Revamping Ghosts as Monsters for Halloween || D&D with Dael Kingsmill
Video Statistics and Information
Channel: MonarchsFactory
Views: 45,385
Rating: 4.9868994 out of 5
Keywords: MonarchsFactory, Dael Kingsmill, Geek & Sundry, Geek & Sundry Vlogs, Geek and Sundry, Geek and Sundry Vlogs, Geek, nerd, australian, australia, vlogger, Greek mythology, myths, mythology, Dael, Kingsmill, Dale, Dale Kingsmill, story, storyteller, story teller, story time, funny, d&d, dnd, dungeons and dragons, 5e, fifth edition, homebrew, ghost, halloween, monster manual, monster, one shot
Id: RlHom7zSWD0
Channel Id: undefined
Length: 22min 42sec (1362 seconds)
Published: Wed Oct 17 2018
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All her stuff is killer. I hadn't seen this, though. Thanks for sharing!
Going to watch tonight.
Her video on Thieves' Cant made me want to legit learn how to speak it with my DM so I could talk to NPCs in character and blow the other players away.
Edit: Watched the video, I really like it, especially the way she does possession. As a DM it can be scary to trust that to your player but as a player I would have so much fun with it!
As usual, seeing her content makes me want to go an do a bunch of this myself.
While I do like stuff from Matt Mercer and Matt Colville, I feel like Dael Kingsmill does such a good job at taking a concept in DnD and really thinking about it critically and shaping it into something with so much depth.
I originally subscribed two years ago because I love mythology. Now I am so happy she is doing more and more D&D stuff because she has so many good ideas.
And anything that improves the lackluster ghosts in the MM gets approval from me.
Basically the same argument made vs Curses. and how "remove curse" trivializes something that should in reality, be much more involved. and as many suggested. reworking "remove curse" to a kind of divination spell instead, that simply points you into the direction of whatever action is needed to break the curse, instead of just instantly removing it.
Also, the "if you stat it, it will be killed." Reducing an intangible threat like a "ghost" to a stated creature, does instantly make it not nearly as much of a threat. you are giving it hp, and defining exactly what a ghost can and can't due, in a turn based scenario..
I do think the possession mechanic does make them way more of a threat, then just "i need magic weapons". and, spectres, shadows, poltergeists, banshees, etc are all different things in DnD. Many of the classical ideas of these things are all spread out under different named creatures.
Ghosts should have rejuvenation imho. Their bones/body acting as the phylactery. burn, consecrate their remains and the ghost "dies". but will keep coming back if you don't.
Fantastic ideas. It's definitely true that ghosts in 5e have let me down... Spooking people to make them older doesn't really capture what makes ghosts interesting in other media such as horror movies and tv shows. They should be terrifying, you should have to solve their unfinished business or find their corpse or actually have some sort of quest fodder at all.
The 5e ghost lore has these paragraphs:
However, nothing about the actual ghost's mechanics actually reflect these cool concepts. Dael's video absolutely does though-- I love the idea that the players must investigate what killed the ghost originally and use the murder weapon to put the spirit to rest again.
Did she post this special ghost stat block anywhere? Iād love to look at it.
Sounds like an aussie.
Oh, cool; I've watched a few of her videos before -- they were full of interesting ideas. Definitely going to give this a look.