Low Poly Character Modeling

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all right guys uh so uh i put a nice uh five minute countdown and everything on and i saw the chat and i thought uh this is weird people are saying that i'm late and i thought maybe it'll be a few seconds delay but i'm live now because i had actually forgotten to press the go live button but i had a nice countdown with some pause music and i fiddled around with some things thinking that everything was in good order i even sat here and talked to myself a little bit so uh just give me a big shout out in the uh in the comments if you can see me and if you can hear me for that matter two minutes good it's fine i'm i was actually on time i just didn't broadcast it but i've recorded it so i'll put it i'll put it up in the discord so you can see what you missed all right i see some hellos here now so you can see me you can hear me hopefully that volume on the music isn't blasting away too loud av is good everyone can see me great sounds great all right nice to be back yeah so it's been a week already now since the 24 hour live stream and i can't even believe it myself that that happened um i set it as a challenge and it would be a fun thing to do and i sort of thought i could do it because i've been up for long stints before but i wanted to give it a go and have a good challenge and what surprised me the most probably is a that some of you no names mentioned apart from like wrecked i'm not going to say a full nickname because it got me a few times the last time draco you were absolute beast i think you were awake for like 35 40 hours or something and then quite a lot of others of you as well just hung out for a lot longer than i thought so that was spectacular to see i was also surprised that time went so fast because the 24 hours it felt like the the hours were just ticking by one by one and my little segments in between were a lot of fun to do as well so and then i realized i think my wife told me that how come all the segments were about you and then i realized that everything was like my hobbies my work my assets my music and i realized that was probably a bit silly i should have done more generic game dev stuff for how to do this so apologies for that but it's not a lot nice a lot nice it's nice to see you all in the comments now so we're gonna get uh started with uh modeling today we've got uh anderson here you can't see or hear me but i think it seems to be working so i think uh i think we should be all right otherwise um yeah thanks so it should be a bmw oh i've already got uh a super chat here coming in from jonathan blair thank you so much 20 super chat straight away off the bat appreciate it so i even didn't even mention that but there is uh the super chat feature if you want to uh support this stream and i'm realizing i'm here now on on a second saturday in a row now so two consecutive saturdays and last time that happened it was a bit strange because that's how i started the 10-minute modeling challenge i put a 10-minute uh modeling video up and then i thought i'll put another one out the next thursday just to make it i don't know if you can call two days consistent but that's what i thought i'll do anyway and then it turned into three and now we're up to episode 38. so you never know this might become one of those things where i just feel myself compelled to sit here and talk every saturday but not 24 hours not 24 hours not 24 hours i'll do maybe three years today's a stream so uh let's ski uh as usual i talk more than i model so uh and i've realized that my output is dropping down the drain as soon as i start uh doing a video so someone asked before as well i'll tackle that straight away someone said will i uh live stream my ludum dare entry and that could be a fun thing to do but i think my my game in the end will be nothing like the other games that i've made not that they're any good but this one would uh probably contain a lot less but it was a lot more fun to do all right hey we got diddy escape and uh a five pound super chat as well thanks a lot can we can you give me a big fat no no didn't say big can you give a fat shout out to mr t i have to see you know to mr tomata tomato stable and azerite rsps yes i can i don't know if i said that right but that was the biggest shout out anyway so i don't know if it was that fat but that was it so appreciate the super chat i hope the shout out was good all right uh i see it's a lot of a lot of comments that are going through and i don't know if i'll be able to catch it three years let's see how 24 no more 24 hours lenny that's not going to happen for now uh we've got to how old am i i'm too old i'm 45 now so not too old not too old for anything so um 45 let's see got a bit of a shout there's someone else here saying as well if you wanna i'm gonna sound uh cheeky again so if you really want a shout out those super chats actually really stand out and they make it easy to see that was one cheeky uh way to promote that one all right so uh let's uh see now we're gonna go for um some modeling i just want to do one thing here on my uh ipad i was trying to set this one up before i was trying to get youtube studio to show my chat on this one because i want to look down here instead of on the other one so but maybe maybe this will work so here we go can i pop this chat out even uh pop out chat there we go we've got a few moderators here as well much appreciated we've got uh draco erect and uh i think uh alex was here as well so that was great scott c uh thanks a lot super chat uh would uh watch your luna uh stream if i did it thanks that'd be fun so here we go there's the chat on that screen now everything's starting to fall into place now so i guess i should share my screen and start doing what we all came here to do not hear me speak away like crazy so uh here i'm gonna increase the chat size here i learned so many cool tricks on the last stream so and that's the youtube thing there oh we already got 294 people as well so now we're gonna get into things everything running yeah so uh just a quick recap even though i spoke for a long time but for those of you who are watching this stream that wasn't that weren't here last saturday i did a 24-hour live stream from 6 00 a.m in the morning on the saturday until 6 00 a.m on the sunday morning so but uh i guess that's not 100 true because i did have about 15 minutes uh breaks in total during that period and i had some sandwiches in the intermissions and while my internet broke down for a few moments but what i did do then was uh i was modeling a few low poly characters and they all share the same armature so i wanted to do that purposely so because then they can all share the same animations in blender as well and in any game engines that you import them to and so what we ended up with last time last saturday there's a bunch of characters and all of them are low poly no surprise there coming from me and also they all share the same armature which i already said and they all come from this guy the default guy and to recap briefly which ones we did first of all they'll scroll by at the top hopefully but we have a few i'll just do them in alphabetical order we had ape lincoln who's the hobo or homeless guy then we had i'll hide the armature here we had billy bones was a skeleton caffeine cathy we had the default flynn taggart which is the doom character but a low poly incarnation of him we've got uh his shotgun we've got the gayer the dirty who's a mechanic hip shot henry he fires from the hip faster than lucky luke but uh his uh revolver got missing if you look at the stream thumbnail wrecked actually found the revolver it's somewhere it's not in hip shot henry's holster or his hands somewhere totally different so see if you can spot that one we've got the football player liverpool player ian rush we've got uh me the way i looked last week because i have my e2 extrude and s to scale t-shirt and that one's in the wash so i couldn't wear that one today and i couldn't find my default cube on but maybe my kids stole that one so i'm gonna try to go for that one we've got a lego dude and i have to apologize for this guy because like i said they all have to share the same armature so he doesn't look uh the head looks like a lego dude but the body is uh he's got more like a cosplaying lego dude that's why he looks the way he does this one i have to actually change because i spelt this one wrong thanks lenny for pointing that out so margarita obviously like the pizza so she's got a scooter as well neo who's uh from matrix everyone knows and uh obi-wan shinobi who's uh the ninja and then we have uh the princess game designer here with uh it looks like a paper at but it's meant to be a tiara and then we had uh rusty robert and um he's a knight from the oh i can't remember now where he what kingdom he was from but it was quite funny we've also got a smurf or it's also a smurf cosplayer because uh he has to say share the same armature so his proportions are a bit off we've got the sniper simon riley ghost here from the game and we've got tom 10 which is uh santa and uh treymak who's a warrior princess and also what we did is that some of these so they all share the same rig if we go to the animation tab here we can see that they all share the same rig and animations so that's a beautiful beautiful part if we pick so this animation here is the rusty robert sword swing so if i let's enable that sword now you can see that the warrior princess the hands are a little bit messed up there but uh she can actually use this and wield that sword and so can anyone santa can do it and uh we have uh riley ghost he could swing it so this is the beautiful thing when you do share the same you've got the football player here then um that'd be a serious problem if that happened we can't have a shotgun swing in a sword that'd be a bit strange uh and then the other good thing is that you can actually just disable this and you can enable other props that they have so for example if we have the same animation here and let's put santa back on so tom 10 and let's put his bag here because usually he'd carry this on his back but if he's uh in in a bad mood he'll start swinging that one so this is a good way to share the animations we also have uh for example we have the neo from matrix animation here if we scroll up we go bullet time but that one's a bit longer maybe 140 frames he's got some problems there so it's not so good that tom then does that maybe nia will do that one he doesn't have any props so all of these animations are included then and um i should just before i start modeling as well i'll mention that the in the description there's a direct link to a pre-purchase so after this video stream tomorrow since i'll be well rested tomorrow i'm gonna be sending that one out into that package so basically if you pre-order now you get a pdf just uh to say that you're gonna get something and uh uh tomorrow i'll update that one and save the blend file so check in the description click on that link if you wanna pre-order it and then that you can use these game characters then for whatever you want or build upon them maybe use the base default and do your own characters that share the same rig follow the same process use this uh stream as a bit of a template on how you can build it on it royalty free stuff if you want to get that one you can use it for uh the only thing you can't do it with is sell them on like on a site that sells stuff but you can use them in your games royalty free all right here we go let's uh before i start the modeling part i've covered most of the introduction now that was 15 minutes and just want to check the chats a little bit now to make sure okay and that doesn't stream that doesn't uh scroll for one strange reason or another it should have a scroll thing okay now it's gross oh yeah that's right uh andreas brilliant so the night was the night from the kipper kingdom thanks for pointing uh remember i i knew it was something similar to those but i didn't quite remember it so everything here uh lego man we've got yep that's uh neo on this oh yeah that happened as well we had an issue here if you uh i should actually repeat that one because that was a bit of a spontaneous one that happened if we have neo here and uh we had his bullet time here and then we accidentally i say we i guess it's my own fault but we managed to enable the margarita scooter here so he ended up on a slightly uh strange pose on that scooter there so uh this is remaining yeah let's see all right we've got some chats going on here good evening everyone uh your color palette yeah check out my uh learn low poly modeling oh did i message super chat hello how long hold on let's go back our dev stuff thanks you got a super chat there indeed which one of the characters are you most happy with well i'm not happy that i dropped my hair back so i'll start with that let's have a look uh so the one i'm most happy with the of the characters i i think i'm most happy with the sniper riley ghost and his weapon i think that's the one i'm most happy with let's see if we bring him up again so he obviously doesn't look anything like the real one but i was sort of happy with uh with the way he looked as a if i were to pick one and then i'm happy with that tom then as well he's uh happy with him and the warrior princess which was uh that was pretty all right she's got some props as well this sword and the shield so all right okay and i'm gonna bring my other chat thing up here so i don't miss that i'm a bit scared of missing the uh the super chat actually because they don't stand they stand out very good but i have to look down here so scott c i've got you uh our dev stuff here i've got you i think i'm up to the speed now so if i miss super chat's bad on me shame but uh give me a shout keep keep shouting in the comments then i'll hopefully catch it all right so oh yeah billy bones it was quite good jim i agree i'm happy with him as well i like when thompson had the sniper rifle yeah i'm gonna get demonetised for saying weapon stuff here but i have to hopefully that'll work all right let's get cracking let's uh we're not going to do a cracking this time but we're going to start to model we've got everything running here yeah oh yeah i left my water in the stairs for some reason okay i've got uh five eight characters left from the stream so i had the super chat requests to do some characters and we're gonna do finish those off today and i guess i could still take new ones if this is gonna become a sort of a semi saturday thing we can keep them coming and i'll add them to that list so the first thing i'm gonna do i've got a scotsman a killer in an overall i've got a male druid with amber eyes and let's see and a pet golden eagle we've got a caveman or a bushman we've got a voodoo princess a gold how you say it i've got a this one i don't know how to say a bal hanuman and a doom style demon like imp so a few of you i don't know if i see a few of you here so oh yeah try to make a whole fortnite game alone yep good luck with that i got actually some emails like that but i don't want to discourage people and my advice when doing game dev is to start super simple and when i say super simple i mean have a box that jumps or a capsule like i did in my one and then make that capsule fall down or jump twice or push someone over and then see what you can achieve before you head on to do that every saturday yeah either all right thanks for the 100k as well super happy about that and um i'm gonna head on for two 200 000 now i know this is gonna be a long stream if i hit the same speed all right eight characters yeah because i only did 19 during the whole thing so maybe i should talk less and do more that's the usual thing so uh let's get cracking out we've got the uv editing tab i usually model in we've got the palette here but check out my uh learn low poly modelling if you want to see how to use this palette thing and the scotsman that's the first one we're going to do i'm going to go show the armature and then go to here control tab a and then actually i'll just switch back to the t-pose i think the animations is what also took quite a bit a long time last time so i haven't quite decided yet uh how to go with the animations because they're fun to have as well so especially since they can share them so i've got a question here from loop s when you model you use pictures for reference sometimes i do and sometimes i don't sometimes actually bring the templates in like when i do cars or airplanes so i have the blueprints in in the viewports sometimes i look at something on the left of my screen but for my 10 minute modeling i don't have time to do that it wouldn't i wouldn't have time to look at a reference so i look at some pictures before of what something looks like and then i try to get as close as i can and for these characters that i'm doing today i do uh i look at usually i'll just google like the topic if i'm going to do scotsman now for example i'll google scotland scotsman with a bagpipe in the google images search and then i'll just sort of get the correct characteristics from that so oh yeah i've got gamers level up uh i'm gonna that's my wife by the way so thanks for joining i guess the maya's finally fell asleep now as well i'm gonna let's see you know if i find you here i'm gonna do you a mod as well that could be dangerous too but i'm gonna try it i'm gonna add you as a moderator no you're a moderator wife thank you and thanks for the help last uh 24 hours as well that was super helpful i don't think i credited you enough but you saved me from a lot of the foolish things there so i think that's it and uh wife you're also welcome to super chat if you want to support this stream gamers level up i expect to see a nice sticker or a shout out from you with a decent amount so thanks i'll buy you coffee as a thank you for that or i'll even percolate one or i'll do instant coffee for you all right daniel glad you can make it as well i'm just seeing some random comments on the left here well i even forgot what i was doing though so we've got uh the default guy it's in t post mode uv editing and we're gonna do control tab and go into object mode hide the armature again and now we'll do 21 minutes and i'm copying my first character now these are going to be some boring saturdays for you guys if you want to come learn modeling just talking so scotsman and you can name that one as well i don't think we have a name for the scotsman yet it was oh yeah we had uh george macmillan we had so i lied and that was fabe uh fabian neubert who i requested this one so and we'll rename it to that one straightaway and now on the left scene you you won't see me doing this but i'm going to google her here on the left now going scotsman bag pipe because he wanted um a bagpipe and i'll go for images and if you want to follow along you could google the same thing because we might have similar results so i'm going to do something with a black waistcoat a kilt that's red and a bit green bare legs check just some socks here a black hat and a bagpipe let's go for it i usually uh start with the so i've got this one copied tab so i'm going to change the color scheme now so the orange top here is going to go into a black or a dark usually i don't like to go fully black i like to keep either not and awfully white either for that matter because uh then it might over saturate and like leave out shadows so i usually go for like a really dark grey instead and uh for the legs we'll just do let's see that's the blue pants there so we'll drop them to there and then we'll put white socks on him as well control r loop cut alt to select down as a ring selection get some white socks there and he's uh gonna have a kilt locally enough because this looks hideous um he's got some bare skin here that's no good let's select ctrl r here and then we'll bring this out making it worse now but i'm going to extrude the kilt from here and that's going to be a bit red so here alt and also gamers level up slash wife i if i do something uh if i missed something i've just missed now uh some super chat so i'm going to take those before you come you don't have to run down yet but if i do something else stupid run down as usual and and uh tell me so we've got uh graham uh i cannot say these names so if you wanna have me shout out your name properly you should have a simple name uh graham is easy enough so um file eyes sorry about that motivation thank you so much for that super chat much appreciated and yay play as well five dollars super chat thank you uh thanks to your wife for supporting you god bless you thank you very much and we've got the jose um prados i really appreciate your videos and streams still re-watching last saturdays to get in detail thanks a lot thanks i'm gonna uh i wonder if i'll watch that in the future someday as well that could be fun to actually see what you saw i'd probably uh regret a lot of things then my dad called me and said i looked really tired i probably did which i was but i didn't feel that tired let's extrude all the extra long face normals has to scale it and bring it down ctrl plus to expand the selection and go for a red why didn't it change color a scale zero because we have different colors there so we'll go for a red i keep doing this one which people tells me is orange so maybe i need to get my uh my color vision but this is definitely red so let's go for that one the problem uh that you might run into is uh okay no peeking no the problem that you might run into is when you have one have patterns so this method of texturing is really good if you want solid colors but let's say we wanted to have a checkered pattern here now on this kilt that's a bit problematic because you'd need to subdivide like this like an insane person and that's a lot of unnecessary geometry so then it would be better to texture map these but i won't do that for these polis because uh so i'm just going to go for the big blocks of colors instead but what we could do is do a little slit here so i'll do maybe uh let's see we'll do here on the side we can do it okay i can rotate this one to get it into let's see here maybe like that here we can do i to inset this one to get a little bit extra detail there and if i want to here i could delete this delete faces and then we get a bit of a gap here but uh we can select these with the shift key and press f to create new faces here f let's see i missed one maybe f there and then i've got the uh f2 add-on selected as well so you could uh but then you drop the uv if i only press this one and press f i drop the uv coloring so i often like to select the whole thing anyway and do f to create a new face there like this one scale it down move it out so there we got a bit of a slit on the kilter so uh he also needs something on his head so a black hat a big hat a big hat massive hat and what i'll do here is uh he should be able to take this hat off so hats off to him and we'll do shift let's see control plus there shift d to just duplicate this scalp s to scale it and then we've got a separate object here but it's still in the same object that makes no sense but that's how it is and then we'll do alt e to extrude long face normals now l to select the linked vertices because nothing is still connected to the head a on the left here and then change it to black or a dark gray and move this one up so that's his head or not his head that's his hat and i think i'll leave it like that ctrl r maybe make it slightly different like that okay and we should actually keep it as a separate object so l again and p and then do selection here and then we should name this new object here so same as the prefix so we know whose hat it is and then we'll do hatter see i want to make sure as well don't miss any of it nope but i'm missing loads of chat lines but i want to make sure i don't miss the super chats as well so there's no split there's a nine yards runs race almost 9 pm all right okay there's no there's no slit and we've got a pro here i think al you are from scotland aren't you sorry about that let's bring that slit right down kind of i can't start off with again told off like that so let's do this and then okay then we'll just do this that would be lethal to have a slit there anyway you'll have all sorts of weirdos looking at that so let's get rid of it bad idea okay this is uh actually quite good because the uh sometimes you'll get into things and maybe you don't have the ability to revert so be being able to repair a mesh you shouldn't really be too afraid of going back and just deleting faces and and things you'll learn a lot from it so investigate to repair this one maybe i'll i'll do x here to dissolve that edge i'll do x here to dissolve that edge we've still got some broken stuff that's that puts just sends me uh shivers really but let's uh see here x to delete this one let's just delete the whole edge let's do uh these we don't need anymore x to delete those edges and we're starting to get back a little bit here actually we can just delete this one as well please x to delete the edges delete these edges there and then now if i shift select these and do f that'll and you'll see now what happened here the reason why the colors weren't all super weird is because this skin tone here is all the way down here and try and just try and interpolate to the red color here the way to fix this one is just on the left here hover and do s to scale zero and then g to move it to the color that you want and if you want the exact same color and it's not too picky in here but if i shift select this one as well another face here then you can see that they're two different colors so it's if you wanted to reference where exactly it is you could uh try to match them up a little bit better or you can select all the red and redo it for example like this if you want to redo all the reds to one color you select like i did here i do double or i click a to select everything and then i see these red colors here i'll do a double click a on the left b to box select these now i know i've got all the red colors scale 0 here and that shrinks them down here the one color all the reds now are the same and now i do that sometimes as well i actually hide this collection by mistake quite often and uh here final thing to fix it x to delete that edge and delete these x and then we'll do the same here so i just took the opportunity now i know it's taken a bit of time but i wanted to show you how how you can repair stuff like this without too much you don't shouldn't be concerned to fix it and now we're back to where we started so that was five minutes wasted thanks i got uh lenny somehow i ended up here again you're welcome and uh you're very welcome to visit lenny's an all-time friend of mine we uh went to the same high school even so he's still he's the reason i got into blender he kept pushing me and pushing me and finally i did it so thanks and we got wrecked i'm not going to say a full name because it got me every time last week i appreciate that so oh all the upskirts shot we've got a moderator here going all crazy so thanks for that you're welcome one final one for you there you go and it's not a skirt it's a kilt all right so let's go for um let's see oh yeah that's right a true squat doesn't wear anything below the oh below the kilt or you mean under because below i guess uh the feet are below and this would be under i guess but you're uh you're true all right so uh this is a great pace i can tell and we're gonna get i guess we're here for uh i guess it's not the productive outcome that's the main key it's the camaraderie uh the having a good time in the chat and just maybe learning a few things in the process all right we should at least have a so we've got the hat here i'm not going to do anything under the hat so here we go also there i uh no i won't be i think this hat might actually have a a problem because it's still got the armature modifier we don't want that one because we don't want that weight painted we delete the armature modifier for the hat here because uh we want this one to be a child of if you remember last week if you were here should have been but if you weren't let's do it so i can add a modifier no i'm not a modifier i go here to this little thing whatever that is add object constraint child of and then here we do armature and head and then it disappears and it's because we need to click this set inverse here yeah three hours two and a half characters done continue next week this could become a saturday thing i feel but my wife will have the final word on that one she might hate the idea of me being down here every saturday not that i'm not here every saturday anyway i tend to spend a little bit of too much time down here in front of the computer okay and maybe a color here as well i'm gonna get told off as well because they don't maybe they don't have colors so i to inset this okay let's do like i just want uh some different different definition here they've got clothes at least so let's do uh i to inset alt e to extrude and then we've got at least some something different here on the on his body i'm going to get told off again i know they don't have that all right so uh i've got that does infest you ever do some stylized textures or proper uv unwrapping and just like instead but what's wondering so that was jm does it was asking and uh i do uh texture maps too but as of late i've mostly done this stuff because i'm stuck into the uh just doing these oh we've got an issue here i need to fix that we've got i just do these low poly characters so much lately but i do texture mapping and uv unwrappings with seam and stuff like that as well so i need to uh do that one maybe i'll do a tutorial on that one as well might not be my my area of expertise really but i do a fair amount of that one and i do some texture mapping with the substance painter for example as well for hard surface objects so spaceships and things so let's get rid of these uh just x to delete those faces and then here's the nice thing as well when you've got the mirror modifier on and clipping then uh all we need to do to fix this is to grab these seams like this and then slide it into there i'm going to get pulled off now i hear steps oh the skirt is too short as i mean it's a kilt first of all so gamers level up okay i'll have to make it longer then so thanks missed that comment well let's make it longer than sorry wrecked you're gonna have to uh google some of this stuff now instead of looking at this one scale also you can see that this one is not flat anymore you could do f3 and type flatten here apparently not because i've upgraded to uh blender 2.9 so that one didn't work anymore but it's on loop tool here and flatten and that flattens this one so i recommend this one really much it's a loop tools add on so okay now it needs to be plaid as well we're gonna get stuck on this character forever i'm gonna have to move on okay that's it bagpipe time so i'll have a look at what about that looks uh okay it's not gonna be an authentic bagpipe here but to do a bagpipe let's do let's see the usually i copy a face off here i don't want mirror modifier on so what i'll do is uh i'll still just copy shift the copy this face move it out to here and then i'll do p and separate this selection into and then we'll rename this is a new object now that came out double click on that one and then just write uh bag pipe and then we'll get rid of the armature modifier bye bye and we'll get rid of the mirror modifier and all of that just to create this single face you could have just done shifty and added on you and why not sub andreas brilliant here why not subdivide the kilt while everything else is hidden i should uh can you actually do that even i don't think uh subdivision is the modifier that you would add to if that affects the whole object what i could do is uh i could subdivide this by alt selecting it like this ctrl plus and then i could right click and do subdivide a few times the problem then is uh oh yeah i see what you mean just for the is this for the checkered pattern or is it for uh yeah good point andreas you could definitely do this so the only thing you might have an issue with here is that this could be uh when it animates since this is one face and this topology is not so good but we can try it for sure but let's do a checkered pattern i know they're not checkered as such either that's another issue they're like checkered pattern but not like a checkered color but oh here's a good one as well here's a really good it's full of tips in this one so if i alt select all of these it's a lot of unnecessary geometry here let's actually get rid of these so shift and also like these x to remove or dissolve those edges these can still be here because then we can have the kilt this form a little bit like this maybe through the animation so that's okay and the interiors are okay as well but now i'll alt select on the edge here that's loop selecting so remember alt select in face select mode here and click on the edge not on the face but on the edge here and then hold the shift key in to do multiple ones there and then here's a good one f3 and type in checker so you get checker deselect press enter and that deselects every other one and now i'm going to get told off again because i was going to make a checkered like this but i know that the checkered kilts aren't like that and we also have a problem here in the with it being mirrored so before we do that we have to apply the mirror modifier and i think we're done with this general shape so what i'll do is i'll actually apply this one we can always redo it if we need so new in 2.9 as well the apply here is gone it used to be an apply button here but in 2.9 you hover over it and press ctrl a to apply that modifier so if you're wondering what happened to that one and now let's redo this thing again so i'll do alt alt shift select that's it and we'll do f3 checker deselect and now we can go for a different red here okay and we've got some other issues now it's because i need to uh let's see a g i hadn't moved all of them so i know it's not the right checkered because they should be like hollow checkered but that would add even more geometry now okay you can do the drop down to do apply you can do uh here yeah so you can drop down it used to be i think it displayed right here in the bar which i actually preferred i think but uh either drop down apply or you do control a while you hover over it so so all right uh alessio rossi please make ik to the arm in hand and uh if i do that we're going to be here for a lot longer again because i think the eye case for the hand setting it up is not a problem but the problem is uh that you need to uh have the switching between forward and inverse kinematics because a lot of the times you don't want ik for the arms if you do a walk animation and you've got ik on the hands the hands will be staying in the same position as they walk so like they'll just it's quite tricky to animate the arms so in that case you need to do switching between forward and ik and then you have sometimes you have to have dual bones set up for that or it's quite a tricky thing so for these type of characters to keep this speed up i actually prefer to uh to live with the fact that it's a bit trickier to animate them when you do it that way because animation with forward kinematic is uh tricky when you have a double-handed sword it's actually not really a good way to do it all so you have to sort of match it roughly but the beauty thing with the low poly characters unless you want them to be perfect then usually have them zoomed out like this so animations you get away with it doing it that way but you save a lot of time especially good if you're just making a fun game on your own or something so uh oh yeah that's right i'm live today not a premiere so every thursday is the 10 minute modeling premiere i'm too much of a chicken to do those live so but i was thinking about doing a few more just casual live streamings like this so be fun all right cool stuff yeah for sword is the best i i agree unless you it's definitely better because then you just have to move the sword in like in ik mode and the arms will follow but let's let's go for it let's continue with that bagpipe now so uh e text through that one l scale it and i have to just look at some reference pictures here roughly but uh it makes absolutely no sense how they hold these things so under the arm somehow i'm not gonna animate it and again we get away with it being low polish so let's just make what should i do we can do ctrl r to subdivide it a couple of times alt select these do s to scale it and do shift z to only scale it on the not z axis and then we'll do here he takes through that on s to scale it and then here we're going to put a whole uh bag of pipes so we've got pipes coming out all all over this place so we're gonna just make something that makes sort of sense again not authentic just do something that resemble it scale it down and make it uh make the problem disappear that one should be maybe red some of them are red some of them are green some of them are black what color do you want i'll start with a grade just so you can tell the difference and tell me uh whichever bag of pipes that's right so it looks like a bee's nest instead or a wasp nest but let's try to do something with this and they come out of here and here and here we say one two three four five pipes i see of different lengths the longest one being up here so i to inset that one maybe e to extrude it and uh eat extruder on este scale e to extrude and then we'll just do a bunch of loop cuts there we've got uh this one i'll do this you can if you want to scale these and let's say you wanted to make them smaller you could do comma here and do normal and now you can scale on the y-axis so it does it to the normal of the face instead of the world axis so scale y and you could do these at the same time as well if i also select these but then we also have to press period and go individual origins scale y and then you can shrink those at the same time and then we'll just make those white and then here we'll do another pipe here so i to inset e to extrude that one's a bit too wide so scale y axis we're still in uh base or in normal mode here so e to extrude let's do uh they should look a bit similar let's do them all at once here so e to extrude that on a bit shorter i to inset e s to scale y axis e to extrude and then here i thin set e to extrude and then we've got some uh i don't even know which one they blow in let's uh put one here that they can blow in it extrude this looks uh like some weird beetle or something instead that's the scale each extrude so here we go and then i'm not even going to look at the comments now because i'm going to get told off so much for the way this looks so e to extrude s to scale each extrude it's extrude s to scale e to extrude and then we'll do those slits here as well so ctrl r four ctrl r four ctrl r four select all of these with alt and ring select on these scale y to shrink them along their own see all these normal axises now show up g and move it to that color okay maybe i should do just to separate a little bit i'll make this part of the bagpipe red i think just so it stands out to do that maybe we'll do a to select everything and make it let's see shift that one to red and then here i'll do select the outer ones here ctrl plus and then get that one back to like a black and then here draw plus okay i'm gonna i'm gonna take a hit for the team here and look at the comments now we got some uh green okay we've got green i don't know if are you authentic are you a scotsman here um that says green i need to see al and then einstein here you need to confirm here which color all right sorry if i'm missing some comments here okay green and not red all right i'll do that to make it different then green all right okay now we're going to try to post this to be able to play this one so i think uh this one first of all should be a bit longer because it seemed to be longer do that scale y-axis one of these seems to be quite long so g okay now uh let's put him in a post and then we need to show the armature here and then do control tab ctrl tab go into the animation tab and uh we should do let's see we'll make the bagpipe child of we need to do as well so maybe we should do that first as well go back into the uv editing tab here press this one add child constructor child of armature and then let's see we'll uh have the right hand control the way the bagpipe is so you can rotate the right hand to control which way it faces hand dot r and then set inverse again and we can actually move this one instead of doing set inverse here we'll do g to move it to the hand key to rotate y to okay x no need to do comma and the global period and the median point here okay we've got here rotate okay it's rotating around this let's see what have i done here is that a vertex that i got that shouldn't be there delete vertex all right it's the center of origins down here so i need to re-center this origin i'll select the object right click and do set origin and i'll do it origin to geometry there and then we'll rotate this one just put it like in his hand here like this that's one way to get away with it here we go and now we can animate him so we'll go to animations tab and all i'll do is i'll put him in an animation post where he's holding the thing and then you can blend these i'll do some walk animations later on as well for these characters because when you do in a game engine then you could uh do a layer filtering so the legs could play one animation when he's walking and uh the upper arms or the upper body could have a layer mask to have him play the bagpipe oh i don't know if that's how you play so let's see al einstein you get it let's see i need to find i'll uh you've said something more uh probably something important you're making a pretty good job three three drones a pipe to blow in and one to play all right nice one so i was expecting to get uh told off there but uh i'll take it 50 minutes gone we've got a bagpipe and a bunch of people let's see how we're doing for this stream actually we've got uh nearly 300 people nice nice way to span our saturday watching me going on about weird stuff but you're very very welcome so here we go i have to review the sword okay i have to review the chat comments afterwards to as well i'll probably laugh my heads off to see what you've been going on about meanwhile we're in the animation tab now so we'll create a new animation i'll click new here and then we'll call it by his name do i still have his name yeah ctrl v to paste it and then bag bag bag playing playing with by back yeah okay uh and then i'll put this little uh shield icon and then do r and then we'll put them in a post now to do uh some okay so we've got a few things going on here first of all i need to do control tab to go into uh post mode that's how simple it was we'll wrote this this one okay i'm on frame zero for some reason i need to be on frame one here there we go rotate arm rotate arm r to rotate so here is where in inverse kinematics you could have uh like just move the bag pipe into place instead of having to mess around with these angles but as i said before it could be um there we go it's closed now i finished that sentence uh i didn't even finish that sentence i just went halfway and then i cut off and i forgot what i was about to see archer rotates there we go and then we've got some issues here because he's he's uh impaled on this thing now so we'll do but we'll fix that in a minute it's meant to be under his uh i mean the whole he can't drink it like a like i think so i'll have to probably make that pipe a little bit longer possibly or i'll bend his head down let's do that don't just expect to reach it from standing up so here we go archer rotates archer rotates so this is the tricky part to get that but let's do what we can here or to rotate that one or to rotate maybe on the oop rotate the z axis there we go and here we'll curl this one up to here you meant to play this with pride probably this one it looks like he's um shamefully looking down into it but otherwise he couldn't reach it curling here curling that's what you do with kids uh nowadays if uh you're a bad parent early okay we've got a problem now with the pipes so to fix that one we could the control tab go to this object now and then try to rotate it so it is in the right direction here because we know that the hands are pretty much where we want them so i have to look at a picture now they're meant to be poking up over his shoulder somehow we've got some serious issues here with g to move that on we need to move it or to rotate now he can he might be able to straighten up again there we go look he can bend his head back again he can be proud again there we go and now we should bring it up a little bit more maybe rotate the hand there we go you know what i'm gonna be uh sort of okay with that i think and we should um let's animate this as well we've only done a post now and i've actually accidentally called this one t-pose why did i do that okay so i ended up editing the wrong post let's see if we have the we've got uh there this is going well isn't it so let's go back to the t post we'll have to rename this one so let's see we've got here f2 ctrl a select that one go back to the t post that we accidentally animated over what is going on here we got some serious issues if i corrupted this someone uh-huh okay i managed to mess up the whole thing here maybe i have moved this one by mistake let's save this with a different name first of all let's see broken i'll call it just in case we've actually messed this one up let's see yeah i think he's possessed actually had a hand ready let's see if we can figure out what's happened there so the armature is uh control tab let's see what we've actually done here have we flipped the location alt r alt g okay that was too many things that came back we can hide the preview here let's see we've got this one alt g okay we're still recording here so let's take off the keyframing alt g alt r okay that's not a problem alt r alt g and let's bring the see the back pipe playing here again alt r alt g maybe i've actually something has happened here i think we've got a object transform here i've actually accidentally done something here so let's see yeah it's origin or location that's right yeah i'm living in sweden thanks uh for asking i also yep i use francis uh colin let's bring him back here i think i've just accidentally done moved him the transform and we can actually delete this one because we shouldn't have animated that in the first place that's the scary thing when the key framing is on here auto keying sometimes you move something and uh it ends up where you don't want it to be in an animation let's just make sure that these things work now control tab into post mode we've got the aim post there from tiger flynn taggart we've got that one the wrench thing let's see yeah that one's there he's having a good time there with a bagpipe let's see and the bagpipe itself then this is the thing i've got uh something in this animation is keying it away to where it's not supposed to be so let's bring back the bagpipe sorry for going on about this one but this happens sometimes so it's pretty good that it happens because you'll if you're new to blender and animating you'll probably get yourself into these troubles sometimes and sometimes you'll revert to a previous save if you've done that just before sometimes you actually need to figure out what happened and fix it and usually if it flips out like this and sends it flying somewhere it's not because he's jumping there it's because you've actually accidentally put some keyframes in so if i do let's see if we can find this thing object mode summary i've got something here and sometimes you need to scroll up here it could be hidden up here as well somewhere that's not it let's see here i might have to delete this animation and redo it if that's what happens alt g alt r and just want to make sure that these are intact yeah hip shot henry is finding that bagpipe like a true hero now oh don't mess with that uh but there is a keyframe in this one mac gorge here play okay something there's something uh you post okay it's the t-pose one here we go that's the uh that's the uh albert is that how you say see yeah you that's right you learn so much from sorting errors i couldn't agree more that's a really good way to go through it just to try to figure out what's happening and learn from it that's the best way see i've got something else here let's see okay i want to make sure i'm not missing too many uh chats here now okay and this one seems to be set to top chats only so i'm only seeing a few here apparently live chat should see them all there we go okay let's get back to it so here's the thing in the t post i actually put this keyframe in that's been written this thing happening here so delete that keyframe and then we have to bring them back so we'll do uh alt control tab into the object mode because this is the one that i've sent flying so alt r to reset the rotation alt g to reset the position here that was uh what was messing up in the t pose so we'll go back to and here we've got another thing then it's control tab i actually accidentally made the t pose into this bagpipe thing and the uh this one the actual bagpipe one here the action this one let's see what that one is okay we still have an issue here control tab would this be alt r alt g there's something really strange here control object mode alt r alt g so something in this uh it could actually be attached here as well into the bagpipe object it could be to the hat object it would be this one but it most likely would have been this one the summary thing tells me that there is something there because here the hat doesn't have a summary here but this one does so if i expand this one sometimes it's you have to pan up as well to see it but that doesn't seem to be the issue so play we'll go back to this summary we've got i think there is something hiding here bagpipe origin is all over the place the bagpipe origin is here but it's yeah it's linked to let's see uh if we bring this one up here it's a child over here let's delete that one for a sec that one's okay yeah the bag that shouldn't have a link there i can't see why it would have had the oh yeah it's because it's linked to the armature which origin is down here but it's linked to this bone so i think that's actually correct the way it is yeah i agree it's good way to save regularly and revert if there's a problem because sometimes you get into these where but again i'd say that it's quite good to try to figure out so because then you'll learn like what happened in the end so we've got that one the hat's flying off let's go back to t-pose let's see here okay this one we can do and this shouldn't be animated this one should definitely be so the hat here is there this hat already needs to be fixed as well so right click on that one that's alt g alt r that one that one's okay i've got a silly animation on that one okay i'll i'll redo i think i'll uh maybe i'll scrap this uh animation that i did then in the end so this one seems to be one of the scary ones that we were breaking things with that one resets this one i wonder if any thoughts if this could be uh a 2.9 thing usually i suspect bugs sometimes but they're not really yet so but i'm a bit surprised to see that the hats is flying off without any keyframes and i'm a bit surprised that this summary shows up here without being able to see any keyframes because usually this summary means that there is something here because if it had no animations then it would be uh somewhere else so but uh we'll do alt r alt g on one more time double check here go back to the bagpipe and that resets it so i think there is something here yeah give him a big bass drum instead uh let's see maybe i can go to dope sheet here instead that should be pretty much the same actually action editor okay i'll tell you what i'll um since we've got to repost this one anyway i'll delete this bagpipe one and that'll disappear later on it doesn't actually delete it straight away because it's still got that link thing let's see take that thing off and delete that one let's go back to the t post control tab here go let's click on that one again and then go back to the t pose here okay guys check this out i have a feeling that with a into a some 2.9 territory now of the interesting issues because i was i'm not really expecting all of this stuff to go on alt r alg alt r alt g alt r alt g and then what i'll do here is i'll actually delete this one as well and let's the t pose is nice enough to do anyway so let's create a new one here called t pose new do the this one control tab actually i can copy this now and do another one as well since that one has the post i'll control c on the pose here do a new one as well and call it the bag pipe pose ctrl v to paste those bones there save it go back to the new t-pose and let's see now we'll do alt r eight to select all the bones alt r alt g and here we go that's the new t post here and now we'll have to see if this works because uh i have a feeling that something in this is uh quite corrupt oh yeah i need to keyframe this thing so height inset location rotation and here we go then we have to go back to the see now we've got the bagpipe playing here and then we'll do it inset this one location rotation but i have a feeling now we still might be into some problems here so if i go back to uh epos let's get rid of that one play it so that this is so strange people's knew we did there so that one's okay again finally i've got uh tomten suck yeah he's carrying the bagpipe there sorry for this guys take some time sometimes to do these things we've got the new t-post that's still working okay is the bagpipe thing working now as well and then i'll move on to the future stuff so we don't have to spend forever on this thing bagpipe come on now yes he's playing it okay and then let's just see if we can animate and play it as well okay so uh here we'll put a keyframe in maybe uh here and then now auto keying here hopefully we haven't broke let's make him play this like there interesting to see that dotted line there as well that concerns me a bit oh he's gonna he's gonna really play this thing i'll tell you that much and then we'll just so that's the inhale and he can even lift his arm up a little bit but that that could move the bag a little bit but let's move this arm move that collar bone back that arm back move this arm let's rotate this thing to there yeah we can just do slight rotation there maybe and in there we go so now we have he breathes in and then now he's going to do a um i guess they play for a long time but he's going to blow it real hard and fast here so let's rotate this one forward one forward there we go and then he can shake it he blows so hard here that here we'll just put some jitter basically some fast jitter movement here so he's like really ah come on get the right bones here so i'm just using the spine bones now if i can find them there and then just do some really fast uh movement here of the i have no idea what this is going to look like this is just my imagination now going like uh instead of just having an authentic uh since everything else is fake let's just have him like really play the the thing out of this stun i have no idea let's have a look what this looks like so about 50 frames before we repeat now we can repeat this pose before we play it let's even let's assume this worked out really good now we put a new post here so he resets on frame 50 or ctrl v on that post so he's back to normal there and then now let's just play it this could go either way okay and i think i want it to be even faster because he's going to play this a lot faster so scale you can actually scale these keyframes as well just like you can scale things up here i'll move the mouse it's important that the mouse hovers down here over these keyframes and then i double click a to deselect everything and i click a again just to make sure everything's selected s to scale it 0.5 and that's compressed all the keyframes now down to so it's half twice the speed just have to make sure the first one's on frame one here yeah and then here to zoom this is a bit uh weird let's see can i even remember how to zoom not the alt key not the control key it used to be the middle mouse button yeah middle mouse button and drag right to zoom this it's a bit tricky i think everything else is like control select and all select alex bonner thanks yeah thanks for that super chat uh i appreciate it and 22 hours to go keep it up yeah i said that the day after i said uh i'm never gonna do a 24 hour stream again and then uh two hours later i said to my wife i said uh do you think maybe for 200k or like for a million if i ever reach that should i do a 24 hour anyway and her answer was uh something along the lines it'd be embarrassing if all you did was a 24 hour livestream because you already done that so i have to do something else so gamers level up again thanks a lot and thanks to alex bonner for the super chat and thanks for encouraging me to do another 22 hours so that's but i'm good but saying that i might go over the time a little bit because i've set it to three hours now but time goes so fast and i want to keep you uh locked up at your computers and get a bad posture for a little bit longer so you can do it so let's see uh we had that okay 48 hour stream yeah that's that could not happen i'd have to uh inject coffee into my veins then in some weird way okay a lot of talking again sorry about that so here we go let's see let's play this one is it is he uh gonna play this any better now that we've done it twice as fast let's look yeah that's better that's more the way i liked it or the way i wanted it the way i envisioned it and one thing more we could do is uh he needs to put the hip into his seat that looks too static so let's actually bring the hip down let's get a decent pose here for bagpipe pipeline so that's probably better and then we can also rotate this one and then we'll go to here again put the hips into it we'll move them back here that's not going to work because it's going to fall over one thing important actually that i do actually try to stick to is when you animate if if you were to move the pelvis back to here he'd fall over so that's something that your mind does expect either you'd have to step back here with a foot to to capture that because it'll just and i'm trying to speak like i'm some sort of an animator now i have no clue about this really but one principle i know is that think about the center of gravity and the way the body is supported so that's just a tip i'm relaying from someone who actually knows these things so i can't just move him back here and think that's going to look alright i have to uh what i could do though is if i wanted to animate the pelvis so i could have him move slightly forward here so he could theoretically still hold the balance i think the the key thing here is uh also what i learned is that the center of gravity of everything here not just the pelvis point but the center of gravity should not be past the toes in that case you'd expect him to fall over but maybe i'd get away with that just that's borderline probably and we'll go to this keyframe here where he's inhaled i'll move him back slightly and then we'll do here we'll go forward again so it like even dips down a little bit like that so i'll try that oh ctrl c and then here i'm actually seeing the keyframes just because i need to shift and pan this thing with the middle mouse button go here ctrl v again and here you can select everything here ctrl c go to the last one ctrl v ctrl v there we go let's see i'm going to move on to the next character now we've got uh can hide the armature here here we've got an issue okay so the weight painting on this one is a bit problematic as you can see the leg is just poking through there so and that could be to do the fact that we did a lot of the um when we did these checkered patterns here i'm looking at the wrong thing i'm looking in the microphone instead of the camera so that's another thing this turned out to be a trickier character but let's uh save this one first of all it's still called broken but that's okay so we need to uh fix this one with weight painting a lot so what i didn't do actually and there's a good reason why this happened is because i haven't re-parented him to the object i just copied the uh the default character and then i i just started modeling so the weight of these vertices here we can actually go to weight painting let's see we'll show the armature select control tab go into object mode click this one shift click this one and then i'll disable this keyframe so i don't start recording all sorts of weird things and then we'll go here to weight paint and if i shift click on this bone here and do uh spine one then we can see that the uh when i extruded the this uh kilt then it or skirt like some would say but kilt and then it gets the same weight as those vertices that i extruded so that's why there's a problem the way to fix that one is just we'll go back into object mode we'll go back into have we messed things up again let's see new control tab object mode control tab i want to go here on this one and oh here we go bagpipe pose yeah that's right but here we'll switch it back now to uh t pose new and then we'll go back into uh control tab and now i have to re-parent this and do the have the auto uh stuff going on again so i'll click the mesh shift click the armature do control p and then we'll do this one again and hope that the automatic weight's here so we'll do parent to armature deform with automatic weights hopefully that should have fixed the kilt good enough now g see that it's actually bending a little bit better now with the legs it's not perfect because you could you could get into positions where that happens but it is a bit tricky so sometimes you get away with it and sometimes you need to add separate bones into the kilts here but we want to keep the generic one here so let's hope that this is uh good enough though hey guys can i ask you a question is that for me oh guys so that's plural that wouldn't be me i guess let's see blowing up i hear some footsteps now i've missed something again and okay so that one's better we can go back into here now hello oh thanks i thought i'd done something stupid again thank you coffee let's see yeah i've got a question here i think um from mustafa did you model all these characters with infensia i am infants yeah i'm not quite sure how you mean so let's see we'll go back into uh the bagpipe and it's called pose so we can call it on animation but now hopefully it's a lot better now the legs are not poking through so let's see yeah quality thanks nice to see you mia as well i didn't see a spot you before so uh welcome to the stream mia hope you're doing good so and everyone as well you should uh head to the discord as well i'm actually i feel terrible because i'm i wish i could spend more time there but lately i've actually started to drop into the general channel a bit more on the influenzia channel and i do skim through i read all the introductions so if you come there please put a long introduction about yourself where are you from what do you do why are you here why are you there and i love to read those it's really a lot of fun and then i try to scroll through all your show your creations as well that seems to be a very popular one and i don't have time to comment on all of them but i scroll through it and look and i'm impressed with that what i see you doing there actually puts me to shame a lot of the models that you do so i'll um i'll still try to scan my way through uh pretending like i know things and then do these things and hopefully you'll find joy out of it somehow all right let's see you know scott's uh man getting into tricky situation with his kill perfect yeah he did it so there we go i hope um hope that's going to be all right let's uh move on to the next character so i spent 120 minutes on one character i've got seven to go perfect okay one thing i want to just rename this uh thing so it's following the let's see we've got this one i hope i'm not messing things up again now i'm actually not even going to click on the animation i'm going to click on him instead do let's see f2 here see because i'll fix it after the stream in that case if i need to tidy this up so let's go back to the bag pipe here backpipe pose we'll rename that one control v and then do bag bag piping that's now a verb bag piping maybe it was to begin with next one will be t for you i know yeah oh thanks so that was actually my way i've saying that one tea night nice let's see um uh would you make one of these models free uh i've got uh free models as well actually i'll put a free model as well so i'll have to put that somewhere let's see i guess the default one could be free see workflow seems to flow down a bit during steve's gyro stick says thanks for being so kind a bit i think that's what i said as well if i'm going to stream that's this is going to be a problem now because uh maybe i should stream the what's it called the ludum dare thing well imagine i would have no output in there not just sit here and chat and another thing is when i edit my 10-minute builds i usually cut away like the intro i know it's too long to begin with because people are saying that just come on get in with it and get on with it and then i just have to cut away like 10 minutes of talking but in the live stream that's a bit more problematic i can't and i don't seem to be able to shut up either okay i hope your barbecue was good on arvid and i hope you get get to bed in good time because you seem to be having problems leaving the discord so i'll help you that next time i'll uh maybe i'll just uh drop you off with something all right i'm gonna stop procrastinating now we've done one character guys so uh let's uh put the little shield icon there this links a fake user to the animation clip so you don't risk losing it hopefully because uh sometimes it's only linked in to the object or in the nla editor and you accidentally delete it so it's a bit of a mystery that one all right so that was requested by fabian neubert and uh we've got another one here now we're gonna do a killer with an overall orange i'll make it and it should have a pig mask and an axe so child friendly stuff just went out the window and we're uh it's 20 past 11 here so i guess we'll get away with it we can hide this uh character finally that's done go back into uv editing and we're not in auto keyframing anymore let's bring this one up and do shh okay we've still got i have to switch the animation here as well to uh the new t-pose i'll delete the old one later on as well go back to the armature so some fiddling around here between these things i'm not going to bother up updating the top scroller that just takes too long so that's what actually at the up a lot of minutes last time so let's do uh new um hide this one go back into uv editing and tap here we go shift d to duplicate him hide the default and then the next one here didn't have a knife are you in the chat now we had fights fix p-h-a-i-x there we go i see you know uh you oh you forgot what you requested in last stream not to worry you requested an overall with a killer and a pig's mask and an axe maybe you said that above but you also have to name him so please put a name for him you didn't i don't think you put one so that was a super chat that fikes did last week appreciate it so please put a name for this guy so i can name him appropriately meanwhile i'll just uh so i'm gonna put an orange like overall on it would it be orange it's like a convict overall and we'll make it baggier then so in order to do that see i'm gonna try to keep my eyes open here now to let's see control one to see there want to see the vertices b to b i i keep select pressing b to box like but actually you don't even have to press b you can just drag select like this scale shift z make that wider one to get the vertices g move that on in and make the spider as well scale x and then ctrl r loop cut here make it a bit baggier maybe like this see i've got a name let's see if i did you finish uh last 24 hour character pack no this is uh have i been live since then i still wouldn't have finished it if i was live since then a week live stream so all said uh here i'm going to try something this is a bit sketchy as well but alt e we can try at least extrude it and scale it so we'll have some that's probably no good actually because uh you can end up with some problems there so i'll just scale this one out instead i'll save some geometry as well there we go control r that's the skeleton so we've got a bit of an overall thing going here maybe we'll have uh have we got a name for him yet let's see i don't see it so i'll just keep modelling in for now let's move that on out ctrl r loop cut here scale ctrl r i'll just do it like it's some sort of a we can also switch off symmetry for this model to get it to uh look a little bit more less more or less some symmetric r loop cuts scale i wish i could follow along more with your chat i want to join you chatting as well just trying to see the random thing and i i read like a my son who's 10 he actually reads better than me now already so i have to figure out how to improve on that okay and again we want to keep this at low poly look but i'll i will probably this one i'll slim down a little bit on the sides scale y axis there then just do here we go so we're going to do a pig's mask now that could go a strange take a turn for the worse as well i think still can't see a name from fyx for this character so but we'll do the pig's face for now uh pig's masculus so i'll do again since we don't do any uh warping to the head when we uh when we move it that's the way painted solid so we can do shift d and i'll make it detachable as well or should i attach the peg's mask to his face let's keep him anonymous so or should we i guess anyone could wear the face mask should we do it let's see i'll do it separate first maybe i'll join into the face can you do a vid on how to save rendered animation yeah i could do that actually it's some of the settings there in the render look for output there and set it to uh mp4 or something all right so uh shift d let's just try to get a pig's mask here no and again i'm doing if you haven't caught on by now i'm not doing i'm not going for realism here i'm doing i'm doing uh cartoony silly looking stuff so this is gonna be uh but i guess i could try to still make him a little bit scary if i could uh okay try that again e to extrude that on has to scale it so for a pig's face i guess we need to i to insert this one and b to get rid of the boundary um bring it down to there move it out okay so a pig's thing let's move let's just wing it here you need to extrude that on we have to change the color here so the color maybe should be a bit here maybe that holder and then we have to have a pig's let's see here we'll do s to scale it on now or no we can do this one we have to make it a bit rounder i guess this is so weird to do in a live stream because usually when you sit and model on your own or i say you when i sit and model on my own i'll do something so hideous that i hate it so much that i'll just delete it and i want to just curl up and cry and then start over and now i have to try to pretend that everything is uh just fine so that's it's it's funny at the same time i don't mind i don't mind if it turns out the way it does i to inset b to get the boundary thing back on e to extrude it and g to move it to like a dark red here let's see i do that all the time events yeah that's good when you tag my name because then i'll be able to spot them a little better if it's something direct for me please uh tag it with at infensia so i can see it um oh g-main stream 20 kroner super chat here this super chat is just a distracting fence yet like i need any more distractions but thank you so much for that super chat i appreciate it all right so war tech here as well in fantasia taking you out of con out of your comfort zone is what we like to do great that's uh good i need to some wise person said something uh that i can't remember stuff but it was something along the line with uh unless you get out of your comfort zone you're never gonna improve is that what it was probably totally wrong but something along those lines and here we've got some more name tags here those are so the super chats are the most easy to spot the super stickers i love because then i don't have to read i can just uh see a nice sticker and then when you tag my name and do direct questions i probably should have said that but then i catch those a little bit easier as well here so we've got merlin wizard here invention sometimes deleting and starting from new can help i totally agree with that one as well i do that a lot i don't but i just don't seem to do it in this stream i just uh push on like it that it was no problem it's strangely some control let's see we'll move this one in to fold it in and we should have a it is uh a person that does bad stuff to other people i have to try to stay monetized here so what i'll do here is i'll uh let's do eye to inset i'm going to try to get an evil eye going here so try to get some sort of a shape here for the eyes and let's just uh break this topology big time here what we want some maybe we'll do let's see if you want to slide something along the face as well we could repair this if we wanted this flat again we could do select those and remember we could press flatten here with that tool and here we could select these as well and go flatten but it does affect each other a little bit but it helps a bit so here maybe we'll do let's see we wanted to uh i'm actually not happy with that at all so instead of deleting it starting over i'm going to cancel back as far as i can get if i can hopefully okay the history wasn't quite enough but this one will get rid of we'll get rid of these x to delete these uh dissolve those edges and then we'll do uh let's see let's just keep it like that and uh we can uh make these maybe that's just e to extrude that one see what it looks like it doesn't look evil at all you need to move it okay but we'll do it uh dark as well as you can't really see in there so pigs masks coming along here it have um his ears as well no it's just one of those cheap face masks that you put uh it's not like a full head thing oh we've got uh jarrow sticks here as well you'll level up your multis tasking skills for long i think uh thanks for the super chat my friend jaro sticks i'm doubting that i'll ever level up my multitasking skills but i did have a friend or i do still have a friend i just haven't spoke to him in about 10 years but he proved that guys can actually multitask and this is a true story it drove a car texted and crashed at the same time so you see we can multitask let's see and that's it that's going to be the face mask so we'll just attach it here to the head as well with a string i guess we can uh cheat a little bit here and then do uh we'll just color this into like a strap there sort it and he needed an axe as well so let's put an axe in his hand some baggy pipes there let's see whoa lol a lot of lulls here was that about uh the fact that liz is looking terrible now any one of the characters can wear this mask that's right that's right so only this guy will have the strap that'll look a bit strange then i guess but this mask is actually if should we okay you've said it now um draco so let's make that happen let's take away that on anyone should be able to wear this musk i totally agree no okay i've done that sometimes i press two here when i'm in object mode and i'm hiding this collection we should tab into edit mode again move this one out we have to make anyone be able to make this mask i totally agree so we'll just have it like this ctrl s to save it sometimes you should say let's see we've got some more stuff here uh fights in fans you shouldn't have uh piggy the friendly okay that's it that's his name now thanks for the name there you uh you you super chatted this one so there's a pig the friendly friendly there we go and then jarrow whoa that's talent yeah was he listening to music at the same time no i don't think we want to go that far maybe he did actually so uh you shouldn't text and drive by the way i have to say that as well to make sure you shouldn't uh even drive sometimes the gopalam kailan suggests some add-ons for blender okay i only go for the default add-ons so i suggest loop tools auto mirror rigify and f2 and additional meshes so those are the ones i remember recommend so that's it now we can disconnect this mask from his head then since other people are going to be able to use it so l p selection and now it's a separate object so so we know which character it uh it's for we'll keep the prefix here of piggy the friendly and then we'll just put mask here mask and then since uh the head doesn't have a strap anymore we should model a strap that fits this head sort of so uh in order to do that we could um we need to get a strap coming out here from the side so we need a little bit of geometry there for that we could do uh here let's do uh we need let's see we could just extrude this whole thing slightly we'll move it in need to extrude that on that's the scale it's move it back top view as well maybe rotate a little bit e to move it that's it and then now we can extrude this thing that face there i'll do gg to move this one up to here no i won't do that ctrl r it doesn't really matter if we add a little bit more geometry here we could even use that to change the shape a little bit here e to extrude s to scale then we can to flatten this one now i wanted to go straight back so we'll do scale y zero that flattens it on the y axis and then i do e to extrude and then here we do uh e to extrude again move it in r to rotate z axis and then here i'm going to delete the interface here there and then select all of these edges uh so two to get to edge select alt shift select that one and then just bring them in now we need to just fix this here like this but we need to rotate this one too to get the angle so this one will fit any fit anyone that's got the default head but we should also do uh color this strap so there we go now we can actually try it as well so we've got the face mask there leather strap on the back we've got some stuff going on here oh yeah oh yeah he keeps the constant inhaling that did turn out slightly tricky in the end you'll run out of air on that one so ctrl s now we can try it so if we show let's see let's hide him and then put uh margarita so that one won't work because she's got the cap welded to her head but we've got uh ape lincoln he could wear it yeah it's under his hair there and his the strap is in the head that's fine we've got uh me infanzia that's a problem because i've extruded my face a little bit so that one you'd have to reposition you can still use it you just have to uh in a game engine you just reposition the mesh a little bit on on the head and it's going to be parented to the head we've got uh neo there we go neo with a pig mask so that works tom then looks a bit strange it looks normal so rust robert that won't work because he's got a helmet but we're getting there so uh we've got the access oh we got the scotsman there as well so let's bring back uh where am i here piggy so uh gamer ben here petitioned to say e to extrude has to scale for 24 hours just saying it so i have actually watched mr beast's video where he says he counts to a hundred thousand and in one video he said pewdiepie 100 000 times as well i think that's absolutely insane and i'm terrified to do something like that myself which is um i'll just leave it like that let's see uh go plan make a vid on how to save a rendered animation i think the quickest way to do that one is to google it but i can probably cover it at some point all right so gamers level off that's my wife is going to say something now now that would be a side driving down the highway watching infension on the live stream that would make anyone go off the road so don't do it and then we've got alex thank you infensia for all your tutorials and your effort you helped me a lot over time you're awesome thank you nice to hear so you're awesome for saying that we've got to go plumb again it's repeating be careful with the spamming there i've answered that question too many times now go plum so uh let's see mia pc thank you so much for the super chat and apparently it wasn't even for me that was for gamers level up you need a salary for bringing the drinks thanks mia for the super chat to my wife that's super nice of you much appreciated so let's see okay you forgot to update the banner with the uh the latest character i know i did the mr thompson that takes a lot a little time to do as well for the banner and uh that actually i think at up probably nearly an hour of my time in the 24 hour stream so i'll probably leave that for now and uh the rts the game is going great thanks we're doing some play testing there and we've got uh another one directed to me here as well so again tag it with my name if you definitely want me to catch it i'll do it today we implemented pvp systems for our game impassia great good nice to hear that that was kill on site game development all right so now we're axe he's gonna have an axe in his hand so have we got uh this one was requested by fikes yeah what type of axe is it i'm gonna just put a utility axe in his hand for now let me know if you wanted something else i'll actually do this one from scratch i'll do shift a cube tab scale okay and then we'll tap out of ed mode move it up to here and then here's a good one as well for you if you haven't seen this one before keep this object selected shift select the other object that has the texture control l and do uh make links to the material and then you automatically get the material onto this cube you don't have to go to the shading tab so it's a lot faster to do that if you don't have to talk your way through it so our dev stuff hit me up in the discord it might be sooner than you think so you know contact me in the discord mates and fix as you like he just needs you need to kill someone with it oh is that going to be the do you want an animation for that as well then let's make a wood handle tab here tab scale down to there and l scale y this song is epic i'll check which one it is okay just finished uh that was formant x let's have a look i'm gonna put my headphones on so i can hear it i'm gonna blame you all for making me uh progress so slow because you're asking funny questions and having a good time so i'm gonna blame all of you for the slow progression of this let's see this is not the song you wanted it was this one right nope it was the next one this one's good too though so it's a formant x stellar f uh finale finale finale finale i can't even speak so i get my music some of these tracks are my own that's obviously not the one you liked so but that's okay but uh i get my music from epidemic sound as well not sponsored by them i pay my fees to get a subscription there so thanks okay i should take these off again because they'll distract me this good song though x e to extrude this is going to be simple item set e to extrude um control plus let's make this one gray as a base here and then i'll just make something like this i'll go to the side view scale it down move it up e to extrude s to scale r to rotate e to extrude guess the scale each extrude yes to scale i have no idea what type of axe this is but we should also make it a bit thinner so i'll do control plus to there and then if we let's see if we wanted to make this evenly sized now which i actually don't because i want to narrow it off here so control plus scale x make it narrower and then here i'm going to make it super sharp infinitely sharp so i'm going to do scale x 0 and i've got this thing enabled up here which is auto merge vertices and by doing that then it's actually taking away those vertices because they're so close to each other now they're infinitely close so it removed it and that's nice you don't have double vertices pick these and then go uh like as white as we can on that one to make it looking sharp and then we should put some shape into this handle as well so i'll control loop cut it a few times so i can get some geometry to work with maybe like this we need to fix that back of him as well let me go side view scale that one up start to rotate okay maybe pick this off the wall somewhere on a it's either i don't even know what type of axe but will you chop with this probably other uh low poly characters i guess i think that should be it need to extrude that's the scale that's it and then we'll put it in this hand and we should move the origin maybe so in order to do that we could do uh one way to do it is to go into edit mode go into face select alt select this one for loop and then we do shift s cursor to selected and then tab out of it right click and do set origin origin to a 3d cursor and now we've got the origin of this object here let's put that in his hand like that and then let's see bym espanol where can i get your models you're asking and this one check out the description because you can this one you can you can pre-order because i'm going to update it tomorrow and send it out to anyone who has so it's twenty-four dollars it was to represent one dollar an hour for the 24-hour live 24-hour live stream that i did last saturday so i did the 19 characters then i've done two so far today and i'm going to keep doing i've got another six to do so whoever pre-purchases that package you can get it so and then if you buy that package you support me by doing it and you can also use these characters in games or whatever you want for if you want to make games with them not you can't sell them but you can make games with them and make money on it if you want if anyone would play that game so um let's see yeah that's it we got uh search for influence yeah that's right i'm on spotify yeah you should check it out i need some more spotify place so please search for my music on spotify search for infensia and play it if you want to hear it so let's see i have some stuff on soundcloud but not so much spotify is the best one oh or you can download all my music on my patreon i think even the the lowest tier there the one dollar tier you can download all my albums or it was at the two dollar tier i can't remember oh that's an option but if you want to do be modern and stream it for free on spotify you can do that i need the place there so that'll be good all right oh yeah that's right i have to uh uh so oh yeah i'm itch that's a good idea so i should add the uh so what should i add on it should i add this character pack on each i can do that for sure so uh does that make you be able to pay with um paypal that's great i should also add paypal to my site because i know that's a problem for some of that so oh that's right ardeb stuff infensia you should make a video tutorial on how to use this character in a unity game and you're asking the right person because i love doing unity stuff and this would definitely be something i should do a video on where i take this character how to import them and how to set up the animation machine state machines how to get them to walk i haven't even done the walk cycle yet but that'll that'll come so good idea or dev i just have to remember that someone uh wife could you make a noise a note for me please gamers level up there just to uh to do that so actually write two things so i'm just a mental reminder here maybe i'll rewatch this stream myself to just remember it so i'm gonna do paypal on my normal site i'm going to add so it's not just the striped card thing i'm going to add my models and some other stuff to each to io so you can pay with buy with paypal there and i'm going to do a unity video on importing these characters into unity as ardev suggested so great ideas guys i should read this comment more often so uh so many good ideas here um lilith have you ever worked with unreal engine i sell some assets in their marketplace but i haven't used it enough but now that i've learned bolt and the visual uh scripting i'm actually gonna i'm actually definitely can you say that i'm gonna look at uh blueprints again in uh unreal engine so that's right so andreas brilliant as well here's also uh suggesting my gamers level up to make some notes here that would be cool so cool for all these ideas noted all three sorry can't even read that's okay i'm okay though here we go so quarter to midnight i hope you're having a good time so far i'm having a great time thanks for watching again um now we did bikes did uh should i just do i'll just do a simple animation for this one so let's go uh ctrl s to save it go into the animation tab oh we have to child this thing now first of all we need to uh if we were to play an animation hopefully we have still haven't broken remember we had some issues with this but these things that's popping up as well it's a bit scary but let's see we'll do the sword sing here show the armature let's go uh swords and i just want to see here that we've got there yeah that one's there the mask is following along and the reason why that is happening let's see object constraints here so we've got a problem here with uh we're not don't have a problem but we yeah we have a problem we need to fix it so the reason why the mask is following along it's not because it's um a child of the head it's because it's actually still got the modifier on it so we need to get rid of this armature modifier but then it'll snap back and we'll go back into the t pose new here okay if i have this one selected we'll go to t pose new and now we need to make this a child again so i have to go to the constraints tab here add constraint child of armature and then we'll put head here and now we should okay i have to press set inverse as well to reset the location back to where it's meant to be and now hopefully it should still follow on the animation so we'll go back to uh select the armature go here and do rusty robert's sourcing and then play and now it's following again but this is the better way to do it because if you import this character now into game engine like unity or unreal then what you could do is you just take the pig's mask and you parent it to the head bone in the hierarchy which i'll do in the tutorial that i'm going to make them and then it'll follow along and since we're not distorting the head when we're moving it the weight paint is 100 all vertices on the head so the mask will be safe that way and the mask is not going to move or do anything stupid either so again back to the t-pose this one we have to do the same with object constraint child of armature here and the bone we'll pick hand dot r and then set inverse and now that should work as well if we go with to any animation here now we'll do uh let's see anyone that wields something we had again robert this animation might not work because it's a 200 animation but we can check it i have to pick the armature first rusty robert swordsync so i mean that could be used he's got one problem it's that he swings the axe as if it was uh as he needs to read the manual for this ax because uh that's not going to work but in order for it to work we can fix it it's always a fix the fix for this is to rotate it on the x-axis our y-axis and we did that without keyframing it so when that is then the swing will actually work here so i'm just going to keep he's not going to get a dedicated swing he can definitely use rusty robert's swing to to knock some other low poly characters out so that's it can add it later on let's uh see here we've got some more stuff going on here so uh cool ideas noted that's cool uh blender or maya i'd say blender because it's free and uh i like it but maya's great obviously so we got to make a futuristic city that could be fun right uh donkel aura what's the difference for usage fees compared to small and indie developers for unreal unity oh yeah it's uh i'll probably have to cover that on a separate topic but the the short gist of it is that unreal if you make more than a hundred thousand dollars i think then you pay royalty on the games or anything under a hundred thousand dollars of profit then you don't have to pay anything for it i think that's correct for unity you can use the free version and there's never any royalty or anything like that you can make as much as you want on that game without having to pay anything as far as i know but double check it i think that's the way it is and then you can pay for pro and plus some pro versions of unity i've got plus i think nowadays i used to have pro but i don't need the pro one anymore so that's it but check it out for sure uh wreck wrecked are you saying that my streams let's see yeah infensia your streams are fun that's good to hear nice to have you here so uh mia pc infancy having an awesome time did i actually ask if you have a good time i think i did because a lot of people that probably just wouldn't randomly say this but thanks for following up blueprints are fun yeah i want to have a look at that so uh we've got some more tags on my name here so gamer ben how do you color your model that easily with the uh uv again check my uh low poly learn low poly modelling video that's one and a half hours of me going on about it so check that one out i think that's the best way to learn it so let's see [Music] or something sorry for your name there not sorry for your name sorry for not being able to say it that's what i might say so let's see um may i've may have been asked before at some point but do you know any way to preserve replicate the blender cavity shading in import into unity i don't yet but uh mia pc actually suggested a tip to me to try it and she wrote down some really cool instructions as well so i'm going to try it on real engine i haven't been able to do it just yet but if i can work you get it to work there i should be able to also find a way to copy that workflow in unity hopefully so i'll have a look at it but it probably won't be exactly the same you can get the the highlight edges as far as i could see with the these edges you can get and uh but the uh the shade the other part let's see it's the uh see the world one is a little bit more difficult to get but this one the screen one is a little bit easier to get to get the wireframe shadiness i think but this one rep is more like a ambient occlusion thing where it shades it quite a lot so but i'll uh check into it and get back to you uh lilith you got it for unreal royalties perfect that's good and let's see they changed it to some weeks to a million well okay oh did they wow well epic is making a whole lot of money on fortnight's i think uh they did something absolutely crazy not too long well a couple of years ago when fortnite became big because i think that's a cash cow for them like nothing else and i sell some stuff in the unreal engine marketplace and suddenly after i've been there for two three years selling sound effects packs and space boxes and they came out usually you get 70 cut if you sell models there or sell assets and that's the same as unity but then unreal engine said we're going to give all the creators i think it's 83 now so that's like a 13 different or 82 percent and then did that retroactively so whatever i'd managed to sell for the past three years they actually retroactively just paid out the difference there so i thought i think they're just making a lot of money on that and it's good i think they're doing a lot of good stuff so i'm impressed by that uh let's um uh let's see blitz iu hey infantia good to see you screaming again good to see you thanks let's see all right so unity is free till 100k rev per year oh i didn't realize they had that cap as well so it's just that i never made that much on the game so i don't i haven't worked but that's good that you mentioned that so but again check it out to make sure so let's see uh low poly video there yeah thanks for that one so uh lilith in fancy how do you rig models to the epic skeleton uh okay so is it the epic skeleton in unreal engine in that case i don't know yet so but what i should do for this guy is we should move since it's a 200 thing i'll move this one let's see we can actually do it on the fly here i think to make it match so g to move it i'm not keyframing this because i want to change the actual position of this x so here we go and now that should work a little bit better so that's it we're going to leave it like that and the key here i've added geometry so i actually need to re-parent him to the mesh that's the final thing we're going to do for this character so i'll go to t post new well i always forget i need to select the armature first go to t post new t posts that always makes me think of having a cup of tea because t tia porsche in swedish is tea bag so but t pose it's not table salt so that's a hint to my wife by the way my coffee is i was gonna say it's running out but it's not running out it's running cold and that sounded really bad sounded like i'm demanding something i'm not i'm really happy with this so thanks i'll dig in the whole even deeper now a few times last stream my wife pointed out that i said some really stupid stuff and i i'm just naive i apparently said that i here's the one okay i'm gonna confess now i'm gonna step up to the fleet and i'm gonna make a confession note so listen up gamers love it up as well uh you're actually the one who pointed this one out i said that i used the first of all i said that i used the new washing machine once so the old washing machines in all fairness i used quite a bit back in the day but we've replaced this one maybe a year ago because the other ones broke and i've only used the new one once because and i have got no excuse to that but then i said i actually repaired the washing machines so i tried to recover some dignity there and my wife reminded me the next day after the stream that i didn't actually repair it apparently i only called the repair guy out so go figure so we're gonna see uh i think that was pretty good though of me i called him i had to dig out the paper of the um it was quite tricky to dig through my mail basket too to figure out uh what where the receipt was and uh trying to figure out a reference number so i did pretty good okay wow so best low poly modeling ever low poly modeler it's just the most chatty one anyway make a discord i've got a discord check out my other uh videos for that link so that's it okay ah wow where was i oh yeah i needed to fix this where was i or where were i i don't know can you someone just correct me in there i don't know where were i where was i okay epic tear repair skills yeah exactly mad repair skills without making a phone call hey that's big for me merlin nice job infantia thank you merlin appreciate it so this is i'm trying to do this now click the mesh here shift click the armature i can't look uh there and do that one and then ctrl p and then redo this one with automatic weights hopefully the waste will look a little bit better now but the deformation here got the arms yeah that's good that's fine and the head should be alright still yeah we're good good to go so that's it let's do tab ctrl s to save him and we can hide the oh yeah i need to rename the ask axe here so here's the axe control tab object mode where was i thank you but you say if i were to do this right you don't say if i was to do this then that i keep saying it feels like i'm supposed to say if i were to do this so uh wrecked please collect me on that one too you got the wrench in your hand there being a mod and everything so it's your job not to correct me you're canadian so it's sort of your native language i think hip shot henry hey dan vadin it's going good i think people are seeing seem to have a good time so yes if i were yeah that's right so cool if i were to do this then i'm doing it the right way great okay and then i'm gonna my wife is english as well she's uh from england and it always made me laugh because uh she put a plural s on you so what are you doing no she's not saying that anymore but she's from liverpool so now i uh i diverted some uh some fire fire here onto her i'm gonna get uh i'm gonna regret that as well okay f2 on this one piggy the friendly f2 on this one and then do axe and this is uh a woodworker's axe by the way so don't demonetize me this is what you chop down trees with and do nothing else with it apart from what he's going to do with it could be a bit shady there we go hide it hide it and hide it and now we're going to move on to the next character guys boom listen use i'm just waiting for her to pop her head around the corner and i would say listen use use two okay that's done fights hope you're okay with that one so we're gonna move on to the next one and that was sam barr requested uh a male druid with amber eyes and a pet golden eagle let's see my wife is uh lulling rolling uh ruffling roughly she's ruffling up there rolling around laughing let's see so what's a a druid is that a droid a druid is not a droid so erase that a druid is something totally different this is going to be okay but isn't it even a joy there it's um it's a forest creature if you want to try to figure out what i'm doing here i'm just looking at forest creatures druids so what was the request a male druid with amber eyes is that yellow like the amber lights of a say amber that's like an orange isn't it like orange yellow yeah okay uh so what else do we have tyro was gonna be the name and a pet golden eagle wow thanks for that request my eyes just started running here so let's see dante if i if i was sick it's the high chance that i was actually sick if i were sick i'm not actually sick but i'm talking ah that's a good one thanks danta appreciate that so i i said like half the words there and this is not an english lesson but if i was sick there's a high chance that i was actually sick if i were sick it's actually uh that i'm not sick but i'm talking about how you would be if i was so if i were to do this then i'd be saying it the right way if i was doing this then i'm actually doing it or i did do it great thanks so that's another thing low poly modeling a lot of stuff that i talk about that no one has probably that much interest in and some english lessons there from sweden okay this is going downhill so a male druid that's a forest person with amber eyes and a pet golden eagle i've said that enough times now to remember it so default character move here i don't have auto keyframing on shift d and the name for this one is going to be tarot can you get make a game in one day i've done many games in two days in 48 hours check out my uh io infensio page i've got uh quite a few one bit in i've i can do one in one day two for sure it'd just be half as good as the one i do in two days okay so a male driven okay i have to look now they've got uh i just have to look a little bit more at references here so i'm scrolling through male druids and there seemed to be uh big ones mostly ones there seem to be skinny ones okay my wife is coming down now i've said something stupid again what did i do wrong no maybe she's just coming down to what the tea and then mia suggested some salt of salt in the tea why would that be coming okay that went above my head i'm in trouble in fancy i know i think i got away with it i got a cup of tea on it so yeah post it that's great let's see uh how do you select a color from a palette uh i'll i'll come to that in a second then i'll do it again uh what's your accent um well i'm swedish so i speak with a swedish accent i guess but i've lost a little bit i lived in the u.s for a year so i got a little bit of a u.s accent back then and then i moved to england for four years so i lived there for four years and that totally wrecked my accent so i've got a weird mix now so i'm gonna do uh the palette thing yes uh try not to spam there let's see all right i'm back onto this now so the male drive it i'm gonna go for uh something with uh it's got like some uh bare body here it's got some like a a skin over there okay i think i've got it no so let's do it hide the armature we'll do uh put everything as uh this color so now i'll show you know someone's been asking so much uh senti gossage something uh i've asked about the coloring and in the shading here for the material that i'm using i've dragged a png file a palette into here just and then i've connected color to base color and that's all i've done with the material and then in the uv editing when i've unwrapped this one i've just unwrapped it so it actually shrinks down to uh what i could do is uh here i'll do it for this whole character here so here here i'll do uv reset and see it looks like uh some weird uh test picture now but it's because all the polygons here have the same layout on this uv texture if i scroll this so on the left here now i press s to scale these and zero down to zero and by doing that i can move this little dot now with the g and i can put it anywhere on this texture and the character will become that texture so he's kind of having i'm just looking at the reference picture it looks a little bit like the uh the the tone so there is uh one thing to be particularly aware of when you do this and that's because uh not all game engines for example unreal or unity doesn't they don't really like when you scale down the uv like this and one of the biggest reasons for that is uh that it needs for shadow mapping objects need a uv layout in unity it's not much of a problem because you can tick a little tick box when you import it there the model and it'll say generate uv mapping or uv set for shadow shadow maps and that's all you need to do you need to tick that little box and uv unity takes care of it or uh for it to work in unreal engine what you'd need to do is go here to this little data properties or objects data properties that looks like a upside down illuminati icon and then for this one you need to go here to uv maps i'll just save this one i'll do it once actually so everyone can see it this is how you should do it for unreal engine i think you do plus here to add another set of uvs and now click a to map everything and then go to uv and then smart uv project you could do okay and you could actually pack it tighter but this was just you can change the angle limits here so uh you could actually change it so that it uh let's do angle limit uh only 20 maybe or is that which way i keep forgetting let's see smart uv project 20 then it distributes this uh character all over here so now no you'd also need to apply the mirror modifier first before you do this otherwise uh the shadow maps would still reuse so the left arm would use the right arm so you'd need to apply the mirror modifier and then do what i just did with the uvs on the second uv map here and then the first one is still used for color and that should work in unreal engine then so but let's get rid of that we don't need to do that anymore let's have a look i have got some more chat comments here so we got some stuff here i had the issue with importing unreal yeah so that seems to be a common thing and now you know how to fix it so all right i think the rest was not for me so it's if someone uh let's see let's allow import without unwrapping properly okay so in maybe it unless another thing then could be not to scale it to zero necessarily this could be a thing as well go to uv reset it and instead of instead of scaling to zero you could scale it to 0.01 and make it just small since i'm using a gradient texture here this is a little bit too big still because it'll shift the color you can see that it goes from light to dark to light to dark so you need to go on this texture you need to go even smaller but you don't have to go all the way down to zero but you can make it really tiny at least so it's not that apparent and another good thing with this i'll show you this now actually as well let's say you wanted to make it so it fades from like a brighter color all the way down to dark here's a good thing to do as well then there's another tick here so press one to go to or control when i do two to look at this character from the front press a to select all the uh faces you're in object mode now remember so you've tabbed into object mode go to uv and then here go uh if i remember it now so project from view and now you can see the characters represented here then we can scale it down here and then g to move it and then we can get the use out of this gradient texture it's not good for this character because no one would look like that but sometimes it looks quite nice for trees for example or stones that you shade it from like a brighter gray to a darker gray so it's quite a neat trick to fade the whole model this way there's a whole lot of other useful stuff that i i should do a video on uv mapping all right let's go uh so we got uh yeah i think i'm pretty much caught up on the comments here and everything so um let's continue ctrl z back to where we were so i just want to bring the color back to there and now we're going to make the drive it so the eye here we can make color black i'm gonna go for okay i missed apparently a face there let's do a select everything again and it's this face here that seems to be a problem so scale zero g that should be good enough back to modeling yeah yeah pc that's right finally back to modelling we're only in the third character now and i've gone on for two hours so i'm not gonna apologize for it though see still doing pretty good 270 viewers i wonder if it's uh i wonder how many of the same are here from last saturday it's a good sign that it's not a lot fewer anyway itchy nose all right so let's see i'm gonna put some uh like leg muffs on him here it's gonna be barefoot believe it or not so we can make these a little bit flatter and then i'm gonna put some uh like leg things on him here leg warmers i'm looking at a reference here so maybe you can figure out which one i'm looking at i searched for druid mail and your task now is to guess which i which picture i found that i'm looking at i'm not going to give it away item set item set i'd open up the item set and iten set again i'm going to loop select these scale okay i'll do them one at a time here scale scale scale and then we'll do control plus to grow that selection i'm gonna do it first white control minus to here so this is fluffy stuff like a fake fur no it's real fur there i don't think they uh back in the day of druids is that in the past or is that no let's see do you release this gradient texture for download yeah i think i've put it hopefully in some of my other videos said links if not i should do it dan good that you were here for the 24 hour stream cool it completely ruined my sleeping pattern i was late for work on monday but i hope you told your work mates i was saying that hopefully this creates ripples on the water now someone will go to work and say when they asked at the coffee table they said what did you do last weekend and someone say like i watched a guy trying to stream for 24 hours making low poly models well i guess most people wouldn't dare to say that if they went to work but if you did thanks okay control plus scale shift z okay i need to bring this kneecap in a little bit so ctrl r i want to scale that on i don't escape everything else here so control minus scale shift zed i know that's it okay now we're gonna put uh a thing on his chest here he's gonna be it's like semi-naked but he's gonna have stuff to cover the vitals so but here i'm going to put like a of a wolf's skin so just to there and then i'll do let's see that should do so i'll do alt e to extrude along face normals ctrl plus and that's going to be that color or even brighter again everyone should give uh a round of applause to draco socard not only because uh he's a great supporter of this channel and uh now a moderator and also a patreon thank you very much but you stayed up for i can't remember every time i say i increased the number of hours but you might have been up for 50 hours i think watching my stream no probably not that long so uh lucas sola asked how old are you in fancy i'm 45 believe it or not and still playing around trying to be like a kid so like i said before my uh my wife and kid says that like i'm like the fourth kid in the family because i've got three children and sometimes i think even the children behave more adult than i do not just sometimes probably most of the time you need to extrude that's the scale to know uh okay we've got a dylan mcdermott here you said a really good question i want to ask i've been having trouble weight painting um whether where it doesn't mirror across all the limbs i actually had that when i'm when i did my dragon i'll tell you what i'm gonna should i do a slight uh thing here i'll do this check this out minimize that you can look at this if you haven't seen my video by the way i do this uh lava monster in 10 minutes believe it or not i can't even do one character now in one hour but this lava monster since i found a good workflow i did this in 10 minutes no no strings i touched i was going to say it's not puppet but no lie so check out that video it's got a quite a few views now 1 000 or something but i'm gonna i'm i'm going to be known as like mr tangent or something because i go off on all these weird things but i'm going to open something here because i did a little thing about bolt so i'm going to check uh let's see where did i save it i called it something obscure here bolt hero6 check this out so i created this uh little character here i hope you don't mind these little side notes so if if you are if you want to if you're here just for the character modeling then uh tell me uh uh anything in the chat but you could get a cup of coffee or something but check this out i wanted to show you a little bit about that topic of uh weight painting because i did this little character this is when he dies so i should hide this one so this is uh the proportions of this character is the same as a super mario's original game because the head is the same size as the body so i wanted to mimic that because i'm doing a little platformer tutorial on how to make a game without a single line of code in unity using bolt so i created these little animations here's like the run animation so and uh here's a few things so that's not what i wanted to talk about what i wanted to talk about was this other character a part speaking about weight painting so i'll hide the hero and i'll show here's by the way a little turtle guy as well so that's a and he can i think uh enemy walk for example here enemy walk so there's a little walk animation but that's not what i wanted to talk about either so i wanted to talk about this dragon armature and this dragon here so this one about weight painting because i i noticed uh just like you said now i'm finally coming to the question that was asked i forgot who asked it no but you asked in the mirroring sometimes the you have problems having limbs replicate the mirroring to the other side and for me it was uh that the mirrored bones were not correctly named so i had a bone here see all of these bones here this was the tricky one for me it's these uh wings here then on the dragon pose then let's see what am i even talking about the bone name here here wing4.l and i had wing edge one dot l and stuff and i had forgotten one of these were named just bone not the dot l so make sure that your left and right limbs are dot l and dot r that could be the issue that you're having because my wing was not animating on that side and i think i had like a little uh let's see we got the fly animation for example and we can hide the armature then i had the problem that i had was that this wing here didn't uh follow at all it was stretching the the vertices all sorts of weird things and it was definitely in my case i had named the wrong thing let's see uh i've got some other questions here mia pc this these parts are awesome great so maybe uh i guess the if um i'll just keep going off these tangents if i find something that i think could be useful for any of you then i'll i'll do it let's see uh i've got some other stuff here ignore that my line my wife wrote that line so i'll ignore that one it's probably okay again i go with uh that that's a joke by the way let's see if we would uh be here just for the character modeling we would have left way earlier good point you should have i think some of you did probably like what is this guy doing i'm i'm dropping viewers now i'm down to 260 from 300 to 260. but please help me out guys have someone else to that feels sorry for me to watch all right okay i love getting a refund from football when unity bought it yeah that was good they bought it so all right cool stuff i say that too much as well okay now um let's go back to where we're doing so i'll go back go back here we go here's our druid again and he needs more muscles okay i did it again i pressed two to hide unfortunately the collection there it's an easy enough thing to do back okay see some dabbing is that dabbing going on yeah some dabs going in the chats okay and here let's do uh we can uh i need a little bit more geometry here how should we do that we can do uh control r i'm actually to do should i even do this i'll do that i'll put some extra geometry on the whole body here e to extrude because these are going to be like poles now rotate so because this is the uh skin the fox skin that's tied together here and then he needs muscles that's what i was trying to do first so i'll do that a scale here we go muscles that looks more like a he's a pretty much i'll slim him down a little bit there we're going to put some waist thing here on them so i'll put like a green color he's a forest person here as well i i need to modify this texture because all the colors are really saturated in one color i need some blends like between a blue gray or less saturation in the colors i need so i'll have to fix that at some point because i don't necessarily want these really stark colors but if that's even a word and here we can do i'll just do front view alt set actually i'll keep faces there select these old sets and then we'll do a gray hairs or a blue green not a single digit right there ctrl r alt select these alt s to scale it there we can make like a flap hanging down here in the front i'm so lucky that i'm doing cartoon stuff because i was if i was trying to do stuff that looked uh cool or something then we have a problem it's a wolf pelt thanks daniel strauss that's right thanks for actually figuring out the word you probably didn't figure it out but you knew what it was i didn't well that's good all right scale that maybe the good thing about this is that i can teach some how to do stuff in blender a little bit and then people with uh artistic talent that can actually draw or model things can make some useful out of these useful moves out of those so let's see i'm going to move each extruder on let's bring it down to there i definitely need stuff with less saturated colors here so here i'm going to do like alt let's see let's do a belt here so i'll do dark or a brown here alt e texture long face normals scale it's a bit oh no um let's see control z alt e extremely long phase normals move it down control plus scale z flatten a little bit it's more like a rope okay so droods often have sickles as a weapon maybe given one good idea he's gonna have a pet eagle as well all right probably missing some stuff here as well but here i'm gonna make uh i'll fix this in a second i'm gonna prob no i'll fix it now i'm going to do i to inset here i can get a little bit more geometry here and i'm going to make this thing hang down so let's put that on or to rotate e to extrude as the scale i'm going to probably disable symmetry so i can have these things a little bit different on both sides so they don't look so symmetrical but i'll do that in a second then we can do the same thing here we'll just do e to extrude sd scale move up to there here i need to move that on down okay all right so it's just some uh like fabric tied around here that's hanging down a little bit and these straps uh it's as if there are two wraps that are hanging down so i'll fix that all right so uh so the the bloxy hunter is asking uh i wonder how these models would look with the subdivision surface modifier and i'll tell you exactly what they look like i'll save it first though and you could definitely apply that one and then but you'd have to do quite a lot of a lot of corrections to it but i'll show you so control two that's what it looked like with the subdivision or control three and then you'd probably have to let's do shade smooth as well there's actually a right click someone told me in my last video i can just right click and do shade smooth that's it so that's what it looked like you'd probably need to create a lot of harder edges and define the but you could bring this into sculpt and stuff the reason why i don't do this is because i'm sort of stuck in this uh weird loop of doing low poly stuff i don't know why i just like it's my version of pixel art i think i love pixel art and retro looking games so that's why i tend to stick to this flat shaded look let's do here yeah please no subdivision we're here for the low poly thanks arvids yeah i'll keep it keep it real awful all right so now we're going to do here we could uh do uh the paws are here two paws and then uh i'm gonna take off the subdivision here so we can actually do the let's see i'm trying to figure out here how that thing is connected i don't know i don't see the back of it so i can't really fix it well here let's put some green fabric on his arm as well this is way too saturated i think can i find a different saturated green nope so note to self fixed my texture for include less saturated colors okay i actually need to do the hair no and the face he's gonna have a beard as well but since we've got some geometry now we can change the face a little bit make the eyes a little bit flatter so i'll just shift select a bunch of these scale zed i can see now i'm going to finish this live stream off in 30 minutes so i have a feeling uh i'm not going to be able to do six more or five more characters in um in 30 minutes that's not going to happen so it looks like we'll be streaming again soon i'll do a little bit i'll know some of this guy and then we can do a beard he's gonna have a beard so i'm gonna select a few of these i to inset b i have to come up with a name of this gamers level up by the way put in the chat if am i allowed to do these on saturday nights a little bit more often so could you uh confirm if that's a i know you're just uh one floor above me but if i ask on a stream now i can blame you if you say no so let's be good and if you want to support this chat remember or the stream remember there's the super chat feature the you can i guess i'll open up to request more characters because uh i'll just note them down if i'm gonna continue with this a little bit on and off then uh you can still request characters to be made through the super chat feature that's just uh down at the column somewhere so if you do a super chat and say what you want i guess uh i'll add that to my list and i'll prioritize them after this batch i'll prioritize them to the to the size of the contribution there so if uh if it's a one cent super chat i might uh prioritize it quite far down just so uh otherwise i'd get spammed with uh with stuff probably probably not all right let's have a look here wife permission granted so i see a yes there could you confirm in writing that's yeah because you could just say now that that yes was for something totally different it was for some chat comment some random one upstairs like so what then uh could you please just confirm that we're gonna do these chats uh or these saturday streams a little bit more i don't wanna put you on the spot that's why i'm doing it let's put the beard here gee alt e should i do uh i'll do that on as well actually i'll do i'll leave a little space for mouth here scale zed here and then here we'll do uh okay that's we'll do a mustache here just after alt e to extrude long phase normals that's the scale bring it down g i'm gonna make a bit of a narrower beard here you can change the face shape that's okay and beard we said so it's not gonna be this color maybe maggie place cool uh thanks for the super chat maggie we've got the street man tv lol what does that mean is that a request for a character street man tv is that actually a character that i should know about up to google okay obviously it's a thing what is this okay i love to it's a musical artist i'm sorry i'm probably you're laughing at me now because maybe people aren't meant to know what this is so yeah okay that's a i'll add that to the list since it's a super chat you're entitled to it so let's do it in search street man tv and i'll put your name down here as well so we got maggie plays with zed hey i'll have to google that one when time comes to it i can't promise when these are going to be made i'll just have to like chug them off in the just chug them off is that a word even we've got fights here as well oh astronaut i love astronauts i love to model them as well so we've got uh fights again here i have an accent you've got another one as well a goal fights you've requested a goal as well or gowl t-h-o-u-l so we got an astronaut with the touch helmet okay and then it says not like your ten minute one because that didn't have a touchable helmet right so this one will have a detachable helmet that i do but that's i'm not gonna be able to do that one today but i've added it to my list here as well so let's have a look uh sam fisher from splinter cell i could probably do some splinter cell at some point so all right yeah having a good topology in the beginning really pays off that's true uh you should have a good topology that's why i don't really own this one that's okay i think uh if you're doing characters that are going to be used as assets in in proper games and you have the time to do really good topology once then you should definitely go for it but if you're just making prototypes do them there stuff placeholder animations or if you don't mind that it's not going to be pixel perfect then i'd say i'm i actually really like just blocking it out like this you could read to apologize later on a lot of people do sculpting really detailed like characters and then there are some really good i actually found recently some really good uh videos there are two guys i think they're i don't know if they're streaming i think they're doing videos and they do really good read topology videos and uh you should uh i'll see if i can find those because uh it's got some really nifty tricks in blender how to configure it to to do like a shrimp shrink wrap modifier and also it attaches it in the right place so when you do the re-topology it works really good so that's definitely uh quite interesting to look at i'm going to add should i add even more details here on the on this character alt s i think so because i want to do uh ctrl r ctrl r let's make some muscles here and we'll do uh hair i'm gonna put some uh okay he's gonna have a mustache as well oh he takes through that on people told me in the live stream that when i started to go silent i was tired i don't really feel that tight enough but still going silent so we got there then here we should do hair now this uh i guess this one's a problem since uh so i'll do is i'll do x here and then dissolve that edge and then here i'm going to do k for a knife tool and since we're actually getting away with it because all of these are quads now so i'm not actually breaking the topology that into something worse so we've got a bunch of quads there we could do an ear for him that could be useful so maybe we'll do i'll just do shift d duplicated scale y and i'm going to touch this ear into a separate object e to extrude that on l it's not so picky scale low poly my friend gamers level up we've got 50 kroner superchat here from gamers level up consulted my expert pixel muggler on sat sessions the advice is that you know where the credit card is the advice is that you know where the credit card is oh i gotcha so i get to spend uh i used to i can use my credit card on treats for myself as well that's great i like that idea i even sort of read that wrong by the way so yeah okay i guess that could be a deal though i'll be as uh maybe silence is just focusing could be could be if i focused then i couldn't have an excuse why these objects are looking the way they do okay i'm gonna do hair here as well so he's gonna have a good hairline as opposed to mine he's actually gonna have hair reaching all the way down to his eyebrows i think so alt e extrude long face normals that's the one nice side of hair control plus it's not actually that thick though g but we can break it up a little bit like this okay now what i'm going to do is i'm going to apply the mirror modifier so we can start to add some references to him so g to move that on see i should really sometimes i guess i should really consider having some more detailed uh here but i can do this one scale y scale y e okay here now i'm gonna apply the this uh oh amber eyes that's amber eyes that was a specific request actually so go there we can reshape these a little bit okay so that was actually a specific request now so without the cavity this sharp line here in a game engine you wouldn't have it necessarily because you'd have the cavity off so the but you can have some other features on it okay so uh so dan i have to get going good to see you all again thank you for joining dan nice to see you here well take care you might have left already but if you see the rerun oh yeah sculpting that's fun i should do that more often as well also the arms and legs uh were way too bloxy lucky uh sorry uh fights also the arms and legs were way too blocky is this for uh for this model let's see they're all blocky i guess okay you can confirm i guess oh draco as well thanks for the super chat my friend a dragon that is standing up like a person same rig okay that's a challenge taken so i'll add that so ah dragon standing up with the same rig okay and that's from draco draco jacob so hard there we go oh yeah okay oh i screamed so i even hurt my my own ears there so yeah less blocky than the uh than that uh character so i'll keep i guess uh i'm gonna try to make them compatible with each other so i'll keep about this level of detail i know it's low level of detail hopefully it's sufficient enough so ctrl r i'll add a little bit more detail here as well control r that's it and then uh okay we'll have that that elbow is too thick now so we'll do one to see the vertices here scale z or scale x and there we go scale it all set the reason why if you didn't catch my last stream the there is a reason to why these uh joints are like this with a topology it's not by accident or or wrong topology it's uh actually a decent topology when you have joint folding or low poly characters then this uh in the elbow or whatever the opposite name of an elbow is i can't remember what this is called but the crease here it collapses really nicely when you have that topology so that's why it is the way it is scaled i've got some more detail here i can hold the control key to move it to there move that back scale by we've got uh some more stuff going on here as well mia pc nice evening yeah for uh our friend dan who left the chats there uh tomas hello infantia hello tomas nice to see you oh yeah so all right okay so arvid said my wife joined in by the way watching the stream with you uh sorry with me two hours ago but now we're both tired see you on discord have a good night all together oh my god i think uh arvid this is actually a record for you i i didn't mean to keep you off this long because uh usually you had to bet about midnight don't you so thanks for staying up that little bit extra time appreciate it it low poly forever yeah i don't think i'll be able to do anything else so i'm going to put even more definition here this is nearly becoming high poly but it's not going to be high poly don't worry or he's near love getting a six-pack here should we get some more stuff here let's do it check this out item set item set again for individual that's one square six-pack no i don't think i'm gonna have that let's just leave it like that for now oh fights again uh thanks a lot guys uh guys fights for the you're a super chat master it seems like yeah as uh as you uh like space an alien for the astronaut great idea so let's write this down alien for the astronaut thanks a lot fights again fights there we go whoa still live yeah still live i'm gonna let's see it's 4 p.m there it's uh we're getting a 1 foot i think what i'll do is i'm going to stream for another let's see i'll stream for another 20 minutes so we get uh or until see what the timer says what does the timer say i should uh have a look here just so you know i'll stream for another 17 minutes now and then i might uh stream next saturday again if you're kind to me i'll i'll stream again so i'll have to see what my subscribe subscribe account like i said last time on the 24 hour stream that's the i dropped more subscribers than i gained near enough that day so i think maybe it was the notifications that drove people nuts or maybe they just realized what a weirdo i am so they they stopped but i want to make this a thing it's quite fun and it's good practice so okay i'm gonna do i'll control save that one and then now i'm gonna apply the mirror modifier pow control a okay that didn't work i need to tap out of ed mode control a because now we've got the freedom now to start doing a little bit of different like shapes to it so our here's like some fabric hanging down thick fabric apparently scale g to move that on you need to move that so i i go off the symmetry and it's nearly looking like it's symmetric anyway so i'll have to break this up a little bit more and i have this hanging down like this i need to move that whole face down this one can go up so we'll just start to make it look a little bit different here on both sides too curious to see what's going on in the chat all the time so uh michael uh sirota uh so infancy i do it again next saturday sounds like a fun idea i think i'll do that so same time is that okay so let's see some topology fixing video tips for uh or tips would be good for newcomers suggestion good point black paladin so i'll do a fixing topology to a decent level i guess let's see uh fights seems the best way to get the models okay seems like the best way to get models for some prototypes of game ideas i have smart move more of you should do that as well if you're thinking about prototyping something i mean i have some character models done and you don't mind them using the same rig or also other people could use these so keep that in mind but then uh you could actually super chat your suggestions here oh i'm dangerous now because i actually did that without i should do it on both sides this is the dangerous thing when you've disabled the mirror modifier so i'll move this in i've got lots of geometry in here to work with now so we can make some like different shapes here as well do this this you can even rotate things here we get this i guess we should have a like a face here as well e to extrude as the scale here's like the other paw eat extrude sd scale let's see the hangs there we're gonna do one on this side as well e to extrude or to rotate s to scale e to extrude s to scale or to rotate and then here let's try to let's should we try to make a low poly like foxhead here so i'll do that alt e extra long face normals need to move it down to here speaking about topology there we go just to scale that on i just want to make something that could resemble usually by the time they hang on someone's back they're pretty dead i think we can get away with a pretty dead looking animal here as well there we go and then we'll move this up we've got some chats going on as well so this is going to be here we can do uh what should we do here i guess the ears could still be here so there's one gonna be okay so i'm working without the mirror modifier now so i have to try to do stuff simultaneously here on both sides i'll do alt e extrude long phase normals s to scale see that it moves in like this now into the center if you don't want that to happen press period and do individual origins and scale it down and then it'll do its own origin there we can do these two eye to inset this one we have to be careful not to do too much and then alt e extrude long phase normals and s to scale it down significantly so i'm not going to make a big box face enough fox i said that wrong i meant wolf's face so scale okay now i've got to go back into medium point scale here footsteps again here scale x okay that's not gonna work because this is broken oh scale e yeah all right another what's the tea and coffee i haven't finished these yet this is for draco hi draco i've brought you some uh actually i'll put in the liverpool accent i've brought you some tea and coffee all right in my eat extrude thanks for that at that point so let's see we've got uh rectum fix it's in the list okay let's see oh mark w tal the tile so uh five euros thank you for that super chat my friend i'd like to see a stream where you make a complete scene i'm pretty good at making scenes sometimes so that could be an idea for two or three hours of contents yes what type of scene were you thinking about so please uh i'd happily do that so but please uh like what type of scene were you thinking i'll put it in the comments meanwhile so i'm starting to get into a territory here now where the list is growing and i have to try to promise these streams as well maybe let's see i'm just trying to write here so complete scene i'll put a question mark here now because uh maybe i could make the complete scene but also put characters in that scene possibly so let's have a look oh low poly troll that could be fun as well yeah uh we've got psy back as well uh thank you for your hard work on showing how low poly modelling work i was thinking it's hard but now it's my passion a huge thanks to you watch all your vids and do modeling myself too thank you thank you you're welcome cyblack bye back i'm happy to be able to uh inspire people and and dare to do their own modeling so it's a lot of fun you should uh don't be afraid and if it looks like uh like not that good don't worry too much about it that's what i've been living with for a long time but usually like you learn about with with a process and every time you make it you'll make a little bit small improvements so don't be afraid just go ahead and model that's why i think low poly modelling is good too if you can start over so many times and practice and practice and practice so that's it we'll do uh i think i'll i'll be happy with this i i just wanted to keep it that looks a little bit strange s scale x so i'm just going to do black here and i'm not going to go into detail so you can just sort of see that it's ahead there and then i wanted to do here on this arm i want to do some feature as well so he's going to have like a thing for his arm it's like a when you shoot a bow and arrow maybe it's like one of those protecting things or like a strap i guess uh let's see if you're right-handed you'd have it on the left arm so this is not that unless he's left-handed maybe e here we go alt e to extrude long face normals i should have done that first actually alt s to scale it and then oops a scale 0 g that's it oh i forgot it anyway i can make these a bit darker g so there and here we go oh he was meant to have a pet eagle as well that's right oh yeah combine requests i could do that as well did you get 2.9 working yet matthew rushworth is asking thanks for having a simple name for me to save for a change so yeah i got it it's working this is 2.9 okay i'm fiddling now well i guess that should be a little bit there okay we'll do uh this one this off to here we've got a problem with the box thing because that needs to be white and here's maybe a like a strap here you can have a band here as well alt r alt e to extrude long face norm okay we've got a problem there alt e okay pick the wrong one extrude long face normals control plus g to move that one up to here as well got some different things going on on the sleeve here he'll have a like a little band as well ctrl r ctrl r alt selector on alt e extra long face normals control plus make it black there so here we go he's barefoot he's got some things i think we're getting a bit close enough to just add that pet eagle so i guess he can have that on his arm and we can attach it to the arm so it's i'm not going to animate that one but i'll do it so i'm going to finish off the stream by just adding the pet eagle here so let's put first of all we should um okay he needs some more muscles on his legs oh tab scale ctrl r scale okay i did it again see now this is why it's so dangerous to apply the mirror modifier because now i need to do both of these periods and do individual origins scale and then i'll do the same here ctrl r ctrl r doesn't have to be exact scale move that to there so he's got a little bit more muscles on his legs now at least scale how we doing in this chat here as well so all right guys we uh we have uh he looks like tarzan with a wolf pelt yeah maybe i can't remember what tarzan looks like okay so the pet eagle now will do first of all i'll actually make sure that he can go with the armature here so i'll select him shift select the armature control p with automatic weights control tab into post mode and we've got g he can bend his knees looking good control r okay that could have been a little bit better but it's okay um muscle's there yeah that's okay we can even try it let's try an animation just to make sure we should do one from the last time what did else we had the see hip shot henry draw fire you can do so yeah seems to be working we can test the animations here with the or the weight painting i think for a low poly that'll be good enough we can hide the armature so it's got a little twitch there but that's okay that's in the animation so all right uh let's see i'm pretty sure there are leggings on there maybe okay maybe i'll miss this one see uh wrecked infants yeah chat is doing great oh wartek bought some merch thanks you should show a picture of it proof no not for proof it's just that it'd be fun to see so let's see make his thumb okay i'm just trying to catch up a little bit on the again if you put um at infensia in the chat there i'll try to grab it looks like a dance the hip shot dance yeah that'd be a new one maybe fortnite dance a hip shot dance that'd be it okay so uh final thing then we'll finish off this stream by doing that pet eagle uh so i'll go down in flames doing a pet eagle here we'll go back into the uv editing hide the armature we're gonna put uh okay i keep doing that i need to put the animation back into t pose here poster here we go go back into this one also after this one tomorrow i'll uh i'll just make sure i delete any excess maybe i have some random objects that's not meant to be there in that extra t post but then i'm going to be bundling this now and send it send the package out as it is to those who have pre-purchased the character pack so but i will update it again after the next stream i'll update it again and send it so don't be afraid pre-purchase that one check the link in the description you can support me by by doing that and you'll get a bunch of characters for your prototypes and your game ideas so you can do that and tomorrow the first batch will come out and then i'll send out an uptick next time i haven't done a gorilla actually no i haven't that could be fun as well uv editing hide the armature and then i've got three ish minutes but i'll go over a few minutes maybe but i'll do like the eagle now it could be on this arm here so i'll do shift right click shift a mesh cube tab s to scale it down tab shift click that this guy press ctrl l and do materials so we get the material over tab into edit mode a scale zero on the left for the uvs and then make it a brown eagle okay and since uh the eagle is going to be quite small now i'm going to try to get away with something quite simple so we can just do oh wrecked let's see i didn't get that one on this screen i hope i haven't missed uh oh no there we go it's a bit of lag on the ipad trust apple wrecked said he did a super chat and said make pickle pickle rick okay i'll have to scroll back in the chat see what that maybe that's something i don't get as usual but i'll i'll write it down my friend so peggly or mia okay in the discord you have to give me a little bit more details here maybe i missed something but it's uh wrecked who has suggested that one again thank you very much for that my super chatting friend there oh let's see ah right leggings is for the gf okay this is my wife talking now so oh yeah because uh you've got the leggings haven't you have you tried them on you did i even get them i've ordered a whole bunch of my own merch and half of it i'd lost somewhere i put it in somewhere where i can't find it i need to maybe it's in the washing machine or in the washing pile maybe it just didn't wash itself someone okay eagle i'll actually have to uh look at that this is gonna be a very low poly eagle now so i'm gonna go down in flames with this thing so let's make scale that one down bring it up to here let's see i'm gonna do uh the shape here just s to scale it e to extrude okay let's go i'm not even gonna do the mirror modifier i'm gonna try to be brave now and just do it like this archer rotates e to extrude s to scale e to extrude s to scale and e to extrude ester scale ultra rotate e to extrude that's the scale here we're going to make a beak i'm pretty sure they have beaks anyway so e to extrude s to scale down to there side view to extrude s to scale should we go all the way down to zero already no we'll just shrink it down a little bit more or to rotate g to move and here let's see e to extrude s to scale zero make it really pointy like that ctrl plus oh no i can't do that now when i've got no vertices selected there so let's do to center on this object i press delete here we're actually on the time limit now but i'm gonna throw in a few extra bonus uh minutes of uh just finishing off this little eagle here so we can have this character all done and dusted oh yeah gming strum uh you need to do unboxing of the unopened boxes that you have at home i i um i think uh have i opened everything the one thing i haven't unboxed yet is i bought a sound recorder and a zoom f8 i bought that like five years ago and i still haven't opened that box it's um brand new still in a box but i'm gonna maybe i should open that one okay so here we go okay i'm gonna make the head maybe we'll do this one a bit smaller [Music] like that and then i'll just do uh here body e to extrude that's the scale like the pelt this could be just a decorative thing that he uh ended up having on his thing here we go feathers gonna be here we can make this a little bit wider i'll do like this so i'm going to try i should just apply the mirror modifier shouldn't i eye to inset s scale z flat okay i love to do these separate okay i'll tell you what i'm going to do the mirror modify now because i'm just that'll save me some time i don't know why i was fighting against that for so long screw that one okay we should have really had the actually i'll do the wings here as well so let's uh get rid of these x to delete this or delete faces get that one x to delete the edges okay i should have done the next set of edges there as well but not them once x to delete edges and then here we'll do shift select these f to cap or to create a face f to create a face f wrong ones i have to create a face here and then now i'm going to extrude this part i to inset the move it out and then here i'll do e to extrude that on s to scale so this is just going to represent the setting eagle here sounds like a like an indian chief named sitting eagle or a double uh double birdie archer rotates that's the scale and here we got some uh distortion issues but not to worry e to move g to move b to move feathers there okay and then this is looking slightly worrying we'll fix that by doing that move this one out let's get some legs going here as well for him final thing height and set b to get the boundary back because we actually want that one now let's just scale that actually i don't need that one as well i'll do just this one no i don't how far apart should the legs be they're quite tight so let's do it this way i to inset s to scale y move it down and scale x let's move this on in oh we got the matthew rushworth as well test thank you so much that was uh the most uh impressive test i've ever seen actually thank you for that super chat matthew a five dollar test great well let's see oh uh matthew you're okay let's see that was uh your test worked and now your follow-up come through one day if you have spare time that's going to be a difficult one but i'll try it you should make a guy with a let's say with a cane and sunnies ah like a blind okay eventually i want to try to come up with one of for my games okay great i'll put that one down and so let's see we've got uh and sunnis that's it guy with kanan's finishing off now so if you're just joining guys uh this is actually towards the end of the stream but i'm just going to finish off this little eagle here that we've got going that's going to sit on this shoulder or on the arm so i to inset that one e to extrude and uh let's see actually they don't really have uh like that long legs so i'll just do because they're covered in this so i'll just do this eat extrude here we'll do uh e to extrude that on this looks like a pigeon i know eat extrude all d i did there and then do i to inset these twice to get them individual move them out he takes through that one he'd extrude as this gear so i went low poly and then for some reason the feet i had loads of polygons that's just stupid but that's me item set bring that one back and then do e to extrude sdk okay that should be doing but we need that we can't have brown feet so alt z b to box select that g to move it to like an orange okay and we can fix this it just looks like uh usually they have a lot bigger feet don't they so i'll make them a little bit bigger as well a lot bigger maybe alt said to see through voxel x s to scale them they should they should be able to grab onto things shouldn't they so that's a bit better i guess and then i i think we'll finish off with here should we do a like a one of those uh whiteheaded eagles i guess so and then here bring that one down here we need an i don't we so it's roughly here i thin set i to inset for the eye coincidence i think not e to extrude that one and this one we're gonna do simple because i'm just gonna make it black that's it and then we can stick it to his own we're gonna finish off now by attaching this to the arm and we're gonna see some animations with this guy running around with this on his arm and it's gonna look ridiculous so ctrl s and here we'll do uh let's see now i'll parent this one i'll do uh this one are you still with me guys you're dropping off now don't you just give me a few more minutes we need to just look at this last animation now bald eagle yeah needs longer legs yeah it probably does but they're tucked up into there so i think we'll get away with it child of armature and then now we're gonna do uh let's see right lower arm lower arm r and then set inverse and now it should tag along there pretty neatly if we go into the arm animation tab show the armature select it we'll pick a random animation here i should do the walk animations in the next one which one do we have we had uh let's see these are static poses we've got lynn target that's a one these are all see draw fire hip shot henry that was that one see so that poor eagle is just tagging along for the ride let's see another animation here as well we've got uh i have to do more animations i think for the for the next ones we've got uh bullet time neos bullet time hey that's a bit longer 131 i think it was that is uh see those feet are pretty good there for gripping now let's do one final animation should we do the rusty rubber sword swing or should we do simon ghost there with a right rifle okay let's add the rifle then that this is going to be the last thing here we're going to show the rifle there and then we'll loop this one at 39. okay that makes no sense but we should give him a decent weapon otherwise all right so i'm just going to look at the uh little final comments here best chicken eagle i've ever seen spikes great thanks that boosted my confidence immensely so no that was my own words i guess i got to eat them up now so let's see michael uh sirota i'm def staying okay oh definitely staying you're not deaf staying so you're definitely staying cool it's not that much longer but let's see black paladin maybe eagles sitting on the shoulder would be better yeah i had a vision of him uh like landing on the on the arm but i think you're perfectly right there we should re-parent him to the shoulder probably later on because that eagle is going to struggle to stay on there all right we've got some stuff here wrecked uh might be a good idea to include some basic animations for the pack yes definitely simple walk run jump crouch those are definitely comments should we do that in the next video maybe in the next stream i think that'd be really good and i'll focus on some gener generic animations for sure those are well needed so idle jumping running uh like a death thing but usually on a ragdoll those anyway maybe get up from prone and back positions stuff like that will do so almost as good as neo on a scooter yeah uh andreas brillen uh so can i mark next saturday 22 let's do it let's do uh another stream next saturday at 10 o'clock uh central european time chris uh del pierre thinks that the eagle looks great thank you so much uh i like it too now that i see it so i'm happy with that i didn't go down in too much of burning flames this guy looks like a naked version of snake from msg what's msg again mysteries i don't even know oh all right i've got some signing off people are about to look forward to the next stream you probably had enough of me now uh great so next saturday 10 o'clock let's do it and don't forget the 10 minute modeling challenge as well on thursday so that's a premiere they look maybe that sounds a bit lame nowadays that i've started to stream but i'd love to see you there as well i'll be in the chat for that one and until next time i hope you have a lot of fun head over to the discord and check my other videos it'll be in the description there we can have a good chat in the discord it seems to be a good atmosphere going there so head over there have a good one have a continued great weekend i'm gonna be quiet now so take care everyone and i'll see you soon again bye for now i should prep to switch this off beforehand i'm just looking at the final comments here hilarious good one take care everyone now i'm definitely gonna hit the switch off button here stop streaming bye for real oh are you sure you want to end this stream yes i am bye for real real
Info
Channel: Imphenzia
Views: 136,678
Rating: undefined out of 5
Keywords: imphenzia, low poly, unity3d, blender, blender 2.83, hdrp, high definition render pipeline, island, scull, pirate
Id: WhLuBbrL1Hg
Channel Id: undefined
Length: 189min 13sec (11353 seconds)
Published: Sat Sep 12 2020
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