Baldur's Gate 3 - Solo Tactician Tips & Tricks For Throw Barbarian Multiclass Best Throw Build BG3

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what's up what's up is your boy Daquan and we are back with the update for the Spartan Barbarian throw build that I've been messing around with for probably about 100 hours and why I saw a tactician buzzer gate three run so in this video we do have time staff so that way here to see what's more valuable to you to be able to jump around and see all that good stuff we had the progression to go from Level 1 to 12 at a barbarian multi-class and we have the different options of playing around with fire even fighter 11 the Assassin I'm not I messed around with gloomstalker for a little bit as well which is kind of crazy so this video is also going to contain a couple of tips and tricks that I found along the way one of them being the ability to get back your race charges without having a long rest which is a really cool option to play around with inside of multiplayer and I will have some of the longer foreign fights for the bosses inside of act one act two as well as act three so that way you're able to get a good Benchmark of how strong you can be at a certain point inside the game and you can be like yo let me go back and get some more items or yo this guy stinks why do you put out a video on this this guy doesn't even know what he's doing you know you got some good old options but let's hop right into it so I went back to earlier save to go and showcase this this build revolves around pretty much a stacking applications of damage the rank of flinging is amazing for this because you'll see that Durham boost coming to play in it a little bit it's way more than 1d4 the callus glow ring is going to be way more than just that two damage it gloves right here is going to provide you another 1d4 which work very well very similar to the way that these rings work instead of those gloves you can run the sparkle hands is going to be fantastic so this time it provides you with a little bit extra damage and this sword which is very missable is one of the best additions to this build if you want to do as much burst damage as possible so all those items work in tandem with a weapon that has the throne modifier on it so that way you were able to do the damage of the weapon when you end up tossing it out things such as dipping and some of these modifiers actually do not apply when you end up throwing the weapon not sure if that's a bug not sure if that's intentional but we are taking advantage of the opportunity to do a whole lot of damage with some of the other things that we're capitalizing on inside of the build so all those work in tandem with the weapon that has the throne modifier on it which is going to allow you to do the full damage of the weapon now some of them have homing weapon on them which is going to allow the weapon to come back Elder ignite is able to make their own weapons or weapons in general come back to you but there's a way that you can use the Elder Knight ability to make the weapon come back without even being inspected to the class at all which we'll talk about a little bit later but here we go let's get in a good old throw okay we crit so that's kind of fake it's kind of fake it's a that's fake okay so we we crit um all right so we did end up creating which is both fortunate and unfortunate but we're gonna go ahead and throw at somebody else because we do have extra turns so that way we can see these numbers in a little bit more of a one-to-one situation so I can explain things a little bit better so another thing that you can do you can turn on throwing weapons or you can clean out your inventory either one works but this will allow you to throw the weapons without that lag that you probably just saw right there and will help the gameplay go a little bit smoother I didn't crit again did I I didn't quit again I did I quit again okay buddy uh we're gonna hit this one we're gonna hit this one so as long as the target is alive you will see an incredible amount of numbers and I think we're seeing less than what we would typically see due to the fact that they're dying before they should so this is what the crit and this is with all of our good old bus on he's like he got like he fell over already but it's still doing damage to him so we're still still seeing the damage all this is just the one throw by the way which is insane so let's go ahead and look at these numbers real quick so the bludgeoning we're getting the 1d4 bludgeoning and we're getting 1d4 bludgeoning where are those coming from so both of those are coming from this good old ring right here 1d4 for the throw damage because it's bludgeoning as well as these good old glows we're getting that 1d4 we bring in the rage damage the 1d8 from the weapon itself which is cool and then we have the necrotic which is coming from the helmet this four is coming from this good old elephant power right here getting the two from the good old ring 11 bludgeoning damage it's just another application of it just applying so right here our lighting charge is getting Modified by our rage and then due to it being Lightning Charge damage we're getting another instance another separate instance of our Elevate power another this is of our radiant damage and then you can you can pretty much see the rest now the sword is applying the Thunder by itself and then we're getting more instances psychic damage radiant and then more more Thunder damage from The Sword or a psychic we're radiant then we're getting the tavern brawler procs of the extra strength damage and some more bludgeoning which you can increase even further if you're using a Cloud uh Cloud giant strength potion elixir so for our level one we're gonna start off the game with 16 stream this is going to work out well because we want to be able to throw things throw people and you know hit people hard 14 dexterity is gonna work out well because it's gonna give us that additional roll to initiative as well as gonna give us Max AC when we're wearing a medium piece of armor a medium piece of armor we can actually grab from lizelle Thornberry we can just you know mugger a little bit and uh get that we'll have pretty high AC at the very beginning of the game constitution of course for that good bulk 12 wisdom to get us out of those situations where we need that wisdom saving throw eight intelligence we don't really need intelligence too much because we just yell and things work out and then Charisma we don't really need too much Charisma because we just yell and things work out for your race you can pick whatever you want I have personally ran into situations where if I play one of these short King races that I did not have enough distance barely so I always lean towards the half wood elves as well as the wood elf there are some really really good options that you can play around with that have different bonuses that can help out with the build but once again they are not going to be drastic changes so this racer right here dweger dugar whatever it is these have the advantage against the Illusions Charmed as well as paralyzed which are going to be very nice inside of the game on top of the fact that at level 3 they get enlarged which is going to give you a 1d4 to your melee as well as your throws and then at five they get invisibility so halfling agree because you're going around to critical misses here and there having the ability to re-roll that is nice the only downside is the lower Mobility as well as the fact that you're gonna end up getting thrown around I do like the strong heart variation to give you some of that poison resistance half orc is good because of Relentless endurance which is going to keep you alive a little bit longer and then Savage attacks does not end up rocking on the throne weapons but if you wanted to kind of Safeguard yourself and melee a little bit Savage hacks is very nice for that and to touch back on elf a little bit it has the advantage against Charmed and also can't be put to sleep which sleep is a pretty big factor early inside the game but if you wanted to do a low light variation of the build later on this can also help out we are first starting out the game you're gonna start yourself as a barbarian this is what it's going to do for progression through act one up to act two where you do get the point where you can put some points into fighter this could be Act 2 or act three depending on what your preference is you will start off as a fighter starve a barbarian I'm just going to take this straight up to level four we're gonna go with the Berserker Barbarian you're gonna allow us to get the good old frenzy and the enraged throw level four we're picking up Tavern brawler this is going to help us with our unarmed attack as well as our armed attacks so we're going for the 17 strength here because we have the hacks here we're getting a additional one to our strength which will put us at 18. and then at five we finish it up with a good old Barbarian point now as you're progressing through the game six and seven will actually be fighter so this would be fighter not only to give you the defense bonus but also to give you the access to action surge where you ultimately do hit level seven so we're gonna go ahead and go down the average Knight path so I can show you how you can get your weapon to come back to you even if you're not an electric Knight can't just for LG Knight light is solid because you're going to be able to apply a light to your weapon which will add to your overall damage illusion has its uses France has his useless as well let's go with illusion for your spells I love magic Missile because I hate missing there's debate in my existence so we're gonna go magic Missile and average sales in the slot is not bad at all Shield or Thunder Wave thunder away for the things that you can't push off or can't get rid of solo here we bring hands is also a solo AOE ready to go Thunder Wave or Shield typically I go with Thunder Wave here in this slot long starter is great this in tandem with being a Berserker is going to give you so much Mobility so now we're at the level eight point right here and we have the weapon bond now the weapon bond the weapon that is in your main hand that will allow you to bond to it so that way you're able to throw it and have it come back to you so we got the jabber in our hand does it have any Buffs the buff will be in this little section right here I'm gonna do this now the weapon is bound now let's go ahead and do this as well we're going to throw light on it which is our can trip so little you see it's right back in our inventory now this is one of the Avengers of being an elder Knight and like I mentioned earlier you can keep this without being an object Knight so now we're five barbarian three Rogue and let's see if we can go ahead and throw this jab right now come back to us and it came back and look at it again and it wasn't there for a second but now it's right back found a weapon and we still have light we can throw this bad boy again and again and again you see that the buff went back on it as well so that's how you can finesse it in order to get your good old subject night buff onto another class for eight either go Elder ignite with five barbarian or you go Rogue into Thief with uh Barbarian I do like Assassin inside of some fights with the unfortunate cases getting the surprise is pretty inconsistent because some fights I haven't been able to to surprise the enemy it would be amazing to run surprise going visible run to an enemy get the surprise proc and then crit everybody for the whole round probably be able to clear out a whole room pretty easily with the automatic crits of doing what like 150 200 something damage each throw but unfortunately that's not the case it's less consistent than what I've wanted it to be so level 9 regardless if you are a fighter or a good old Thief who's going to being level four for whatever that one is and you're gonna go for alert that five initiative is great and they might be able to be surprised so at this point in the game you're level 10. now I go fighter here ultimately you ended up respecting and a starting off fighter so that way you can get all those benefits from all the weapons where all the armor so it'll be fighter and then for 11 you would go fighter again so this will give you action Surge and give you a very very nice amount of HP 105 this is in tactician mode so HP is a little bit lower ended for 12 you go down the Barbarian route to the extra race charge as well as you're immune to being turned frightened where your friends eat so there are a ton of different options I can play around with and I'll put them up right here so you can read those so now I just want to talk about some of the consumables that work for this build and where you can go ahead and get them so inside of act one's jury Grove you are looking for Auntie Apple so you could buy three of these elixirs every day and you can stock them on these so you're able to use strength as a dumpster so inside the moon rise tires there's a vendor right here garage and you need to bring a star in with you and then once he ends up drinking her blood you'll be able to get this potion that allows you to get plus two to your string which is called the Everlasting Vigor so this is gonna work out well because we can rock the elixir of blood with us to give us an additional attack as well as some temporary shield and conveniently enough she actually does sell the ward frames which we can utilize for The Elixir bloodlust which works out pretty dang well for act three you can still get the work things as well as the cloud Hill giant potions it tells a bunch of other good potions too which is crazy and then this guy right below sells the Cloud Hill giant potions which I probably scooped up yo if you made it this far this is crazy we are almost all wrapped up gonna go ahead and show the key weapons and where you can go ahead and find them for act one two and three and then also going to show this cool little trick that you do in order to get your ray charges back without having a long rest at all so inside the goblin cam you got grab the trader and you can scoop up the good old returning pack from here if you hit the grand Mausoleum teleport in Act 2 who end up fighting these mobs over here now I want to attack this and the first time I went through here there were two of the Chiefs and I ended up getting two lightning jabbers let me know if anybody else has run into that I don't know I don't know why that happened this is your main weapon for Act 2 for the Dwarven hammer you talk to this guy over here Danny sells this you can use the mask of the shapeshifter in order to swap to a dwarf and get the benefits from this weapon without having to start off the game as a dwarf so the mass of the shapeshifter is the mass that Fame wore and divinity if you're familiar with that but if you do want this legendary trident let's try to actor you head over to the circus of the last days you want to go ahead and steal the ring from this individual then you're going to go ahead and hit the jackpot gonna teleport you over to another spot and you'll be able to grab this cool old trident it is pretty solid just a heads up it has bugged out for me a decent bit and I've had to reload a save in order for it to work it is uh bugged up to the point of not even being able to get taken out of my inventory before so it's just a heads up maybe it's just me hopefully it's just me but yeah another question to play around with but you see that we have no recharges at all so we're going to do is head over to the boy Withers or girl thing it and we're gonna go ahead and respect uh we pick fighter first and then we go all the way up to Barbarian or you can pick whatever your other classes first and to go all the way up to Barbarian so you see that we get our recharge it back like that and we have a superior number so that is it for your boy the rest of this video is just kind of the benchmarks of how strong you can be in act one now starting to be in act two if you have any questions about anything please let me know I try to put a lot of information inside this video while having it not be too long in terms of things that you had to listen to hopefully you're able to jump around and navigate to the things that you want and uh yeah we'll do some more good old videos about a year for now peace [Music] there in the cage fine oh bloody clever clubs foreign [Music] foreign [Music] foreign [Music] the gods are watching me if something's on my mind I hope this ends well that's right don't let anything get past you thank you now laughs got me stale stop embarrassing yourself foreign thank you [Music] foreign [Music] foreign foreign [Music] sustained [Music] [Music] [Music] [Music] [Music] thank you now
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Channel: Dakquan
Views: 25,848
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Keywords: baldur's gate 3 throwing build, bg3 solo tactician, bg3 throwing build, baldur's gate 3 solo tactician, bg3 tactician solo, throw build bg3, bg3 solo tactician build, throw barbarian bg3, bg3 barbarian throw build, baldurs gate 3 builds, baldurs gate 3 best early build, baldurs gate 3 build guide, baldurs gate 3 barbarian build, barbarian build baldurs gate 3, barbarian baldurs gate 3, baldurs gate 3 best barbarian build, throwing build bg3, baldurs gate 3, baldur's gate 3
Id: ipZHBXZdm1o
Channel Id: undefined
Length: 27min 1sec (1621 seconds)
Published: Thu Aug 24 2023
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