, was mangled and
paralyzed in the process. "I am still alive. But I can't move. And I'm having trouble breathing. And my stomach feels weird." This drives home the
point that Susan Woodings was placed inside of Banny, but that leaves us wondering
if it were due to Bon always having irregularities, or if someone tampered with him. Considering that this was
filmed on the 30th of June, 19 entire days after
Jack Walten went missing, that notion wouldn't exactly be out of the realm of possibilities. Sophie continues. She makes her way around the
farm, expressing confusion and concern about what she just witnessed. Soon after, though, she
makes her way to the mailbox, encountering a strange
sequence of messages from a Linda Kranken, whose
name was oddly scratched out and replaced with "Thompson". Unfortunately, most of the
narrative on these pages are redacted, however, we
can piece together bits of the story through the ones that aren't. - [Woman] October 30th, 1964. Felix has been acting weird lately. He's been drinking more than usual. I'm very worried about him. I don't know what to do. August 23rd, 1965. I know I haven't talked
here as much as I used to. This month has been so, so, so, so crazy! I moved in with Felix last week.
He was very happy about it. Yesterday, Jack and Rose
had their third child. A little girl. Her name is Molly. Molly Walten. Jack and Felix have been
pitching up the restaurant idea with a company that's
interested in the project. The name's Cyberfun Tech. December 26th, 1970. Christmas was nice. They built a doll, a gray
rabbit for Edd and Molly. Molly named it Rocket. Felix drank a lot yesterday. This has been a problem for a while. He's a good person but he
doesn't want to address this. It's getting worse and
worse, but he doesn't notice. He feels bad about it,
but doesn't try to change. January 3rd, 1973. It's getting worse. He's so submerged with their
project that he doesn't realize how much damage he's doing to himself. How much damage he's doing to me. He keeps going places only to drink. Sometimes he even stays at the warehouse for the sole purpose of drinking. He doesn't listen. He never listens. I don't know what to do. May 2nd, 1974. Dear Felix, by the time
you're reading this, I shouldn't be home. I know you're confused. I'm confused, too. What you said to me
last week hurt me a lot, but it opened my eyes. Hopefully this opens your eyes, too. Our relationship isn't healthy. It never was. I'm leaving Brighton this morning. You're in the warehouse
with Jack and the others as I'm writing this. By the time you're reading this, I'll already be in Hurricane. I know you are busy
today, doing Jack a favor. Something related to a school party. I can't remember, but please go there when you have the time. As for me, I'll try to build
my own life while I still can, and you should do that, too. I love you. Goodbye. Linda." - [Nexpo] Here, we gain
our first bit of insight into the backstory of Felix Kranken, someone we've had our suspicions about from the very beginning. As it turns out, he
struggled with alcoholism, ultimately leading to the
separation between him and his now ex-wife, Linda Thompson. On top of drinking, allegedly
Felix was overworking himself, causing damage to not only
himself, but to those around him. It seemed that, as an act of good-will, he built a rabbit doll
named Rocket for Jack's youngest two kids, Edd and Molly. Keep these names in mind as
they'll be important shortly. Moving onward, Sophie eventually
makes her way to Boozoo the Ringleader's minigame,
called Lily's Birthday. The premise of this one involves
winning matching mini games against Boozoo to test the entertainment for the upcoming party. Sophie obliges. However, things don't quite go as planned. (jaunty chip music) (spring twangs) (spring twangs) - Congra... Gratulations! You're very good at this!
Right, it's time for the... - [Nexpo] The next mini game after this is called "Spot the Difference", and is pretty self-explanatory. After a few rounds, though, the game glitches, displaying the... Actually, I'll just let you
experience it on your own. (chaotic distorted chatter) - Congratulations. You completed my game. (distorted and garbled chatter) (solemn organ music) - [Man] Missing 07-14. Missing 07-14. Missing 07-14. Missing 07-14. Missing zero, se... (heavy breathing)
(ominous music) (distorted chime) (dark music) - [Nexpo] "Missing 07-14." It seems to me that the face in that game isn't actually Jack Walten,
like I initially assumed. Since, for him, he went
missing on the 11th of June. Not the 14th of July. With this in mind, if
we think back to the end of the Relocate Project video, the names on that list were... - Jack, Susan.
(distorted chimes) Charles, Rosemary, Sophie.
(distorted chimes) (distorted buzzing) (Ashley gasps) - [Nexpo] So we know that
this isn't Jack or Sophie, and we also know that Susan
and Rosemary's corpses are stuffed inside other animatronics. The only name remaining is Charles, leaving me to wonder how
they're related to BSI or anyone in this entire saga at all. Anyway, back to the farm. Sophie continues. Ominously quiet and littered
with missing posters, she explores a bit
while expressing concern that she just might know the
people within the posters the game's been showing her. A short while later, she
approaches Pete's barn before the game glitches,
displaying one last mini game for her to complete. That of Sha the Lamb. The same animatronic we know
to represent her mother. The mini game this time
is simply hide-and-seek, and initially has Sophie's
character finding Sha. - [Sophie] I need to find that sheep. (game chimes) (game chimes) (dark music) - [Nexpo] After she eventually finds her, we can observe the game switch sides to where Sophie's the one
hiding and, from here on, this is where things quickly turn dour. (game chimes) (game chimes) (sweeping orchestral music) (distorted operatic singing) - [Sha] Am I still
beautiful to you, Sophie? (distorted audio artifacts) (Sophie gasps) - I know you.
- Found you! (donkey brays)
(screeching) (sheep bleat) (sheep bleat) (dark music) - [Nexpo] As we could see,
when Sha approached us, the screen cut to what I'm
assuming to be the night that Rosemary went missing
with the text reading, "I know where he is, Rosie. Follow me." Now, initially I'd assume
that this were someone else, like the voice of Bon, since they're referring to her as "Rosie". However, thinking back on that scene from The Relocate Project tape... - Sophie, where am I? (repeated garbled chatter) - [Nexpo] Perhaps this text could represent the voice of Sophie. After this, we're greeted
by another countdown, and when it finishes, we
observe the following. (game chimes) (distorted abrasive music) (distorted abrasive screaming) - Holy shit.
(distorted humming) Holy shit. (chaotic distorted music and screams) Holy shit. (dark music) - [Nexpo] It seems to me
that that entire section represented the night that
Rosemary Walten went missing through the eyes of Sophie. With the bloody Sha animatronic
right up in our face, screaming and pleading
for mercy, it really seems like we're experiencing
things in first-person. This scene is undisputedly traumatic, and witnessing something like this would undoubtedly leave
someone scarred for life. With that being said, considering that Sophie's name
was uttered by Sha earlier, that Sophie's actively taking pills that we know suppress her memory, and that in that Lucky You
tape, the voice claims, "safety in pills", over and over, it's safe to assume at this point that Sophie must have been there. And so the question remains. Did she willingly lure
her mother back there, or was she forced to? Jumping forward, we witness
a gray Bear character emerging from their so-called
"fountain of memories". Sophie goes forth to ask who they are, to which they respond by
drawing the following picture. After this, the game glitches once more and the bear vanishes. A few seconds later, though, we're greeted with the picture of a house, labeled May 2nd, 1974. And on the doorstep? Two children. Sophie claims to remember it. - [Sophie] Shit. That's my old house, I think. - [Rocket] Hello, there. I'm so glad you're here to
help me clean the (mumbles). All that's left to do is to... (phone rings) (phone rings) (phone rings) - [Nexpo] That phone
call is from Jack Walten, to Felix Kranken. Jack asks for a simple favor. To take his kids Edd and
Molly to their school event, since he and Rosemary are
caught up in other errands. - [Jack] School event tonight. A school party and they
have no one to pick them up. I need to stay at the workshop
to finish the paperwork and Rose is, um, taking
Sophie to the dentist. We were wondering if you could
pick them up for the event and take them home later. - (sighs) Tonight?
- Yeah. If it's possible, of course. (dark music) - [Nexpo] Admittedly, the task is simple. Pick 'em up at five to take 'em there, and bring them back home at nine. Reluctant, Felix agrees,
before the call ends. And so, the game leaves us back
in the farm area once more. After poking around a bit, Sophie eventually encounters
the two red children, and upon interacting with them, we gain a bit more context
about the night of that favor. (distorted buzzing) (brooding orchestral music) - [Sophie] That's Edd and Molly. That's Edd and Molly. (game chimes) (muffled chatter from radio) - [Nexpo] After this brief
segment, we begin playing in the school at what
appears to be 9:37 PM. Rocket the rabbit approaches
us and says to follow. After exploring a bit, we
eventually glitch through a wall and become those two
kids who, surprisingly, have not been picked up yet. Soon after, we encounter Rocket and are shown a scene
involving the two kids expressing that they're
ready to leave, since, "the school looks creepy at night." "Where's uncle Felix?" They claim. And so we set out to find him. (muffled and distorted music) (distorted indistinct chatter)
(eerie chime music) (dark music) Shortly after, the scene cuts to 9:53 PM and involves Felix and
the two kids in the car. The kids inquire on getting home safely, before pressing Felix about
drinking before this trip. The speed of the car picks up, with Felix becoming more and more erratic. The children forgive him for his behavior. However, ominously, the
text on screen states that "It's all your fault", before
the following takes place. - [Molly] Okay! - [Felix] (chuckles) Thanks, Molly. (distorted country music) - [Radio Host] NYQ. The Q. (car horn blares) (tires screech) (distorted yells) (eerie chime music) (dark music) - [Nexpo] Now, I believe this, right here, marks the beginning of the
end of the relationship between Jack and Felix. Jack's children were killed. And it was due to his own irresponsibility in getting them home safely. Even more bizarrely, soon after this bad-ending
sequence plays out, we can observe a scene with
Rocket the rabbit in the woods, with the voice ominously claiming that "They didn't go home that night. He buried them here. He was too scared, but they
found a way out eventually." (distorted sobbing) (phone rings) (phone rings) (phone rings) (phone bleeps) - [Machine] You have 25 new messages. (phone bleeps) - [Jack] Felix. Pick up the phone. Now. I need you to pick up the phone. It's been three hours since I told you to
get Edd and Molly home. What happened to my children? If anything happened,
Felix, you must tell me. You haven't called me in three hours. I need to know what's going on. I've tried to call you all night. What the hell is wrong with you? I... I've been trying to contact you all night. I've been calling everyone for you. Just what the hell is wrong with you? Three hours, you didn't call. I asked you to do one simple favor for me. I need to know, where are
they? Where did you... (phone bleeps) - [Nexpo] And to cap off this last entry in the Walten Files saga,
we're left with a message. - [Man] But that's not all, is it? There's still something
you forgot to remember. They've been waiting for you. - [Nexpo] Before we're greeted
with four animatronics. Banny. Boozoo. Sha. Bon. (chaotic distorted music and laughter) (dark music) Considering that this series
is very much in-progress, this message could be
hinting at the future. Is this little girl popping
up around Bon, Sophie? Or is it someone else
that we haven't seen yet? For all we know, this could
even be some sort of warning, given that, so far,
this game's done nothing but help Sophie remember the past that she's been forced to forget. She's the last alive
member of the Walten family and I'm not entirely sure if
remembering and re-experiencing the deaths of her entire family
are a good or a bad thing. It looks like we'll have to see. (triumphant jingle) (paper flicks) "In memory of Edward
Walten and Molly Walten. Ed and Molly died Thursday, May 2nd, 1974 in a fatal car accident. They were leaving a party
made by their school to celebrate Spring. Jack Walten couldn't take
the kids to the celebration because of work. A friend of Mr. Walten
would take the kids instead. On the way back home, Jack's friend was driving
in questionable conditions, thus crashing his car near the road next to St. Juana's forest. Instantly, both Edward and
Molly's lives were taken. You will be remembered, our little angels. Our little red children." (cassette clacks) (VHS machine whines) (TV bleeps) (ethereal electronic music) Now, you might be wondering where this hidden tape came from, and conveniently, the answer's simple. It was left in the Walten Files playlist on Martin Walls' channel,
implying that it's canon. The premise of this one
appears to be an audio archive of former events
surrounding Felix Kranken, with the first segment taking
place on April 15th of 1967. In this one, we can hear Felix briefly and enthusiastically
discussing Bunny Smiles and how he has a positive
outlook for the company. Following this, we get one more from 1972, explaining how his company
made a deal with Cyberfun Tech to continue on with the
Bon's Burgers project, and after this one, we can
observe one last audio log from May 2nd of 1974, the same
day that Molly and Edd died in that fatal car accident. Within this one, Felix
expresses his guilt, contemplating on what to do. (melancholy chime music) (Felix coughs) - [Felix] Alright, it's... Yeah. Messed up. (chuckles) It's been so long since
I last used one of these. Last time I used this, I was
driving in the same conditions. I messed up. I have a problem. And... And this has been a problem for so long that I can't even remember. Those times I got drunk, I don't remember most of it. (coughs) (muffled chatter)
(dark music) - [Nexpo] And that, my friends, encompasses the entirely
of the Walten Files. Dark. Complex.
(distorted tones) Disturbing.
(distorted tones) (ominous music) So, in review. This entire series appears to revolve around Jack's eldest
daughter, Sophie Walten. She's the core. The one that can maintain
this ongoing status quo that Felix Kranken's established, or to burn it all down, if she so chooses. She was born into a family of three, with her mother being Rosemary, and her father being the elusive Jack. A few years later, two more
siblings named Edd and Molly would be born into their family. However, due to events that
Felix Kranken had a hand in, they would never, ever,
experience their coming-of-age. Felix was a family friend. Someone that the Walten family
could trust with everything. Yet, ironically, is
also the main antagonist and the one that ended
up killing all of them. On May 2nd of 1972, after being asked to do a
simple favor by Jack Walten, Felix had become heavily
intoxicated at that school party. As we know by now, due
to this intoxication, the three become involved
in a car accident that ended up killing Edd and Molly. Beaten up and unable to bear
the weight of his actions, Felix decides to bury them in a forest, the St. Juana's Forest, in hopes of hiding his mistakes entirely. As we know, though, the children wouldn't
rest there eternally, since a few moments later,
we observe them merge into that Rocket doll,
appearing to utilize that as their medium to get their
fate across to the viewer. One month and nine days
later, on the 11th of June, Jack Walten goes missing. We can observe his missing flyer littered throughout every episode. However, at this point, we're unsure of what
exactly happened to him. We have our sneaking suspicion that he could be stuffed
into Bon the Rabbit, but as of right now,
that's merely a theory. Another month passes and
Rosemary Walten's grieving over her missing husband and
two children at Bon's Burgers. She was likely desperate. Weak and open to anything, any lead that she could get
on where her family might be. She hears a voice coming from
backstage, mentioning that, "I know where he is, Rosie." A voice that we now know
was most likely that of her eldest daughter Sophie. She heads back there, hoping
to gather any sort of answer to ease her mind, yet is
greeted with the face of death. She becomes dismembered, as some unknown figure
observes from the sidelines. It appeared, at least to this silhouette, that Bon's actions were going
as planned, as programmed, and everything was falling
perfectly into place. But that's not to say that these
actions didn't go unnoticed since Bon's builder, Susan Woodings, had realized irregularities
in Bon just 19 days prior. It's clear to us that he wasn't programmed to behave this way and likely was altered in some form or fashion. Whether that was by Felix or someone else is to be determined,
but there was ostensibly a notable change before
Bon's Burgers ever opened. And so, Susan Woodings is killed
because of her realization. She knew too much and was silenced before she could ever
get the truth out there. Just two weeks after her
death, we observe yet another. Five days before that of Rosemary Walten. We're unsure of the exact
identity of this person. However, considering the list of names that Ashley discovered, it's safe to assume that
his name is Charles. For now, his relation
to the story's unclear. However, I'm betting that
his job was in the same vein as that of Susan Woodings. Either a builder or a
programmer of some sort. Perhaps we'll find out
more information about him as the series progresses, but right now, that's what we can roll with. July 20th. Bon's Burgers closes after
people reported screams that they heard around 2 AM. Given the fact that Rosemary
Walten was killed on July 19th, it's safe to assume that these
screams were most-likely her. It seems to me that, due to the attention that
the restaurant was getting, Felix Kranken decided to pull
the plug on Bon's Burgers, storing every animatronic
inside a top secret facility in the St. Juana's Forest. He likely placed it there
because that's where Jack's two children died and were buried. Either, he built the
facility over the spot where he buried them, or placed it nearby so he could check up on it
whenever he was working. These are, of course, just theories. However, I think it makes a bit of sense. Anyway, it seems that Felix,
from the very beginning, had always planned to
reopen Bon's Burgers, moving forward with the past quite literally buried behind him. Most likely, the only reason
why he shut everything down and locked it up was to lay low for a bit. To let it all pass. And when people moved on? To bring it right back. Four years later and the Relocate Project is finally in full-swing. Facility Caretakers are tasked with the most dangerous
job out of all of them. Reprogramming the robots themselves. Considering the lack of knowledge that came with Brian and
Ashley, it's safe to assume that this Facility Caretaker
job probably was a sketchy one. They likely received
little to no orientation, no tours, and no heads-up on what their supplies
were actually intended for. Personally, I think that the
extent of their "training" was to simply watch
the numerous BSI tapes. Watch the Company Introductory Tape to learn about Bon's Burgers. Watch the numerous archives
within the Relocate Project to become acquainted with our new mission, and listen to Sha as she gives
you a virtual tour of K-9. Because... You know, there's no way
in hell that any higher-ups are risking their lives for this. That's what the Facility
Caretakers are for, of course. And so, after all of
this is said and done, we're left with one. Sophie Walten. Someone that we know was
convinced to take a set of pills to forget that her
family had ever existed. And this is where our mystery continues. To me, I really believe
that Felix had a hand in suppressing her memories. He just couldn't stomach it. He couldn't kill her. Why? Well, at this point, we're unsure, but it's safe to say that
he's had numerous chances after the fact, yet didn't. And so, with Sophie, after the rapid succession
of major losses in her life, she likely didn't know where to turn. She was lost, and was plummeting into
an ever-darkening mindset due to the onslaught of
tragedies she's had to endure. Felix noticed this, and to shut her up, he likely decided to
bring her under his wing since he's "Uncle Felix", remember? He gives her a job at Bon's
Burgers to keep her busy, pushes her to obtain a prescription that he likely claimed would "help", made her watch these
so-called "internal BSI tapes" that were littered with
hypnotic vernacular. - [Man] Safety in pills, Sophie. Safety in pills, Sophie.
(Brian coughs) - [Nexpo] And convinced
her that, eventually, it would all go away. And it did. It did all go away. To me, that list of names now seems like it was some sort of a hit list. Just one piece in a breadcrumb trail that Felix was trying to bury. He wanted to move on from this entirely. He continued with the
Bon's Burgers project years into the future, touting himself as the only
founder of the company, quite literally cut any
mention of Jack Walten out of ever existing. The thing is, though, is that whoever created
these tapes knows something. They want Sophie to remember,
and now that she has, at least as of October 16th of 1982, it leaves us to wonder
if she'll be next in line to meet her demise at the
hands of Felix Kranken's reprogrammed animatronics. Just like that ominous
Facility Caretaker key, Sophie is left as the sole survivor, and sort of a key herself, that can open and expose
the metaphorical back doors into Felix Kranken's secrets. Doing this would allow her to finally expose his wrongdoings,
ultimately leading to much-needed accountability for everything
that he did to her family. That is, of course, unless he gets to her first. (merry jazz music) Loss. Betrayal. Suppression. Curiosity. And death. These are the major cornerstones
of the Walten Files tapes, something that I've become
absolutely enthralled by in recent months. It's been quite a while
since I've seen a series this well-constructed,
and I'm immensely eager to see how each lingering
question becomes answered. Like, how did Bon become
violent to begin with? Who's putting Jack's
face into these tapes? What actually was the fate
of Jack Walten anyway? Where the hell does Anthony
fit into all of this? And will Felix Kranken ever
answer for the murder coverup of nearly the entire Walten family? As it stands, and considering that there
are more episodes planned, it looks like only time will tell. When these videos do come out, though? You can bet your ass that I'll be dropping
everything to tune in. And when the time is right? You know that I'll be back, and I'll be ready, for part two. ♪ While life soon will fade ♪ ♪ I'll meet you at the masquerade ♪ ♪ While our hearts are swinging
to violins singing till dawn ♪ ♪ Lady dressed in jade ♪ ♪ Hold me tight at the masquerade ♪ ♪ If the music halts here ♪ ♪ Then my heart will waltz here right on ♪ ♪ 12 o'clock is chiming ♪ ♪ On the clock up above ♪ ♪ Now if you'll unmask your heart ♪ ♪ I'll love you ♪ ♪ Love you ♪ ♪ Midnight, shadows fade ♪ ♪ No one's left at the masquerade ♪ ♪ Everything is through, dear ♪ ♪ But my love for you, dear, lives on ♪ (suspenseful music)
Not a fan of FNAF I never understood why anyone would think it was scary (unless they had a bad experience at Chuck E. Cheese when they were a kid or some shit) but I gave this a chance and I loved it.
Definitely some creepy artwork and imagery in this ARG something about the art style and the messed up faces is pretty freaky. And the sound effects/voices/music as well.
Also, what happens to the characters and the people involved is pretty messed up. I love the idea of the tapes and that sort of thing. And the weird video game. Ticks a lot of boxes for me on the kind of stuff that keeps me interested.
It's one of those things where the more you think about it (especially later on after watching it) it really starts to creep you out. Good shit.
This vid was really well made too, Nexpo killed it. Got me interested in this one, and I'm looking forward to seeing where the story goes from here.
That shit is terrifying, and the faces that are ripped apart……feels borderline surreal. Seriously, watch at your own risk, the content is very shocking to watch and listen to.
Could anyone who's watched this tell me if it's worth watching? I'm not normally into Nexpo's vids on ARGs and the like.
It’s actually a really good ARG. It’s pretty scary/ tragically sad and has a lot of disturbing imagery. Last but not least the person who created it took some inspiration from FNAF but it is it’s own thing.
watched the video when it was first uploaded. i expected it to be more of real life documentary and not an ARG since i'm not really a fan of it, however i enjoyed the video, it was creepy and the jump-scares were super chilling, i feel like i want to know more about the whole thing because of how interesting it was
Another Arg :/
I actually enjoyed the Walten Files. I avoided it for a while cause it just looked like another FnaF clone in ARG form but aside from the similarities in using animatronics and a restaurant joint as a plot point, it follows its own story line pretty uniquely. There's some things I didn't quite enjoy too much but it didn't really ruin the fun too much. I feel like some of the voice acting could be a lil better(Sophie's voice acting was too tame for someone who was witnessing some pretty scary things during Bunny Farm). I love the art, I think the art was my favorite part.
This was well done (kudos Nexpo), but not really my thing. I don’t find the whole animatronics thing creepy and didn’t really find the Walton Files creepy. I do like the whole “found footage” type of genre, but don’t really get why this is scary/disturbing for people.
Wow I must have glossed over this one, thanks so much!
also thank you u/NexpoYT