I Made a Game With Only FREE Assets In Unreal Engine 5

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in this video I will be making a game only using free assets inside of Unreal Engine 5 and if you don't already know epic games gives away 5 free Unreal Engine Marketplace assets every single month I already did a review video on these free asset packs the link in the description but basically my goal is to try and make a game using these five free asset packs and the rule is I can use any other assets as long as they are free also I will be releasing a tutorial on how to create this game so make sure you hit that subscribe button because you don't want to miss out on learning how to create this from scratch so this month for free assets we got the ultimate ship pack this pirate ship with a bunch of props like Canon barrels crates Etc an art museum environment that has all these paintings portraits this corals foliage pack Adventist environments and this immersive template which kind of has these weird animations so yeah the idea is I'm going to have to figure out what type of game I want to make based on all the stuff that we get here and I'm leaning towards a pirate game because we have this free ultimate ship pack also we have these corals but I mean those are the only two pirate related things so we have this Museum in Venice environment so I'm not really sure how I'm going to integrate that but we'll figure it out later so I came up with the idea of a third person Pirate game basically a tower defense game where you have to defend your Tower from enemy waves you have different things you can purchase at the beginning of the round to help defend the tower like say a turret and you have to survive all 10 waves so you can win the game now before we get into the video I want to really quickly tell you about my Multiplayer Survival game course there's over 50 plus hours of course content in this course you will learn how to make things like a drag and drop inventory system a complete crafting system where you can craft all sorts of different items a harvesting system where you can chop down any tree rock or bush that you see on the map we create nine unique weapons and tools things like a rocket launcher pickaxe Hatchet rifle we create an entire building system where you can build your own bases using foundations walls ceilings and you can upgrade your base from wood to then Stone and then to metal this course is currently in Early Access but if you enroll today you'll get a big Early Access discount the price of this course will be raised later on but if you enroll now you'll get access to the entire course and all future lectures that will be added so take your game development skills to the next level by enrolling in this course the link will be in the description below or you can head over to smartpoly.teachable.com to check out the course so the very first thing I had to do was find a character model for the main character and so I found this free pirate character on the marketplace and the rule is I can use any asset as long as it's free so yeah this is a pretty high quality character mesh so all we have to do is find some animations so at first I was looking at miximo since they have a bunch of free animations but then I realized there is a free character that has loads of animations and he's holding a pistol in his hands and so I was thinking I'm gonna use this little Doubloon that the pirate gets and this will be sort of like this main weapon so I took all these free pistol animations and set up a basic Locomotion blend space for my character so yeah check this out it kind of looks janky but so I added the Doubloon to his hand and also the ability to fire it real quick and this actually looks hilarious just looks like he's drive-by shooting this thing but I'm just gonna keep it all in so yeah we have the basic pirate logic he can run around he can shoot his little Doubloon now we need to add some enemy AI so that we can fight it so I downloaded this free Paragon character called Gideon basically he has this cool pirate skeleton skin and this looks absolutely goaded I mean this reminds me of the skeleton smoking a cigarette meme as somehow this enemy skeleton looks way cooler than the actual main character you play as but I got him imported into the engine and I set up some basic animations on the skeleton so we have him walking around here in the scene all I really need to do is set up a damage system so I can shoot him with my Doubloon and actually apply damage so for that I set up a very simple line Trace logic to apply damage to the skeleton I also set up a ragdoll event when the skeleton's Health hit zero the mesh will Ragdoll bro character just exploded wait he's spinning now dude he's taking off look at this guy he's just dancing on the floor I honestly had no idea that they would explode into pieces when I set up Ragdoll I guess the character model is just set up that way but I'm gonna keep that in because it kind of looks cool when you shoot them and they explode into pieces okay so next up I need some more assets because this is basically a tower defense game and I need a tower for the skeletons to actually run and attack so I got this free pirate styled buildings from kit bash 3D they have this free app called cargo and they have some free assets that you can use on there so I downloaded this and added it to my project and I created the tower that the enemy has attacked so really all that was left was to program the skeletons attack Behavior they're storming to keep wait what's this guy doing okay now he's going so right now they don't really attack they just run up to the tower and kind of look at it so after a while I set up the attack Behavior so now they can actually run up attack the player as well and I also added health bars above the skeleton so we can see how much health they have as well as how much health the tower has left and the skeletons can actually damage it and destroy it basically how the behavior works is that the skeletons will attack the tower but if they see the player they will have a certain percent chance of chasing and attacking the player rather than going after the objective but now we just need some waves of logic so that these skeletons will spawn in by different waves so I added some widgets to showcase the current wave how many skeletons were left in the level so that the player knows how many they have to eliminate to get to the next wave and before every single round starts you have about 30 seconds to buy items so I added a buy menu with two different items that the player can purchase so first up we have this Canon turret and this explosive Barrel so they cost a certain amount of coins and to collect these coins basically when you kill a skeleton it has a chance of dropping a chest of gold coins now I actually haven't set up the Canon turret logic basically this item is a turret much like you see in any sort of tower defense game but instead of firing bullets it shoots cannonballs and this thing is actually so cool it just Auto locks onto these guys and annihilates the skeleton and I know there aren't any explosions when you actually shoot a cannonball but I added it in anyways because it looks cool I also added this explosive Barrel item which the player can also purchase as the item place it down and if you shoot it it sort of does this AOE damage effects all you really have to do is Place one of these at the choke point and you can pretty much eliminate half of the enemy wave so yeah we have all of the basic gameplay setup and it looks pretty good I mean I absolutely love the way that the Canon turrets turned out so now all that is left to do is to create a map for all this so I created this landscape here and added this ocean using the built-in water plug-in instead of Unreal Engine 5 and I added these little islands around the main area so the idea is the skeletons will spawn on these other islands and they'll run to the main island or the player and the tower will be located and I started adding in all of the free assets that we got from this month things like the pirate ship from the ultimate ship pack added in this little shipwreck area so it looks like it's washed up on the beach I also created this this landscape material here using some of the free textures from quixel bridge so we have this nice sand material and using the free corals pack that we got this month I painted some nice corals here in the water in between all the little islands and then of course I added in some of the different props on the beach things like the barrels the crates all the stuff like that also painting some of the rocks from the coral packs now I had a hard time trying to figure out how to integrate the stuff from like the Venice pack so I thought about using some of the trees from there but it just looked off so I just scrapped the idea entirely as for things like the museum pack I honestly didn't know what to use from that so I placed in some of the sculptures from the museum as sort of like these ruins in the water I don't know it kind of looks cool but like I said I didn't really know how to integrate some of the other assets so with the map complete that was pretty much it so here's some of the actual gameplay okay so the first wave is pretty much the easiest I mean you just start out with four different skeletons let's go ahead and take this guy out real quick and he dropped this chest let's go ahead and pick that up it's about 25 coins per chest that you pick up let's go and pick these other guys off so the first wave is pretty easy also I added it so you start off with a hundred coins at the start of the game so I'm going to go ahead and buy this Canon turret and maybe we'll place it right over here basically you have about you know 30 seconds before the round starts so I'll go ahead and buy an explosive Barrel maybe I'll place it right at the choke point so right in front of the ramp here I might even Place another one it's right there okay so we have eight skeletons that spawn in I'm gonna try and bait them to the explosive Barrel so we'll just wait till they walk by this boom so you can see it took out a bunch of guys dropped so many different crates I need to try and get that real quick so go ahead and pick up these coins and you can see if you just set it up so that you place explosive barrels at the choke points pretty much take out the entire enemy wave so I'm just gonna go ahead and place another one of these barrels here maybe we'd get another turret set up but I don't have enough coins so maybe I'll try and place one at the spawn point over here okay so wave starting in one second okay so try and shoot this I completely missed on that shot some more skeletons are on up here dude the turret is putting in the work though it's actually shredding these guys unfortunately you can't really aim though when the skeletons get up the ramps so I have to place a turret probably up here so I'm going to place one up here this one can actually shoot backwards so I should be able to reach that far let's go place a couple more of these barrels down but if we just time it right and place it down here at the choke point okay so we got a couple of different skeletons 15 total go ahead and shoot them oh dude they just snuck up on me I didn't even realize it I didn't even see them and there's cannonballs being fired off it's not looking good right now our keep is taking a bunch of damage I have to try and pick these guys off oh I can actually save this there if we have really low Health but our keep is actually taking a bunch of damage so I'm gonna try and pick these guys off too we just barely made it out of there alive I haven't set up any way to reach on your health so you can't really regen Health let me go ahead and place a turret on this little crate here yeah there's no Health regeneration for the player or for the or for the tower so if you die you pretty much can't respawn so let me go ahead and place a couple more barrels we're on Wave five right now so I've got 20 different skeletons left go ahead and pick these guys off shoot the barrel there oh God yeah I forget that there's another ramp that can just climb up I think this might be game over right here we need to go ahead and just try and pick these other guys off but there's just way too many skeletons and not enough choke points let's go ahead and try and get these guys right here with the cannon if the cannon does Splash damage right there it could get like a pentakill there's actually so many chests right here okay so we just got 100 coins from that the crates actually despawn after about I think 15 seconds so you have to pick them up fast but go ahead and buy another turret and probably place it not sure where to place this maybe we'll just place it we kind of need one facing the other ramp but I think I'll just place it right here in the center wait it just bugged down it won't let me place it huh that's weird okay so I have to take care of this other ramp there's a bunch that spawn on this left side so if I can clear this off real quick pick up these crates oh God oh God dude we're getting the storm all right that's pretty much over here there's a bunch of skeletons our keep is out of Health I haven't even programmed in a loose screen so technically it's technically no lose or windscreen so so in reality there is no way to win or lose the game so yeah that is the one game with free assets inside of Unreal Engine 5 let me know what you guys think down in the comments down below maybe if you guys have any suggestions on how to integrate some of the other packs into this game let me know in the comments and also I'll be really releasing a tutorial on how to create this game from scratch so make sure you subscribe for that you don't want to miss out on that video and yeah let me know what you guys think should I do this challenge every single month when we get our five free asset packs let me know down in the comments down below and as always I'll see you guys in the next video
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Channel: Smart Poly
Views: 48,822
Rating: undefined out of 5
Keywords: Unreal Engine 5, Unreal Engine 5 Release, Unreal Engine 5 New Features, Unreal Engine 5 Next-Gen, Unreal Engine 5 Nanite, Unreal Engine 5 Lumen, UE5 Release, UE5 Next Gen, UE5, Lyra Starter Game, Unreal Engine 5 Lyra Game Tutorial, UE5 Lyra Tutorial, Unreal Engine 5 Open World Tutorial, Unreal Engine 5 Open World GamesUnreal Engine 5, Unreal Engine 5 Open World Games
Id: vwVmiA77quE
Channel Id: undefined
Length: 11min 44sec (704 seconds)
Published: Fri Aug 04 2023
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