Foraging & Crafting Poisons & Medicine || D&D&Dael
Video Statistics and Information
Channel: MonarchsFactory
Views: 89,246
Rating: 4.9757156 out of 5
Keywords: MonarchsFactory, Dael Kingsmill, Geek & Sundry, Geek & Sundry Vlogs, Geek and Sundry, Geek and Sundry Vlogs, Geek, nerd, australian, australia, vlogger, Greek mythology, myths, mythology, Dael, Kingsmill, Dale, Dale Kingsmill, story, storyteller, story teller, story time, funny, d&d, dungeons and dragons, dnd, poison, medicine, healing, potions, craft, homebrew, tool, tips, 5e
Id: ka_dPgJGzPw
Channel Id: undefined
Length: 19min 8sec (1148 seconds)
Published: Thu Mar 07 2019
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This system sounds WAY more fun than what Iβve tried to come up with on the fly when my PCs are playing characters that are big into the crafting/foraging/potions/poisons side of things. And good to see Dael getting posted here!
I'm impressed by how much work was put into this mechanic, which is often an afterthought. Between this and her rules on animal companions I get the jist of what true dedication to the craft is. Thanks Dael, you're a gift to the community!
Now that Matt has his own company, he should probably hire Dael to work for MCDM and incorporate her work into a book or even make a Big Book of Alternative Rules and put some of his rules and hers into a single book.
I bet there are some people out there that would buy it.
This is really neat and I'm totally gonna use it. It does however...kinda seem like it needs a small bit of balancing. If I know my players they will take hours and hours stockpiling poisons and health potions no matter the cost. One of them indicates it gives a level of exhaustion per round? Others say "Death in X minutes/hours"? I get that they're cool for gameplay, but they seem a bit robust....
Also, am I missing it or did she not mention durations for the poisons?
I made a colorblind version for Deuteranomaly afflicted individuals: https://www.gmbinder.com/share/-L_QKEK7SbkqiW4ixd2r
My wife and I have been using a VERY similar system for a year now. She made it, and I made an injury system which is tied into ours (The main differences are in how it's tied in together). We plan to eventually release it on DM's Guild, because we really want to be able to make a living doing what we love. I doubt it'll do very well now that her's came out, but I really hope no one thinks we straight up copied her.
It's very similar, but purely by coincidence. :/
We may need to go back to the drawing board on ours now, really.
This is pretty cool. I'm working on my own foraging and survival rules and I might modifiy some of these ideas!
I love the way she approaches things, she's always got a unique take on things - this is a hobby that can always use fresh ideas.
I added these solutions for my own usage of these rules:
and
All in all, I'm a huge fan of this homebrew and I'm excited to start using it at my table. I just wanted to round out some edges for my own satisfaction, thought I might as well share the feedback :D