EPISODE 100 - Let's model a STARSHIP in 100 MINUTES

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hello everyone and welcome to episode 100 of the 10 minute modeling challenge can we believe it no i cannot it's been nearly two years in the making and every week without fail and most of the times it's been thursday with the exception of a couple of wednesdays during last christmas i think it was but every week we've had a good time through the premieres learned a lot of stuff during the way and i just want to take this opportunity to say a big thank you to all my subscribers to my patrons to the discord members to the discord admins i want to say thanks to my moderators and very big thanks to my family as well thanks for putting up every time i flip out and need to go down in the basement and do some recording and i go i don't know what to model i'm really thankful thanks a lot to my family my kids my wife and for everyone who's made this possible it's been a such a journey i'm really really happy to have uh gotten to this point now and to celebrate this i've created a 100 minute episode today and i'm gonna air that one now and first i'm gonna put an intro together you know me i do uh i don't shy when it comes to uh the length on the intros so i've put together a little clip from every episode now so let's just review the whole thing i hope you got yourself something to drink now a popcorn and you might need a not a pillow an airbag or something when you smash your head into the like test or something when you smash your head into the like test test test or something today i'm going to try something new i'm going to try to make a spaceship in blender 2.81 in 10 minutes hello and welcome back to my channel guys my name is steve from passion also known as infensia and um it's time for another blender quick build i'm going to spend 10 minutes to try to make myself an imperial star destroyer troll tower i think there's should be some geometry there no chance i had time for that one welcome back it's thursday time for another 10 minute modeling challenge in blender okay four three two one finished so welcome back to another 10 minute blender modelling challenge yeah it's thursday again guys and it's thursday again and time for another 10 minute blend modelling challenge welcome back to yet another thursday it's today i'm going to make a little city block cake this time around a train and this is the 10th episode now so i've stuck to it for this long hopefully i'll be able to last this year out as well today i'm gonna really go in deep that sounds so wrong uh today what am i gonna do oh i haven't generated the rig generate p ah did i do it i didn't think i i forgot about uh generating the rig from the matter break so ah flip out okay not upside down it's gonna go drive you nuts let's put it that way hello everyone and welcome back to yet another thursday i'm going to spend another 10 minutes in blender and i'm going to model myself a car oh i don't even like the oil become one of my 12 almost down to their a scale 13 seconds to go g and get the window color into there hello everyone and welcome to this week's video we're going to make another blender build this is aidan ayden and you are amelia i think you have to be like like 30 years old to do this because this is complicated is this complicated do you think i smell bacon all right i think we're about ready to light it up oh yes you cannot barbecue without the beer so all right folks just getting set up here ready to do another 10 minute modeling challenge hope you're all doing good by the way and it's a stressful time i know but we'll get through it we'll make some blender stuff make some unity make some games stay inside just don't let it stop you from having fun at least hello guys and welcome back it's thursday again and we're here for episode number 16 of the 10 minute modeling challenge select select select control p with automatic weights i think i did it oh my god i think i did it that's it that's all i've got yep let's be honest for fun oh we have to speak english again so they know so you have to pick your favorite character now which one's your favorite all of them those are my favorite too can you see what they are police police and a girl a girl a pirate and a pirate and a farmer fireman oh did you say farmer it doesn't look like a farmer okay fair enough i should have put something else on it i mostly like that girl you mostly like the girl no but i also like her do you see but mostly can you see that she's pregnant she's got a belly everybody has a belly everyone's got a belly here that's right have you got to see what the pirates has got parrot yeah parrot what does he have more can you see hat hat and a [Music] oh yeah it's called a peg leg should we go and play something yeah let's do that bye for now subscribe to him thank you all right once i get a telephone i'm gonna subscribe thank you all right let's go welcome back it's thursday again and we're gonna do another 10 minute build episode 18 of the 10 minute modeling challenge we're going to do episode 19 of the 10 minute modeling challenge pour myself water over the head is that even a saying in english hello thanks for everyone who's so active in the chat and in the comments and for liking the video and sharing it i've been terrible at trying to reply to comments lately i do it on and off and i try to reply to as many as i can and then it just gets on top of me welcome back to another episode it's episode 21 of the low poly mom going to say low poly modelling challenge now because that's pretty much what it's become dripping i can only dip in every now and then because my days are quite filled but all of you guys who are already there you're super great talkative and really talented as well so i'm sure you can find some help so head over to the discord server if you want to have a general chat to some nice people or if you want to have some help with unity or blender yeah and or if you want to show off what you're doing as well that's it for this week i hope you're going to have a great week ahead of you stay self selfish no stay healthy guys i've got a shotgun mic right out of the the camera here that should be picking up the audio a little bit better thursday it's episode 22 and just like i said it was just gonna be like that and we're sitting here again for another video also i want to say a few more things before i i depart not the part that sounded like i was gonna depart for a long time i'm gonna be back back next thursday so don't don't worry about that oh yeah the discord is blowing up that's a lot of fun thanks a lot guys for joining i think it's got like 350 people in there now it's a nice little community growing we're talking about uh how to do blender stuff how to do unity or we share things you know i've been outside a little bit in the sunshine but not so much because i've been inside a lot oh yeah my platformer with the dominator guy that runs around and shooting all sorts of stuff so floating islands with some animated tiles on that one up ah and we're done i haven't done a lot of extrusion so now s to extrude s to extrude s to extrude there for a video i hope everything's all right i hope you're doing all right i hope you didn't fall asleep oh yeah the discord is blowing up my beard is growing all right hello and welcome everyone to episode 24 of the low poly modeling challenge i said it again but and probably we've got to make uh within the family uh since my kids and my wife even is interested to make some interested to make so my wife's interesting that's why i married her we're gonna make episode 25 today folks uh so a lot of uh familiar faces in the chat every week really happy to see a lot of people joined i think we set a new record last week with 418 simultaneous viewers for the premiere super excited about that so thanks a lot boys and girls but i have to say girls now because proof now in the comments that there are multiple women or girls watching so that's great i've had some requests to do something that i spent more than 10 minutes on so i've spent about maybe an hour and a half two hours on creating a more detailed island here alright guys and welcome back to another thursday it's episode 26 of the 10 minute modeling challenge and i'm gonna do more low poly stuff today i'm gonna make a little red swedish cottage here let's get cranking let's get cottaging hope you've had a good week so far it's going to be episode 27 of the low po i'm in sweden where it's usually quite cold and right now it's too warm for me it's 28 degrees celsius and that's like a sauna for me so struggling here a little bit but i'm in the basement at least that's the coolest place in the house literally because this is my computer room as well you go crazy i've made a video a few years ago where you can actually make a custom it's like a custom editor where you can assemble your own ships so i made about maybe 20 30 modules and you could basically create any ship with that one i had a lot of fun with it i should probably pick that up someday hello guys um that was a bit loud hello guys and welcome back to episode 28 and i'm getting in focus no landing gear i should be all right i guess it's up and flying i think uh that's our chopper and time's up guys and girl and i also want to give a big shout out to all my patreons thanks a lot your support is really helping me out and today i'll be uploading the 29 blend files that i've created during the course of this 10 minute modeling challenge to my patreon page so all tears will be able to download those and have a look how they were made and i'm building a diffuser so i'm actually recording that part because i'm going to record some sound effects hello folks and welcome to another episode of the 10 minute modeling challenge my name is stefan paschen also known as infensia and today i finally got my merch should it be a bit lower nipple height maybe huh this is a large one um nice i also got this one let's see what you think how about that hello folks and welcome to episode 31 of the 10-minute modeling challenge which is turning out to be the 10-minute low-polling modeling challenge so with vacation been chilling a bit in the garden playing a lot with the kids the weather's been pretty nice so we've also been out exploring some walks around the area where i live here in nina sam in sweden then i even hopped on mine for a few minutes as well brush up on my wheelie skills today we're gonna do a lot of extruding and scaling as usual and it's episode 32 episode 33 that's the most empty spanish bookshelf ever oh time's up i'm going to switch the fan off now and get ready to record episode 34 of the 10 minute modelling challenge i'm closing in now i'm past 95k subscribers thanks a lot guys i'm really excited about that and to celebrate 100k i'm going to do a 24-hour live stream that's terrifying feels like i'm on uh on a lot of coffee in today caffeine i'm ramping up on the caffeine as you can hear and i've got my eating studio today after three weeks of delivery so if you're if you live in europe and you order uh my merch be right back you could take a bit of a delivery time because something happened from the u.s hello guys and welcome to another episode of the 10 minute modeling challenge this is gonna be episode 35 and i'm gonna be modeling a wizard this time around check this out it's a little uh it's a chassis fan for a computer with a little uh temporary make do power supply that i've hacked together and i need this because it's super well i say it's super warm this is sweden i'm a swede so i don't really cope with the heat and if i think if someone from africa asia or i mean central america or something like that if they sat down here they'd probably put a coat on be a bit chilly for them maybe but not for me i'm roasting as it is it's probably not that warm but it's working ah and it's moving so i've got ik on there so hopefully we'll see how the road works though time's up hello guys and welcome to episode 36 of the 10 minute modeling challenge i'm your host stefan paschen also known as infensia that was a bit formal i think i'll strike that and start over last saturday we had a lot of fun it was a 24 hour live stream to celebrate 100 000 subscribers on this channel from 6 a.m in the morning on saturday until 6 a.m on sunday i sat in this chair pretty much the whole time and modeled low poly characters and i animated them and rigged them and things like that and i saw a lot of things going on in the chat i wish i could have caught a little bit more of it but the stuff that i did see you seemed like you had a pretty good time and so did i i had a lot of fun trying to catch up what was going on i did some mistakes but my wife ran down and my kids going the music is too loud i can't hear what you're saying someone asked a question that i missed all right everyone and welcome to episode 39 of the 10 minute modeling challenge also known as the low poly modeling challenge near enough because that's mostly what i do it seems to be my thing this time around i'm going to be modeling boxy little animals we've got time's up my friends you're going to be money all right just i'll leave you to it fine fine just don't get out i'll do it i'll start over changing things up so now let's model a little house why do i speak like this got some really colorful characters we've got some we've got some really colourful cover come up we've got some really colorful color we've got some really colorful i can't say it we've got some really interesting people there a lot of fun to have to do with them so check out the discord link hello everyone and welcome to episode that was a bit over energetic sorry about that hello everyone and welcome to episode 41 of the 10 minute modeling challenge everything's normal now again we're back into doing intros on patreon if you've seen my work in the past i've done quite a few platformer stuff not mostly prototypes and ludum dare games i've never really released a full proper platform game [Music] [Applause] serialize field to make a show up in the inspector you could have just typed public as well but this is the proper way to do it episode 42 of the 10 minute modeling challenge or maybe it's just uh that the torque is a little bit slow if you try the game you'll figure out and you'll probably put some comments that well the game looks pretty decent but the controls are horrible alright and what else this arrived i mentioned this last time and my youtube creators award has arrived i still haven't opened it so i'm really excited it's got a green sticker here so it might be messing up and time's up [Music] all right guys and welcome back to episode 43 of the 10 minute modeling challenge and uh we're actually part three into this little mini series where we're also making a platform game in the bonus material on today's menu we've got oh i got found my e2 extrude and este scale shirt again it was hiding in the laundry somewhere but no i found it so i put it on you can buy this as well check out the merch link in the description yep goes in is that in the distance it's a cliffhanger go and we are off i'm going to move this one to the side i don't want to delete the default cube hello guys and welcome to episode 45 of the 10 minute modeling challenge so this time around it's an intro again i'm really sorry about last week i thought i'll try to make a video that was exactly 10 minutes long since that was what the title has been all year round felt weird felt like i was missing out on the intro and also after the video the no bonus tip felt empty in the chat as well in the premiere so apologies for that ollie robot guy with a minigun and the rigging is working really really well i think so i've got a rig for his torso in his head to look at where he's aiming and i've also got a rig overall 20th graphics i'm number four in graphics that is wow i'll have some you'll miss first if you haven't tried swedish you'll must you should try that i'm rocking the light version here hello guys and welcome to episode 47 of the 10 minute modeling challenge we're closing in on 5050 and i've nearly been doing this for a year now like over towards the sun or something and what i wanted to do was rotate them individually like a flower opening so i pressed comma and then i went to normal here and a normal if you don't know what a normal is it's the opposite of the not normal okay and uh if you have a face like this not like this but like this like a polygon face itchy face for example then the normal is facing perpendicular to this face not this face to this space so if you have a face like this the normal is like that if you have uh like this that's awkward like this then the normal is like that unless you want the normal to go like that of course then it's the opposite that makes no sense either anyway it's not like that it's like that hello guys and welcome to episode four is it 47 i keep saying it wrong yes it is hello guys and welcome to episode 47 of the 10 minute mulling challenge this time it really is number 47 i said it wrong last week but never mind in this video i'm gonna try to do the impossible i'm gonna in 10 minutes create a perfect topology car with all the quads and i'm gonna nail it hopefully we'll see how that goes check this out sound 125. it's the raygun or the laser la serie in swedish of boba fett the bounty hunter this whole book is full of cool stories how they record those sound effects and you might be surprised that everything that you hear in a film is fake yeah even the horse sound itself you'd think that was a real horse but no no no it's the same guy who's like flapping the straps he's gone flapping of a dragon's wing a cheese crater on a string that they're swinging in the air one second he took straight that's the scale i rotate that [Music] oh hello everyone and welcome to episode 48 of the 10 minute modeling challenge last week i did that 10 minute car and i was really happy about that one i ended up modeling myself another three cars so i just made some imaginary sports looking type of cars and after i modeled those cars i made a little simple interior for them rotate rotate g that's it if your model starts to look uh not the way you wanted to either you could start over and then try to fix those things we had some glitches with the from the mirror modifier now [Music] [Music] do [Music] [Music] that fix my eyebrows yeah all right guys and welcome to episode 49 of the 10 minute modeling challenge it takes okay we can't do that uh shift right ctrl l material okay it's white text on white background [Music] okay episode 15. woohoo can hello everyone and welcome for real this time this is going to be episode 50 of the 10 minute modeling challenge and for this one one of my daughters here emilia she's going to join in she's going to ask critical questions while we're doing this modeling stuff i don't know that's okay that's probably good uh clone features get all of these shift select them control j make them into one object and then we'll merge them into time control fail now because it's just changing the scale l scale this one's bigger that's it [Music] we're out of time just gotta wait for the washing machine to finish taking a little spin all right all right guys and welcome back to another episode it's episode 51 of the 10 minute modeling challenge and drop by there if you want to give it a little bit of extra [Music] do [Music] that's what 52 cards sound like getting really close to christmas now it's actually christmas eve tomorrow if you're watching this today if today happens to be the 23rd is that that should be nice he said that's it hello everyone and welcome to the very last episode of the 10 minute modeling challenge for this year we got there in the end and it was about minus 16 degrees pitch black because up there in the north the sun doesn't really shine at all episode 55 of the 10 minute modeling challenge five seconds to go all right do you know what i'm gonna end it episode 56 of the 10 minute modeling challenge last week i mentioned about the challenge that's going on this month and if you missed that one check out the discord server the grips and also making sure that it doesn't poke through [Music] hello guys and welcome to episode 57 seven seconds to spare and uh i can't do anything now because i haven't done a replicated copy we've got some uh instead but i think so i think sorry last year into the corridor and if you were making a side view game low poly style [Music] double g white that's it time's up chat how do you learn to how did how did i learn to do blender how did you learn how to do blender you asked how i learned how to do blender but you said how did you learn blender and the way i learned blender was i just repeated creating very simple object over and over again houses buildings trees treasure chests spaceships airplanes i don't know anything that you can think of that would fit in a game so to make a short story long model the same stuff over and over again simple items stuff that you're interested in stuff that inspires you what's this a v-neck yeah no hoodie hello guys and welcome to episode fifth why am i flying around like this hello guys and welcome to episode 59 of the 10 minute modeling challenge i live in nina's home in sweden just south of stockholm and about every 10 years or so we actually get a decent amount of snowfall and that's what happened now and it's stayed cold which is nice so all the nice snow sticks on the trees and it doesn't go into sleet and slush and make you slip and slide everywhere [Music] so [Music] probably will not interest you but in 1912 we had the olympics in the sailing going on here at uh strandwagon which actually was the intro sequence that you just saw that's one of my favorite places here in unison today today friends we're gonna be modeling a boss uh four seconds out to select link zero g there we go hello everyone and welcome to episode 60 yeah of the 10 minute modeling challenge if you've ever wondered what the premiere is like during a 10 minute modeling challenge in the infensia household i'll show you a little clip here from episode 55 when i was having a premiere personally i was sitting in this chair here and upstairs to my kids my two daughters were sitting in front of the tv eagerly awaiting the premiere so just have a look at this excitement [Music] so now you know what it's like my kids are super excited every time i have a premiere six seconds i think that's it [Music] episode 61. [Music] [Music] hello guys and welcome to episode 62 of the 10 minute mulling challenge and i know exactly what you're thinking since i have this thing for the intro i'm going to be bundling a battleship and you're right i'm going to be modelling a battleship five seconds to go now i know why i was nervous because i failed so episode 62 of the 10 minute mulling challenge my friends i failed so this is going to be the new mascot now for failure okay episode 63 of the 10 minute modeling challenge i'm actually knee-deep in rendering stuff right now i've assembled the city and i've distributed all the city blocks and i've animated a camera to fly through it and i want to make sure that i give attention to each of the submitted blocks and give them a little comment and a review and then i'm going to be picking five winners and be announcing those and i've actually got my computers at home here now rendering that in animation and episode 64 of the 10 minute modeling challenge i had to put the fail chick on the floor so i don't want to fail this one hello guys and welcome to episode 65 of the 10 minute modeling challenge okay have i prepared good for this video nope is it nearly 2 am in the morning the night before i'm supposed to air this yes will i go high poly today no this is going to be episode 67 is it 66. every week i've got one number to keep track on and i keep forgetting armature deform with automatic wakes and three seconds to go control tab into postmode and e is rigged it's all rigged and this is the kids toys that they used to have and i don't know where they got this one but these are just as gory see these kids toys that's what i was thinking anyway let's go actually make a little game here inside of blender e three oh this is tight i might have to scale here e five rotate ten degrees e oh here we go oh sixty i typed in sixty oh what a noob oh that's annoying i was on a such a good roll as well e 4 rotate minus 45 e 20. i was on a sub two minute run there once i recorded this and i had shaving foam all over me because i shaved hello everyone and welcome to episode 68 of the 10 minute mauling challenge time's up hello guys and welcome to episode 69 of the 10 minute modeling challenge and maybe i'll do a video on the nla as well but mainly the video is about creating all the individual actions and animating these characters so they can be imported into unity 70 episodes 70 thursdays have gone past episode 71 this time around i'm going to be doing a spiderbot and it was suggested by mia pc shift select everything and so you could probably spend some more it should be try to slow it down a bit maybe it's too fast 72 of the 10 minute modeling challenge recording recording yeah i have to minimize this because it's scaring me it's my own face hello everyone and welcome to another episode it's episode 73 of the 10 minute modeling challenge hello guys and welcome to episode 74 of the 10 minute modeling challenge super copied anyway but at least it looks slightly different maybe mickey mouse trees time's up episode 75 it is a little bit brighter on the chest under g g that's it time's up 76 tab inside mode 8 select everything and then you can move that to a different color change it move it and that's it i've also made it so that it plays the animation based on the speed of the rounds per minute it calculates how fast it should play the animation christmas cup it's the best sized cup i've got i like big cups hello everyone and welcome to episode 77 of the 10 minute modeling challenge what i'm going to do is i'm going to model something and i'm only allowed to eat to extrude an s to scale so that's been sort of the two key words or two key strokes that has been following this whole series along and today i'm only allowed to use e to extrude and s to scale p to extrude that's the scale bring that forward so there that's it time's up hello guys and welcome to episode 78 of the 10 minute modeling challenge hello everyone and welcome to episode 79 and in the uv editing tab we replace the gradient that we usually use if you haven't seen my instagram account you should head over there now as well search up infancy on instagram i thought i'd do a stream this time celebrate the big 80. we'll see what we can do so we'll do cube dot female we don't want to lose the name there female and then we put male m-a-i-l there 81 control p hello guys and welcome to episode 82 of the 10 minute mulling challenge we found it i don't know how i found it with that said i'm gonna look like the pilot in the airplane that movie if anyone remembers that you know i got my summer beard going jumped from the jump tower into the water with my kids only from the fifth one so it wasn't even number ten uh dislocated my shoulder had to pop it back in underwater someone said it could be my age i don't think so it's been i think it'll be fine i'm just getting younger every year so it should be all right hello everyone and welcome for a little hello everyone and welcome to episode 84 of the 10 minute modeling challenge this is where we make 10 minute videos that aren't 10 minutes hello guys and welcome to episode 85 of the 10 minute modeling challenge g g g g i've got one second to go that's it ah super hot hello everyone and welcome to episode 86 of the 10 minute mulling challenge [Music] hello and welcome to episode 87 of the 10 minute modeling challenge huh hello and welcome to episode 87 of the 10 minute mauling challenge stick to this format a little bit every now and then at least because it's quite fun to step a little bit out of the comfort zone and go away from the really short 10-minute ones and i have to really learn more about the rendering so it was a lot of fun to give that a go hello guys and welcome to episode 88 of the 10 minute mauling challenge sound test one two hello everyone and welcome to episode 89. there we have it we finally have ourselves a dungeon entrance so thanks julia for giving me that suggestion it was a lot of fun to try it and i learned a lot of stuff during this uh modeling session here this is episode 90 of the 10 minute modeling challenge and we're gonna revisit the route caught that before recording that was good i slept for nine hours last night three times more than i usually see i'm still trying to recover from excessive sleep here we go i feel like i'm taller hello everyone and welcome to episode 91 of the 10 minute modeling challenge that look as well this one was set up to be rendered in eevee we can also do the same here with uh i'll drag the second view here in we'll get that pose from the eevee and then i'm gonna drag my workbench render on top and then switch from normal here to color dodge and that's uh brings it this effect in and you can change it with the opacity of the layer here how much you want this effect i just did the whole intro and i wasn't even recording what's up with that it's just one button to click and i failed to click it anyway hello everyone and welcome to episode 92 of the 10 minute modeling challenge item set eat extrude oh what's the time one second okay there we go it's more of a i don't know it's not a tank looking thing i just rendered uh an eevee version and i also rendered the workbench version and uh i'm compositing the two just on top of each other with a colored dodge for the workbench one with a cabbage look because then you get the the glowy edgy type of thing so i think it looks a lot cooler is that better i think so a little bit safer now in frame hello everyone and welcome to episode 93 of the 10 minute modeling challenge it's gonna happen this week i'm pretty sure i'm at 199 964 subscribers so since we're gonna hit that 200k what it just happened on the even on the dot 200 000 subscribers thank you so much again for subscribing super super super super thankful need to extrude as the scale is going to be picking something up there so inclusion and if you if i change the factory you can see especially up here for example [Music] welcome to episode 94 of the 10 minute modeling challenge [Music] 96 97 of the 10 minute modeling challenge this week i'm going to do a little uh suggestion that oola jetlund or if you were uh saying that in english it'd be oola jetgrove or something pretty cool name i think so uh he's in norway six seconds control r i don't know why i did that for ctrl r for no reason i just divided that one 10 minutes on the clock 98 maybe we'll just do shift b scale each extrude whoa okay let's hide that let's cancel that okay that didn't happen and a tip this week is uh if you want to learn how to do low poly modelling pick simple objects and just do them over and over again and don't obsess over the level of detail we're on episode 99 and uh i'm gonna do uh i haven't done this one before and i've started another three sentences in the one sentence it's something i tend to do all the time i don't seem to be able to complete the sentence without starting a couple of new ones to celebrate episode 100 i'm actually up the time limit now so from 10 minutes to 100 minutes so that should give me a bit of extra time and also it's going to be a starship like a a big spaceship i've done a small spaceship and it's a bit of a tribute to the very first episode in the series that we did a 10-minute spaceship so let's blow that thing up not the spaceship but the the time frame and let's put 100 minutes on the clock and see what we can achieve in that 100 minute time frame uncut unedited just pure out so make sure you've got something to drink i hope you slept enough and uh everyone around the world thanks a lot for watching thanks for subscribing ready steady go when we're off 100 minutes this is going to be exciting i'm going to make a starship then so i'll uh of course i'll go for automator uh we have to do that symmetry is nice scale y 40 that'll be 80 meters long since the default cube is one two by two by two uh two by two by two uh scale and scale x maybe i'll just bring this in manually i'm gonna work with a lot of basic shapes for this one and usually i create everything from one like giant block but i'm gonna split it up into separate geometries now that it's gonna be such a big ship i think that's gonna be a better approach i'll just keep this core thing in the center there shift d to duplicate the scale y spin cycles on the washing machine again as usual because i don't record these at 4am anymore now it's actually on the thursday that this is gonna air so the hundredth episode cutting it close though and it's gonna be a long one so hope i can edit in time e to extrude this one scale zed i'm gonna get some nice like battle starship type of shapes here whatever those means i don't know but i want to overlap a lot of geometry like this and e to extrude of course scale on the z axis maybe bring this back and i think i'll a longify length if i make them longer and here are some like cargo things i want to do just uh let your imagination think of stuff that could be useful on a starship so cargo base i can imagine would be really good if you want to travel uh like between stars you need maybe spaceships drones i don't know sample oh there's a light get rid of that okay so shift d to duplicate this one let's make some rear section here as well i'll do work off a similar concept here also a little bit bigger e to extrude big boxy shapes in the beginning here gonna put some windows on here later on not 95 not 11 even i haven't even tried installing that yet need to extrude and scale i should do quite happy with the rough shapes here we're gonna have to put a command bridge of course no starship would be uh properly a starship without a command bridge so and then here i think i'll still do some scale you know the drill s to scale e to extrude bring that on in there e to extrude and make these taller these like fuel cells or something maybe e to extrude that's the scale and bring that into shift d to duplicate scale by bringing that in i'm gonna put some nice engines back here right i've got lights scattered everywhere get rid of that need to extrude that's the skill and here we go some basic shapes for our starship to work with and maybe we should bring this in like this a little bit warning of a star destroyer look there maybe but never mind okay and i think i want to put some stuff in the center here as well so i'll take this one again l to select the length shift d to duplicate it scale y i'm going to fill in the center a little bit here and maybe should we do control r for a loop cut here bring this in and down a bit and in no not in i'm going to put windows here again so maybe a module like this would work living quarters or something let's actually put them here now ctrl r loop cut um bring them up to there maybe and then i'm gonna do alt select there eye to inset all test to scale along normals and bring it down to like a real black color i think i want to change yeah that's good got really dark on that there we go tents sitting here 1 35 on the clock still got one hour and 35 minutes to go it feels a little bit less stressful now but we should make something uh pretty cool out of this i think okay i had boundary on there so i've got actually time to fix this hopefully so item set b for boundary of course and now all tests and now we change that one to black there we go now i'm gonna alt select these edges shift mode selector i make sure i select them again right click and subdivide and i want to try to get them roughly equal so now i have to think i've got to do these i'm going to make some windows if i can grab these i just that's it right click subdivide and now we can select them all again i'm going to try to get them a little bit square looking if i can put loads of little uh emissive small windows here so right click again subdivide that's roughly square right click subdivide let's bring that to maybe like this f3 random deselect okay to do again i'll alt click on these with shift to select all of them f3 random random select ah okay change to deselect here and up this maybe 0.8 and change that to an emissive color blue looks good on starch too many windows are lit i think so i'm gonna do control z a few times select random go down to 0.9 and now change them missing blue bit better and i still think maybe they're a bit too big change this whole module in size a little bit alt tests no scale bring it in to there there we go and i'll just keep working with some uh i think shapes for the ship to begin before i start adding more windows and stuff we'll rough it out a little bit more even scale scale z pardon me e to extrude and i want to put some like a drone bay or a fighter bay here let's do uh control r maybe ctrl r i to inset e to extrude and we'll go fully emissive in there as well and maybe semi-emissive here there that looks pretty bay like and should we babble these bolts like that ctrl b to bevel it get a nice shine there and maybe we'll put some other stuff here i don't know what this would be but it could be like e to extrude some just some shapes so the light bounces off a little bit nicer shift d duplicate e to extrude need to extrude that's the scale there we go and maybe they need uh some sort of a like a roof i don't know why they need that but maybe you could close this thing e to extrude and gg move it and l to select linked i'm working a little bit off slants edges here so it feels a bit weird i should have picked something that was straight to the camera i think but never mind that should work and here i feel like there should be something under here as well to support i don't know like it could be some waste storage or something like where they empty waste fuel or something i have no idea let's just let the imagination go a bit crazy there some boxy shapes anyway and here e to extrude has to scale and we should put some paneling on here i think so ctrl r mouse wheel up to there ctrl r mouse wheel to there and then gg to slide these just to get some panel shapes here gg and i'm going to select a bunch of these now like this and then do i for inset 0.1 alt s 0.1 so that just brings those up to get some nice bubbles on there i think i want to do here as well itunes set 0.1 all tests 0.1 and here a few more i could do here as well height inset 0.1 alt s 0.1 so there we go some beginnings of some panels then i guess we could do item set and e to extrude down here as well put some dark areas here as well item set e to extrude dark all right inset a bit more maybe e to extrude and dark how am i doing 130 nice plenty of time here item set need to extrude dark there as well i'm gonna put some more windows here in a second as well we need more windows um something on top of here i think control r loop cut ctrl r loop cut control r loop cuts here again more panels i think i think set 0.1 0.1 all tests i did as well for scaling along the normals here here itin set 0.1 alt s 0.1 should we bring it up a little bit more you know why just felt like it uh ctrl r loop cut ctrl r loop cut let's do some more loop cuts here in fact let's do so we get an even amount here ctrl r i want to do like this then i can listen to the spin cycle here in peace and quiet am i recording yeah good e to extrude and go dark always good to go dark and should we do something here we should uh gg item set 0.2 and alt s 0.3 bigger panels also an alternative there so there we got some paneling and here it feels like i should put some more detail here as well i think set all the extra long face normals another panel of some sort there and here maybe we'll do itin set alti extru long face normals big panorama window here nice this is gonna be a good view now for the people this is like the dining area just decided okay doesn't really matter what it looks like but as long as it looks good or decent at least okay and we should put more window stuff now in a minute i'll still just work off some rough shapes here uh maybe some we said something about storage didn't we so i'll put some storage cells down here maybe if i bring this in take this shift d duplicate here it's going to be cargo hold so i don't know if anyone played trade wars back in the bbs days i did loved it and i'm going to make what i think cargo holds look like now he took straight that was just a text game back then but i had my imagination going anyway so a little bit smaller and here you can't really go wrong so e to extrude as the scale e to extrude s to scale bring that down and here as well e to extrude s to scale these are the cargo holes now control r loop cut a few times always looks cool to get these little uh like darker areas oh stripes ah if i can get right alt s g and here as well maybe shift d duplicate need to extrude gg slide this one back and e to extrude s to scale gg and here we go e i to inset e to extrude and go dark and should we put like some sort of a light here as well maybe emissive red means it's full or something fully fully loaded and here i feel as well that we should do period no comma normal i always mix them up scale by e to extrude s to scale on the x scale it down e to extrude that's the scale in case they get detached they can like they have like little fins here or some so that's a cargo hold i think i need some more light on it i think set alt d to extrude and again red lantern don't want to collide with this or something maybe that's what it's for so l to select the length l l and then go to side view and as i mentioned before repetition usually looks really good but we need to attach this first it's like free hanging in the air now so i'll go to front view rotate g attach it there and then shift let's see what am i doing there come on comma go global shift the y axis to there and then shift r one two three four five cargo holds there if that's where it is yeah that'll work i think and then here i want to put some fuel cells or something so i feel like they should be round for some reason i'm going to put them here shift d duplicate here's another check i use this all the time right click subdivide circle from loop tool set on scale it down and then you've got yourself a cylinder you could have added a cylinder instead but i like to do it this way e to extrude e to extrude s to scale i to inset and scale that one right in set e to extrude i to inset and then here's a nifty trick rotate okay i'll do comma again normal so i get the normal from the face here you remember when i tried to explain what a normal is rotate zed and there got some spiral shapes going there e to extrude as the scale let's grab these faces need to extrude and pink for some reason i associate with some sort of a power so power i've got the pink power no i definitely do not control r control r alt s and darker so these could be like some sort of a fuel cell or something but i think should we have them should we see them from the side it's quite big actually i'll i think i want to have them on a slant as well so rotate scale what zed i'm gonna make them a bit longer and maybe rotate them so they can stick out like this i think i'm gonna bring this up comma global so we can see these cells a little bit better there l to select the length again rotate side view and i'm going to do the same thing here repetition is good repetition and symmetry two most important things shift d to duplicate y axis and then four of those so now we've got the fuel cells there they should come in handy and ctrl r loop cut ctrl r loop cuts some more panels here gg and gg so gg slides it along the edges it's nice you keep the flat surface then 0.2 alt s 0.2 and make some bigger panels here item sets 0.2 alt s 0.2 and i 0.2 alt s 0.2 and here i'm going to go down instead again item set e to extrude not through the fuel cells g there we go and so we've got some cargo stuff now the small cargo holes compared to the fuel cells but i guess they need to travel far maybe i should do these could be the small cargo holes that you can detach i'll make some bigger ones too i think ctrl s i'll save this for now as well uh okay we've got some empty spare space here we have to put the command bridge here somewhere you can't have a spaceship without a nice command bridge thing so let's do uh take this one shift the duplicator and i'm gonna do like a star destroyer type of command bridge for some reason i always like that in the back here e to extrude bring that in oh i smell uh toast or something or is it something burning i don't know we'll find out soon if the fire alarm goes e to extrude has to scale and bring that up to there maybe pointer get some reflections going there and i think i want to keep it there could have made it higher but i don't so let's do ctrl r loop cut scale on the z axis and i'm going to put windows here as well so we'll do loop select these iten set again that was too much light inset all test scale long phase normals [Music] go dark very dark and i'm going to put the windows here now they're going to be a little bit like thinner here but i'll live with that i think to get the square ones as well that's a little bit tricky so i'm going to do right click subdivide and it looks like i'll need some more oh they can be wider windows there that's okay so we'll do subdivide again and we'll do maybe like this it's difficult to know how how granular you you should go but three interface select f3 select random and maybe it's difficult to know some more lights on here g there we go i might have to get off symmetry at some point later on i think that's too many still maybe i'll do itunes set again should we try this gee that looks a bit better i think yeah still feels like they're too big so right click subdivide right click subdivide do one more then can i only do six cuts okay f3 select random will go down a little bit more than fewer lights apparently i want that one too g i think it might be because it's symmetry here you need to get get off this image at some point i think okay maybe i'll do i'll change this whole size down scale set [Music] not totally happy with those lights but never mind i think it's the symmetry for a change that it works against us there unfortunately because it looks like no one would like the the windows in a symmetrical way unless you're like mine have my name who loves symmetry then you might go and switch them on in the right order okay so engines we need engines and i think i'm gonna put some big ones in here in the back shift the another trick here similar to before but i'm going to do right click subdivide let's go up to 2 circle loop tool set on super useful and see these things i want to get rid of them first scale y zero because i'm gonna flatten it then i need to circle it again so make sure that it's around there x and do limited dissolve takes away the interior internal geometry so another way to create a cylinder faster than creating a cylinder using the cylinder tool i think e to extrude s to scale e to extrude e to extrude s to scale e to extrude e to extrude s to scale and i t inset e to extrude and s to scale i think that should be all right and control plus we'll just put like the blue emissive in here as well for now i'm thinking i'm going to put some light sources here at some point too i need to extrude s to scale and it's always nice to have an array like for a bigger ship like this i think we should have an array of engines so i think to support that array i think i should do shift d duplicate e to extrude and bring this down to there maybe scale y and bring that one back something to attach the engines to here l to select the linked and then do maybe we should put some more features on the engine here ctrl r all the extra long face normals scale y we'll mark these with some dark stripes and here as well i think i want to do the back here a bit darker black and then put some hatch of some sort here e to extrude go black there and then here eye to inset all the extra long face normals scale this one down again have no clue what this is but it could be useful to have on the engine i'm pretty sure it'll come in handy at some point ctrl r loop cut e to extrude s to scale i should do and put some panels here i 0.1 alt s 0.1 we should do that for multiples i think sometimes again some repetition symmetry i 0.1 alt s 0.2 i'll do so that's the engine part ctrl s to save it in case i crash so now i'm going to put some more engines on here then we'll do look from the back maybe oh pretty cool look there like that shape so shift d to duplicate and shift d to duplicate can't go wrong with that many engines can you yeah like it remember our neighboring country as well the finns we have to have fins on this ship shift need to duplicate and need to keep the aerodynamic here maybe not so e to extrude s to scale i think unfortunately fins make it look like a smaller ship but again i refuse to make a ship without fins on you have to have someone that says only a few words every now and then ctrl r ctrl r alt s and g there we go maybe we can put should we integrate some sort of a light here feels like i should do so we'll grab the tip here and do eye to inset alt s exploring face normals and this tip light it up red i'm out of bounds here i'll select the linked front view i think we need to rotate this a little bit oh a little bit too much there rotate g and shift the duplicate to there that's pretty good all right so i think the living quarter maybe it feels like we should have some more of these things and i think this one i might have to make a little bit smaller probably gonna regret that no i shouldn't because i'm gonna regret it i'm pretty sure ctrl r control r i to inset alt s extrude long phase normals just go darker there all right trying to get an even like amount of details across the whole ship i think that's my goal so i'm gonna do duplicate this one though again repetition i've got hair or something in my face one minute and thirteen this is gonna be plenty of time wow incredible amount of time shifty to duplicate and should we put it over here i have to randomize the windows again in that case scale okay pardon me it's like super itchy face was amazing i have to fly the camera a bit to the side there we go i'm sure that if i should have that on there i can always decide to terminate it at some point uh i think i'll change the windows just in case though so i'll alt select these okay i accidentally deselected a few there but never mind f3 and then actually i'll do this first get everything to the black here scale 0 and then now we'll do select deselect random again just change the seed to make sure g light blue at least it's different windows there now so there we go and i feel like i should maybe offset the height there a bit i'm sure that if it looks just too copied i think it does i guess it was copied so in all fairness i'll put it there for now should i bring it apart to there maybe that's what i'll do i'll make it wider here bring it down and bring this down oh i speed like a more speak like a sometimes no comments actually and here i'm going to do shift d to duplicate these bring those in scale them this is going to explain why there are no windows there and bring that down to there all the extra long-faced normals this is some sort of a core shield generator no it's not i don't know what it is looks like uh i'm pretty sure i'll figure out something here and on this one i think i want to put some bigger light here as well this again could be like the like um i don't know luxury i always keep thinking of like uh eating areas for some reason maybe i'm hungry so gg no okay apparently not i'll just slide it down manually to there anyway a big lit area ctrl r and when i get these angles sometimes i feel like i want to do this item set alt s to extrude and control r all test to extrude okay item set alt test to extrude down oh no just s dark there some more more shapes there so that's a nice place to eat because that's what you do apparently in the big areas we've got one here as well where you can eat okay i need it's just one drone bay here or whatever that is so i think we should have something here as well i to inset okay control r first because i need a loop cut there i to inset e to extrude and okay i wanted to have dark there instead apparently i don't know why but i do and this is lacking some detail on the front so we have to work a little bit off these things and underneath of course you can probably put some lights on here but i want to okay first first thing i'm going to redeem myself i need to put the bigger cargo base here so grab this one maybe out there yeah shift d duplicate bring it down so bigger ones now don't go like tiny if you're gonna do it go bigger l scale by and here now now we're talking these will store some some items okay a little bit smaller okay bring them to that sort of shape and then okay what should we do them i'm struggling here to think how to shape these so let's not struggle ctrl r loop cut even amount of times item set alt s extra long phase normals control r item set need to extrude these are like big container type things and select these i to inset those alt s to extrude long phase normals these like when they detach they could even stand down or something maybe that's what it could be so i could actually make some hatches here for some like internal thrusters or something item set e to extrude s to scale okay i'll do comma and do okay i always do this wrong period individual origins estus item set okay i wanted to do let's redo that one and scale it python set e2xtrude i don't know if i should do like this straight away yeah i think so these could be lit up as thrusters if necessary if they need to like land could also double us as like an innovation module i think if you need to like land some troops there and here maybe we should put like an internal rim of lightness or light g emissive really emissive blue there i like the light blues and stuff there we go and here some live support system in case they do use for invasion e to extrude need to extrude as the scale and here we need some individual items that you texture now we're talking now this is like a cargo module or something l to select the length and again it wouldn't be properly done without repetition so let's go from the side i'll send it in slightly into the there shifty y and we only fitted the okay let's only fit three then three is good should we try to fit one on the top here do we get away with that shift d rotate y 180 i don't think we'll get away with this rotate g rotate what what's uh this thing okay oh yeah because i've got individual let's get rid of that one there i got it i think l should we put them in the center here rotate shift the duplicate for now let's fit two there just because it adds geometry we can always replace those with something later on if necessary okay here it's looking again we have to avoid the places where it looks empty like this or just like plain edges so i think i want to put more windows in the front here let's bring that one forward yeah we need some luxury i don't know if we're going to put any dining areas here but we'll put ctrl r ctrl r to there maybe we can even fit some down there at some point but let's try it i to inset twice so we don't get individual okay that didn't work i think set don't like how that goes like that so let's do this instead right click subdivide two times yep gg and gg gg there we go select these right click subdivide roughly square so now we can subdivide again and do many more times many many many many many more times there we go f3 or three first f3 random select deselect about that oh i've done some some wrong i always do this wrong and you want to do this first anyway trust me i instead again all tests it's true the long phase normals in don't want to extrude it after you've done the subdivision and stuff there we go and now i'm gonna do subdivide and then subdivide let's go up to what was it five or six there we go three random deselect and let's just change the seed just in case not that it would matter because it's a different amount and stuff anyway and shiny blue you can never go wrong with shiny blue need to extrude sd scale and we're starting to get detail all over the ship here okay it's not star wars i have to remember so shift d to duplicate scale need to extrude it was lacking detail here if anyone's wondering shift d but now it's not lacking detail and remember have i mentioned that repetition looks good check that out three of them looks really good three is good how am i doing one hour and two minutes remaining what am i going to do with all that time ah i'm going to reach a level of detailer within that time frame but never mind i guess we could put a dining area here big blue window now we'll figure stuff out to do here for example control r we need oh we need to put like satellite dishes uh food dishes all sorts of cool stuff control apart i was running my first gump impression out of the blue i 0.2 alt s 0.2 i'm doing bigger panels here now for some reason because they need to be more visible gg gg and control r need to put smaller panels here gg and that's not what i wanted to do i wanted to put it so i got the angle on this one gg there we go i 0.2 alt s 0.2 i can do multiples at the same time remember i apparently don't remember all this there we go [Music] pretty good and should we should we i to inset b for boundary in this what's happening oh it's because i've got individual or something oh no i'm not even at the split here so let's grab those then i thin set e to extrude i'm dark mix up some dark and light areas there antennas and stuff that's gonna be fun to put on though i think should we put a dining area here probably not let's do it lighting set someone's going to eat here by the fuel cells if this thing blows up this is the last place i'd want to be because these are like ant anti-matter fuel cells and here's the dining area for the engineers so good luck with that if you got hit by like some rocket fire or something and there you go guys enjoy your meal don't mind the explosions if those happen should we have some living quarters down here for them as well this is where they live i'm so kind bite inset i'll test down to there and then now we'll do [Music] i'm going to try it without doing that one even though that one's up longer i'm going to regret it aren't i yeah i'm going to regret it so all tests it's i just want to try to avoid where they don't go squarish so subdivide that one once first and now we can do it and of course go black tinted the windows are like where it's like around right click subdivide bring it up there and then f3 random deselect let's change the c just for fun again oh we can actually check a c that we actually like then why don't we do that for a change g and there you go living down there so if you crash into the ground you're screwed because then you live down here if the ship explodes you're screwed because the fuel cells are there i'm noticing a problem here we don't really want that it looks stupid when it's attached like this and i've got a clipping on so i'll have to go clipping off here and bring that in that's it should we put some uh that gave me an idea to put some stuff here maybe like this item set need to extrude and again windows there how about that that could be cool like if you're flying over a planet surface at least they can uh they can like the engineers there they can actually look through these and first they'll see each other left wing versus right wing we'll see each other here i'll wait i'm pretty sure this one need here's two empty so it's not gonna be empty for long eye to inset and alt s maybe and then it inset again and e to extrude and go dark and then should we do something here i think we should maybe we'll do one of these here to extrude pink why though why would it be like that you always have to know why there has to be a reason g nope too big let's make them a little bit smaller than it inset and okay should we put engineer windows here as well yeah blue looks good still we we don't want to mix up the fuel that like that's literally a fuel fuel cell stuff right we need com comms we need communications and stuff so and cannons of course i've got 56 minutes how can i have so much time that it feels insane we've got a hole underneath there to fill up too though i guess so should we do should we bring the command bridge up a little bit first yeah i think so they don't want to be like living or like hanging out down here by the by the workers i don't think so ctrl r loop cut ctrl r iten set i don't know why i'm doing it like that i could have done it differently but i might g and i think i just want some i'll figure out some details here in a minute i think but you can always if i do shift d to uh like get new geometry and don't get too many loop cuts and stuff e to extrude then you can always like just l and delete it if you want if you don't want to keep it so it's quite nice to have it separate sometimes plus it just scales at i don't know what what i'm talking about again need to extrude s to scale but that could work should put some pipes here some somewhere too that'll be fun long plumbing areas should we put some panels here too item set 0.2 volt s 0.3 bigger panels always works itin set oop high tin sets and e to extrude and dark so if it goes in make it darker like it's like a fake ambient occlusion type thing there there we can also put some light sources around this ship later on that'll look good again looking for areas which lack the detail so this one's lacking the detail control r i have to find this actual one there okay and i did it wrong anyway ctrl r i can't put stressful music through this whole thing can i should i put really panicky music through the whole video i wonder gg and i 0.2 i'll test 0.2 i 0.2 oh that's 0.2 just looking where it looked pretty cool with panels i guess i 0.2 all tests 0.2 should we do one more panel here i is 0.2 0.2 i tend to do my panels like this a lot note a lot i like it a lot that was another one from dumb and dumber i 0.2 and alt s 0.2 that's how i do my panels i really like that method and here we'll do uh panels yeah why not i 0.2 i'll test 0.2 and we'll indent here instead i think set e to extrude go dark where you go in where it goes in it goes dark oh it feels like this should come in and land somewhere brutal okay this one should we go out of the ordinary and bevel that one a bit i think so i'm gonna do maybe a bevel modifier at some point anyway i think that would be a better option to do those panels bigger there we go okay so we've got some living quarters we've got some command bridges again i've been saying about satellite dishes now it's time to put them on let's put a few here and then we'll put the cannons out there and we'll put a few up here as well but i'll sneak them down here first just to make sure shifty duplicate again right click subdivide circle and x and do limited dissolve and eye to inset what's going on item set why is it inserting height inset it's refusing okay items that i changed it again okay what have i done i've done something mysteriously bad here apparently because inset is not working eat extrude works eye to inset hello no no no no no no boundary no oh what's going on never mind comma normal bring that one down on the normal item set i don't know why it wasn't working light inset is it working now so that's good and that should do actually we'll do i think i'll bring these up sliders i'll select the link and last you to all the extra long phase normals to there extrude the center here python or etox root as the scale need to extrude that's the scale e to extrude and put like a red thing here i don't know why it would be red communications is red red alert control plus and a red like lighter there we go it needs to be deeper red there we go but emissive oh of course okay so l to select the lengths rotate we'll put them here i think that gives us something to do with this area and i think i'm going to do like let's select every other here and do e to extrude s to scale comma no okay period do medium i always do that wrong i need to extrude and what should do a thicker thing in the center so maybe i'll take this whole thing shifty to duplicate scale heat to extrude either extrude has to scale each extrude so we'll just make something like that that'll work l to select linked rotate zed face them forward a bit rotate that again and i think i need to make these a bit longer so we'll do see if i can grab those grab that period no i always do it wrong comma normal i can slide that one back to there it just goes into there so that'll be fine i'll just select links i'll select linked period no i got it wrong again comma global shifty y so there we go some um some dishes there only two for now maybe we can put the big one at the top here should we try it shift the scale up and i'll put some sort of a communications thing here so shift d e to extrude scale and again we don't want to have it so that it's got less geometry angles than anything else avoid big areas of the just flatness item set need to extrude go dark there because we went in and here insert about the extra long phase normals should we go red emissive no should we go blue emissive no it's too bright we don't want it so bright up there height is set 0.2 alt s 0.2 and some antennas here could do let's just grab any face shift d duplicate i'll do circle to make it square another trick there when it's only four corners perfectly square circle scale e to extrude but we'll go straight up instead s to scale e to extrude straight up okay e to extrude right click to snap it and sd scale and i think i should put some more antennas and stuff here so i'll do ctrl r will put some paneling up here first gg and here i inset to 0.2 alt s 0.2 in set 0.2 alt s 0.2 and inset 0.2 volt s 0.2 that's our paneling there neat shift d duplicate offset it a bit bring it down e to extrude bring that on into there gg slide this on and put some more antennas here shift d we can have antennas that aren't perfectly uh square as well i think that'll look fine so e to extrude s to scale e to extrude s to scale e to extrude right click and then make sure that i go straight up you don't want antennas poking sideways i don't think so that's why i'm not extruding up all the way before i right click and just test the scale put some red tips on these antennas again so no like enemy fighters fly into them control r up control r item set all the extra long phase normals scale said control there's so many ways to do that well i did it that way i did it my way there we go some lights on the antennas there okay cannons we need cannons and i think there's i can see two good areas for cannons can you where would you put them that's right i'd put them here and here but first i'd etch my face so shift d to duplicate and here we're going to put some candles now right click subdivide circle i guess and i think i'll flatten these first so i'll do scale z 0 to make it flat and then circle again to make sure that they're round now top view yeah that's good i for some reason i don't like the idea of round cannons turrets want them wider but let's start with the round i guess e to extrude it extrude as the scale and then here i think we'll do okay i think i'll do ctrl r ctrl r and here is what i meant that i don't want round roundness because i want these to be a little bit wider so i'll do select these try to get all of them there we go scale y scale white select those scale x and maybe i'm happier you know am i not yet these are too pointy scale why okay that feels better for some reason but i think i'll feel even happier now yeah so yeah better shape i think uh bring those up and then now we need to put the like the cannons in here scale y and these are way too skinny still maybe i'll do bring that down that's better e to extrude that's the scale to extrude i'll just go down to there i think [Music] then here i don't know why i'm going to do this but i'll do e to extrude here and s to scale but period individual origins as the scale scale on the y-axis there we go and then here i'm going to do like this eye to inset all the extra long phase normals now we're talking scale now i'm happier with the shapes here i think well we need two cannons of course so they won't really fit now because we want big cannons so i'm going to do control plus scale y and then here scale y so something scale y we need to leave some room here scale okay comma we need medium point again scale y and here now let's make room for the cannons so we'll get these two bite inset and e to extrude that looks pretty mean looks like batman or maybe a pair of spectacles or something i don't know am i still recording scale x 0 and go dark in there [Music] scale zero pitch black but it's a reflective so it's not going to be really that black and i'm going to keep this shape for the actual barrels as well so shift d duplicate and again comma no okay period individual origins scale e to extrude and because it doesn't matter that the barrels aren't round or something this is like some sort of a railgun thing so that that i'm gonna make these candles a little bit smaller as well i think um e to extrude s to scale e to extrude and e to extrude s to scale b to extrude i'm gonna make them smaller like i said e to extrude and iten set and e to extrude there we go so these would be way too big of course i think so let's put some stripes on them first another thing i like to do okay should be even amount so ctrl r like six then these should be all right to do every other item set i'll test to scale and should we go for emissive here we had purple for like fuel cells that could look good for weaponry too maybe i think i've only done one note i should have done a mirror modifier on this should i i'm still working in the same object here so that's a bit stupid maybe i think i'll do scale y make them a little bit skinnier and here it needs to be some sort of a probe here i think i'm debating whether i should split this out as my first object i think i'll do p to split selection alt select there shift s cursor to selected and then we'll do right click on this set origin to 3d cursor and before that i need to take off the mirror modifier oh no i don't want to actually take away mirror modifier because i wanted symmetry on the both sides so let's cancel this out because i want the canons on this side i don't want to have it as a separate object now i remember so i'll do shift d to duplicate this one we'll just wing this one instead so i'll bring it to there scale y minus one and then remember if i go into solid now this one would be inverted so alt n recalculate outside if you don't i just i hope i don't have any other inverted geometry stuff no is that i like to model now a little bit in the rendered view here it's pretty cool i need to roughly make sure that it's in the same space so there i'm not too picky and l l l the scale i think we're gonna make it smaller now comma okay period medium point scale sorry guys it's gonna be smaller canons there and the probe thing we need here so eye to inset all the extra long face normals scale control these are should we put i shouldn't do too many colors so let's make it purple as well or pink so weapon of fuel pink living quarters and bays and stuff blue red is like alarms lanterns things like that but i do want to put something here items that multi extra long face normals again is it too many lights on these things though probably so let's uh i'll do this black as if it's like some glass instead there we go l select linked ll i think that should be all right and i'll raise something up here for these i think and make them flatter shall i no that's i've got too much time on my hand i'm thinking too much let's see what this looks like all exclu strew long phase normals comma no period individual origins scale bring that down and l l l now let's just slap them down you know we've done this long enough though but the thing is i don't really want them point period medium points i don't want them pointing down or anything if anything they should be pointing like up a little bit but flat is probably best so i'm going to do here i'm going to put like a platform for them scale z 0 bring it down to there e to extrude need to extrude s to scale and then we'll just move this whole platform thing so here and l l l we'll face them forward a little bit i think and now i think you know for the first time i think i might they look too detailed unfortunate i want to set them in so they don't stick out to the ship l ll bring it to there do you know what i'm just gonna i'll do shift d to duplicate the p to separate into selection in case i need this later on i'll just hide it and i'm going to rotate these now so i'll actually rotate the geometry so if i wanted to bring it back now into like non-rotated then that would suck so a few cannons there and then a few turrets here maybe in the front okay i'm breaking the law and breaking the law a little bit here because i'm going more detailed on the cannons it feels like than i am on anything else so scale zero i'm gonna create a little platform again for these scale y flatten it so here we go l scale said bring it down to there scale set i'll bevel this edge control b okay no i'll just e to extrude s to scale instead scale x and then now let's copy this l l g and shift d there we go i don't know maybe too pink too much lights i don't know starting to get a little bit crowded on this ship though let's put some stuff in the front here iron scoop whatever that is i think set i'm starting to sit weird on the chair now like i'm not used to sitting here for this long while i am i sit here all the time but we'll do e to extrude s to scale and then item set oh boundary item set b for boundary in case you didn't spot it there i don't know why i sheltered that b to extrude in okay not that much apparently because i've got some other geometry scale go black there and then i'm going to put some like protruding antennas protruding antennas here but first i think i want to do oop disable the lights by mistake select select okay i will put something oh this looks pretty cool here like a tunnel very dark here but let's check it out battle star galactica battleship that i don't like the way this one this uh like this need to extrude that's the scale this is the only engine that you see from the front there so oh why am i doing like here but now i just realized that for some weird unexplainable reason reason i want to scale this one or bring it into there and e to extrude that one and scale it down i don't know why it just felt like it should be some sort of a panel it breaks all the rules here but it's like an extra support or something like it it breaks probably all principles well shift the scale z or scale x 0 scale scale y e to extrude i don't know what i'm doing right now i need to extrude s to scale i felt like i should have some sort of a support there for the engine that looks stupid scale scale you can also put massive hoses and stuff on i'll keep this for now but this is definitely room to delete like if it makes no sense what am i doing here okay i'll just keep it for now but i don't know why it feels it's wrong shouldn't have that but never mind i was up here doing stuff oh yeah i wanted to put some uh antennas probably here let's grab that face shift the i think this one's got extra yeah vertices there you can do x and limited dissolve there that takes that away um three back scale scale y zero and then now we'll just do one big antenna here e to extrude s to scale e to extrude as the scale heat extrude all right i want these to be taller for some reason or then yeah i don't know what and then some fins on here again uh e to extrude s to scale scale z e to extrude s t scale there we go and here maybe a panel another panel control r control r g itin set 0.2 alt s 0.2 there we go this is looking uh boring this edge here in particular is disturbing me very much very very much let's get rid of it somehow shift the scale bring that in e to extrude it's disturbing me less note e to extrude s to scale that's better it was really disturbing me okay so we've got cannons we've got come on bridge we've got we haven't given any love to the underneath here and we should so we can start by doing some bigger panels here e to extrude as the scale feels we should also put some lights so we can actually see what's going on here let's do solid first so we can see and here i think i'm just gonna work with the rough shapes scale g black and here i would have uh before actually i do this let's control z out of this because for some reason right here i want some cooler shaped like gg gg i don't know i'm like speaking half sentences again but i can see myself having here like some big opening eye to inset check this out i think i'm onto something let's do subdivide what am i trying to do here subdivide and let's do ctrl shift selected there e to extrude this is what i'm trying to do i need to extrude and let's do render it again so we can see the lights and here i want to put like some doors um i should have done this differently but it's okay oh yeah i think i want to do this ctrl r ctrl r i actually want to make like a cavity thing here thinner doors ctrl r ctrl r alt s okay score scale on the y-axis only i want like doors here and we could do no we couldn't okay i'm gonna stick a light source here no shift a light point light let's bump it up to like how am i doing for time 26 minutes to go uh to 3 000 watts sounds small okay let's bump it up to 30 000 let's go big i wanted to get it to feeling where it was like actually opening it without it being really open like just faking it a little bit so you get the light there maybe blue light wanted the lights to cast like that that's pretty good i'll just keep one light i think i think i like the look of that roughly looks like some sort of a big door opening there now we can put some panels here i 0.2 alt s 0.3 will do bigger even bigger panels here i 0.2 alt s 0.3 i 0.2 alt s 0.3 there we go oh nearly looks like uh i should have put like some like light rays there as well like from looks like it's gonna pick something up abduct something someone a random subscriber might get abducted by this one hands up any volunteers to extrude sure it feels like this needs a dining area too there too big right control plus scale it down better and shift the here we need something else but just more detail again make sure that you have about the an equal amount of detail across the whole ship you can have some bigger panel areas like this but again you don't want to like here for example it's sticking out that well it's literally not sticking out that's why i want to do something there scale i'm just borrowing any random face scale and here i want to do the repetition thing again i think so i'm going to bring that down scale z e to extrude s to scale that down l let's get i'm going to flatten it even more bring it up to there bring it into there and now let's do again repetition looks usually really good so maybe i'll even keep it up to there and then go shift i'm gonna wing it a little bit though so shift d to there and then shift part three times same size same distance it's pretty good it's like a cool and cooling thing or something probably not it could be and okay so what more we've got some drum bay down here looks a bit empty too so i can do i think i want to start putting some light sources here with the time that i've got left here so shift a oh i have to duplicate this the problem with that lights is it that they don't like that there we go um let's see so ctrl 7 now i need to do shift d and duplicate this light source because i don't have mirror modifier on the light sources there that looks like a face looks like darth vader no it doesn't doesn't look like that mate or not but again i wanted to put some lights maybe here so let's just copy this light and go shift d duplicate and put some light sources so we light up the underneath of the ship here we could put them where the windows are i guess would that work so it looks like the windows are lightening up that'd be so bright in there i think everyone needs to go walk around sunglasses no that doesn't work so let's do an aerial lighting instead let's try that rotate y 180 [Music] see what we can do here maybe we'll put them up here somewhere by the engines it's the underneath really that i want to light up a little bit on the ship because there's doesn't have anything so it makes no sense to have like lights here like this so let's scale it maybe scale it on the y-axis scale on the x just trying to fake something here so you can actually see something maybe not 30 000 watts maybe more like 300 scale x you shouldn't really need to do this like though just thought it'd be fun if you could actually see a little bit more there let's go like the hole underneath up a little bit more like this shifty maybe i'll do one big one scale x since i don't have any lights here scale y i'm like just flapping in the dark note whatever that means let's go 3000 watts on this thing i know it's fake but i think i'll i'll just leave it like that for now so you can actually see the underneath it's like as if these are lighting up it's fake lighting that should work woah it's too bright actually i just wanted to have a little bit maybe a thousand just to get a hint of the features there maybe we could figure something better out with this at some point i'm pretty sure but scale y i'll do both of these scale y bring back period no comma global okay that's good okay i'm i'm noticing that you've been screaming probably about the whole time here what's going on with this area here it's like super flat light inset i've got the inside thing again i thin set what's going on all right just because i'm too far away from the center b boundary and then e to extrude s scale and dark we should put a bevel modifier on this uh at some point too but what am i gonna do now it's like 20 minutes to go and i feel quite finished so we've got cannons we've got antennas communications because if i start adding more detail the problem is that then the whole ship will need more detail everywhere so it's not necessarily a good thing maybe i'll put something here then shift d e to extrude as the scale need to extrude s scale no shifty scale need to extrude sd scale on the z axis there just clutching in the dark note literally because it is quite dark we could render it as well with the cavity overlay of course and we could put some light so should i put some light sources by the engines here maybe let's try that shift d and slap it slap it there that looks better so shifty duplicate let's do control one g and that's good i guess so we'll do shift d to duplicate there's going to be a manual process shift the and shifty shifty for a perfectionist it's quite weird that i'm actually allowing myself to just place this manually like that so that's it you don't really see the light from here because in uh eevee it's like a little bit bad that way it just goes pop the blur comes the bloom comes late but never mind late bloomer okay should we try to stick some lights in this i like the fact that it's like a tunnel here and we could go with the flow and put some dining areas here possibly and by dining areas of course i just mean like big windows and then we could light this tunnel up so let's try it itenset e to extrude and dining area there's more dining area than living quarters and now to go with that of course we have to light it up so i'll put some point lights in there too shift d duplicate roughly to the center bring it up to there and it's probably too strong so let's bring it down to 3000 and i could go with area lights here maybe scale scale y scale x there so there's one i'm just faking it now shift d duplicating this one let's see where the next one should go in here somewhere can i grab that green axis somewhere where is the green axis there ah i'm lost in space shift d duplicate and bring it to there way too bright maybe 300 look at it so now you sort of see the tunnel i guess should we try a point light instead too sharp that's better it nearly looks like the windows are reflecting it all right symmetry uh one thing you could do is actually make a ship like this that's not symmetry because at this size i think it look they look pretty cool as well if you have like wings on it that aren't really symmetrical and stuff so that would actually work here i see big flat surface and that's a no go we can fix that easily we'll do shift d duplicate the whole thing or no i won't take that shift d duplicate scale okay no i'll do uh okay what should i do i'll do i to inset this thing e to extrude snap it back out because i want like the l to select the length because i've got these extra things you know flaps that i don't want so delete face i only did this procedure to get like that shape so now we can do grab those again bring it in to there make some weird planes here good for the reflection i guess and i nearly started to sing uh pocahontas there with the reflections but i didn't so you should be happy i think my kids are happy that i didn't anyway because i can't sing it i don't even know the lyrics so g okay somewhere playing pain plane planar pain max pain scale scale zed again breaking up just these areas here don't allow yourself to have areas that are big and flat like this one another one so let's do something similar here shift d duplicate scale bring it in to there e to extrude again just to get rid of those big areas you need to extrude and dark and this looks weird like the angle there looks weird so i'm going to manually just tweak this even here like it's even these surfaces are not correct so items at alt or 0.2 all this 0.2 yep a panel there too that's it here's one i 0.1 or 0.2 all this 0.2 and this one's sticking down so i'll do item set i need to extrude sd scale and go dark there why is it green i don't have anything green come on okay i do have green i put it on green that's it uh should we put some hoses here i think so we've got 12 minutes to go i'm gonna put some giant hoses here now and i'm gonna just like fake those two so as if they're going to the engine here from the that make no sense at all why you'd have like exposed hoses here but it could be could be fun i haven't seen that on any ships before so scale it down bring that in and i'm just gonna like literally control right click to extrude these things so it's probably going to look hideous scale it down a little bit to there there we go now let's just go crazier i'm going gonna see through here starting to get a few polygons here okay this was tricky so i'm trying to get like they're hanging okay i have no idea where it's going number that's all right so i just thought it'd look cool with some more organic looking shape here black hose shifty okay i'll do it manually i think i'll i'll switch from autopilot again here now and we'll do another manual hose i think i'm going to there shift d duplicate circle okay right click first subdivide circle i can't even put stressful music on now because i don't even know what more to model here so but i could put stressful music because i have to go and meet up my son in a minute so i need to make sure that i get some packed lunch going so scale control right click control right click i'll just bring this one up to here like it makes no sense that you'd have like big exposed fuel hoses like this so i like to make stuff that doesn't make sense i i want to have a reason for stuff so i always come up with weird stuff what they what they're like good for but it makes no sense like in terms of like what do you call it physics or something or engineering so ll let's get zero and g black there and then here maybe with this goes in again i see a big area here even if it's hidden a lot of it i know that it's there so scale and where this connection goes in we could have something i'll select linked shifty nine minutes ago scale scale x and e to extrude each extrude as the scale all right now maybe i'll try the bevel modifier what's this big thing here gg slide that one in i want to see that i hope i didn't wreck anything else now and here i guess for this particular engine was to scale bring it e to extrude sd scale as the scale on the z axis and put a light here a red lantern on the tip like we've done on these maybe same method here select all of those okay i need to loop cut here and then i to inset alt s make it a little bit smaller and then put like a red light there this is breaking my rule as well so i'll shift d to duplicate scale zed okay hello i'll select length three bring that in need to extrude scale some sort of a panel there too i'm gonna make it just go under there though scale said that's it okay so i don't think i actually need to put the bevel modifier on but i could try it at least so let's just see what happens i don't think it'll work the reason why it won't work is because got so many details that even if i slide this that it won't bevel it and the reason why that is it's because this uh geometry thing here it's got clamp override so i could disable this one and it does work oops it works a bit too much 0.05 so you get all these nice bevels now to all the panels and stuff uh the problem i think with it it's that it's probably overlapping some geometry in some places like where it's can't see anywhere now but where it's like little corners like this could be dangerous to use on but overall it does look pretty good when you babble all the because check this out like this is with the without it and with it with without with without so everything turns out but i think unfortunately it breaks the geometry you will probably find loads of places like this where it starts to break up but for rendering maybe the the broken parts don't really matter that much so you could keep the battle modifier on if you wanted uh there's also ways to do so that it only bevels some edges and you could use it by um like here the limits instead of angle you could do it by vertex groups and stuff i guess for if we're going to render this keep it like that all right six minutes to go and i feel pretty finished here questions maybe i'll do shift d duplicate sk okay i need to disable this for now scale x let's get rid of uh clipping for now scale x scale x scale it down i wanted to put something here as well again same rule of uh level of detail but no big areas that are just super plain so e to extrude s to scale a rail type of thing here there you go and we could even do like lengthen that and do shift d to duplicate that shift the scale x and extrude there we go maybe that looked a little bit too plain maybe there [Music] we could put another fake light source here maybe where that lights or with this dining window g g okay they'll delete key get it to move then too bright 30 000 that's from the engines right so maybe a thousand just starting to lag a little bit in my viewport now i think i only need to go like 200 here or something shift d to duplicate and there we go that's it so the thing that you'd probably want to fix three minutes to go is that the get rid of the mirror modifier and then make sure that these windows aren't that symmetrical anymore that would have been probably quite good i think i want to put here shift d duplicate scale z bring that in scale it down eat extrude scale well sun cap there that could be lowered if necessary i probably like forgot something super important items set 0.2 all this 0.2 some panels darker i'm sure i've forgotten something crucial now that i'm going to beat myself up about three minutes all right guys i wish uh if this was a live stream now i could have actually spoke to you about what to put here now itunes set 0.2 or that's 0.2 another panel maybe here i 0.2 alt s 0.2 another panel fuel cells everything's there some fighters but i don't have two minutes like in two minutes i don't have time to put some fighters on there um we could do a render of it i guess what happens if we press f12 it crashed i hope my recording doesn't stop oh it did crash i'm glad i saved it just before and then it's because i've got uh i think 4k uh shadow panels okay i will try to figure out stuff to do with the time that's left maybe put some antennas here as well so i'll do shift d duplicate rendered hold on e to extrude snap it back e to extrude sd scale l to select the length so 90 minutes maybe i should do one hour instead maybe 90 minutes was a bit too long here's a big area i can get rid of that one need to extrude that's the scale in the same i should actually work in the rendered view so i don't and then i think that all the extra long face normals and dark [Music] 37 seconds that's it i just made it in time lucky just made it so episode 100 we've got 24 seconds to go what am i gonna do i'm stressing no i'm not so anti-climax here i could make this uh darker little finishing touches here oops everything's good here we've got a few areas that's it okay so that was nice a non-stressful episode 100 but i'm actually quite stressed now because i'm gonna meet my son up in nine minutes so i'm gonna go up make some sandwiches and go meet him for lunch and we'll go and feed the ducks a little bit by the ocean [Music] the ducks never showed up so we had to enjoy some nice sea breeze and and some waves instead and just a couple of sandwiches and a cup of coffee and hot chocolate i'm really happy with the result of this uh mothership actually i think one big step that i made different this time was to not try to make everything out of the same mesh that was uh quite important i always tend to make my spaceships out of one mesh and you end up with a lot of like insets and extrusions that are all connected but i think i by far prefer this method right let's go here so this is what i wanted to do i wanted to enable this uh modifier again the bevel modifier there we go and then we'll render this one to get some more cool edges there save this as a workbench and then let's render the ev version as well here so go back into the rendering tab eb f12 there's our ev rendered image save that one and let's go into photoshop and composite these i know you can do these in the compositor but this episode is already long enough so i should try to round it off a little bit our eevee version and then our workbench version on top here if we can get it there and then let's blend it with color dodge so you can see the difference there 100 pretty good actually 100 i think 100 percent [Music] [Applause] [Music] all right that's gonna be it i hope you enjoyed this one if you've enjoyed the series and if you've enjoyed this episode give it a big thumbs up and don't forget to subscribe for more future fun on this channel i'm infensia and until next time sometime in the future take care and i'll see you there bye for now [Music] [Applause] [Music] [Applause] [Music] you
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Channel: Imphenzia
Views: 13,333
Rating: undefined out of 5
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Id: rtWPh3hXpTg
Channel Id: undefined
Length: 142min 34sec (8554 seconds)
Published: Thu Nov 18 2021
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