How would I run the Feywild? || D&D w/ Dael Kingsmill
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Channel: MonarchsFactory
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Keywords: MonarchsFactory, Dael Kingsmill, Geek & Sundry, Geek & Sundry Vlogs, Geek and Sundry, Geek and Sundry Vlogs, Geek, nerd, australian, australia, vlogger, Greek mythology, myths, mythology, Dael, Kingsm
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Length: 26min 26sec (1586 seconds)
Published: Sun Jun 16 2019
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Pathfinder's feywild is The First World, and it has a huge book on all the f*cked up stuff that goes on in there. In essence - First world was a pre-alpha version of the material world, where most rules of causality and cosmology are not quite right. It's truly a dreadful place.
Fey are basically immortal there, the plane is soul-isolated, so murderous pranks are a normal thing among non-good fey, since they will just reconstitute after a while. This, of course, doesn't apply to mortal at all. Not in the sense that they will return as they were, their soul could be trapped in this reincarnation cycles. Heck, when gnomes made their exodus from there to the materiel plane - many died not knowing they won't come back. Dying however isn't great for the powerful fey. since they still loose some power and time...
the recent game kingmaker delved into all of that recently, and had stunning visuals. for inspiration, for the fey world.
Copying my comment from YouTube because that's not a place for thoughtful conversation:
Edit: My Appendix N for Faerie
Terry Pratchett, Lords and Ladies
Jonathan Strange & Mr. Norrell (I've bounced off the novel several times, but I rather enjoyed the Netflix/BBC adaptation)
Jim Butcher, The Dresden Files (specifically Summer Knight, Proven Guilty, Small Favor, and Cold Days heavily feature the denizens of Faerie)
Patrick Rothfuss, The Wise Man's Fear
I have not yet run an adventure in the Fey wild yet but I am currently working on one for my players. For me, the biggest inspiration for how I want to run the Fey Wild came from George McDonald's books, particularly Phantases, A Mid Summer Night's Dream by William Shakespeare, and The Magician's Nephew by C.S. Lewis. I love the idea that fairy creatures drift from their world to ours and back without consciously being aware of it, that fairies are dangerous simply by being powerful and not because they are malevolent, and that evil fey don't directly confront you but try and trick you into doing something wrong or submitting to them.
Another common theme that seems to be consistent is that a mortal in the realm of the fey would experience it as if it were a dream. Being able to tell what is real from what is illusion would be nearly impossible and it's the more improbable things that are real. Sublime curses are something a visitor would need to be aware of; sleep and being enthralled are frequent. Fey creatures would speak in riddles and nonsense and act like you're crazy if you don't seem to understand. In game terms, there would be a lot of intelligence and wisdom saves. I would secretly add bonuses to saves for players that respond positively to the playful behavior of many of the residents of the fey wild.
I am planning on having fairies react to certain PC races in specific ways. They would see half orcs and dragon born as being cursed and try to change them back to human. Teiflings they would mistakenly see as demons and try to send them home (to hell or the abyss) in a friendly way. Humans, dwarves, and haflings they would just treat as stupid. Elves, gnomes, and similar races would be treated as equals and fey would be confused or frustrated when they didn't behave in a manner that was expected of them. Monstrous races would be immediately bound and taken to the king. Beast races would be treated like the animals they look like and mostly be doted on like pets.