5 KEY Differences Between STARFIELD, No Man's Sky, Elite: Dangerous, and Star Citizen

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foreign for those transitioning from No Man's Sky Elite dangerous or Star Citizen to Starfield whether temporarily or permanently there are some big differences you should be aware of so allow me to highlight five distinct features that set it apart from the rest of the pack let's start with multiplayer first the online multiplayer component of No Man's Sky allows up to 32 players to play simultaneously on the same server instance it's important to note that due to the vastness of the game's world the chances of randomly encountering another player on your journey through the stars are extremely low the multiplayer aspect of No Man's sky is primarily designed for playing with friends in groups of two to four players however if you want to interact with other people you can always visit Nexus space anomaly which is a shared Social Hub in the form of a universal Space Station the downside of multiplayer sessions in no man's sky is that they can be plagued by networking issues and data mismatches especially when cross play is involved Elite dangerous supports asynchronous multiplayer and in theory can be considered an MMO in practice however the game uses peer-to-peer networking to establish a direct connection between players and limits the number of players who can share the same instance to 32. if you choose one of the multiplayer modes you may come across other players around Community goals famous alien sites or in systems with important points of interest apart from solo mode in which you won't encounter any other player you can join a private group session and only interact with players within the same group but for a truly immersive multiplayer experience you can dive into open play and interact with others who are also in this mode however as with no man's Sky multiplayer has some drawbacks as the game struggles to maintain stable Network performance when there are a large number of players in close proximity the matchmaking system tries to place everyone in the best possible instance for optimal results yet this can occasionally result in players not being able to see one another although there have been previous successful attempts involving 100 people playing together the game is already experiencing Network performance issues with as few as 20 players in contrast to No Man's sky and Elite Star Citizen is entirely built as a multiplayer title with a smaller world compared to these games which we'll discuss further in this video encounters with other players are more common the game currently supports approximately 100 players per server Shard and future updates will gradually increase this limit the current experience of Star Citizen heavily relies on its servers which have gained a reputation for being notoriously unreliable their performance is directly tied to the game updates that are constantly being added and each update has the potential to either make or break the overall experience as a result the gameplay can often be far from smooth and varies on a case-by-case basis when playing Star Citizen you'll essentially find yourself at the mercy of the server gods this brings us to Starfield to keep it short star field is strictly a single player game there is no multiplayer of any sort and there are currently no plans to implement one this shouldn't come as a surprise since Bethesda as a publisher and developer is not widely recognized for its multiplayer experiences for many arguably the most significant difference between Starfield and games like no man's Sky Elite dangerous and Star Citizen lies in the absence of seamless Transitions and Atmospheric flight which some players consider crucial for deep engagement these two important features not only enhance the sense of immersion but also add gameplay variety and expand the exploration aspect of the game thank you in Starfield When selecting a landing spot on a planet or Moon using a map a cut scene will play to generate the terrain in the background eliminating the first-hand experience of transitioning between space and the planet's surface the lack of seamless transitions means players will miss out on the awe-inspiring moments of witnessing the vastness of space and the breathtaking shift to planetary surfaces [Music] another gameplay element that's surprisingly missing from Starfield is atmospheric flight depriving us of the exhilarating sensation of soaring through a planet's atmosphere say goodbye to thrilling Canyon runs engaging aerial combat and Maneuvers and the ability to explore the surfaces of planets and moons from high altitudes comparatively games like no man's Sky Elite dangerous and Star Citizen have successfully implemented these mechanics to varying degrees despite technical issues Star Citizen in particular excels in delivering a remarkable execution of both seamless Transitions and Atmospheric flight showcasing an incredible sense of scale and a realistic portrayal of space [Music] however in the end it is important to consider the trade-off made here Bethesda has prioritized creating visually immersive environments that contribute to World building storytelling and an overall captivating Ambiance we got beautifully rendered and highly detailed planets moons cities settlements and countless other stunning points of interest and these may not have been possible if those technically complex features had been squeezed into the engine that Starfield is based on [Music] to stay on the subject of spaceship flight mechanics all games here rely on some form of FTL engine capable of space-time bending in order to cover long distances among these games no man's Sky offers the shortest planet to planet travel and that's because solar systems are scaled down and planets and moons are clustered together all you need to do is point your ship towards a planet engage the pulse drive and wait a bit until you reach your destination while traveling at these high speeds you can observe other celestial bodies passing you by in real time Elite dangerous follows a similar approach but places a heavy emphasis on realistic physics and Newtonian mechanics in Elite you choose your desired location and activate the frameshift drive which progressively accelerates and moves you there while retaining the option to manually navigate the ship similar to No Man's Sky you can see the environment shifting around you as you move through the system at incredible speeds in Star Citizen the Quantum Drive transports you to other moons or planets allowing you to observe in real time the distance covered during Quantum travel and although star citizens share similarities with Elite in this regard your movement is effectively limited here as you remain enclosed within the quantum tunnel until you reach your destination [Music] all these mechanics share one common aspect while traveling you don't really engage in much activity aside from waiting no man's sky has the simplest and most time efficient system sacrificing realism for convenience in my opinion Elite offers the most realistic and engaging system but it can also be the most time consuming especially when you want to visit a planet or Moon that is far away from the main star which brings us to Starfield and how it sets itself apart from these games with its fairly straightforward system in Starfield you set a course to a planet activate the grav drive and instantly reach your destination through a wormhole this time-saving mechanic is beneficial for those who frequently Traverse between planets or moons but may break immersion for players seeking simulation focused gameplay ultimately the perfect balance between realism and fun is entirely subjective and dependent on individual preferences personally I still appreciate Elite system and how it manages to incorporate real physics allowing for manual flight in the Strategic use of gravity Wells to optimize travel times playing Elite with its frame shift drive has given me a genuine appreciation for the vastness of space and a better understanding of the immense distances involved however I must admit that after a while I often wished for a way to speed up or even skip the process altogether I'm curious to know which method of interplanetary travel you prefer among these options feel free to share your thoughts and suggestions in the comments below foreign to better understand the next Point Let's explore the World building strategies utilized in each of these games when it comes to the vastness of the game Universe no man's Sky surpasses all other games with an astounding 256 unique galaxies and an unimaginable number of quintillions of planetary objects to discover it stands as the unparalleled Titan of the gaming world no other game even comes close to the sheer magnitude of its expansive setting making no man's Sky undeniably the largest virtual world ever created if you were to spend just one second on each planet it would take you approximately 585 billion years to explore everything this massive scale is made possible through the heavy use of procedural generation which rapidly generates content as you play Elite dangerous presents a world that is slightly more comprehensible in size yet still astronomically huge it offers a one-to-one replica of our Milky Way galaxy with around 400 billion realistically simulated star systems most of which include various planets moons and asteroid Fields only 0.06 percent of Elites galaxy has been explored after almost nine years since the game's release and fully exploring Elite would take players tens of thousands of years similar to No Man's sky this achievement is made possible by heavily incorporating procedural generation and advanced mathematical and astrophysical calculations in terms of physical size Star Citizen has the smallest Game World currently limited to a single solar system however it is widely regarded as one of the most detailed and realistic depictions of space to date thanks to a combination of procedural technology and the extensive handcrafted work by their talented artists the developers of Star Citizen have managed to create a visually stunning and believable world as the game is still in active development the game's scope will continue to expand with the announcement of additional solar systems in the future now where does Starfield fit into all of this and how does it differ from the rest starfield's universe is situated within what could be considered a smaller region of a galaxy encompassing approximately 100 systems these systems offer players the opportunity to explore over 1 000 planets Bethesda pulled this off by skillfully combining procedural generation with handcrafted content creating a breathtaking blend of immense possibilities and careful attention to detail the way I see it Starfield is the game that Nails the perfect balance between quantity and detail it manages to create a space that's big enough to feel real yet immersive enough to keep things interesting without getting dull too fast but what are your thoughts which do you prefer a smaller more detailed world or an incredibly vast universe that can never be fully explored where do you think the golden middle Lies when it comes to balancing realism and fun share your opinions in the comments below and finally we come to the biggest difference between these games no man's Sky Elite dangerous and Star Citizen are primarily sandbox experiences that offer players the freedom to explore the universe without any set story lines goals or quests Instead This is where creativity takes Center Stage as you are free to choose your own path and engage in various activities like mining trading combat or exploration at your own pace you're encouraged to let your imagination soar as you carve out your destiny in the Cosmos on the other hand Starfield takes a different approach with quests levels skills and ranks it offers a structured progression system it combines the immersive elements of an RPG with a captivating space setting as you embark on a grand Journey Through the Stars you assume the role of a character of your choice and Venture into the unknown the vastness of space becomes your backdrop as you encounter intriguing narratives diverse characters and choices that shape your unique journey through this living and breathing world for me Starfield is the perfect blend of two of my favorite aspects of gaming the ability to embark on Heroic Adventures and influence the fictional world around me while at the same time indulging My Endless fascination with the mysteries of the universe and space travel because I'm sure I'll never be able to do any of these things in my lifetime starfield's the closest I'll ever get to living out my childhood dream but enough about me what type of game sparked the fire in your gaming Soul are you more fascinated by storytelling and RPG elements or do you crave the open-ended exploration of sandbox Space games maybe you have your own favorite space themed title so please share your thoughts and experiences in the comments below be sure to hit that like button click subscribe and turn on the Bell notifications so you don't miss our next video we really appreciate your support thanks for watching and we'll catch you next time until then have a great day and a ton of fun
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Channel: hq Gaming News
Views: 128,894
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Keywords: starfield vs no man's sky, starfield vs nms, starfield vs elite, starfield vs star citizen, starfield vs sc, is starfield better than no man's sky, is starfield better than nms, is starfield better than elite, is starfield better than star citizen, is starfield better than sc, best space game 2023, best space game 2024, starfield size of the galaxy, starfield multiplayer, starfield seamless transition, starfield atmospheric flight, starfield planets, starfield systems
Id: 3EVvVu8tiAk
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Length: 12min 12sec (732 seconds)
Published: Wed Jun 28 2023
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