Light Domain Full Cleric Baldur's Gate 3 Build Step by Step Guide [BG3]

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
hello and welcome to my channel kuromus here today I bring you a pure light domain cleric this was my choice for my first playthrough in tactician difficulty so it has a special place in my heart this build leans on the support slash tank site thanks to the subclass passive word in flare this will let us use our reaction to force an enemy to reroll a successful attack this paired with our medium armor and shield we will make enemies Miss quite a lot this also helps to maintain our concentration but in case we get hit we'll have some Feats to greatly improve our constitution saving throws with this character I would usually stay at the front protecting my party while casting offensive and defensive spells also it is the best spot to cast Radiance of the Dawn a massive radiant AOE damage spell that we can cast using our Channel Divinity charges keep in mind this build might have some more depth since we need to familiarize ourselves with the spell list which is quite complete to make it easier after the level up section you will find a segment where I show my Spell choices through the game let me know in the comments if you find this guide useful and fun and without more delay let's begin so of course we will be a cleric can trips as long as we have guidance and sacred flame is good enough domain will be the light one getting access to the light can trip burning hands and fairy fire level 1 spells that will be always prepared and wording flare once a turn we can impose a disadvantage in our attacker the 80 you can choose whatever suits you best for role-playing reasons and for Ability points we will go really high in Constitution bit of dexterity and wisdom for skill proficiencies feel free to choose what suits you best at character level 2 we will expand our spell slots on top of that we will get the ability to turn Undead and we will also get access to Radiance of the Dawn which is a very powerful ability unique to the light domain this will inflict radiant damage in a large area by spending one Divinity charge keep in mind these will recharge on a short rest at character level 3 we'll get access to second level spells and as part of the light package scorching Ray and flaming sphere will always be prepared at character level 4 we will continue our spell progression as usual and we will get access to our first fit it will be ability Improvement wisdom this will increase our saving throws plus will make our spells more difficult to resist at level 5 we will get destroyed Undead and that's double turn will receive radiant damage we will also have always prepared daylight and Fireball at character level 6 over wording player will improve it will basically be able to protect our party besides us pieces of great utility since we can use our reaction to protect the weaker party members at character level 7 we will get access to level 4 spells and here we get my favorite spell firewall as well as guarding of face which is quite useful too the guardian will protect and a small area around him and when enemies hit us the guardian will retaliate on the next level we will get potent spell casting this will add our wisdom modifier at this point plus 4 to our cantrip damage we will also get access to our second feat at this point we are going to take resilient to round up our constitution besides increasing our health points you will add our proficiency bonus to Constitution saving throws this is vital because it's going to help us concentrate on our spells mostly it will be Spirit Guardians and firewall character level 9 will get access to level 5 spells these include the Magnificent flame strike with mixed fire and radiant damage and destructive wave both of these always memorized at character level 10 we will get a very unique skill called divine intervention this I will not spoil anything so if you manage to play or get into this level you can figure out by yourself at character level 11 we will get level 6 spells here you get for example the amazing heal spell that will heal for a total of 70 hit points which is totally amazing and a lifesaver and finally our last level you will get access to our last feat here I give you a couple of options you can go for Ability Improvement wisdom if you want to focus on your spells you can also use stuff if you want to have better durability or if you want to soak more damage and finally you can also go for war caster that this will give you advantage in concentration saving throws now that we are done with the build let me show you which are my Spell choices for this class I will pass through these slowly so feel free to pause as you see fit to read the description just to wrap it up I was trying harm I think it's a good spell but you can also have blade barrier which is also a concentration spell or Hero's fist if you just want a straightforward buff without thinking too much and as usual to wrap up the video I'll leave you with a couple of combats for you to see how this build works I honestly thought it would cost me way more effort to deal with these pulse but it all went quite smoothly in my opinion while usually I do not discuss itemization there is a set of items that when we inflict gradient damage we will apply at the buff called radiating orb that is what you can see above the heads of the enemies each application will impose a -1 to attack rolls there you go foreign foreign all right be on your way citizen parents foreign foreign foreign foreign foreign thank you very much for watching and see you in the next video adios
Info
Channel: Khuromus
Views: 3,024
Rating: undefined out of 5
Keywords: #gaming, #gamereviews, #bg3, #baldur's gate 3, #guide, #beginners, #stepbystep, #build, #cleric, #light
Id: DC4-PwMscNs
Channel Id: undefined
Length: 17min 4sec (1024 seconds)
Published: Wed Aug 30 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.