Chaos Cloth with ANY Static Mesh in Unreal Engine 5.4

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how's it going everybody welcome back to the channel in this video we're going to talk about how I added the clothes to this lovely lady here inside Unreal Engine if you watch my previous video this one is using the chaos cloth method however like I said in the previous video this is without Marvelous Designer just to show you guys that you can do it this way now let's get started okay now let's talk about let's talk a little bit about the asset that I have what I did is this is an asset that I got from 3D scan store Link in the description by the way not sponsored but they do make some cool assets they made this clothes for a completely different body so what I did is I adapted it to the metahuman I meta custom metahuman with metap pipe and then I took this clothes I took them into zbrush repositioned them for the body that I was using and then I went into Maya and combined all of those things you could do any of those things in blender as as well if you so desire however you could you don't have to combine it all I just wanted to combine pieces to see if it will do a full outfit like this even boots included but if I were to do this again I'll probably do one cloth assets for the shirt one for the pants and one for the boots by the way if you're brand new to this chaos cloth thing then um just go to my previous video where actually go in depth into how to correctly use it or how epic wants us to use this with the USD and Marvelous Designer okay we have our cloth panel here and the only thing that's going to be different is instead of using the US import note we're going to add a new note called Static mesh import so remember when you look for this note make sure you are grabbing the one that ends in import not the one that just say static mesh and we're going to load the asset in here so I'm just going to go into this one in the note just add here and if we go into our Sim view going to 3D there is our full outfit now all I'm going to do is plug this into the transform transform positions this is going to break the USD import link and this going to take a little bit longer than usual just because I have several pieces inside and it's evaluating for each and every piece that is on your assets this is why I think it's probably better to just do it separate okay it's done that that took probably like a minute so this is going to happen just like in last video this seems to be calling lods so if you see this happening don't freak out cuz as soon as you come closer that goes away and that's not going to happen later when I add the body over here so when we go into transfer weights we need to give it a body so I'm going to go into the metahuman folder so I can bring in the body that I had this is a custom body that I made with metap pipe and just like some people pointed it out you actually don't need the combined body I made a combined body for my previous video I I'm using just this body for this and it works fine so as you can see it there's our body and honestly that is it that's all you need to do I'm going to add the body here to this so it can pop in here and then we add a walking cycle just to test this out there you go and even the holster is riged and the holster looks pretty cool and even the boots everything works fine again this is a fantastic process and a fantastic tool and now you know you can use it with any static mesh because this is just a regular static game mesh that I just added here and it just works and we simulate you're going to see that right now there are no issues again if you want a more in-depth video on using the whole uh cloth panel please watch my previous video where I go in depth into all the notes that you're going to need for this this is just to show you how you can use it with the static mesh now there are some little issues that that I've encountered with this so if I were to go here into a sequence and I would add her into the sequence you can see we have control rig and we have metahuman skeleton for her now here is where the issues come out now as you can see there's but a couple of vertices that probably are not mapped correctly I was looking for a note that will allow me to correct this I didn't find one so if somebody in the comments know how to fix it please let me know but again this is a little Quirk of this process because if I go here there is no problem and I've tried several things with the top uh I deleted vertices and everything and I always get that issue I don't know why this side is not having that issue and this one does it it doesn't make much sense to me but I'm guessing once they come out with the um cloth example that I I think epic said that we're going to come out with an example on um the one that they show on GDC we'll probably take a look and see how to correct these kind of things but I just wanted to show you that even with a static mesh you can just do this and you can see that the holster is rigged pretty good everything moves pretty well we grab the feet pant are rigged correctly in reference to everything else and I think it's amazing I think it's amazing that we now can do this inside Onre now some people pointed out well why don't you just use um acurate the reason why acurate wouldn't work for me in this case is because she has her top open and you can see her arm so this being a metahuman and I wanted to use the metahuman rig I cannot run this through acuri and also use the face cuz what I would be running through acuri is just the body if I were to just have like a suit or something that's all the way up until here that closes in the neck then probably I would just do acur rig and then I would add the metahuman head on top that would solve a lot problems but this helps out when when you have this issues when you have an open top and you have a medum that's you know in two parts there's no way that you can rig it outside on real engine unless you go through the whole Maya thing which is more complicated and doesn't give you as good as a result as this now is this usable even with this little problem here uh yeah because unless I'm focusing the camera right here nothing is going to happen nobody's going to notice that little problem now again it works for me because I'm doing cinematics and there are this I can just avoid this spot but for game characters this probably um not the greatest solution because you want a perfectly RI character and that that is it uh thanks everybody for watching just a quick video on how you could use chaos cloth with static mesh again I think it's an amazing tool that solves a few problems that I've been having when not having to Rick outside of unre engine uh some people have mentioned why don't you use metataylor I've tested metataylor it's not good uh there's too many issues that I've had with it to the point where I may just uh rake the Maya so unless there's one big update that changed everything um if it is just let me know but I no I don't I don't use metat tayor I just use acur rig for any of my other rigging needs right everybody thank you than you so much for watching patreons are here um if you want to donate to the patreon link in the description down below leaving a comment and leaving Al live goes a long way for the YouTube algorithm because that's how I get noticed these days follow me on Twitter and um I'll see you in the next one
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Channel: MR3D-Dev
Views: 9,623
Rating: undefined out of 5
Keywords: unreal engine 5.4, ue5.4, tutorial, chaos cloth tutorial, cloth panel tutorial, auto rigging inside unreal engine, fast rigging inside unreal
Id: cC7YS7BO0fo
Channel Id: undefined
Length: 8min 47sec (527 seconds)
Published: Mon May 06 2024
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