Fusion 360 - Extrude VS Offset Face VS Press Pull

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
Let's talk about the following three Fusion 360 features: extrude, press pull and offset face. They seem to have a lot in common and many users find it confusing to decide which feature to use. I'm going to give you my recommendation upfront. You should be using only the extrude and offset face features and avoid using the press pull feature. I want to stress that there is no right or wrong answer here but this is just my personal opinion. If you are interested in finding out how I arrived at that conclusion, I would like to invite you to follow along in the next few minutes. At this point I, would also like to credit Adam for asking the question that prompted this video. We shall start with a very quick overview of the extrude feature which resides under create. You start by selecting a close contour as the profile. This can be in the form of a sketch or a face of an existing body. You can only select planar sketches or faces. Despite this limitation, the extrude feature is more than capable of creating non planar features by adjusting the start and extent conditions. One important aspect of the extrude feature is that features are created in a direction that is normal or perpendicular to the sketch plane. Bear this in mind when we talk about the offset face feature. The offset face feature resides under modify. It shifts the selected face or faces of existing bodies. It intelligently recognizes tangent faces and offsets them in a chosen direction. This is especially useful for moving multiple faces that are not planar. Here, we have a split face on a cylinder. In the earlier example with the extrude feature, the feature was created in a direction normal to the sketch plane. If you use the offset feature to do this, what you get is a feature that extrudes normal at all points to the existing surface. This is the important difference between the two features. Let's move on to the press pull feature, which is also under modify. The tool tip gives a pretty good summary of what it does. Put it simply, it is the same feature as offset, extrude or fillet but with a different name or skin if you will. If you start the press pull feature and select a sketch profile, the feature changes into an extrude. This is the same exact feature as what you would have had you started the extrude feature directly. If you start a press pull feature and select the face of an existing body the command changes to an offset command. In this case, we have selected the top face of the cylinder. If the offset type is set to a new offset, this will stack an additional height to the existing cylinder. This will also appear as an extra step in the timeline. If the offset type is set to modify existing feature or automatic, it will recognize that you are trying to change the previous extrude height. Once you make the change and enter, there is no extra step in a timeline. If you go back inside the existing extrude feature, you will see that the extrude depth has adjusted accordingly. Starting the press pull feature and selecting an edge of a body changes the feature to a fillet. If you click on an existing fillet, it changes to an offset feature that allows you to change the fillet but does not give you full access to the fillet feature. After all that, I hope that you are still with me at this point. So why am i critical of the press pull feature? First, the press pull feature is a duplication of functions that are already well served by the extrude, offset face and fillet features. As a feature by itself it does not add any value to the abovementioned 3 features. Second, it de-emphasizes design intent. The press pull feature allows users to conveniently adjust faces with little regard to design intent. For example, the design intent in this case is for the cylinder to be 50 mm above the top face of the cuboid. Suppose that we want to adjust the height of the cylinder and decided to use a press pull feature. If we use new offset as the offset type and add the value accordingly, we would have lost the original design intent of taking reference from the top face of the cuboid. This would also add an unnecessary step to the timeline. Well, you might argue that we can use the modify existing feature option so that we can edit the existing extrude without adding a step in a timeline and still preserve design intent at the same time. But here comes the question: Why use the press pull feature in that way when we can easily go back into the existing feature by right-clicking, going to edit feature and change the values from there? What about imported models with no design history to speak of? Let's perform a press pull on one of the faces. The feature changes to an offset. Let's try an edge. The feature changes to a fillet. Again the press pull feature fails to add any value to the exiting features that it replaces besides just having a different name. Is there any point at all to the press pull feature? I would like to think that it was created with good intentions on the part of Autodesk to lower the barrier to entry for newcomers to CAD. The press pull feature houses three major commands under one easy to understand, intuitive name. It is in the spirit of the direct modeling technique where the model is treated like silly putty where users can freely add and remove material or press and pull much like a sculptor. It reduces the need understand each feature more intimately. In product demos, it looks highly impressive. However from the perspective of designers and CAD users that value design intent and a streamlined user interface, the implementation of the press pull feature is awkward at best. So my recommended workflow is as follows. Always think about using the extrude feature first. It is the most flexible tool of the 3. Take note that it is fully capable of creating non-planar features even though the sketch profile has to be planar. It is just a matter of knowing how to adjust the start and extent conditions. Take note also that it creates features normal to or perpendicular to the sketch plane. If you need to create features that is normal at all points to a non planar face, use the offset face feature. The offset face feature will also allow you to select multiple faces for offsetting. If you need to adjust faces, instead of mindlessly selecting a face and thinking of ways to shift that face, always think first about how that feature was created in the first place and then go back inside the original feature and make changes accordingly. This will preserve design intent and prevent an unnecessarily bloated timeline. There are cases where it might be difficult to adjust the original sketch due to the complexity. In this case, it is perfectly fine to use the offset tool. Even if you decided forgo design intent, just remember that the offset face feature can do everything that a press pull feature can. Lastly I want to emphasize that there are no features that the press pull feature is capable of that cannot be achieved by either the extrude feature, the offset face feature or the fillet feature. I hope that this does not come off as a long rambling rant. This is not meant to be a criticism of users who have found the press pull feature useful and have incorporated it into their workflow without any issues. This video was meant to hopefully provide users with a more complete picture on the 3 features in question so that they can make a better judgment on which feature to use in different situations. If you agree or disagree with me, do leave a comment below.
Info
Channel: Fusion 360 School
Views: 2,639
Rating: 5 out of 5
Keywords: fusion 360 extrude vs press pull, fusion 360 extrude vs offset face, fusion 360 extrude vs offset face vs press pull, fusion 360 offset face vs press pull, fusion 360, autodesk fusion 360
Id: hAdKi0HsRaw
Channel Id: undefined
Length: 8min 37sec (517 seconds)
Published: Fri Jun 19 2020
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.