Baldur's Gate 3 Optimization Guide - Up to 32% FPS Boost With Optimised Settings.

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foreign [Music] [Music] state for quite some time and finally we can enjoy the full version of the game in this video I'm going to review every graphic setting and show you some optimized settings so if you want to have both image quality and FPS boost then you have come to the right place [Music] first I want to talk about the API which API should you use long story short if you have weak CPU you are better with Vulcan and if you have weak GPU you should use the X11 in CPU limit scenarios on AMD gpus Falcon is significantly faster than the X11 up to 52 in this scene [Music] and in GPU limit scenarios on AMD gpus no difference between Vulcan and the X11 I also need to add at this moment Vulcan is unstable on AMD gpus it's likely that you might experience crash if you use Vulcan so until patch release the only choice is the X11 [Music] it has started one of the most GPU intense options Shadow quality it S one of the most demanding options in this game low quality is lowers and about medium and high they are very similar to each other [Music] in medium and high quality more Shadows are added to the scene like Shadows from grass and vegetation that's because there's so much gap between medium and low setting performance wise going from high to medium you gain massive 36 FPS boost so high is intense and not recommended for Shadows I suggest medium [Music] the next GPU demanding option is fog visually even between lows and highest setting there is no major difference but performance wise there is Major gap between lows and highest setting foreign Ultra to medium 9 and Ultra to low 12 forms increase here I recommend medium by using medium you will save time of your frames next option is model quality it has medium impact on CPU and heavy impact on both GPU and visuals the higher the option the more details are rendered performance files going from high to medium 16 and medium to low 11 Cent forms uplift here the medium has the best balance between quality and performance next option is called instance distance at low setting to see small objects you have to get close to them so you will see a lot of popping problem but at higher setting even from far distance these small objects are still visible performance wise no difference between high and medium here I recommend medium there is another option similar to previous option called detail distance detail distance changes the view distance of similar objects in terms of both performance and visuals there is minimal Gap foreign is visible here I recommend TAA performance-wise TAA provides the best image quality at the cost of 8 SIM phone slots [Music] next up is ambient occlusion with major impact on visuals but moderate impact on performance since AO is applied almost every scene I highly recommend you keeping this on performance via six percent gap between on and off next option is blue it causes the very bright of the image to Glow it has minor impact on both visuals and performance I recommend keeping this on the next option is cloud quality it controls the resolution of clouds during the gameplay most of the time you won't be able to see the clouds it has negligible impact on FPS here I suggest high setting foreign field blurs everything in the scene that's not in camera's Focus there are two types of depth of field gaussian and circular it's hard to notice the difference between them performance wise going from circular to classy and you will only gain bumps and FPS boost here I recommend circular and about tof quality you can choose quarter or quarter plus denoise the second option removes most of the noise caused by dof you can clearly see the noise in the quarter option [Music] performance wise only two percent gap between two options here I recommend quarter Plus denoise and about cardray's option it seems this option is broken another single difference between on and off so you can set it to on foreign effect on GPU is subservices scattering it's impossible to see the defecting gameplay scenarios only two singer picking on and off the next option is texture field dream at the low setting the ground is blurry are less detailed as you go higher the surface becomes sharper foreign from x16 to X8 you gain 2 forms of it here I recommend X8 the next option is CPU related setting with considerable impact on performance Dynamic crowds can increase CPU usage in City areas so to prevent any FPS drop in these areas I recommend keeping this off [Music] another CPU related setting is animation level of detail even though there is minimal difference between lost and highest setting to reduce CPU usage I'm recommend medium foreign settings [Music] a minimum 25 some forms up left in this scene and maximum three troops and forms of lifting this scene all together you can expect 25 to 3 groups and forms up let's pick this up to my settings [Music] and the last word is about upscaling technique the game supports fsr1 and dlss if you have Nvidia GPU you can use dlss without sacrifice and image quality but about FSR run long story short is destroys image quality so I don't recommend using it [Music] and now reach the end of this video If you like this video please subscribe to the channel for more content in the future until next time peace
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Channel: FPS SLAYER
Views: 1,543
Rating: undefined out of 5
Keywords: baldur's gate 3 fps boost, baldur's gate 3 fps fix, baldur's gate 3 optimised settings, baldur's gate 3 optimization guide, baldur's gate 3 settings guide, baldur's gate 3 settings to change, baldurs gate 3 fps boost, baldurs gate 3 fps fix, baldurs gate 3 how to boost fps, baldurs gate 3 improve fps, baldurs gate 3 improve performance, baldurs gate 3 optimised settings, baldurs gate 3 optimization guide, baldurs gate 3 settings guide, baldurs gate 3 settings to change
Id: XUryTRwAtzU
Channel Id: undefined
Length: 9min 8sec (548 seconds)
Published: Thu Aug 24 2023
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