Today i'm going to show you the Best Way To
Find Crashed Ships in No Man's Sky 2020. This guide is the product of many hours of
testing, most of which I have released as a 3 part series, which I'll link below. So let's go over how to efficiently and consistently
hunt crashed ships. There are 2 primary methods for hunting crashed
ships, which one of these you do will depend on how much time you want to spend on it. The first method is using your Nautilon Submarine
Exocraft. This is by far the weakest method, but it's
still fully viable. The Nautilon can be gained very early on by
just following the Awakenings questline until you are able to build Exocrafts. You can do the Into The Deep questline, and
I recommend you do do it at some point as it's a great set of missions, but it isn't
required for hunting crashed ships with the Nautilon. You'll want to build a minimum of the Scanner
Tech and the Engine with some nice S Class engine upgrades, just to speed things up. As with most things, you'll get the blueprints
for the buildable tech from missions and or the researcher in the Nexus. If you want to make life easier for yourself,
then purchase the buildable exocraft summoning room for your freighter from the Nexus Construction
Terminal. It's not the cheapest thing to build for the
blueprint or the Room itself, but it's very useful. Youll also want to either stick to yellow
star systems, or upgrade your freighters warp drive to be able to be summoned in other star
colours. Once you are all setup, just find a planet
with lot's of water, and fly toward an ocean on the planet, land on a small island or the
shore and summon your nautilon, then just scan for drowned ships. There are some pros and cons to this. One big pro, is that these ships are under
water, so they will never have an NPC by it, who needs help and so making that crashed
ship impossible to obtain. A huge con, however, is that, there is no
way to let No Man's Sky know that you have been to a site already, taking the ship and
interacting with the Distress Beacon won't tick any boxes. This means that when you scan for a third
crash site from the second crash site, it will almost certainly send you right back
to the first site. A way to get around this annoyance, is to
only do 2 scans in a row, as risking the 3rd scan isn't worth it, as in order to scan for
a new site later, you'll need to visit the waypoint to get it off your screen. After your second scan in a row, get in your
ship and fly a minimum of 2-3 minutes toward more open water. If you want to get nice and technical, you
could use beacons to mark your first scan location, then shoot up into space and more
easily know where you have scanned previously. You can have upto 5 beacons per planet, so
this is good for generally 10 crashed ships, though you will need to either pick them all
up after, or have 5 parts forever taking up residence in your save file, after all we
only get 20,000 buildable items per save. Also note that after scanning in the Nautilon
to get the Crashed Ship site, it is beyond quicker to jump in your Ship and fly there,
using your Sub to travel there will increase your hunting time by a factor of 10 or more
and there are always small islands nearby. Lastly, as far as marking Crashed Ship sites
goes, no other players will see your beacons unless they are within the buildable area
of a player base that you have uploaded, other player on your platform can, however, see
your comm stations, but you are restricted to one, any extras you place on that planet
will override the original. So when marking Crashed Ship sites, note down
the Portal Address, and the Lat and Long Coordinates, and be sure to mention the Galaxy if sharing
with the community. Now for that second superior method. This is using a Void Egg. The general idea, is that you use the Void
Egg to get a waypoint to a Living Ship. Living Ships are found crashed on planets,
but it's not that simple, they are only found, when using a Void Egg to find them, this is
because they are found at standard crashed ship sites, and are a sort of variant of that
site. Each Crashed Ship site has 2 ships that will
spawn there. 1 is the standard Crashed Ship that will either
be a Shuttle, Hauler, Fighter, Explorer or Exotic, and the second is a Living Ship. This means that by cycling Living Ships with
the Void Egg, we can note down the Lat and Long Coordinates of all of these crashed ship
sites and then visit them later to see what standard ship is crashed there. There are ways to make this super efficient,
and a number of things to avoid. On top of that, it will require some time
investment to get there if you aren't already at this stage of the game. First of all, a Void Egg will cost you 3200
Quicksilver. Quicksilver can only be obtained from a daily
Nexus Mission and the Weekend Nexus Event. This requires 8 days, due to 8 dailies each
giving 250 quicksilver and 1 weekend mission giving 1200. Also, if you have not done the initial Living
Ship questline with your First Void Egg, that mission has 4 time locks in it, each being
about 24 hours. In my opinion, it's worth it, but I can see
why some disagree. This time investment is why I also included
the Nautilon method, as without it, this really is the best. If you are in the initial mission for the
Living Ship, then you can start hunting for Crashed Ship sites after the 4th time lock,
when you have a filled soul chamber and have returned through the portal but not yet got
in your ship. Getting in your ship will give you a hail,
but don't worry, you can refuse this hail if you wish to switch systems to hunt in. If you have already completed that mission,
then just buy another Void Egg. Build a Save Point on a planet, then continue
the quest, or if you just brought another, then just head into space and pulse in your
ship until you are hailed by a rare encounter. Carry on with this until you find a crashed
living ship, then record it's lat and long, then reload and keep doing that until you
have a nice big list of crash sites to check out. Then just check them out. Some of these sites will have NPCs at them,
but it's not so many that it will really cream your corn. Also, when revisiting these sites, you can
really speed things up, by listing your recorded crash sites in order of location. This isn't the easiest thing to just do by
eye, but is made more efficient, the more crash sites you have recorded. A tool to automagically order your crash sites
to the most efficient is on my list to code, but don't expect it too soon. Another swish tip is that when travelling
between each crash site, you should narrow down the coordinates in order of right to
left. So do the second coordinate first, this is
increased and decreased by travelling what you'd perceive to be East and West. Once you have got your second of the 2 coords
correct, you can then either travel directly north or south to increase or decrease the
number. Having the North and South markers on your
hud, means you won't easily veer off the second coordinate when changing the first and so
won't have to make annoying adjustments once close. Also, do all of your travelling just under
the barrier between the planets atmosphere and space, at this altitude, you will travel
incredibly fast, but still be able to see the coordinates on your ships hud. Not only that, but once you get to the correct
coordinates, you can simply look down for a bird's eye view of the area to far more
easily see the crashed ship site below you. One final note would be that every S Class
ship is worth scrapping, unless of course you want to keep it. S Class ships scrap very well for Procedural
tech and will usually net you just under or well over 1000 nanites, which is a pretty
sweet byproduct. If you are playing a very early game save,
then scrapping A class ships or just ships with lots of slots could be useful, the more
slots and higher the class it is, the more it is worth in units. And that good people is your lot! If you are new to Xaine's World, consider
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