CONTROL MAGE: Enchantment Wizard Build in Baldur's Gate 3

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hail and mesh's Adventures welcome to the world of baldos Gate 3 it's me the spot King I welcome you in my new build for Wizard today we will be playing an enchantment School wizard so let's create our character for today's character I'm picking L to get nice racial movement speed dark vision and advantage against being Charmed and Total Protection from sleep for sub race I picked Kaif and just to get the scan trip fire bolt nice game ship and just like that we can start with three additional can chips and from high elf and picked fire bolt of course we can start with three additional Kian trips so I picked different element type called rare Frost one Milliken chip which is lighting damage shocking crust and some utility minor illusion that's nice Peaks so for our Spurs of choices today we will prioritize our enchantment spells so it's charm person Tasha's hydros laughter sleep Mage Armor magic Missile and false life as our starting spells for background pick whatever you like I will pick good Artisan for today and we will make pretty balanced and classic Point allocation so we're getting zero into strange 14 dexterity 14 Constitution with plus 2 15 intelligence with plus 1 and it's our primary ability that will increase our chances to hit our spells so we needed a lot turning to be some 10 in Charisma or you can dump Charisma and get 12 into wisdom for wisdom save and throws so whatever you like skills not matter too much too and we need to prepare our spells in advance so for first level we will stick with this lineup Mage Armor false life magic Missile and sleep just like that so if you are not familiar with how wizard Works basically you get your spell slots and these two spouses on first level and you can cast two spells in one day basically that's how it's working so magic Missile is a spell and if you cast it for example it will use your spell slot and you need one correct recharge them but while playing wizard you can recharge them with Arcane recovery charge but you can of course get this access to a lot of can chips so fire bolt scan trip you can use it rare Frost scan trip you can use it too and they not require any resource you can use them as much as you like so for first levels you will play something like this you start today with Mage Armor to increase your armor class from 12 when you cast it it will be increased to 15 instantly and you can cast false life on yourself just to get this extra Health points so basically your health pool is just doubled with one spell then you lost all your spell slots and because we get this high elf wizard we got this for can chips so we still got different options in a fight we got to range Camp if we got millikinship but most importantly because we are wizard we can use Arcane recovery to charge and recharge our spells so now we get access to at least one spell in the battle and if we need some disable we can put creatures into sleep up to 24 hit points combined or we can use our magic Missile too just attack targets like that we can use all magic cells on one target or on different targets so let's level up level 2. each level wizard gets additional spells that he can learn basically it's two spells per level and additional spell that he can prepare so while you're picking your spells you will know all spells but in one fights you can use only spells that you are prepared so right now we can't get all spells that we need nice spells so it can be Shield it's nice so white and spell it will give you ability to use your reaction to increase your armor class and maybe make enemy missio so that's like nice the other spells that I recommend to pick right now because we get all we need for fights is basically some exploration stuff so feather fall long Strider is nice to cast it on your on the start of the day and can sleep something that will help you not in the fight because first of all while it can be used in the fight it can be used just outside of the battle to jump from Cliffs and other stuff and of course we're picking our subclass so our class for today is enchantment Wizard and we get this action hypnotic gaze so we can use this action to charm and income incapacitate a creature this creature won't be able to take actions bonus actions or reactions so basically the scripture will stay and do nothing but it can move and we can maintain this hypnot against each turn to prolong its duration so that's like very cool stuff and of course we get this discount on enchantment spells so again in this level pick whatever you like it doesn't matter for our build today on Level 3 we get access to new spell slot from Level 2 and to level 2 spells basically and while we will be focusing on this enchantment spells and enchantment spell like play style you can basically pick whatever spell you like don't forget you can do whatever you like this is like some examples and tips on how you can utilize these different cool spells when you're playing this pure enchantment School wizard so we're picking cult person and Crown of Madden so let's see what we can do in early game so you can start your fight with basically sleep and the hidden levels and for Combined 24 hit points you can put creatures into sleep with 100 chance so this imps got only 6 hit points so we put everyone into sleep pressing OK and go sleep my friends while creatures in the sleep mode it's easier to hit them it's just a basically creatures who sleep in and you got this ability to do whatever you like so while they're sleeping you can attack them attack them with scan trips with Advantage because they're sleeping or you can use your magic Missile if you need some spells magic Missile did throw some magic missiles basically at your targets and they will inflict three to four plus three Force damage so that means one missile doing at least for damage and we can cast two missiles at this do it and one missile at this dot just like that one dude is dead one dude is still breathing of course you can use your cane chips basically to hit your targets easily and most importantly use your enchantment stuff other enchantment stuff to disable your enemies so you got this touches harder Slaughter and you can cast it on your enemies if they got low wisdom so you can check it with right click pressing examine chicken wisdom wisdom is pretty low but our abilities right now is not too high either so it's 65 chance to hit this dude we can try and if we succeed we succeeded he will basically lie on the floor and laugh that's what he's doing right now and he will do it for 10 turns while we can still trading on this stuff so if no one will attack us basically ever since this dude will do this little imp is to skip his turns for 10 turns in a row that's crazy that cool stuff but you got other concentration spells like crown of Madness we can't cast it on this imp because he is not humanoid but if he was humanoid we can force human eyes to attack anyone other than us if they stand in nearby so if they stand in nearby Uli they will attack you a lie but if they stand nearby he is a lie they will attack each other so it's like not the Charizard but the enemy will attack his friends that's like funny stuff okay so in other parties we can have that's required no consultation it's hypnotic gaze it's come from our school and this basically gives us ability to charm this dude so let's try doing this here fails is a savings role and now he is Charmed so we can end this concentration over here he Charmed so what he will do he will do nothing because he is Charmed by Owl Beauty and doing nothing and this will end in one turn but we can use action to prolong this stuff with 100 Trade so that's like crazy stuff on half of this ability because that we can basically disable One enemy from the battle just like that so we will skip turns and after you succeeded on your first attempt you basically can do it for like Infinity time it's like it's like crazy stuff so you can just disable this dude from the fight so nice idea is to have something that can attack with bonus action this type of Mage can really benefit from this 14 dexterity or you can even go with 14 con and 16 dexterity but I recommend to still stick into 16 Constitution because it will help you keep your concentration so that's like craziest stuff and while you're keeping this hypnotic guess on one enemy you can use your bonus action to attack other enemies with like crossbow from your second hand and that's really like cool stuff and if he is in mini range just go and use your camera chips just like that so that's funny and you don't need to go into complete rest you can use your arcade recovery charges don't forget you can do it and let's level up more so we get an additional kinship so there's some enchantment can trips so we can use this can chips when we playing this enchantment School Mage so friends is nice Peak and on Next Level speak whatever you like we got already everything we need so we got additional spells and of course we can pick Misty step to be able to relocate ourselves in the fight and for this build I recommend to stick with something that doing damage without needing concentration from you so those nice picks will be Mouse acid Arrow squashing Ray shutter something from these Peaks most importantly we get an additional fit and right now we want to improve our ability score improve our intelligence increase our difficulty class for our spells and succeed more on our spells basically so we're going to level 5 with our Wizard and to now at level 5 we're getting a new spell from Level 3. there is no spells from enchantment school so basically pick whatever you like I can stick in with the glyph of warding it's nice area of effect damage spell and lighting bolt is nice spell too it does a nice pixels Fireball all the Spells require no concentration so you can basically just pick them and forget them so level 6 we get some additional subclass future we get in charm as reaction and that's cool so for example we stand in enemy tries to attack us and we can use reaction to charm this person and that's big and cool disable stuff very controlling Mage so we can pick most spells again I recommend to stick in with some lower level spells and mostly a spells that don't require you consideration so you can pick whatever you like some asset arrows scorching color a is nice spells I know you guys like this has to spell back when you play in this concentration control Mage you don't use this cast to spell because you need to concentrate on the spell and with display style you're using this wizard as controlling guy so he just specialize on controlling enemies so we go into level seven on level 7 we get access to level 4 spells and we got some enchantment spells like confusion and confusion is kinda same as a crown of Madness but crown of Madness casted on one enemy and confusion can be casted on group of enemies and everyone from this group will attack each other so it's like bigger stronger crown of Madness that's like cool and funny spell and another spell that I recommended to be on this level is the conjure minor Elemental so while our Mage is concentrating and doing everything to disable enemies you want some fire power from him sometime or additional Firepower while he trying to seek with his consultation spells on enemies so someone in some Elemental is nice and it's just nice spell to have on level 8 we get additional spells again from these levels pick whatever you like yeah Shield is nice spell don't forget to pick it and you get ability improvements so for Ability Improvement on level 8 I recommend to pick in war Caster to succeed on our concentration checks even more that's like great spell when you really need this concentration to going on and not stopping so for level 9 we get a level 5 spells finally and we got two enchantment spells so we got dominate person and we got hold monsters that's like great spells to have so we picking them and we advance him to level 10 so on level 10 we're getting this awesome new subclass future and that's like great stuff so we know enchantments inside and out so we can Target Two creatures instead of one when we're using this enchantment spell inserts like big stuff so we pick in any kinship and basically any spells that you like to be whatever we get into level 11 and on level 11 we'll get into spell slot of level 6 and new spells from level 6 for level 6 a great spell is Auto's irresistible dance very cool spell and basically any other spells that you possibly will need and you don't have so protection from energy just any spell you want to have and level 12. again pick whatever you like for level 6 spells we don't need any spells because so we already got our Auto's irresistible dance but maybe just maybe you see some persons who got high wisdom so you can't Target them with this Auto's resistible dance and you will just basically need some damage so you can pick this disintegrate spell so other good spells that you can pick along the way you can go for create Undead to make some and that's a fight alongside of you conjure Elemental because all the Spells require zero concentration that's like great stuff so animate that is nice spell too so basically you can play as income answer but with Focus not on necromancy spells but on this like controlling stuff I need to be getting one more feat of course last feed goes into intelligence just like that so because I'm showing you this build and basically play style on this early level to not spoil anything I will not summon this country Elementos on that and other guys so I will just explain you how play style without this stuff basically so basically as this type of wizard all you want to do is to start your day with long Strider of course and here you can upcast it onto highest levels per slot still cast it on many creatures because it won't use any spell slot because it's ritual it's not using spot slots when casted outside of the battle you want to cast it on yourself Mage Armor if your armor is worse than the spell and false life is a nice picture just like that you can go and recharge your spell slots with Arcane recovery charge and basically you are ready to go into their battle and as you can see we've got a lot of spells that is like highlighted and that's because we can use them or on multiple persons at one time so let's go and have some fun with this guys let's wake them up basically [Music] so we provoked opportunity attack from these dude and what we can do we can use this instinctive charm as our reaction and he will attack new Target if possible but he saved and missed so this like happens and that's like funny part because if you're standing nearby allies you will provoke this stuff and they will possibly attack your lies it's really nice and saving too so what we can do Hulk monster is level 5 spell and we can cast it not only on Monsters but on any creature that's like upgrade from halt person whole person is a lower level spell it's level two and when we are casting this stuff we can Target additional Target per level so right now we can Target two persons on levels here we can Target two persons two and basically if I've cast it it's not uh using this enchantment stuff but if you cast it as it is at level to spell you can basically try and hold two persons just like that another cool stuff is crown of Madness so it's low level spell only level 2 spell and you already can just go and cast it on two guys so they will attack each other just like that confusion can be casted on this like large area and everyone will start to fight each other but I don't want them to get killed so another cool stuff is auto irresistible dense and there's like crazy and really hard to defend spell so we cast it on two guys and that's why we're picking this on the level 6 spell and as you can see they will start dancing just like this so that's like really funny stuff and they will continue dancing for many turns in a row so can basically skip our turns and watch them dance that's what's happening that's really crazy and very strong spell so if we need we can use our hold monster on them so they will behold it and basically every attack on hold that person will be Critical Strike that's crazy stuff that's really crazy stuff your Fighters your rocks will benefit from this stuff when you're attacked you can use your Shield to react and your enemy will miss you and here you can use your touches hydas laughter on two persons at one time again and if they lose their skill checks ability checks they will just lie and laugh that's all they will do and that's basically it but they can save they can save on many turns and last but not least another controlling styles that you have nice contract staff is dominated person so if you see who my noises this is human noise you can cast it on two persons right now and they can be dominated so he is dominated and he will fight alongside us only you see it his became green on the top and we can just enjoy him going and fighting with his friend and friend think he's like but do too so friend will attack him and we can just try to run away a little bit and use this instinctive charm so he Charmed that he will try to attack another person but we don't care too much because we can use this hypnotic gas in this dude and he gazed so he will do nothing on the next turns and we can just watch how this bro attacking his friend he was his friend or we can basically use any spell that we like to inflict some damage so this guy is our friend so let's go and have some fun but make sure to just check some stats it's uh he will be Charmed and dominated for five more turns so you can see it on the top so while he is dominated you can do whatever you like he's our friend but now he's not just go and fly over here so that's our enchanter play style basically you try to use your confusion and enemies you just try to confuse enemies they confused so they now need to go and attack each other I guess let's skip turns and watch what they will do so this guy is going over here and attacking mine flare is again and this guy attacking will attack his imp or not this ball just skipped his turn so not cool stuff and yeah we still can use this height of Slaughter onto Target so they will lie and just laugh and your lies will get nice advantage and hits a come nearby so just like made sure not doing a lot of damage but doing a lot of confusion in Enemy Lines and as you can see with Advantage it's easy to hit this dude still you got some damage abilities so scorching gray is a sink very nice stuff but yeah most powerful and cool stuff that you will use against strong enemies will be Auto's existable dance and it's irresistible for a reason because he will cast it with 100 chance on two persons level 6 spell and they just dancing dancing dancing and while they dancing your allies get this advantage on attack rolls so it's easier to hit them and says that's crazy stuff and they will continue dancing basically they will continue dancing while you're keeping your concentration and you can do whatever you like while they eat dancing or you can charm them so they will be doing nothing and basically you can have fun as long as you want and hold Monster again if they got low wisdom you can use it and this is basically our play style of this control Mage and while enemies standing still of course you can use your Glyph of warding just press it on the bottom and say all trapped and that's my build I hope you will enjoy playing it if you will try that's really funny interesting and unique way of playing wizard other cool video is on the screen right now you can watch it and see you in the next videos guys
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Channel: Spud The King
Views: 8,435
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Id: H_ZOtrtBRPo
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Length: 20min 51sec (1251 seconds)
Published: Tue Aug 22 2023
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