Do This NOW! - Starfield NEW Character Breakdown (Skills, Backgrounds, Traits and more!)

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finally a game where I can live out my Ultimate Fantasy of having a friend the Starfield direct shows us more backgrounds traits skills and noticeable updates to last year's gameplay reveal let's break it all down let me know in the comments what background and trait you guys are picking so firstly let's cover off some updates from the gameplay reveal last year to the director this year I found it really interesting to go through both of these trailers and try and find different things that have changed and there is actually a fair few things when you look at the different backgrounds and skills and traits so firstly in traits specifically they have had a pretty major overhaul you'll notice that the list on the right hand side is actually in a different order and this is because a number of traits have actually changed names starter home was renamed to Dream Home unwanted hero is now hero Worship Kids Stuff got a bit of a wording change as well so kids stuff originally said that you would spend 10 of your income to have your parents and now it's only two percent so assumingly they thought in terms of balancing the 10 was way too much and I tend to agree right that's a fair amount just to you know have some parents but there is other things that have changed one of the key things as well is the Diplomat background was changed from persuasion diplomacy and bargaining to persuasion Commerce us and wellness assuredly this is because different skills have actually changed different tiers so when you're looking at the skill screen you can see here that they're sort of separated in tears you've got like your you know top tier which is like gray and then blue and then epic and then orange similarly mirroring like the weapon Rarity system and you can see that some skills further down the line require you to invest further into those skill tree before you can actually unlock them so assumedly here something like the diplomacy skill and bargaining would change to be further down in that social line whereas Commerce and wellness were put up a little bit higher so that's why those skills were sort of changed out but I just thought it was worth mentioning here that you know this still seems to be like fluid in terms of things that are changing and so anything that we break down here right which I'm going to go through all the skills backgrounds and traits that we know of these may actually change like wording may change like the different values may actually change as well so I thought it was just worth sort of mentioning here let's jump into skills first so how skills work essentially is every time you level up you'll gain a skill point and then you spend that skill point to get the first rank of a different skill and then in order to unlock the next ranks for those skills you have to actually complete that skill say for example with Ballistics weapons you need to actually use ballistic weapons to then increase that overall damage percentage further but you'll be able to do this to then increase those challenges to unlock the higher ranks in the skills we see that there is a physical tree which covers things like carrying capacity endurance Millie combat there is a social tree which is your dialogue options your leadership skills those sort of NPC interactions as well as those Diplomat skills we talked about earlier you've got combat which is pretty self-explanatory it's like you know your weapon skills your damage those sort of things science seems to be related to crafting research lab things as well as scanning planets Tech is everything that doesn't fit into the other bucket so things like your robot skill your security skill Outpost skills and all of your Starship skills and customization all fit within the tech category now seemingly because of that progression system in each of the skills that we briefly see where if you hover over a very skill where you haven't invest into that tree it does require investments before you can unlock some of those higher level skills so something you should be thinking about with these different skill trees is which ones you want to focus on now we don't know yet what the level cap is for Starfield and assumingly if you look at their other titles there won't be a level cap so you should be able to just like keep getting skills as you see fit but in the early stages to Mid game you're really probably going to want to commit to a couple of trees so you can unlock those higher level skills in those different lines because obviously the higher level skills are much more valuable than the lower level skills I would consider this system in terms of its skills to be a weird hybrid between Fallout 4's big perk tree as you know the perks at a higher level or further down that tree require more investment and on the other half side of things as Skyrim's way of unlocking skills based on actually using them because you not only have to unlock the specific skill you've then got to level it up by the challenges linked to those specific skills right so it's a weird hybrid between the two and actually like the system I think it's a good sort of breadth of allowing you to have the freedom to choose what you want to do but while also actually getting levels for skills by actually using them because that sort of makes sense that you should use them to actually level them up let's move on to backgrounds and then we'll talk about traits but these two are the ones that I really think that you should be thinking about now and deciding on roughly what you want to go for with your first playthrough because I don't want to be spending all day in the Character Creator like I love character creation and I'm definitely going to be spending a lot of time here across my different playthroughs but my first playthrough I just want to get into the game right like I just want to play the video game so I'm definitely gonna like make sure I know exactly what I'm going to go first and then jump straight into it but let's break down the backgrounds that we know of right now we will start with Chef which comes with Gastronomy which will then allow you to craft special food and drink and potentially research different recipes it also comes with dueling to increase your overall melee damage and Scavenging which assumingly allows you to find more lewd like things like ammo and credits that sort of thing a solid option for anyone who wants to play a Miller character because of dueling and then I assume because of the food items that you can make you'll be able to create some sort of Buffs there that will then be able to buff your overall like Melee damage or physical resistances that sort of thing that'll help in those scenarios as well combat medic increases your pistol certification so your overall damage with a pistol medicine which increases the amount of healing you get from Health packs and wellness which we don't exactly know but my guess is it just increases your overall HP so a pretty solid option all around especially for someone that maybe struggles a little bit in combat because you get the extra healing from medicine plus the extra HP or overall Wellness from the wellness skill but there's definitely better options if you want to narrowly focus on something this is a very broad sort of background next is cyber Runner which got a massive change from the 2022 gameplay reveal this now comes with stealth which obviously improves your stealth efficiency security to allow you to hack different locks and theft to improve your overall pickpocketing skills so this is now like any sort of a thief or you know I don't want to say bad guy right because not all thieves are bad guys but if you want to play that sort of you know maybe Smuggler type sort of character and still deal things that's definitely the background that you want to pick cyberneticist comes with medicine again it also comes with security to hack those locks and lasers to improve your efficiency with the laser weapons so this is also another good one right you get medicine you get security so you can hack things and lasers if you want to use laser rifles are also a really solid starting background Diplomat we've already covered so we won't cover that here and the last one is Explorer now Explorer comes with lasers which we already just talked about and astrodynamics which says it can coax more capability out of your ship's grab drive so assumingly allow you to travel further between Star systems and surveying which says it deciphers data on the ground so probably something to do with scanning and allowing to get more information based on your scans when you scan things now there are plenty of other backgrounds that we just haven't seen too much of yet right so we see Beast Hunter bouncer Bounty Hunter gangsters Homesteader industrialist long hauler Pilgrim professor and Ronin all these backgrounds don't only affect your skills but you can also use them in conversations like we see the player go into a bar and use the Beast Hunter background to take that contract from that NPC so these will definitely come into play Not only in your actual starting skills but in conversations as well lastly we have traits now traits are mentioned to be optional you don't have to take trades but you can take up to three of them I would say to take them right it's going to add more to your role-playing elements regardless of which ones you take so I definitely think that taking some sort of traits would be a fun thing to do so breaking these down what we have seen is alien DNA which will allow you to have a higher Health pool and greater endurance but healing items are less effective dream home originally starter home which will allow you to have a small house on a moon for the cost of 50 000 credits which maybe that number has changed now that it's a dream home not a starter home empath which you are deeply connected to your feelings around you performing actions your companions like will result in a temporary increase to combat Effectiveness but performing actions they don't like will have a precise opposite effect so if you're looking to really be connected to your Companions and Pat this for you extrovert and introvert go hand in hand so extrovert when you have human companions with you you consume less oxygen or stamina and introvert is the exact opposite the Freestar Collective settler allows you to gain access to specific freestyle Collective dialogue options and get better rewards from missions from freestyle Collective but crime boundaries towards other factions is greatly increased assumedly the trade United Colonies native is exactly the same as this except the faction here is the United Colonies rather than the Freestar Collective the big one that we see in the trailer is the adoring fan or hero worshiped as it is now called compared to unwanted hero where you get this bad boy that'll come with you he'll just talk a lot and give you gifts and we've seen sort of what happens there we saw kid stuff so you have some parents and they do have a home that you can visit but you automatically send two percent of your credits home to them every week these next two have seemingly changed as well and we're gonna do them together as they're sort of like connected right so there's raised Universal and raised in Lion now originally this said that you grew up as a member of the sanctum Universe UK significant discount at the church store but lose access to the enlightened store this has changed now in the direct you grew up as a member of the sanctum University you gain access to a special chest full of items in the sanctum universum in new Atlantis but lose access to the house of enlightened chest so it's not necessarily a store it's like a special chest now does that mean that you can still access the enlightened store if you are raised Universal and vice versa is that store still even in the game we don't know but it's just something to think about the other religious trait is serpents Embrace which we saw in the original gameplay reveal that says that you worshiped a Great Serpent grab jumping provides a temporary boost to health and insurance but health and endurance are lowered if you don't continually jump regularly like an addiction I have a feeling this has changed because this is still a religious trait but we see in that trailer that the player uses serpents Embrace to like distract the Serpent's you know worshipers so they don't have to fight them I think that maybe this has changed to be a little bit more similar to the other religious traits but we'll have to wait and see until we actually can see what this looks like at the original game I forgot to mention this one where we were talking about the faction Allegiance traits but there is the neon Street rat which is the neon Street version of the other religious traits right so you get the special dialogue options and the extra Awards but crime bounties for other factions has greatly increased spaced will allow you to have more health and endurance when you are in space but they are decreased when on the surface and you can't combine this with Terra Firma which is assumingly the complete opposite of that and then the last one that we haven't exactly seen the wording but we have seen is wanted so you get a damage Buff when your health is low but mercenaries will randomly spawn and attack you now because of this full breakdown with the gameplay reveal and the direct we've basically seen essentially every single one of the traits you can possibly have so this is a decision that you can actually make before you have played the game so you can go back and watch this part of the video again even the background section because we've got a clear view of what this is going to be so let me know what you're picking down in the comments below thank you guys for watching this video till the end thank you to our members for supporting the channel my name is norza and I hope you have a great day thank you [Music]
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Channel: NorZZa
Views: 19,991
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Keywords: starfield customization, starfield customisation, starfield backgrounds and traits, starfield all traits, starfield all backgrounds, starfield skills, starfield all skills, starfield leveling system, starfield breakdown, starfield character creation, starfield direct, starfield direct breakdown, starfield, starfield gameplay, starfield news, starfield showcase, starfield gameplay leak, star field, starfield details, starfield new details, starfield new info, starfield update
Id: e1wo0IFUDDQ
Channel Id: undefined
Length: 11min 16sec (676 seconds)
Published: Tue Jun 27 2023
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