How would I run the Feywild? || D&D w/ Dael Kingsmill

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Pathfinder's feywild is The First World, and it has a huge book on all the f*cked up stuff that goes on in there. In essence - First world was a pre-alpha version of the material world, where most rules of causality and cosmology are not quite right. It's truly a dreadful place.

Fey are basically immortal there, the plane is soul-isolated, so murderous pranks are a normal thing among non-good fey, since they will just reconstitute after a while. This, of course, doesn't apply to mortal at all. Not in the sense that they will return as they were, their soul could be trapped in this reincarnation cycles. Heck, when gnomes made their exodus from there to the materiel plane - many died not knowing they won't come back. Dying however isn't great for the powerful fey. since they still loose some power and time...

the recent game kingmaker delved into all of that recently, and had stunning visuals. for inspiration, for the fey world.

πŸ‘οΈŽ︎ 11 πŸ‘€οΈŽ︎ u/gameronice πŸ“…οΈŽ︎ Jun 17 2019 πŸ—«︎ replies

Copying my comment from YouTube because that's not a place for thoughtful conversation:

I love all of this.

Personally, I go the exact opposite with cold iron, largely due to my being a massive Dresden Files fanboy: Any old Iron will do. a steel sword, a lump of iron ore, a handful of nails, you name it, if it's ferrous, fey can't abide it (except ones like Annis Hags and Redcaps who explicitly have iron elements in their lore and statblocks, and that just inspires all sorts of fun questions like how they got their iron immunity and how other fey feel about them), and merely the touch of iron is unpleasant to the fey. But, they're preternaturally good at avoiding contact with the stuff. Good luck sneaking up on a faerie to stab it with a steel dagger or hacking it to bits with an iron axe. I don't have explicit rules for any of this, I would probably deal with it on a fey-by-fey basis, but off the top of my head, I would suspect contact with iron would screw up what the fey is best at, so a caster might have difficulty concentrating on spells, while a warrior might become frail and clumsy after touching iron; however, certain fey may get to impose disadvantage on attacks made against them with iron weapons or teleport away when someone tries to attack them with iron.

I also think that glamours are interesting. I love the idea that the beauty of Faerie isn't even skin deep. Like, I love in The Sandman when Nuala comes to stay in Dream's realm and he strips her of her glamours and she's just this frail, plain creature. Or in Terry Pratchett's Lords and Ladies when you get hints (or at least, I did the first time I read it; probably due for a reread) that underneath the sophisticated illusions that the Elves wore into Lancre there were just these primitive, savage, warriors dressed in hides and killing their victims with stone weapons. I love the idea of Faerie glamours being like illusions, but better. Like, there's a solidity to themβ€” an appeal to all the sensesβ€” that eludes even the greatest of mortal illusionists while being like child's play to the fey.

Ooh! That's a third thing. I think part of what makes the fey so interesting and alien is the reversal of what comes easily versus what is difficult compared to the experience of humans and other mortals. Like, humans need to go to all this work to use magic, whether it's a lifetime of worship in a temple, or of study in a magic school or bardic college, or of servitude to an otherworldly patron (with sorcerers as the exception), but creatures of Faerie are creatures of magic through and through; they cast complicated spells as easily as a mortal makes a sandwich. On the other hand, things like lying or using iron tools are so easy that any mortal can do it without thinking, but would stymie a faerie creature to no end. These are just my favorite examples, but it's a neat shorthand to illustrate their alienness: What's hard for mortals but easy for the fey, and what's easy for mortals but hard for the fey?

Edit: My Appendix N for Faerie

  • Terry Pratchett, Lords and Ladies

  • Jonathan Strange & Mr. Norrell (I've bounced off the novel several times, but I rather enjoyed the Netflix/BBC adaptation)

  • Jim Butcher, The Dresden Files (specifically Summer Knight, Proven Guilty, Small Favor, and Cold Days heavily feature the denizens of Faerie)

  • Patrick Rothfuss, The Wise Man's Fear

πŸ‘οΈŽ︎ 9 πŸ‘€οΈŽ︎ u/unitedshoes πŸ“…οΈŽ︎ Jun 17 2019 πŸ—«︎ replies

I have not yet run an adventure in the Fey wild yet but I am currently working on one for my players. For me, the biggest inspiration for how I want to run the Fey Wild came from George McDonald's books, particularly Phantases, A Mid Summer Night's Dream by William Shakespeare, and The Magician's Nephew by C.S. Lewis. I love the idea that fairy creatures drift from their world to ours and back without consciously being aware of it, that fairies are dangerous simply by being powerful and not because they are malevolent, and that evil fey don't directly confront you but try and trick you into doing something wrong or submitting to them.

Another common theme that seems to be consistent is that a mortal in the realm of the fey would experience it as if it were a dream. Being able to tell what is real from what is illusion would be nearly impossible and it's the more improbable things that are real. Sublime curses are something a visitor would need to be aware of; sleep and being enthralled are frequent. Fey creatures would speak in riddles and nonsense and act like you're crazy if you don't seem to understand. In game terms, there would be a lot of intelligence and wisdom saves. I would secretly add bonuses to saves for players that respond positively to the playful behavior of many of the residents of the fey wild.

I am planning on having fairies react to certain PC races in specific ways. They would see half orcs and dragon born as being cursed and try to change them back to human. Teiflings they would mistakenly see as demons and try to send them home (to hell or the abyss) in a friendly way. Humans, dwarves, and haflings they would just treat as stupid. Elves, gnomes, and similar races would be treated as equals and fey would be confused or frustrated when they didn't behave in a manner that was expected of them. Monstrous races would be immediately bound and taken to the king. Beast races would be treated like the animals they look like and mostly be doted on like pets.

πŸ‘οΈŽ︎ 3 πŸ‘€οΈŽ︎ u/badapplelevi πŸ“…οΈŽ︎ Jun 17 2019 πŸ—«︎ replies
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Channel: MonarchsFactory
Views: 77,054
Rating: 4.9867606 out of 5
Keywords: MonarchsFactory, Dael Kingsmill, Geek & Sundry, Geek & Sundry Vlogs, Geek and Sundry, Geek and Sundry Vlogs, Geek, nerd, australian, australia, vlogger, Greek mythology, myths, mythology, Dael, Kingsm
Id: P-3kebL2sFc
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Length: 26min 26sec (1586 seconds)
Published: Sun Jun 16 2019
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